To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
@Guardian Angel Haruki Fair enough; Though, for the sake of posterity, my intent was not to split the party.
My intent was to get the multi-ton animal to play fetch, then laugh maniacally at the results of a small-sized creature being inside the chariot attached to said animal.
Got a post up. Suppose this is as good a time as any for the group to learn Voth speaks Sylvan.
@Guardian Angel Haruki Went ahead and made the animal handling roll and included it in the post. I can either add the result to my post, or I can wait for the next DM post for the result. Your call.
Voth had intended to respond, but being told he had said booyahg wrong had caught him off guard. Had it really been so long since he had spoken to one of his own that he was beginning to forget how the words were said? No. Far more likely being turned into a gnome had corrupted Brutrumukk's ears, if not his brain. Either way, Voth spent enough time dwelling on the question for the situation to escalate.
When Brutrumukk and the elf started fighting, Voth took that as a chance to check the chariot for anything of use. His long-legged stride took him quickly behind the thing, and even as the two continued to bicker he looked inside. To his disappointment there proved to be nothing of use. Just as he was about to declare as much, though, he heard the words of a spell being spoken before the body of a gnome suddenly filled the empty chariot. Brutrumukk had used some magic to enter and take the reigns, issuing a command to the owlbear which... Completely ignored him, as the elf kept talking to it in her own language.
"If this is so far as you can see ahead," Voth said, speaking in goblin to the gnome in the chariot. "I see why Grankhul thought to send you a guide. The beast is named in fae-speak. Why would it not be trained to such?"
Wanting to prove a point, as much as anything, Voth would reach into the case of bolts that hung at his hip. Pulling out one of the long, wooden rods, he would let out a sharp whistle to get the owlbear's attention. Once he had it, he would speak to it in Sylvan. "Juniper," he would say, repeating the name the elf had given it previously. "Stick. See stick? Fetch stick!" With that command, he would toss the small wooden rod further down the road, intent on sending Brutrumukk for a brief ride with the little game.
14 on a handle animal check, spoken in sylvan, to get the owlbear to fetch the "stick."
1.) We're not in initiative, so would I get my bugbear bonus damage? 2.) How do wood, leather, and other organic but technically dead materials react to necrotic damage? Necrotic energy is described as being able to harm physical matter, but I'm not sure if it would be uniquely effective against wood and the like.
@Guardian Angel Haruki Well, while everyone's busy with the owlbear, Voth is going to pilfer the chariot. What does he find inside so I can include it in my post?
@rush99999 The game includes a custom background that every character is required to take. In place of a normal background bonus, players will have the option of taking a feat from a list of feats approved for the background, sort of. All the feats on the list normally include a stat increase, but when taken for the background won't have the stat increase.
As for the piety system; Again, this campaign won't feature the gods of Theros. The piety system revolves around devotion to the specific gods of Theros. Every thing in that system beyond just the concept of the system itself references the gods of Theros. What you have to accomplish to earn piety; What actions you take that cost you peity; Even what benefits you get for reaching specific piety levels. All of those things are based on the unique gods of Theros, most of which don't have a one-to-one counterpart in Greek Mythology.
More over, a very important aspect of the Odyssey as an epic is that the journey itself only occurs because the gods are, by and large, upset at Odysseus. Half, or more, of the bad things that happen along the journey are because Odysseus offended one or more gods in some manner and the hardship he faces is divine retribution.
So, not only is there no way for me to make the piety system work, mechanically, it would also be at odds with the narrative as a whole. I just don't know how I would get it to fit.
Oh! I've always wanted to be part of a Theros game! Count me in!
Not Theros.
Theros, while also being Greek mythology inspired, has its own lore and setting that is unique to Theros. This campaign would be in keeping with an actual ancient Greek epic. The gods would include Zeus, Hades, and Poseidon, not Keranos, Erebos, and Thassa.
While the two are thematically similar, there is enough difference that a reimagining of the Odyssey doesn't quite work for Theros. For one thing, Akros - the Theros equivalent to Troy - is a land-locked nation that would have no way of being attacked from the ocean.
This is a check to see if people would be interested in a game of Dungeons and Dragons (5th edition, 2014) heavily inspired by the Homeric classic: The Odyssey.
Important things to note:
The actual plot will be inspired by the Odyssey, but not a one-to-one retelling. The story will begin at the end of the Trojan war, and see the group all united in their efforts to return to their shared homeland. Along the way, they will be forced to stop on many different islands where perils and adventure alike awaits.
In this game, the theme and setting could be largely described as "Ancient Greek Epic" inspired. Many decisions made in regards to the game will be based on trying to keep to these themes with the intention of ensuring both narrative consistency as well as immersion into the setting.
The game itself will be using the 2014 version of 5th edition Dungeons and Dragons as the base, with a few custom rules added. The purpose of these rules will be twofold; Firstly, to help uphold the narrative consistency in keeping with the setting of Ancient Greek mythology. Secondly, to help marry the difference between standard table-top play and play-by-post limitations. These rules will not be entirely set in stone, with the possibility of things changing at need in order to better work towards the previously mentioned purpose.
Players will create 5th level characters for this campaign. Leveling up will be through the benchmark method, with each benchmark being reached when the players leave one of the islands the adventures will take place on. There will also be several restrictions placed on character creation, mostly but not entirely in regards to playable races. This is for the purpose of keeping to the theme of the game. These restrictions will also include a custom background, as well as required elements for backstory and some restrictions on class.
IMPORTANT NOTE: This is primarily a check for interest in the game idea. I am not currently promising this game would start in the near future, nor am I locking in spots for players at this time. I am looking to see what interest exists, as well as other forms of feedback.
If you have any questions, feel free to ask them here. Comments and concerns, if any, are also welcome.