Avatar of Opposition
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    1. Opposition 5 yrs ago
    2. โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ 10 yrs ago
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Status

Recent Statuses

2 yrs ago
Current New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
2 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
1 like
3 yrs ago
Guild Cyberpunk gang currently popping off
2 likes
3 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
1 like

Bio

<<<โ„๐”ผ๐•ƒ๐•ƒ๐•† ๐•Ž๐•†โ„๐•ƒ๐”ป...>>>

>>>๐”ธ๐•ฃ๐•ฅ๐•š๐•—๐•š๐•”๐•š๐•’๐• ๐•€๐•Ÿ๐•ฅ๐•–๐•๐•๐•š๐•˜๐•–๐•Ÿ๐•”๐•– ๐•Œ๐•Ÿ๐•š๐•ฅ: ๐•†โ„™โ„™๐•†๐•Š๐•€๐•‹๐•€๐•†โ„•
>>>
>>> "๐•€ ๐•’๐•ž ๐•’ ๐•”๐• ๐•ž๐•ก๐•ฆ๐•ฅ๐•–๐•ฃ"
>


I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.

Contact me on Discord at Opposition#4407.

<<<โ„‚๐•ฆ๐•ฃ๐•ฃ๐•–๐•Ÿ๐•ฅ โ„๐• ๐•๐•–๐•ก๐•๐•’๐•ช๐•ค...>>>


The Last Embers --- Tatiana Leviatan : The Black Shepherd Summoner




๐”ฝ๐•ฆ๐•ฅ๐•š๐•๐•š๐•ฅ๐•ช: ๐•‹๐•™๐•– ๐”พ๐•ฃ๐•–๐•’t ๐”พ๐•’๐•ž๐•–


Dare you stand against Titans in a Great Game?
Enter the ๐”พ๐•’๐•ž๐•–. Move your piece

Most Recent Posts

Alright! I believe that's the base of everything all set. Plenty of new details and mechanics have been added. I'll be putting up my own character by tomorrow as an example sheet. Feel free to direct any questions about anything to me.

Welcome to ๐•ฎ๐–”๐–Ž๐–“๐–˜!
Character Information

While you might expect Gage to be recruiting super-spies and soldiers covered in accolades, you canโ€™t help but notice your incredible ineptitude when it comes to global-scale politics and espionage. The squad seems to be made up of people that were quite literally randomly selected off of the streets. Perhaps they wereโ€ฆ


The Safehouse



As a base setting outside of missions and other travels, the roleplay will be run out of the operationโ€™s safehouse. Based in a derelict offshoot of New York City called Rockland Avenue, Gage has established this base of operations inside an abandoned high rise construction site. Vague signs point to the dilapidated building being a sort of medical facility. For ease of communications and security purposes, most operatives have taken to just calling the concrete skyscraper โ€˜Rocklandโ€™. It is here that you have a chance to explore your character, get to know the rest of the cast, and pursue deeper lore about the events of the world. As much as the story will contain scenes of action, intrigue, and grave operations, there will also be a central focus on the relationships, bonds, and dynamics formed within the squad. So randomly this group has been forced together, each of them having to abandon their old lives and be thrust into this foreign world.

Roles



Every person has there specialty, right? Think about that. Every passerby you encounter on the sidewalk has their own unique interests, hobbies, and pursuits. What are yours?


Each character in ๐•ฎ๐–”๐–Ž๐–“๐–˜ will undertake a certain unique role during their time in the field. This is what we will use to determine what your character will be doing throughout various mission scenarios. The main thematic idea I want to get across when it comes to roles is that they are essentially stemming from a skill, trade, or interest your character had in their regular life before they were recruited into the operation. I urge you to come with something that is to a certain degree mundane. After all, each character was just another unidentified face in the crowd until they joined the operation. I also urge that you aim for something that is unique and will provide new and different opportunities to your character. By this, I mean that you shouldnโ€™t aim to create the exact replica of a trope in a spy movie. Give your role certain powers and limitations that seem adequate for the character and their background.

Below, Iโ€™ve included some vague ideas for possible roles to take up. I encourage you to put a unique and personal spin on them that adapts them to your character if you choose to use them. It is important to note that your role will not confine you to doing one thing every mission, but rather, signifies your specialty. Everyone can (and may have to) tote weapons, kick ass, and take names.



