Avatar of Necroes

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2 mos ago
Current Just your average D&D nerd.
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1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
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5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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@Klomster Actually, every warp-capable ship in the Imperium has its own, individual navigator, if not more. And astropaths, while not all especially powerful, are all trained and sanctioned psykers. They would have far more experience than Lucius's toady, and as you kindly pointed out, there would be an entire choir of them. Given they would all be actively looking for telepathic signals, they'd be almost guaranteed to spot him. And, yes, they can tell specifically if he's another astropath that's doing it, so they know he's not imperial.

The problem isn't that he's a psyker. The problem is he's using telepathy on an imperial vessel, and has no idea what he's looking for, or how to do it so he doesn't get caught. Because astropaths undergo a ritual that allows them to sink up enough that they can communicate between literally any two points in the imperium, they know their own from random amateurs. Given this is the imperium, they'll know if any other telepaths are supposed to be on the boat, and will mark him as an unsanctioned psyker. And, everyone knows what the imperium does to unsanctioned psykers that have the smell of chaos to them...

Poor lil' dude's gonna catch a bolter shell to the head, and that's if he's lucky. If they capture him and an ordo hereticus catches wind of him, he'll only wish that was the case.
There's a difference between using a psychic attack, which just uses warp energy, and sending out a telepathic homing beacon. Yes, a psyker can notice another psyker using warp energy. However, it's generally not something you can do through multiple layers of hull without actively looking for it. Chances are, the two head psykers on board would be so focused on the battle they're in they wouldn't just be randomly scanning the ship for other warp users, seemingly without cause.

But, a foreign, chaos-tainted, and far less experienced psyker actively scanning the minds of others on the crew over an extended period of time? Astropaths are masters of telepathy, and they would be actively looking for telepathic assault from enemy agents. That is, almost literally, their job description.

So, yea, far more likely the glowing beacon is going to get picked up on enemy radar than the single, random blip among a background of bigger blips.
Speaking of the psyker... looks like our cover is blown. If the navigator doesn't spot the psychic beacon on his ship, the astropath will. Then it's only a matter of time before the captain is informed.
@Sophrus No, I belched plasma at the person who opened 1 cell door. The net result opened three more. So, technically, I've freed more of you than the tech marine. If anything, the fact that I belched plasma and killed an armed commissar would only make it less likely that the large group of untrained, unarmed, presumably very selfish criminals would be eager to throw away their lives to be the first half dozen of men that die trying to fight an armed, magic ork. You know, orks. The things that regularly engage and kill space marines with meat cleavers.

And I don't know who this 'we' you're talking about is. Until recently, Urgrugg was the one trying to consolidate the group into one force. Sure, it was for personal gain, but he still wanted them to be allies.

@Wraithblade6 I don't mind how you handled it. An interesting decision, to be sure. I do find it kind of odd that he forgot the volley of bolter fire that gunned him down, though. Or is he repressing the fact that it was the Imperium that the ork saved him from?

@Sophrus You're free to attack if you like, but there is something you should keep in mind. As soon as your boys round the corner, they'll see the commissar assigned to them dead. Seems to me like the kind of thing that would cause a bunch of criminals to mutiny, not gang up on an ork that only might be too winded to kill the first five or six that get to him.
@Necroes Would that warp-plasma not have just killed Xeph as well?


Very likely, yes. Though, technically speaking, it's possible he could have dodged out of the way. I didn't explicitly state that it hit Xeph, or described what happened to him because of it. So, if Wraith still wants his character killed off, this would be the time. Otherwise, it's up to him to depict how a space marine dodged the equivalent of a flame thrower that turned the corner and fired, while wearing heavily damaged tech-marine armor and having just gone through surgery minutes before, all in a hallway with closed and locked doors that's human-sized.

I'm not saying it's impossible. I'm only implying it very heavily. Though, I am somewhat interested to see how he dodges it if he decides to go that way.
From forces of the Imperium, at that.
I went ahead and post. I'm on the ship now, and more of the prisoners are free.
Urgrugg had remained silent after killing the ogryn. He was somewhat disappointed that the large creature had died. Though, if he was not strong enough to survive, clearly he did not deserve Nurgle's blessing. Rethinking it, he assumed it was instead for the best the monster had been slain, and what luck that he'd been allowed to do it.

