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3 yrs ago
Current I'm just a D&D junkie between DMs.
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3 yrs ago
And I'm back!
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3 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
1 like
3 yrs ago
Starting a Vampire the Masquerade campaign. Look for it in the TTRPG interest check section. I'm gonna be a story teller!
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4 yrs ago
I feel torn. On one hand, I'm bored, so I want to get into some more RPs. On the other, I know once the quarantine ends, I won't have the free time to keep up with all of them. Temptation is a B.
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At a guess? He's speaking in dwarven there-I think-so that would probably be some dwarven holy figure. Not necessarily a religious one, but just one considered to be revered by the dwarven culture at large.
So, I'm not 100% familiar with 5e rules. The group I play 5e with is pretty casual, and for the most part the DM asks us to make roles whenever he feels like it's appropriate. That being the case, I've gotten pretty used to just roleplaying, and not worrying about dice until the DM says something.

Just getting that out there. It's not an excuse, just an explanation for a failing I am aware I possess.


"Clan Torunn, of the local hills. I'm the last of a litter that's since scattered to the wind." He would say in answer to the man, as he poured their drinks. His clan was, to his knowledge, a small one of little note. Being a hill dwarf, and reared by the very person who taught him his trade, Einkel cared very little what his clan's name meant beyond the boarders of his home.

He had not lied when he said it had been some time since he had tasted such a bottle. The flavor and pleasant sting it left behind was as much the joy as he had known it would be, and a fair bit more. Though proud of his product, Einkel always let his drink speak for itself, and was quick to take to his own cup while his new friend enjoyed the aroma and color.

As expected, such sweet nectar quickly drew others to them, or so Einkel would believe. When he turned from his cup and looked up, though, he was pleasantly surprised to spot a pair of familiar faces. "O', ye geh sick o' tha' swill ye shill tah these pour town folk, have ye?" He would exclaim to the large man, a wide grin quickly overtaking what little semblance of a serious expression he could put on. With a laugh, he would hand Bartholomew his own glass, filling it once more. It had become empty faster than he had expected when he drunk from it, but the tipsy dwarf was always happy to share a drink with a friend.

"'Och, tis tha' sweetest bottle I've 'ad in near ah month. Lucky I am, indeed, tah stumble on an occasion tah enjoy such ah trait!" Though he spoke very proper dwarven, Einkel's accent was thicker than most, and tended to get worse when he was drunk. Few people actually realized this, of course, as he was very rarely not drunk. In general, though, he was actually a quiet man. Prone to visual displays to others to carry his meaning. As exampled when he gave a cheerful nod and a wave to Jhank, the local smith. While they weren't exactly close, there were few others he trusted to put an edge to his axe. Most dwarves would, of course, prefer to do such things themselves. However, Einkel's hands were rarely so steady.


So is anyone else joining us, or can I go ahead and post?
Melech shall be on hand, delivering a special-order piece for the casino. This is a big one, though, so there's going to be some fanfare when it comes online.

He may hang around though, for... other reasons.
Melech reporting for duty!

Available gear:
EM-Rad. Grenades-x2
Double Barreled Slug thrower (Concussion rounds x4)
Trudger: Docked Outside
Post up!

Do let me know if any of my actions require rolls, @Mae. As you may have guessed, I enjoy generating narrative, especially the little details.

Einkel Torunn wandered through the busy streets of the bustling town. Given his rose-red cheeks and cheerful demeanor, most folks new what he was about. Some approached of their own accord, others called him over. A very few-mostly tourists-he approached of his own accord. What he proffered was his latest batch of spirits, a thick liquid of a dark blue tent, made from a harvest of wild blue berries. Seemed popular around the town, though that could very well be because it was free booze during a festival.

It wasn't long before Einkel caught wind of the dwarf setting up shop in the middle of town. With a big smile on his face, he made his way over. Holding out his hands, he approached the newest dwarf to town, speaking loudly in his native Dwarven to be heard. "What happy days these are!" He said, grasping the hand of the new dwarf. "I have laid neither hide nor beard on a fellow of my kinsfolk in near on ten years. So good it is to see a kinsmen. Come, cousin, let us share a drink!

After giving a firm handshake, Einkel reached into his backpack and produced a bottle containing a glistening, amber liquid. A fine whiskey, aged no less than twenty years in an apple wood keg, he had planned to offer it as a prize in a drinking contest at the Adamant Tankard. As he pulled away the cork, breaking the wax seal on one of only two glass bottles he owned, his plan had completely gone from his head.

An aroma of stewed apples and fresh grain would drift from the bottle, the strong scent of hard alcohol cutting through the local air. Chuckling to himself, Einkel would draw forth a set of ceramic cups. Filling both to the brim, he would offer one to his kinsman, as he took in the scent of his own fine work. "Oh cousin, he began, once more in Dwarven. "I have not had call to drink a bottle this fine in many years. Truly, this day do the Gods smile on me!"
@Cao the Exiled

If you can get Mae to agree with it, Improved Artificer could possibly be a lot more fun to play.


That class seems... poorly balanced. I mean, I've not seen the alternative, so I can't really compare them. However, looking at it just as a class unto itself, it seems very front-loaded.

If I'm reading it right-I could not be, I've done that before-then starting at level 1 you can get a CR 3 monster that fights for you. You can use a cantrip to fix it between fights, and the initial cost to make it is hand-waved away. Even if it dies, you can still bring it back. If you lose it, though, then it costs you a 1000 gp to replace it. You either make the investment, or the invention points are wasted.

The very next level, you can get Another CR 3 creature to fight for you. Quite a power boost. Every level after that, though, you have to sink what seems to be your primary class resource into making them better. Otherwise, it looks like they're just going to fall to the wayside in terms of usefulness.

The same thing seems to be true of guns. They start out really strong-if somewhat of a money pit, though that's ranged weapons in general-but then you have to keep sinking points into them to remain good. As long as you have options to sink into that makes them better, they get steadily better and remain powerful. When you run out of those options, then they fall to the wayside.

Alchemy and artifical limbs offer the class a lot of options-especially alchemy, which has options that level with the class-but both have pitfalls. Alchemy upgrades are one-offs, and they'll only ever be what they are when you pick them. That's not so bad, and I'd recommend learning some no matter what path you choose.
The artificial limbs, though, can get pretty risky. They're expensive in terms of invention points, though many are quite worth it, but that risk of madness is really hard to balance. You risk rolling your first one as early as 2nd level, and if you're just unlucky your character could become a construct as early as 6th. Conversely, if you Are lucky, there's no actual negative to the options.

I'm not trying to say that it's overpowered. It's more like it's a build-your-own-class guide. A lot of 5e classes do something like that, where you get options to pick what your character is good at, while still being built around a general core.
However, unlike most of those classes, this one doesn't make you pick a path. It also doesn't reward you for taking one option and specializing with it, which seems like it would have been the better way to go. At the end of the day, it just seems like a class that needs a good understanding of the rules and the game to make work. While at the same time creating a possibility for people who Do have that experience to very quickly become munchkins.

Just my two-cents.
So, @Cao the Exiled, which class are you aimed at?
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