SECRETS



Money is power. As much as we hate to admit it, one canโ€™t overlook the power of coins. There is, of course, something more powerful than any sort of wealth or currency ever could be: knowledge. The powerful trade in coins. The most powerful trade in whispered secrets.


SECRETS will be a side mechanic that will be given to characters throughout the story as they strive to complete missions, explore the world, and uncover the mysteries around them. Each SECRET will come to you personally and privately from me, including a brief insight into some deeper lore regarding the story and the forces at play. Most often, youโ€™ll receive a subtle and cryptic detail that may come in handy at a later date. SECRETS are given out on a number of occasions, though some of the more common ways to acquire secrets would be to find and procure the hidden documents of your adversaries, do something of note for Gage, or to complete important information-gathering missions.

Each of you starts with one SECRET that will regard lore you will encounter in the future of the RP. This SECRET came to you courtesy of Gage in the first file you received. This first SECRET has to do with how your character has encountered the June 6th attack and Pyramid Microsystems prior to the start of the RP. The more SECRETS you amass, the more advantageous your position will be when dealing with adversaries in high stakes scenarios. Rememberโ€” information is power.

Operative File


๐•ฎ๐–”๐–Ž๐–“๐–˜



Order and Chaos, Chaos and Order


Two opposing forces... Think of a coin, tossed into the air and landing upon the ground. One side faces up, basking in the Sun. It takes in the light, the glory, the warmth. Some would even say itโ€™s the winning side. The other side? It faces the Earth. On that side thereโ€™s nothing but shadow, cold, and dirt. Everyone wants to be on the light-side. The thing isโ€ฆ Sometimes itโ€™s hard to tell which side is which.

Thatโ€™s Order and Chaos. One side takes in the glory; the other is steeped in shadows. One is revered; the other, forlorn. The light-side of the coin? People will tell you itโ€™s Order. People think, then, that Order is Good, but Good and Evil are different from Order and Chaos. So how do you know what side is actually facing up? Which side is facing in the heavens? Which side is staring down to the depths?

Thatโ€™s the thing. Nobody can tell you which side is which. Or rather, you canโ€™t trust anybody to tell you the truth. The whole โ€˜history is written by the victorsโ€™ and โ€˜lions donโ€™t have their own historiansโ€™ thingโ€ฆ You canโ€™t rely on society, history, or The System to tell you whatโ€™s right. You have to figure it out for yourself. Sometimes, you can find out.

Sometimes you realize youโ€™re on the wrong side.

Thatโ€™s Order and Chaos, Chaos and Order.

Some of us just seemed to be plagued by Fate. Destined to be opposed by the world. Whether or not you recognize that youโ€™re wrong or the worldโ€™s wrong, the whole goddamn globe is your opposition. Thatโ€™s what happens when you take on โ€œThe Manโ€, โ€œThemโ€, societyโ€™s shadowy puppeteers. The people in controlโ€” they always think theyโ€™re right. What do you think?

Actually, Iโ€™m not sure your opinion really matters. You probably think youโ€™re all mighty and righteous too, donโ€™t you? Taking on global arms dealers and crime syndicates that deal in death for profit, fighting secret societies orchestrating terrorist attacks to manipulate and create wars at a whim, or challenging shadow corporations as they manipulate politics on a level that surely disregards the worldโ€™s delegatesโ€ฆ Sure, sounds nice in principle, but when you boil it all down and get rid of all the buzzwords and boogeymen, you know what you are. A criminal, a misfit, a societal reject.

In the eyes of your peers, youโ€™re the problem. Youโ€™re the bad guy. So again, what do you think? Which side of the coin are you on? Which side is the right side? Are you Order or are you Chaos? Which is Good and which is Evil? Do you think someone as small and insignificant as you could even have the answers? Maybe societyโ€™s right. Maybe you are the villain in the story of objectivity.

Are you ready to continue on your little crusade anyways? Do I still have your attention?

Good.





Where were you when it happened? Do you even remember? Would it have mattered?


June 6th, 2019. City newsboards, televisions, and cell phone screens lit up, synchronized by a thousand bewildered broadcasts. Each anchor, channel, and website competed for coverage, but the police lines shutting off the entire block, the mysterious event sparked a national interest. All eyes were on New York City, and thatโ€™s just what they wanted.

