Avatar of Necroes

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4 mos ago
Current Just your average D&D nerd.
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1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
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5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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I went ahead and post. I'm on the ship now, and more of the prisoners are free.
Urgrugg had remained silent after killing the ogryn. He was somewhat disappointed that the large creature had died. Though, if he was not strong enough to survive, clearly he did not deserve Nurgle's blessing. Rethinking it, he assumed it was instead for the best the monster had been slain, and what luck that he'd been allowed to do it.

Largely not paying attention to what was going on with the space marines, he heard a strange sound coming from the side. When he looked up, he saw his 'ally' exiting the craft. Moving towards the door, he'd hoped to make it there in time, but was too slow. The little cretin had not waited for him. Though, when he looked out to see they were only hovering in space, he realized the little fool likely just didn't know an ork to survive alongside him. Or, at the very least, he was willing to give him the benefit of the doubt.

Unfortunately, Urgrugg had not seen how the magus had opened the door, so had no idea how it was done. Fortunately, while staring at it, wondering what to do, someone else decided to leave. This time, Urgrugg had the perfect spot to watch from, as the single-minded tech marine exited the craft. Walking up, he looked from the thick glass to see how the second door was opened, then waited for it to close again.

Once the tech marine was out, and the door could be opened again, Urgrugg quickly did so. With the other marines still more focused on each other than the seemingly powerless, half-crippled ork shaman, it was easy to sneak away. When the door closed behind him, he took a step forward, to look out into the emptiness of space. He had not had reason to do it in quite some time, but he remembered how much it hurt. There would be no time to waste once he was outside the null field. Taking a deep breath, he opened the door.

Getting sucked out of the airlock, he quickly looked around. His lungs burned as he kept them from surrendering their precious oxygen. Twisting around, he felt the warp connect to him again. He would have screamed in joy, were he not to determined to not die. Luckily, he managed to see the tech marine. In space, he knew he would not be heard, and the marine was still focused on getting into the other ship. Summoning his newly returned power, he forced the spell out of himself, breaching a hole into the warp to teleport him into the ship.

It was quick, but once in the warp, he had to focus. Feeling for the presence of life on the other side, he waited until he felt for sure he was close enough that he would be inside the ship. Mork was with him, and his aim was true. When he reappeared, he quickly inhaled, feeling his lungs fill with new oxygen. Looking around, he saw he was in a long hallway, that took a sharp turn to the right up ahead.

Suddenly, from around the corner, he heard the loud ring of metal smashing against metal. Before it ended, though, something shot him in the shoulder. Turning to face what it was, he saw a man holding an auto-pistol and wearing a long trench coat with red and goal hems. The shot had only grazed him, having hit his armor at a poor angle. It still hurt like hell, though, and in anger the ork cast out his fist. Reaching for the warp energy that was once again flowing readily through him, he quickly cast a biomancy spell he had not used in a long time. Using the energy he had gathered, he punched into the man's body, forcing the spell through it and tearing the very vitality from him, only to pull it into himself.

With the surge of life, he smiled as he was able to direct it to his arm. Reinvigorating energy flowed through the shriveled limb, making it thicken and grow, once more taking on its full size. Looking over, he smirked at the shriveled corpse on the ground, glad to see that Gork favored him this day.

Then, from around the corner, he heard the tech marine speak. Though he was unsure what had started the conversation, he did not like what he heard. That fool had plans to turn on them, after everything they had done for him? It was his Imperium that had shot him down in cold blood, only for Urgrugg himself to save him. Then, the ork had not only carried him to safety, but kept him from foolishly killing the only one who could save his life. He had even been improved by the whole process!

He felt a primal, orkish rage flow through him. Without even calling on it, warp energy poured into him, as his emotions slipped from his control. His eyes started to burn, as blood leaked from them. In his mouth, he could taste the awful, acidic, familiar heat of the very first spell he had ever cast. Knowing what would happen, he stepped around the corner. There, not ten feet away, stood the tech marine who had the nerve to betray them after all that had been done. Even with the rush of warp energy, he knew very well this would cost him, casting so many spells so quickly. But, he couldn't stop it now even if he wanted to, not that he did.

As soon as he was within site, Urgrugg threw his head forward. From his maw burst warp-plasma, blowing its way through the hall, filling the hallway from wall to wall and floor to roof. It burned as hot as any plasma cannon, and reduced the walls and door to slag in moments upon hitting it. Everything between him and thirty feet down the hall had been hit, and was currently melting. Even as he smiled at the destruction he had caused, though, he felt the effects of his actions taking hold.

The warp had taken its price. In his mouth, his tongue felt burnt and withered. His lips were raw, and he knew without trying he could not speak. He was also tired, the repetitive casting taking the wind from his sails. What movements he could make were slugish, and all his limbs felt heavy. Seeing as his little stunt had just opened no less than three prison cells, not counting the one that the tech marine had already open, there was a good chance things were about to go very poorly for him.
Whelp, guess that's my go to magic my way onto the ship. Oh, and then, what fun will await me!
@Sophrus ...sized for humans, or Space Marines? Bearing in mind, of course, that a fully-functional suit of power armour negates the need for a pressure suit.


