Avatar of Necroes

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4 mos ago
Current Just your average D&D nerd.
5 likes
1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
3 likes
5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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Most Recent Posts

@Jbcool Waz ah melta?

No, but seriously, Urgrugg has no idea what any of those weapons do, or how to use them. Being a weirdboy, and not a mech boy, he doesn't just Know how to use tech. While he recognizes that technology is a thing that exists, and that it isn't warp-magic, he knows practically nothing about it. His magic has always been enough for him, and this is the first time he's been in a null zone for an extended enough period that it's relevant. Same would be true of opening the door, though that would be more because being a space marine vessel from the heresy era, it'd probably display in high gothic and he can only barely read low gothic.

As for being able to pull off the spell... short-range warp jumps are actually SOP for weird boys. Da Jump and Ere We Go are both examples of ork spells that could clear the gap, that can take the psyker and groups of 20-30 boys with him. Once he's outside the null zone, warp energy will flood back into him, so he'd have the raw power. Being an ork, he ignores wounds better than most space marines. So, once outside the ship, there's no great reason why he couldn't cast the spell.

Also, being 40k... wouldn't it be Caesar ex orkoid?

Or, am I'm just spit balling here... I could eject everyone out of the ship, and then teleport us all into the bigger ship. That'd certainly disperse the tension, right?
It's been a while, so I feel like I should post. However, I'm having trouble deciding what my post should be. I mean, as of right now, the only thing I can think to do that would be of any major impact to the plot would be to have my careless ork stumble upon some sort of emergency override lever that vents the contents of the ship into space. I mean, he's an ork, so that kind of random, wanton chaos is in character, I just don't know how well it would go over.

Thoughts? Concerns?
@agentmanatee I've been meaning to ask; Urgrugg has addressed Azazel a couple of times now, only to not get a response every time. It's fine, he was preoccupied each time so it'd be easy to say he just didn't notice.

That said, would working on fixing the orks arm be something he'd be interested in attempting? Or would I be wasting my time barking up that tree?
Is anyone else showing this thread has one more post than it actually does? Or is that just me?
Hmm... How does the idea of a dwarf from the times of the Æsir strike you? The heir to a family fortune, a brilliant master of runic magic, and a combat veteran, he'd be a cross somewhere between Howard Stark and Reinhardt Willhelm.
I'm just waiting for someone to open the door. Once he's off the ship, Urgrugg can start being useful again.
@Sophrus I never said you were crazy. I said it was a bit boring.

Also, I'd like to point out, this all started because Jb told me to pilot the narrative. It's not like I hijacked it or anything.
@Wraithblade6 What, exactly, are you complaining about?
@BCTheEntity By Ork standards, he is big. A bit larger than the average nob, he's still not war-boss size. He's bigger than an unarmed space marine, but mostly just by sheer bulk, not exclusively height. If Lucius had never encountered an ork before, than Urgrugg would just confirm the notion that they are about space marine size. If he has, then Lucius would probably think that he's a kind of big ork, but not as big as they get.

The reason it's odd that he (Lucius) is not more gung-ho about killing Urgrugg is because orks have been a thing since well before the Horus Heresy. Standing orders are generally kill on sight because orks spore, meaning where you see one ork, there eventually Will be more. Add that to the fact that ork are somehow naturally attracted to the presence of other ork and tend to randomly show up where ork are fighting, and you can see how they tend to become a bigger problem very quickly. What makes Urgrugg unique is that none of that applies to him, because he's been cut off from the ork gestalt field. However, Lucius has no way of knowing that. In fact, no one on the ship does, except maybe, Maybe, Zuriel... and that's only because Tzeentch might get a hair up the ass he may or may not have, and tell Zuriel how to perform a ritual to acquire that knowledge.

@Klomster Actually, Urgrugg's 'instincts' are mostly intact. It's not the gestalt field that grants them the knowledge of how to do things. That knowledge is written into their DNA. Urgrugg's DNA, while chaos corrupted and mildly mutated, is still mostly ork. Though a mutant ork, an ork is what he still is. He has been taught the 'correct' way to use warp magic, but when things get tight he falls back on his instincts to manipulate warp energy. That's when things get messy... like when he teleported part-way through a bulk head. You know, when he and Zuriel first met.

Also, it is Entirely possible to travel through the warp without a gellar field. We just have to be quick about it. Grey knights and warp spiders do it all the time, and both are massive targets in the warp. If we cloaked a ship in wards and runes to keep us low-key and flew really f*cking fast, we could probably get a minute of warp travel in without any major issue. That alone would be enough time to get us well away from the battle.
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