An eighty story high-rise known as โ€˜the Beaconโ€™ houses enough luxury businesses, high class restaurants, offices for New Yorkโ€™s top magnates, tech companies, and security firms to drive an entire small town out of business with its presence. The building itself is heralded as a sort of living entity, run off of the blood and wealth of the upper class. All the ordinary folkโ€” the rats in the rat raceโ€” wouldnโ€™t even consider going inside most of the building. Despite the enticing allure of dining and mingling with the machines that run the city, security is usually through the roof to safeguard the mile-high estates on the Beaconโ€™s suite levels, or protect whatever the newest software secrets are that emerge from the research labs on the Beaconโ€™s upper levels.

3:33 pm, it all started. After that, no one in or out of the building. They barred the doors from the inside. Within minutes, all emergency exits were similarly blocked off. The police didnโ€™t respond until 3:41 pm. That was when the block surrounding the building was evacuated and roped off by the walls of police vans and SWAT vehicles. The barren block of NYC was then inhabited only by the snipers and spotters that zipped in between rooftops as they tried to get an idea of what was going on inside. Everyone that had been inside the building had been radio silent since the lockdown. The police were quiet about the events inside, but as security ramped up and all sorts of new black vans joined the frontlines, secrets leaked out. Every news outlet was convinced it was a terrorist attack, though the mysterious party responsible was unknown. Hundreds were unaccounted for, assumed to be in a hostage situation, and all American eyes were on the Beacon.

Every now and then, the media would explode with a blurry photo of a masked figure toting Kalashnikov or shotgun in the window, but still there was no radical message released, no demands, nothing. The silence only built the tension, but America had no choice but to go about their regular days, sideways glances glued to televisions in office break rooms, one headphone in the ear tuned into radio coverage as they made their commute. Things came to a head at 5:40 pm when the power to the building was cut. Exactly one hour and 13 minutes later police, SWAT, and all other sorts of suits stormed the Beacon. Helicopters dropped squads in through the roof access. The glass front doors were busted through as entire armies marched into the building. Word would soon come that all 80 storeys of the building had been cleared. Hostages had been secured in various locations. No culprits, however, were located. Any of the hostages who had any idea what was going on had little information to give, but were quickly whisked off to whatever top secret interrogation rooms were vacant nearby. Some of the people trapped in the building hadnโ€™t even known what was going on.

The party responsible remained at large, as though theyโ€™d just vanished. No one was gunned down. No zealous message was broadcasted. People couldnโ€™t help but wonder what it was all for, and if there was more to comeโ€ฆ Homeland Security had a field day thereafter. Border security was tightened despite speculations of the threat being domestic. The only thing the populace could be sure of was that there was more to the story then what was told to the people.

But of course, you remember all that. You have a vivid memory of that day. It affected you personally in some way, didnโ€™t it? Maybe you knew someone inside. Maybe you saw something strange at one of the police lines. Maybe you caught a glimpse into one of the Beaconโ€™s windows from an adjacent building. Maybe youโ€™ve already forgotten about it. So many others already seem to have forgotten. After all, it doesnโ€™t seem to have affected your life anyway, save for drastically increasing American tensions regarding domestic threats. Two weeks passed.



Who the hell are you; Who the hell am I?


You love to think you donโ€™t fit in, youโ€™re a misfit, youโ€™re out of place, different from everybody else, donโ€™t you? Donโ€™t fool yourself. Look around. Youโ€™re in just the right place, at a loss for purpose. Alongside all the other derelict souls of New York City, you wander, thinking your different from the other drones. You wander and wander without knowing what youโ€™re looking for. Thatโ€™s how you ended up there, the bar specifically for your type of individual. You didnโ€™t know the name of the jointโ€” didnโ€™t care, just went in and sat down to join the duped masses, drowning in drinks. Thatโ€™s where you met him.

On first glance, he looked like he belonged their too, but as he caught your eye, you noticed he was different. He didnโ€™t carry himself like the rest of them. His movements were crisp, driven by a purpose. Despite walking with a cane, he moved with a confidence rooted in his bones. He saw you staring. He offered you a drink. Every conversation starts with small talk. Usually itโ€™s dull and boringโ€” the weather, the local sports teams, โ€œhow was your dayโ€, all that. He was different. He jumped straight into the incident at the Beacon, which certainly wasnโ€™t an uncommon topic among the people over the past two weeks. There was something eerie about his description of the events, though. He knew the answer to every one of his own questions. He was testing your knowledge of the ordeal. Eventually, he brought up your specific circumstances at the event. Maybe you didnโ€™t notice, too steeped over in your own drink. He offered you another.

