NuttsnBolts is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
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2 mos ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

Bio

Most Recent Posts

@Altered Tundra

Ooh waahaahaa!
I can't help it. Y.Y
In Mahz's Dev Journal 11 yrs ago Forum: News
@MelkorThis is only for chat, not the regular forum. :)
@FreyaRoseJane Well there's a bit of a Whooping Cough epidemic going round, and I think I may have been caught up in the mix. Got some tests done and just waiting for results to come back. :\

Started as a Sinus infection a few weeks ago, then moved down into my chest. Grrrrrr.
Amazing how you don't realise how drained you are until you actually take a sick day. :\
In Mahz's Dev Journal 11 yrs ago Forum: News
@Shienvien
That's fair enough and why I mentioned that someone with a more refined idea would be welcome to have an input (More or less a brainstorm while experiencing the frustration). The point being that both @Ellri and I have experienced a few people post obvious spam and I was curious if there was a soft approach that could be made to help combat it, rather than ignore buttons or muting the chat.

As for Ellri's comment on the age, it would seem so however I do know a few of the members are of the older age bracket so we can't say it's an exclusive factor.
In Mahz's Dev Journal 11 yrs ago Forum: News
@Ellri
Issue I thought that could arise if the Tags and smilies are limited is the continual new messages with someone clicking each name and following up with a sudden 'enter' press. In that case, maybe if a certain number of messages are put up in a certain amount of time, a short time out is issued.

Eg: if 3 messages appear within 10 seconds, a 15 second cool down period is issued

Now I could be going about this the wrong way and someone else may have a more refined option, but it might restrain those that wanna spam cause they know the more they do it, the less they'll be able to speak.
In Mahz's Dev Journal 11 yrs ago Forum: News
A quick suggestion for the Chat...

Can there be a limit placed on how many smilies one can use per line. Several times now I've noticed certain individuals spam the chat with multiple dancing/flashing bananas (multiple being 15+ at a time). I don't mind the smilies in normal conversation, but this same person will also tag EVERY member in the chatbox as well for no reason than to announce his presence. It's just irritating at times.

/rant
Still though, I see some people go around with arena scores. The fact that scores are displayed openly makes me wonder if it doesn't increase the salt level!


Something to keep in mind, probably stating the obvious, is that Arena Scores aren't like Levels in a Pokemon battle. So a Lv5 Pikachu vs a Lv100 MewTwo isn't the same as two players with different scores. By that I mean that just cause someone has a high doesn't mean that they are all powerful and mighty where others can't touch them. It could just mean that they are overly active and cause they've been in 10 battles to your 1, they have a chance to have 10 times more winnings than yourself. :)

So in a years time when a newbie looks at the Arena section and sees these high scores, they shouldn't look at it in a way that is "I'm not good enough to battle them", but more, "That person has had a lot more experience in this type of roleplaying"
@RithyIt's more a case of etiquette.

Lets say you go for a stab and you're parried, you're not going to be able to be in a suitable position to make a follow up move. A good writer will realise that they are in a loosing fight and won't pull a random move out of left field to overpower their opponent. After a while both you and the opponent will realise who's character is outperforming or has a few moves left to use, and by then you should be able to write a good finale.

It's much like normal RPs. You don't go into every situation and beat down the biggest guys you can with ease. You have to loose some in order to have a better story.
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