Avatar of Mokley

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Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

@LordofthePies Hey hi hullo again, good to see ya! Aro looks awesome to me! Go ahead and post her up on the Characters tab! :)

@Riaxh Aaaa thank you!! <3 Hi and welcome!! I do like your talking bird, haha. An awesome pair! Totally post them up under Characters!

To all, also tagging @Tenma Tendo and @Jade113:

As briefly mentioned at the very bottom of the OOC, I'm attempting sort of a different approach here. At this moment I'm working with Tenma on a collaborative first post, in which Sunny and Laphicet will meet and begin the first leg of the journey. After that, the plan is to properly meet each PC one at a time, conduct a small adventure, and fold them into the group to move on to the next PC and the next adventure.

The upside of this would be that everyone will get a chance to properly and thoroughly introduce their character in a small adventure dedicated to them. The downside is that many will have to sit out until it's your turn. Also as we add more players, each adventure will probably take longer to complete.

However! There may be a way to speed things up a bit. Nyte and Aro are both stuck in the woods -- for our purposes, these could be the same woods. Edric's ruin could be not far off. We could potentially run a couple plotlines intersecting one another.

I still very much want to properly give individual attention to each PC's introduction and current plight. The plan is to go in order of when the character sheets were approved, to post when you're called upon.

Let me know your ideas and preferences! And totally feel free to use the OOC however you like, for whatever you like!
She pushed aside two books and tossed Nina into the gap. Then, she clambered in, whispering the words of the rhyme like a prayer. When she finished, she grabbed one of Nina's paws, hoping despite everything that the spell would work.


Magic of the breathing seas
Singing of the wind
Shroud me in your majesty
Create in me your kin
Give me shape that's whole and new
Give me shape that sings
Give me shape that pleases you
That fools the teeth and kings


The horror lifted its dripping head, its tentacles poised in the middle of replacing a book on a shelf along the wall. A loud snuffling, sniffing noise filled the room -- and then the book dropped to the floor.

It had heard something. It had smelled something. With clammy slapping feet and a low gurgling huff, the horror squinted six-eyed into the empty aisles between the bookcases. Searching. Sniffing.

It moved into the aisle where Riley was hiding, its jowls flapping while it swung its head back and forth, peering at the shelves.

Meanwhile, Riley would find herself, in an instant, covered in fur and standing on all fours. She could smell everything now: the pungent odors of the horror, the must of the books, the mold on the walls, the food downstairs, a faint fragrance of roses. Her eyesight, though, was now terrible.

Nina yelped quietly to see her mirror image; she scooted back against the books, wide-eyed as she stared at her twin.

The noise had been just enough to attract the horror's attention.

A great yellow eye appeared level with their hiding-shelf, staring directly at the two furry white intruders. Nina immediately made a run for it, darting around a snapping tentacle, tumbling to the floor.

The horror hissed, showing long rows of teeth.


He looked at the huge fox again and swallowed dryly before nodding. He shuffled over so he could grab onto the fox's fur and climb onto her back.

"Th-Thanks."


"No thanks necess'ry, child, jus' doin' what I'm here to do." The fox waited until Arthur had situated himself securely on her back before she dropped from the stone and snapped open leathery wings. With a flap they were soaring up and up, circling around the tower while salty wind pushed back Arthur's hair.

"Visitors don't usually come up this way, y'know," the fox called over the wind. Far below, the cruise ship was letting off its final passengers. "Too fat to try the climb, I'd wager. Ha! You'll be the first in a long while."

Finally the fox floated over the lip of the tower and landed neatly in a small field of cut grass. She walked forward, away from the edge, on her feet and her wings, and stopped to let him step down.

The top of the tower was rocky and full of grasses and weeds. The wind whistled and howled, and the sun shone brightly on the waving green grass and jutting stones.

To Arthur's right was an old stone windmill, spinning rapidly, strung up with strings of little brightly colored flags that flapped in the wind. The windmill towered high above, and if he listened carefully he might hear the squeak and grind of machinery inside.

Attached to the windmill was a little stone house with a thatch roof and a cozy porch, presumably where the windmill-keeper lived. On the porch was a bench swing, a rocking chair, and a rather rusty looking robot. The robot was sitting on the porch floor with its legs stretched out and head drooped to its chest. There was a big turnkey in its back. It was about as big as Arthur himself.

There was only one window on the house, but it was fastened and the curtains were shut inside. The door was closed, but unlocked.

In the distance, a great mountainous floating cluster of pink crystals dominated the sky, glimmering in the sunlight.