Thatโ€™s when things got good. The mystery man really caught your attention with a wild theory of his own regarding the attack on the Beacon, except it was quite just a theory. Thatโ€™s where you learn about โ€˜Pyramid Microsystemsโ€™. He tells you that this corporation, a small parts manufacturer contracted by the American military had something to do with the attack. He tells you that Pyramid is indirectly responsible for the attack. He says itโ€™s all going to happen again, except the second time around Pyramid is going to put on a little show. Their newest product, an anti-terror defense weapons system is just coming out of the prototype stage, and it needs to be shown in action if the buyers are going to line up. You know how advertising goesโ€ฆ

Hereโ€™s the real kicker. Your new mystery contact? He tells you that you can help stop the fake attack. He tells you he needs you, that you could be an integral part of the team that takes down Pyramid. You. Little old you. The nobody. The lost soul. The derelict. He needs you to give up life as you know it and devote yourself to taking down Pyramid. He doesnโ€™t tell you why. You forgot to ask. The crazy offer certainly isnโ€™t one that anyone can take lightly. The man seems to understand this. He tells you to think about the offer. Perhaps if you werenโ€™t so saturated by his expensive cocktails, you might have asked โ€™How will I contact you?โ€™ He never did say, just urging you to make a decision as he got up from his stool and wandered towards the door. You did get at least one useful question in before he reached the door at the very least, something youโ€™d forgotten to ask all throughout your hour-long talk. How impolite.

โ€œWhatโ€™s your name?โ€

โ€œGage.โ€



A series of interconnected coincidences...


You didnโ€™t forget about the offer. Perhaps it was pushed to the back of your mind, but it sat there, pervading into your daily thoughts. It was as if the strange offer was taunting you. Could you really just leave the life you had and enwrap yourself in the affairs of arms dealers, global-scale politics, and homeland security? You werenโ€™t sure, but the yearning was always there.

And you yearned and yearned more and more until the file came. No postage, just an envelope with a file folder. Inside, all your instructions were laid out in detail for you, albeit not without their own ambiguities. Such a dangerous offer wasnโ€™t without its enticing rewards, however. Gage was sure to get across that you would be taken care of after your acceptance. Alongside the papers in your folder was $1,000 in freshly printed notes, a small key, and a sealed envelope. Opening your envelope, you became privy to a detail about the June 6th attack that seemed fiction; a SECRET of unfathomable pricelessness. Was it enough to lure you in for more?

This was your chance to change it all, to escape the rat-race, the derelict city; this was your chance to re-find yourself and do something good. Gageโ€™s message wasnโ€™t without its warnings, however. The uniform text told you that your acceptance required your unflinching loyalty and belief. There was no turning back. A once in a lifetime offer, and all you had to do was arrive on time at the Grand Averis Bank, use the enclosed key to open your new safety deposit box and await instructions. So whatโ€™s it going to be?




Welcome to ๐•ฎ๐–”๐–Ž๐–“๐–˜! In this roleplay, each of us will take on the role of one member of Gageโ€™s newly formed crew, each a lost soul seeking a reinvigoration in purpose as their city crumbles around them. Each crew member has had a cursory run-in with Pyramid Microsystems or the June 6th attack, and this is what starts the curiosity that takes them down the rabbit hole. Seeking to change the world, each of the characters opts to accept the offer to join the mysterious crew despite having no idea what they might be in for. As ๐•ฎ๐–”๐–Ž๐–“๐–˜ carries on, the cast will be introduced to a series of great threats to worldly order and humanity. They will be forced to walk the fine line of morality, compromising values they once held dear to protect against even greater evils in the world. Will it all be worth it?

General themes present in ๐•ฎ๐–”๐–Ž๐–“๐–˜ will revolve around the team dynamic that unifies the group of misfits that gave up their lives for a cause only to realize theyโ€™ll have to give much more than that. Becoming something of a fugitive organization, you characters will suddenly be forced to live alongside one another while undertaking a variety of dangerous operations in pursuit of their ultimate (though rather ambiguous) goal. Pyramid Microsystems is only the beginning. Together, you will have to uncover what secret orders may be at play that direct the forces of the world. You will have to discover the purpose of your employment and who your mysterious employer is. You will have to choose between compromising your values and doing what is right in the long run.

