Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

In Mote 9 yrs ago Forum: Advanced Roleplay
@Tenma Tendo Hey hihi hullo welcome! Aw there's nothing wrong with her at all! She's perfectly normal and wonderful in every way. :) Surely Capella is approved! Feel free to copy her to the characters tab!
In Mote 9 yrs ago Forum: Advanced Roleplay
@Fetzen Hey hi hullo! :D I'm pretty lenient when it comes to constraints, or at least I'll try to work with you to fit your ideas into the world. Did you have something specific in mind? :)
In Mote 9 yrs ago Forum: Advanced Roleplay
In Mote 9 yrs ago Forum: Advanced Roleplay
@Loki Odinson Hey hi hullo good to see ya! :D Evelio looks marvelously intriguing, and I'm already very curious what happened to his estate. Totally approved -- go ahead and copy him to the characters tab!



Some unrelated thoughts: I'm thinking of setting down a Seven-Day-Rule, which would go something like this:

  • There is no posting order. Players may post as inspiration strikes, as often as they like between mod posts.
  • Notify the OOC immediately to announce if you are waiting on a specific player to post before you post. Tag them.
  • Seven days is the maximum wait time for anyone, at any time, in any situation.
  • If seven days have passed since the last post, the story will continue without the characters who have failed to post.
  • Don't Panic. Skipped characters are highly encouraged to reenter at any point -- no questions, no judgment, no sweat.
  • If the current acting co-gm has been waited on for seven days, the GM will take over the story until they return.
  • If the GM has been waited on for seven days, everyone is justified to spam @Mokley in the OOC. The acting co-gm may continue.
@Loki Odinson@Ammokkx@Tenma Tendo@TMS Prime

Hey hi and thank you for the hats! :D

*runs off with the hats*

I've created an OOC, which is located here, if you're still inclined!

(Tenma: given that "human" is really the only restriction, and "weird" is a plus, sounds like you're good to go!)
In Mote 9 yrs ago Forum: Advanced Roleplay


forgotten names in remembered places.


concept

"Motes" are boulders, etched with strange symbols, that randomly appear and disappear throughout the world. They sometimes blink into existence for less than a second -- sometimes they sit in the same spot for years. They always leave behind something curious: a space with no gravity, a boat that has sprouted bug-legs, a candle that has morphed into a great drippy creature, a strange remembered story, a door that leads the way you came. No one knows where the motes come from, what they are, or where they go.

It's well-known fact (just as folk-magic and superstition are well-known fact) that a sliver of mote-stone holds incredible power. No one has definitively proven what, exactly, a sliver of mote-stone actually does, but the tales and stories are threaded with hauntings and madness and dark paths from which there is no return.

Your characters have discovered the location of a mote and have arrived to take a piece of it, or to study it, or to gawk at it, or to ask it questions it has been rumored to sometimes answer. Your characters are all touching its cool, gently humming surface when it blinks out of existence -- taking the characters with it.

This is the journey of getting home again -- or of finding out what's truly going on, or of saving or destroying the world as we know it, depending on the characters' decisions.



world

The particular world of our story is all gray and shadow, fog and stones. There are little kingdoms and small towns built of wood or rock, and kites and clocks, and dogs and horses, and all the things you might expect to see in a place somewhat similar to our own late-middle-ages to renaissance era. Superstition, folklore, witchcraft, folk-magic and deep beliefs in fairies and trolls and dragons abound.


character

Characters shall be human and shall have grown up in the world in which our story begins. This is not the world as we know it -- subtle weirdness and quiet mysteries are encouraged.




gameplay

I'd like to propose that each player, with a CS, also pitch a potential small sub-plot that would be meaningful to their particular character. With approval, that player would essentially be co-GM for the duration of that adventure. When we move on to the next location, the next player will take the reins. The world and the generally mysterious and secretive and folklorey mood should remain the same -- that'll be my job to maintain, as well as to keep things moving and to deeply integrate each character into every plot.


the seven-day rule

  • There is no posting order. Players may post as inspiration strikes, as often as they like between mod posts.
  • Notify the OOC immediately to announce if you are waiting on a specific player to post before you post. Tag them.
  • Seven days is the maximum wait time for anyone, at any time, in any situation.
  • If seven days have passed since the last post, the story will continue without the characters who have failed to post.
  • Don't Panic. Skipped characters are highly encouraged to reenter at any point -- no questions, no judgment, no sweat.
  • If the current acting co-gm has been waited on for seven days, the GM will take over the story until they return.
  • If the GM has been waited on for seven days, everyone is justified to spam @Mokley in the OOC. The acting co-gm may continue.




artwork

this, this, this, this, this, and this



music

this, this, this, this and this

In Mote 9 yrs ago Forum: Advanced Roleplay
Character sheets, ideas, questions, flailing, babbling and spam may be posted here posthaste!
@LordofthePies Motivation, eh? What would make this scene absolutely awesome then? Maybe dinosaurs! :D
@LordofthePies@Jade113

*pokes and runs*

Everyone's busy with holiday stuff! Running around buying presents, wrapping boxes, fending off relatives with flyswatters...


forgotten names in remembered places.


concept

"Motes" are boulders, etched with strange symbols, that randomly appear and disappear throughout the world. They sometimes blink into existence for less than a second -- sometimes they sit in the same spot for years. They always leave behind something curious: a space with no gravity, a boat that has sprouted bug-legs, a candle that has morphed into a great drippy creature, a strange remembered story, a door that leads the way you came. No one knows where the motes come from, what they are, or where they go.

It's well-known fact (just as folk-magic and superstition are well-known fact) that a sliver of mote-stone holds incredible power. No one has definitively proven what, exactly, a sliver of mote-stone actually does, but the tales and stories are threaded with hauntings and madness and dark paths from which there is no return.

Your characters have discovered the location of a mote and have arrived to take a piece of it, or to study it, or to gawk at it, or to ask it questions it has been rumored to sometimes answer. Your characters are all touching its cool, gently humming surface when it blinks out of existence -- taking the characters with it.

This is the journey of getting home again -- or of finding out what's truly going on, or of saving or destroying the world as we know it, depending on the characters' decisions.



world

The particular world of our story is all gray and shadow, fog and stones. There are little kingdoms and small towns built of wood or rock, and kites and clocks, and dogs and horses, and all the things you might expect to see in a place somewhat similar to our own late-middle-ages to renaissance era. Superstition, folklore, witchcraft, folk-magic and deep beliefs in fairies and trolls and dragons abound.


character

Characters shall be human and shall have grown up in the world in which our story begins. This is not the world as we know it -- subtle weirdness and quiet mysteries are encouraged.




gameplay

I'd like to propose that each player, with a CS, also pitch a potential small sub-plot that would be meaningful to their particular character. With approval, that player would essentially be co-GM for the duration of that adventure. When we move on to the next location, the next player will take the reins. The world and the generally mysterious and secretive and folklorey mood should remain the same -- that'll be my job to maintain, as well as to keep things moving and to deeply integrate each character into every plot.



artwork

this, this, this, this, this, and this



music

this, this, this, this and this

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