And beside the little stone house was an open elevator: a little room like the one he had arrived in.

"Dooa will be pleased to have a visitor!" the fox piped, and she crawled along the grass toward the empty-looking house. "Dooa, Dooa! A visitor! C'mon, come out!"

But there was no answer.
@bloonewb Yep sorry for the enormous and inexcusable delay! x.x My brain had died, but it's working again now!

Am working on a post as we speak!
@LordofthePies Aw thanks for stopping by at least! Welcome back! <3

If you or anyone else here might be interested, I'm starting fresh with a new RP thingy just now: roleplayerguild.com/topics/168140-whi…
@LordofthePies Hey hi hello!!! Welcome back!

And to everyone -- sorry for abandoning ship for two months.

Eep. I believe my brain has returned to a functioning state now.

Shall we pick up where we left off? :D


the cast



the captain

@Homosaxophone @Tenma Tendo Thanks you guys! :D

OOC is up!


This'll always be open for more!


FOLK: people who are rooted to one place, who would rather tell stories than live them.

VAGRANT: a drifter and wanderer, pirate and adventurer. Loyal to no king and bound by no law, so long as they keep moving.

COTERIE: a crew, a gang, a cult of Vagrants who travel and trespass together. Usually led and recruited by a Captain.

LEGEND: a Vagrant or a Coterie which has been immortalized in folklore and ballads. Universally revered or feared.

WHISTLEHOWL: The brightest star of the Shambler's Dragon constellation -- and the oldest and deepest Legend of all.




This is the story of the greatest legend that was ever known: the journey of those peculiar vagrants and their impossible search for a star.
a concept

Following the hyperfantasy worlds and deliciously simple plot hooks of One Piece and HunterxHunter, here is yet another story of an intrepid young dreamer with a MacGuffin to find and a misfit crew to gather along the way.

As is the nature of the MacGuffin, the Whistlehowl Star isn't important and may not even exist. It's the journey we're here for.
a world

The world doesn't have a name, or has many names depending on where you happen to be standing. This is the sort of place where people get around on flying whale-buses, where forests are lit up at night by peculiar mushrooms, where vast treasures are guarded by riddling monsters. You never know when you'll be snatched up by a passing griffin or robbed by a posse of masked children.

The only constant is the Vagrants, whose reputation precedes them. There are those who call themselves wandering healers, traveling spiritworkers, pirates and raiders and mercenaries, explorers of the farthest reaches -- but they're Vagrants all the same. By law there is no law that governs the Vagrants, as long as they don't spend more than three days in one place -- at which time the resident king has every right to arrest them or charge them taxes for loitering.

The technology level here varies widely from place to place -- from the tribes of the desert to the ticking cities among the hills -- but nothing is more advanced than the Fallfair Clock which towers over the city of the same name.

Some concept images below, for the feel of it:
a (wannabe) captain


an application

Characters may be human or of any race you can imagine -- as long as they are original. Please be mindful that any locations, factions,
or NPCs are automatically forfeit to the GM to use and manipulate as plot requires. This is not the place for your premade worlds, cities and histories. You control your character and your character alone, but ideas and prompts for future plot devices are highly encouraged.
a few GM notes

I disappeared for a couple months and abandoned a few things, but now am back with a fresh perspective. I thought I'd try a new approach on a fresh slate.

Sunny Skyward will be a central and constant character; it will be her role to gather the PCs around her, to motivate them and drive them forward, but not to overshadow them.

I'd like to begin by basing a plot on one PC at a time -- RP through arriving at the PC's home or wherever they happen to be at this moment, befriending them, solving a small adventure and taking them along on the journey to the next PC. This means that not everyone will get to post right away, but I think the character development and plot investment might be worth it. We can discuss options further in OOC.


FOLK: people who are rooted to one place, who would rather tell stories than live them.

VAGRANT: a drifter and wanderer, pirate and adventurer. Loyal to no king and bound by no law, so long as they keep moving.

COTERIE: a crew, a gang, a cult of Vagrants who travel and trespass together. Usually led and recruited by a Captain.

LEGEND: a Vagrant or a Coterie which has been immortalized in folklore and ballads. Universally revered or feared.

WHISTLEHOWL: The brightest star of the Shambler's Dragon constellation -- and the oldest and deepest Legend of all.




This is the story of the greatest legend that was ever known: the journey of those peculiar vagrants and their impossible search for a star.
Welcome to the OOC! Any and all questions, ideas, flailing, or character sheets awaiting approval may go here!

My PM box is also always open for anything and everything. Any character sheets approved via PM may go directly to the Characters tab. :)
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