Plots & The Story So Far:







Rules:



โ–บFollow all of the Guildโ€™s rules and donโ€™t metagame or powergame.

โ–บThis is an Advanced RP, so I hope to keep us all to these standards. While I know that quality is greater than quantity, try to keep your posts a bit longer (3 or so paragraphs at the very least) as that tends to move us along through action while also being descriptive of your situation.

โ–บBe friendly and respectful to the rest of the group. If any sort of problem comes up, hash things out respectfully.

โ–บDonโ€™t be afraid to bring up issues that may arise so that we can talk through things and solve any problems. Iโ€™d prefer us all to be on a friendly page.

โ–บThis story necessitates heavy participation, discussion, and active pursuit of new subplots and roleplay. I urge you all to push for your own roleplay as much outside of the main plot to develop your characters.

โ–บWhile I would like everyone to be posting on a semi-regular basis, I understand that issues may arise and we all get busy. My main pursuit is to keep this roleplay going regardless of what roadblocks we may hit, so if you need to take a temporary leave of absence where you canโ€™t post, just let me know. The most important part of keeping this RP active is to keep me updated regularly as to whether your writing, unable to write, etc. That being said, if you are unable to post for an extended period of time, I will likely control your character as an NPC if the story needs to move along.

โ–บThis story will have 18+ themes, as violence and descriptive combat will play a large role in portions of the roleplay. Please keep that in mind. While you donโ€™t have to go into graphic detail, expect rattling violence from ruthless aggressors.
Very intriguing.

I'd love to participate!

I am also interested in this. Looks great for an opening perspective.

Am I the only one getting slight XCOM vibes from this? Either way consider me interested.

That's a good way of putting itโ€” gives me plenty of ideas. Welcome aboard! Let me know if you have any questions.



I really wasn't expecting interest to garner so quickly for this RP. That's exciting to see. I'm planning to have the OOC up within the next day or two. I have a lot of ideas to suddenly flesh out, but ๐•ฎ๐–”๐–Ž๐–“๐–˜ is coming soon!

Iโ€™ll throw my doubloons in the pot. Looks most interesting.

What kind of posting frequency would you be looking for with your players?


From what I've come to understand from RPGuild, posting frequency can often rush players and lead them to drop. In an effort to maintain a long-running RP, I'm not really putting any limits on frequency. My main concern is hearing from the players, so that I know whether or not they are working on a post, dealing with other matters, or MIA.
For a general idea, though, if we could each get a post up every week or two, that would be pretty fantastic.
Consider me interested, questions to follow up at a later date.


Interested.


I'm also interested.


Good to have you guys aboard! Let me know if you've got any questions.


Anyway, several questions.

1. How many roleplayers are you exactly looking for this RP?

2. How divergent is this timeline from ours? Are contemporary geopolitical events exact replicas such as 9/11, the War on Terror, the Berlin Wall, the 2008 Economic Depression or is it slightly different?


Glad to have you back aboard my friend!

1. At the very least, I'd like four to five other players. At most, I'd take like seven to ten considering the turnover of players once RPs actually begin (see Futility).

2. As I had planned it, all events of the past will be as they are in the real world. The only new or changed historical events regarding the organizations we are going to take on will be mentioned as we learned about them, though I may elaborate on one or two in the beginning post so as to set the scene for the world's very recent events.
And so I've come up with a new idea!

I must say, this one isn't as painstakingly developed as Futility originally was, but nonetheless I think I have a good idea for a plot to come. If you're interested in a modern espionage roleplay centering around the struggling against global arms dealers and secret political orders, come check out ๐•ฎ๐–”๐–Ž๐–“๐–˜!
๐•ฎ๐–”๐–Ž๐–“๐–˜


Order and Chaos, Chaos and Order


Two opposing forces... Think of a coin, tossed into the air and landing upon the ground. One side faces up, basking in the Sun. It takes in the light, the glory, the warmth. Some would even say itโ€™s the winning side. The other side? It faces the Earth. On that side thereโ€™s nothing but shadow, cold, and dirt. Everyone wants to be on the light-side. The thing isโ€ฆ Sometimes itโ€™s hard to tell which side is which.

Thatโ€™s Order and Chaos. One side takes in the glory; the other is steeped in shadows. One is revered; the other, forlorn. The light-side of the coin? People will tell you itโ€™s Order. People think, then, that Order is Good, but Good and Evil are different from Order and Chaos. So how do you know what side is actually facing up? Which side is facing in the heavens? Which side is staring down to the depths?