Largely not paying attention to what was going on with the space marines, he heard a strange sound coming from the side. When he looked up, he saw his 'ally' exiting the craft. Moving towards the door, he'd hoped to make it there in time, but was too slow. The little cretin had not waited for him. Though, when he looked out to see they were only hovering in space, he realized the little fool likely just didn't know an ork to survive alongside him. Or, at the very least, he was willing to give him the benefit of the doubt.

Unfortunately, Urgrugg had not seen how the magus had opened the door, so had no idea how it was done. Fortunately, while staring at it, wondering what to do, someone else decided to leave. This time, Urgrugg had the perfect spot to watch from, as the single-minded tech marine exited the craft. Walking up, he looked from the thick glass to see how the second door was opened, then waited for it to close again.

Once the tech marine was out, and the door could be opened again, Urgrugg quickly did so. With the other marines still more focused on each other than the seemingly powerless, half-crippled ork shaman, it was easy to sneak away. When the door closed behind him, he took a step forward, to look out into the emptiness of space. He had not had reason to do it in quite some time, but he remembered how much it hurt. There would be no time to waste once he was outside the null field. Taking a deep breath, he opened the door.

Getting sucked out of the airlock, he quickly looked around. His lungs burned as he kept them from surrendering their precious oxygen. Twisting around, he felt the warp connect to him again. He would have screamed in joy, were he not to determined to not die. Luckily, he managed to see the tech marine. In space, he knew he would not be heard, and the marine was still focused on getting into the other ship. Summoning his newly returned power, he forced the spell out of himself, breaching a hole into the warp to teleport him into the ship.

It was quick, but once in the warp, he had to focus. Feeling for the presence of life on the other side, he waited until he felt for sure he was close enough that he would be inside the ship. Mork was with him, and his aim was true. When he reappeared, he quickly inhaled, feeling his lungs fill with new oxygen. Looking around, he saw he was in a long hallway, that took a sharp turn to the right up ahead.

Suddenly, from around the corner, he heard the loud ring of metal smashing against metal. Before it ended, though, something shot him in the shoulder. Turning to face what it was, he saw a man holding an auto-pistol and wearing a long trench coat with red and goal hems. The shot had only grazed him, having hit his armor at a poor angle. It still hurt like hell, though, and in anger the ork cast out his fist. Reaching for the warp energy that was once again flowing readily through him, he quickly cast a biomancy spell he had not used in a long time. Using the energy he had gathered, he punched into the man's body, forcing the spell through it and tearing the very vitality from him, only to pull it into himself.

With the surge of life, he smiled as he was able to direct it to his arm. Reinvigorating energy flowed through the shriveled limb, making it thicken and grow, once more taking on its full size. Looking over, he smirked at the shriveled corpse on the ground, glad to see that Gork favored him this day.

Then, from around the corner, he heard the tech marine speak. Though he was unsure what had started the conversation, he did not like what he heard. That fool had plans to turn on them, after everything they had done for him? It was his Imperium that had shot him down in cold blood, only for Urgrugg himself to save him. Then, the ork had not only carried him to safety, but kept him from foolishly killing the only one who could save his life. He had even been improved by the whole process!

He felt a primal, orkish rage flow through him. Without even calling on it, warp energy poured into him, as his emotions slipped from his control. His eyes started to burn, as blood leaked from them. In his mouth, he could taste the awful, acidic, familiar heat of the very first spell he had ever cast. Knowing what would happen, he stepped around the corner. There, not ten feet away, stood the tech marine who had the nerve to betray them after all that had been done. Even with the rush of warp energy, he knew very well this would cost him, casting so many spells so quickly. But, he couldn't stop it now even if he wanted to, not that he did.

As soon as he was within site, Urgrugg threw his head forward. From his maw burst warp-plasma, blowing its way through the hall, filling the hallway from wall to wall and floor to roof. It burned as hot as any plasma cannon, and reduced the walls and door to slag in moments upon hitting it. Everything between him and thirty feet down the hall had been hit, and was currently melting. Even as he smiled at the destruction he had caused, though, he felt the effects of his actions taking hold.

The warp had taken its price. In his mouth, his tongue felt burnt and withered. His lips were raw, and he knew without trying he could not speak. He was also tired, the repetitive casting taking the wind from his sails. What movements he could make were slugish, and all his limbs felt heavy. Seeing as his little stunt had just opened no less than three prison cells, not counting the one that the tech marine had already open, there was a good chance things were about to go very poorly for him.
Whelp, guess that's my go to magic my way onto the ship. Oh, and then, what fun will await me!
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