Also bear in mind that this is a pre-heresy ship, which would be much better outfitted. In addition, a pressure suit, while not strictly necessary for a properly equipped marine crew, would always be helpful for emergency situations and quick repairs to the outside of the ship. It is known that space marines do not, in fact, spend 24/7 in their armor. They take it off regularly for cleaning and maintenance.
As well, the lower-ranking members of a space marine chapter, while not full blown marines, would still not be stock-standard humans. Instead, especially before the heresy, they would be noviates, which are roughly marine-sized anyway. So, in all likelihood, there would be a spare pressure suit or two among the equipment of this pre-heresy space marine vessel.
Must be one hell of a commissar, if an entire penal legion looks at a group containing xenos-, psyker-, chaos-, And tech-heresy and goes, 'welp, beats a cell.'

Although, as of yet, we don't have an out-right criminal in our group. With that added, we'll round out the complete heretic pie-chart.
Okay, so if I have this straight... Both of our tech people are now either inside, or on their way to being inside, of the larger ship. Meanwhile, we're all still back on the anti-psyker ship.

See, the problem I see with this situation is that whatever door the two techies went through isn't just immediately outside our airlock. It's some distance, which the rest of us will have to somehow cover. Urgrugg will be able to magic himself over there, if need be, and everyone in space marine armor should be fine with their mag boots.

How is anyone else going to move around in space? More importantly for me, why is teleporting the group somehow less efficient if Urgrugg is going to use warp power to get himself onto the other ship anyway?

I guess I'm just missing the point here.
So, I guess this is the part where I introduce myself. Excuse the lack of flashy fonts or non-standard formats. Not that kind of person, really.

Well, let's start with the basics. I've been RPing now for over a decade. I started writing as a hobby before I hit my teens. In general, I'm a pretty straight forward kind of person. Expect conversation if you decide to pursue an RP with me; I try to make friends with my RP partners.
As for what you can expect from me as an RPer, I'm a pretty standard advanced level writer. I average three to four paragraphs a post. My grammar and spelling, while not perfect, are generally error free. When possible, I try to reply between once a day to once a week. Like many people, I'll have dead spells, but if that happens I'll let you know. Beyond that, feel free to ask me anything. I'm always open to fielding questions.

While I like to think I'm not a zealot, I do have some rules. (Here forward, I'll be making frequent use of hiders.)



Now, for the ideas I have ready. These are basic scenarios where I largely know who my character is, have a good idea of the setting, and have a general idea for what role your character fills. That said, I still expect my partners to take that role and really make it their own.

I'll do my best to keep this thread up to date with which I'm looking to do and am not doing with anyone.







Lastly, settings; Most of you are probably expecting pairings here, or even fandoms. Well, that's not how I do things. What follows is a list of pre-existing settings that I enjoy and am willing to use as a foundation for creating original characters and a plot for them.
Again, I will do my best to keep this list up to date.

-Warhammer 40,000
-Golarion (Pathfinder)
-Shadowrun
-Avatar: The Last Airbender (either time frame)
-World of Darkness

Please note, I mention these only as the basis for original plots. I use them as a useful short hand for settings that already exist, not to be used in any relation to the settings own main story lines and/or main characters.

I am also always open to hearing original ideas. However, please know that I expect the freedom to create my own half of the story, not just my own character. Just like I don't want to feel like I'm telling my partner a story, I don't want to feel like I'm having a story told to me.

If you've made it this far, thanks for reading, and I hope to hear from you soon!
In dead 9 yrs ago Forum: 1x1 Interest Checks
Definitely interested. Sent you a PM.
So, would anyone whose character knows what a melta gun is care to make use of one?
@Wraithblade6 That one actually has real-world science backing it up. Ork are, largely, fungus, i.e. plants. Studies into the topic have shown that plants can survive in a vacuum for upwards of thirty minutes without negative consequences. Now, being only mostly fungus, it still likely wouldn't agree with him. However, again going back to the ork thing, he'd shake off what damage was caused pretty quickly.

@Klomster It's less a matter of him not being able to figure it out, so much as he has no reason to. Remember, Urgrugg thinks largely like a human in many ways. Given time and motive, sure, he'd probably be able to figure out which of the available weapons are guns, and would pull their triggers until he found one that did as he needed.

However, keep in mind, he comes from a feral world. His experience with technology has been limited by what the rogue traders who hired him allowed him to see and interact with. Given what they were, most of them wouldn't have access to the kind of weaponry you'd see on a space marine ship. The few that did especially wouldn't be packing around the same model as a founding chapter from before the heresy.

Basically, what it comes down to is, he doesn't know what any of the guns do because he's never seen them before. He knows what a gun is, and has the basic understanding of how to operate it (point, pull trigger, etc.) but that's not the first solution he'd ever turn to. In this case, he's passively assuming that if any of the weapons on the ship Could help them, then one of the four people on the ship with experience with those weapons would have already picked it up and would be using it. That, or there's some reason why they haven't yet.

I'm not saying he wouldn't ever have the idea; I'm saying he'd dismiss it as not being a good one.
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