Thatโ€™s the thing. Nobody can tell you which side is which. Or rather, you canโ€™t trust anybody to tell you the truth. The whole โ€˜history is written by the victorsโ€™ and โ€˜lions donโ€™t have their own historiansโ€™ thingโ€ฆ You canโ€™t rely on society, history, or The System to tell you whatโ€™s right. You have to figure it out for yourself. Sometimes, you can find out.

Sometimes you realize youโ€™re on the wrong side.

Thatโ€™s Order and Chaos, Chaos and Order.

Some of us just seemed to be plagued by Fate. Destined to be opposed by the world. Whether or not you recognize that youโ€™re wrong or the worldโ€™s wrong, the whole goddamn globe is your opposition. Thatโ€™s what happens when you take on โ€œThe Manโ€, โ€œThemโ€, societyโ€™s shadowy puppeteers. The people in controlโ€” they always think theyโ€™re right. What do you think?

Actually, Iโ€™m not sure your opinion really matters. You probably think youโ€™re all mighty and righteous too, donโ€™t you? Taking on global arms dealers and crime syndicates that deal in death for profit, fighting secret societies orchestrating terrorist attacks to manipulate and create wars at a whim, or challenging shadow corporations as they manipulate politics on a level that surely disregards the worldโ€™s delegatesโ€ฆ Sure, sounds nice in principle, but when you boil it all down and get rid of all the buzzwords and boogeymen, you know what you are. A criminal, a misfit, a societal reject.

In the eyes of your peers, youโ€™re the problem. Youโ€™re the bad guy. So again, what do you think? Which side of the coin are you on? Which side is the right side? Are you Order or are you Chaos? Which is Good and which is Evil? Do you think someone as small and insignificant as you could even have the answers? Maybe societyโ€™s right. Maybe you are the villain in the story of objectivity.

Are you ready to continue on your little crusade anyways? Do I still have your attention?

Good.





Thereโ€™s a reason powerful people donโ€™t have many enemies. Thereโ€™s a reason why the top dogsโ€”the guys weโ€™re afterโ€” arenโ€™t criticized out in the open. When they do hear about opposition, it gets erased. Why do you think Gage has us holed up in this abandoned construction site? Sure, he saves on expenses, but thereโ€™s more to it than that. You get caught while out on any operation? You donโ€™t exist anymore. The law isnโ€™t on our side after all. No better place to hide than in plain sight, right? Itโ€™s not the most comfortable, but as long as weโ€™re still alive, itโ€™s all kosher to me.

When it comes to Gage, try not to ask too many questions. Trust me. Everyone on the team has gone through that phase. Heโ€™s the organizer; weโ€™re the operators. Files appear on the desk, information appears on the projector, then we go and do our business. No, none of us really know why we got picked, just that weโ€™re here now. Now we can choose to go back into the desolate city, the normalcy, chasing whatever two-and-a-half kid, white-picket-fence lifestyle you may have once dreamed of, but now you know the truth. Do you think you could do it? Go back to the real world and forget all that youโ€™ve seen and heard? There are a lot of people in this world that are very, very evil. What are you going to do about it? You can leave, content to be a follower who watches the mysterious forces who control the world, or you can fight. The choice is yours. Iโ€™d be happy to forget about you, but we could also use all the help we can get...


Overview

Welcome to ๐•ฎ๐–”๐–Ž๐–“๐–˜! In this thriller roleplay, each of us will take on the role of one lost soul, finding their purpose deteriorating just as the city deteriorates around them. By some astronomical chance, youโ€™ve had a run-in with or gained knowledge of the mysterious corporation known only as โ€˜Pyramid Microsystemsโ€™. When you are approached by an equally mysterious man who tells you that Pyramid is actually a front for a global gun-running cartel responsible for the deaths of millions of people, the catalyst for a number of wars, and massive shifts in political power. Perhaps you believe him. Perhaps you donโ€™t. Either way that mysterious man, โ€˜Gageโ€™, tells you that you could help take them down. He tells you that it will be dangerous. He tells you that you will have to give up your previous life almost entirely. He tells you that you could change the world. The choice to do so, however, is ultimately yours. Take it or leave it. Youโ€™re given a time and place to meet the rest of your crew should you choose to accept the offer. As ๐•ฎ๐–”๐–Ž๐–“๐–˜ carries on, the cast will be introduced to a series of great threats to worldly order and humanity. They will be forced to walk the fine line of morality, compromising values they once held dear. Will it all be worth it?

