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"Sheri, no familial name." The book elf introduced herself from behind a large tome. Of course, it wasn't an act of shyness nor societal disinterest. One could call it the opposite, in fact. The script on the cover was unreadable to those not versed in the book elves' native language; onlookers were unable to tell that the book she had been reading was titled Societal Interactions within Magic Vol. II. Perhaps it was also a blessing as onlookers weren't able to tell that Sheri had authored the book herself nor could they see that this was the second volume of something that most would consider superfluous.

Still, she was shifting through the pages to find something.


With the day adjourned, Beniha was reduced to her business as usual. One thought caught her mind, though. Given the nature of the jobs—and the expected collateral damage... Was the temple supposed to be a write-off? Or maybe it was the fact that strangers may get caught up in the action near the park. Well, if it was true, they wouldn't have sent a woman who probably slept on their motorcycle to keep things on the down-low.

No point in dwelling on it.



The next morning, Beniha had been at the lakeside path much earlier than the others. A preliminary view. After all, if something was going to appear, it'd probably appear when she was alone. If need be, she'd send out an SMS to the other hunters to come as soon as they could. Otherwise, they'd all meet at the time that Beniha had texted earlier. Thus, she woke up early in the morning to see if she could wait it out.

That also meant that Beniha had been sitting alone on a lakeside path for hours, waiting for anything to happen. In fact, Beniha had banked on the possibility that something interesting may appear. The hour of her squad's meeting was approaching and Beniha had seen nothing except for a few branches falling. She was on the verge of grabbing two pans and just slamming them together in an effort to make something happen.

Well, Adam, Kaze, and Da-Xia were to arrive soon. She'd at least wait an hour after that before beginning to hit things.
Well, the explanation of the large cowman didn't help. It was just to help them. Still, the arrival of more friends was sure to make this job go weller! Weller? Gooder? Whatever, it didn't matter. When the elf-man put the ring on and injured himself, Amitha was confused. Why did he have a ring that just injured himself? Was he one of those mass of chists she heard people around town talk about? They liked pain, didn't they? Or maybe it was that they liked pans. Amitha liked pans too. Especially when they contained food.

The arrival of a screaming harpy gave more information. Now the call of an enemy? That was something she could handle. All she had to do was hit it! Easy, problem solved. She was especially invigorated when she realized that farm meant food. If she did a good job, then she could get food!

So she went with the rest of the group to the farm. Their journey was uneventful. The joyous guard kobold appeared to greet them when they appeared at the entrance.

"Yes! Here to help!" Amitha told the guard with a big thumbs up.
i may be suffering a new semester

but yes
Smithing was good, honest work. Unfortunately for someone like Amitha, it wasn't enough to subside on. Most of the honest, simple crafts were easily handled by other smiths. Horse shoes were a nice, stable source of income. Unfortunately, such work was more often left to farriers who specialized in such a thing. The simple works were easily left with the other, cheaper blacksmiths. Long-term work was left to the smiths and craftsmen who could read contracts. This left her in a perilous predicament: unable to do meaningful amounts of both skillful and unskilled work.

However, her skills could perhaps be leveraged in other ways.

When news broke about jobs opening up to those who possessed special powers, Amitha knew she had an opportunity to make coin again. If she could get enough coins, she could finally sate her appetite instead of eating just enough to survive!

So there she was: at a no name bar which had just opened. Did they even serve food there? Maybe.

She was crouching in front of the bartop, her chin barely above the counter top.

"What say?" She inquired as her arm stretched to point at the piece of paper.


A deep sigh escaped Beniha's lips. She was now on official babysitting duty and who did she get? She got a punk who was closer to forty than his teenage years, a woman who thought it would be a good idea to just drive in on a bike and set things on fire to look cool, and Adam who... Well, Adam was normal. She could work with that. It could have been worse. She could have lost the rational Adam and had the macuahuitl maniac instead. They'd be a walking fire bomb at that point.

Though, she did pay attention to the line of Da-Xia not showing up. In an instant, she pulled out her old flip phone to send an angry text directed at Da-Xia.

You better not be doing something dumb, she furiously mashed on the number pad, or your new team leader will kill you. Me. I will.

She then turned once more Kaze. "It stains the walls. Common sense." Despite her obvious annoyance, she reached out and shook his hand. Though, she squeezed damn hard with a smile that could only be described as painfully forced. Harder than someone her size could usually muster, anyways.

And with that, she left the meeting room to finish up the rest of her obligations.

Name: Amitha Ain

Race: Beastmorph - Goat

Age: Amitha appears to be in her mid 20s. Her actual age is a mystery, as much of her life was spent as a goat.

Sex: Female

Appearance: Compared to the numerous small races of the Bronze Castle, Amitha stands out as a giant. At 6'0" (183 cm) and a toned build, she appears as more of a warrior than a smith. Besides that, she appears to be more human than any other race besides the markers of her previous form: large curved horns and wide pupils.
Personality: While one may first view Amitha as a stoic warrior, she's much more of a curious soul. While a sense of duty and repayment often compels her to often help others, she's just as often spotted doing strange things to experience the process. In fact, one could consider her to be a certified moron. She often shoves inedible, spoiled, and toxic things in her mouth just to try it. While she has skill with blacksmithing--compounded by her spike--her skill with any complex tax besides that is sorely lacking. She's also illiterate, as goats often are.

History: The lone blacksmith with a goat. He lived in solitude--far enough away that only patrols would stumble upon his smithy. Only the constant hammering gave any sign of his existence. He could make anything. Nails, horse shoes, weapons, tools, anything that could be made, he made. The hammering of his forge could be heard from some distance.

He was a miserly man. Misanthropic to a fault, some would say. His eyes would only light up from two things: the glow of his forge and telling others of what his goat had been up to. Maybe he was just using the goat as an enthusiastic excuse to not speak about himself, but he really loved it. He would often tell others about "that time his goat ate an entire set of nails" or "his roof caved in because the goat ate the thatching." His--and his goat's--legacy was only cut short when he keeled over and died of old age while buying his month's worth of rations.

But the hammering of the forge never stopped. Even with news of the dwarven smithmaster's death reaching every citizen of the Bronze Castle, the hammering continued.

Of course, when guards inspected the smithy, there was only a single occupant. A woman with goat horns and eyes, desperately trying to finish her master's final order of tools.

Equipments: Besides the thick leathers worn by a blacksmith, Amitha wields a single dwarven hammer. It was made for smithing with a small steel head, though it had been enchanted with magic to weigh more than it would appear.

Spike
Spike Name: Cast Manifestation

Spike Description: Possessing no noteworthy appearance, Cast Manifestation could be considered unique in how unassuming it is. It appears simply as a weathered nail.

Spike Theme: "Smithing"

Spike Abilities
Reformation - By striking a solid material or object, the wielder can bend the struck area to whatever shape they can imagine. The complexity and amount of change determines how many strikes are needed to reform an object. This ability requires immense concentration, making it unsuitable for any combat application other than "warp struck area in some way".
Omnilurgy - By striking two solid materials together, the wielder of Cast Manifestation can alloy them together even if the materials could otherwise not be combined. While this can confer a useful alloy, most combinations of materials create useless trash, unable to be used for even scrap.

Personal Ability: Despite her inability to explain her processes, Amitha is a considerably skilled smith even without her spike. Her general lack of intelligence doesn't apply to smithing. She is one of the few sources of steel within the castle, though her process is too wasteful, long, and demanding to be considered of value. Her ability to fight is also fairly good, but it's obvious that it is entirely instinctual.
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