The idea behind this roleplay is to bring together a band of misfits that give up their lives for a cause only to realize that they may have to give up more than that. Becoming something of a fugitive organization, your characters will suddenly be forced to live alongside one another while undertaking dangerous operations in an attempt to prevent the loss of unprecedented lives. Pyramid Microsystems is only the beginning. Together, you will have to uncover what secret orders may be at play that direct the forces of the world. You will have to discover the purpose of your employment and who your mysterious employer is. You will have to choose between compromising your values and doing what is right in the long run. As they fight for what they believe is right, they'll have no choice but to commit greater and greater criminal acts.

The roleplay will all be run out of the operationโ€™s safehouse based in a more derelict part of New York City, where characters can freely interact and go about daily escapades while not engaged in operations. It is here that you will have a chance to explore yourself, get to know the rest of the cast, and pursue deeper lore of the world around you. As much as the story will be about action, intrigue, and grave operations, it will also be about the relationships, bonds, and dynamics of the squad that has been so randomly forced together by their strange circumstances.

Character Information

While you might expect Gage to be recruiting super-spies and soldiers covered in accolades, you canโ€™t help but notice your incredible ineptitude when it comes to global-scale politics and espionage. The squad seems to be made up of people that were quite literally randomly selected off of the streets. Perhaps they wereโ€ฆ

A central theme of ๐•ฎ๐–”๐–Ž๐–“๐–˜ is the reinvigoration of each โ€˜lost soulโ€™ character. Each of us may seem to be purposeless or at an impasse in life at the start of the roleplay. They join Gageโ€™s operation because something seems to be missing in their lives. Whether they have lost their purpose or just havenโ€™t ever connected with other people, this operation may offer your character a second chance at something they are missing. Each character, however unqualified they may seem, will have a โ€˜roleโ€™ on the team. Roles are essentially where characters' talents lie in terms of what they can do during a mission. This will be elaborated upon more after I have secured some interest and am ready to make the OOC. In general, our ragtag bunch of characters will each find themselves a sort of niche among the team. All characters will be meeting one another for the first time at the start of the RP in a rather unique wayโ€ฆ

This is the general CS skeleton weโ€™re going to be using. I am going to make changes and elaborate on certain things before we begin, but if you want to get a general idea, here it is.




With all that said, I intend to expand on a lot of the ideas left a little bit vague in this interest check. The general idea for the roleplay will be a mixture of morality-rocking decision making in the face of action and the more slice-of-life aspects of our squadโ€™s day-to-day interactions. As we work our way through missions, the characters will understand more and more about the forces that run their world and itโ€™s going to be up to them how they choose to react, maintaining this central theme of challenging authorities and organizations that are more powerful than any one society itself.

I kind of want to keep the start of the RP a bit secret for the moment, but Iโ€™ll just say that it will throw our characters straight into the action. The group will thus be forced to work together with limited information despite them having never met one another before. Iโ€™m very excited to see how we can put it together!

Feel free to make any suggestions or ask any questions youโ€™d like. Iโ€™ll be preparing the OOC within the next few days and we can work together to create any missing pieces of lore from there. With that said, have I got any interest?
Alright! I have returned to the states and am back to being computer-ready. It appears it's time for some unfortunate news, however. Futility seems to have grinded to a massive halt and as it stands I can only move The Survivor and Bork forward (thank you, you two for sticking with it).

With that said, though, I don't think that's enough to justify the continuation of Futility. If we could have a few more pieces rise from the ashes, I'd continue the project, but things aren't looking good. I'm sad to see Futility fall into disrepair, but for those of you still with me or who enjoyed the RP, don't fret.

I'm rather glad with what we put together thus far, and even if Futility comes to a halt, I'm pretty happy with the results. With my first GMing experience out of the way, I'm going to be undertaking another project to fill in the void. For those of you particularly fond of the cyberpunk setting, I believe Futility will reboot sometime in the future. For now, though, we move onto new horizons! I'd love to have all of you in my next project, especially now that I'll be around to tend to it fully.

I apologize to the two of you still with me, but this seems to be the endโ€” for nowโ€” of Futility lest more posts resurface. I'll keep you guys updated on the next project. Thanks to all of you for your contributions to Futility!

-Opp
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