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I studied Bio in high school once.

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Well then, I publicly present to thee @HokumPocus the official Pezz570 stamp of approval.

Feel free to post it in the Characters section.
Both sound very interesting. Let me know once the remain details are hashed out. Right now I don't see an issue with either character.
I still got to write up my important side character. Should be easy though. Not much to write about him.
Looks fine to me. Clothing matching time period is not something I would stress over too much. Perhaps the rim of the hat is a little modern. You could imagine away the rim of the hat if you really wanted to be nit picky. The only other thing is the metal symbol on her hat is a bit modern for the what I believed officer symbols looked like at the time, but I haven't done my research there. It could be imagined differently if you like, but I wouldn't fault you for wanting to keep it.

Lol. Depending on how it works, it seems like a sneaky way to escape the majority of the effects caused by The Discarded. I'm sure we can work that in somehow. I would like to tie it in with the theme of the RP if we can manage that.

The Discarded of Touch would give you a run for your money. Her effects distort metal into becoming glass-like and easy to shatter... but if you can turn lead to gold then perhaps you could turn metal to glass... That begs the question of what are the limits to your alchemy? Regardless, The Discarded of Touch is not set to appear for awhile, or never if the RP dies. Also Insight would only affect you if you let one of The Sightless into your mind. Unless your character has the ability to sleep or your character is already consumed by the Insight. If your character can still feel pain, then The Discarded of Hearing would also be a pain. If not then her effect would be just an annoyance. In any case very sneaky indeed. ;)

What are you thinking in regards to the cause for it? Is it a cost for using the magic system or more along the lines of enchanted equipment or a curse (we could collaborate on an in world system for such things). Is it more of a transfer of consciousness? Is your character still able to feel in such a condition? Which senses transferred with them? I would assume your character can see and hear. Would your character still have a sense of taste, smell or touch?

Going back to the question of limits for Alchemy, what are your thoughts on that? Any ideas for a system in regards to how it works?

Name:
Chres Sansus

Gender:
Male

Sexuality:
Heterosexual

Age:
35

Home Nation:
Half Touch, Half Sight

Skills/Magic:
Chres is a Tempraisionist, touch based magic which uses body heat as a fuel. He has a knack for fighting and protecting. He doesn’t do much protecting anymore though.

Appearance:
Light brown hair with a few wisps of grey. Grey eyes. No Axe. Wears a Metal Glass pendant and gloves.


Bio:


Personality:
Lately his outlook on life has been pretty grim. Since his life altering event Chres has never been the same man. He still wears his ring, and will call himself a married man if asked. He doesn't drink anymore. He no longer trusts himself to drink. He has a bit of a dry sense of humor.

He’s become a bit suicidal since the event. Always putting himself in fights and situations to try to get himself killed. In his mind he deserves physical punishment for his crimes and he keeps trying to find humiliating ways to die. His plans to die are always thwarted though. A part of him still wants to keep living.

Quirks:
He carries a flask containing flavored water in it. He also keeps looking for ways to get himself beaten up or killed.

Weaknesses:
The cold. His disire to put himself in dangerous situations.

Equipment/Items:
Chres carries a knife in each boot and a dagger at his side. Usually he’ll shape the weapons he needs with his magic.

Other items of importance includes his two Familiar pendants. The one his wife bought him he wears around his neck it’s active. The other he keeps in his pack.

Chres’s Familiar will switch between the form of a female fairy like being to a tiny ferret. Curious about the world and mischievous too. Chres calls her Sil.
I'm going to add an extra slot to the CS for equipment/items.
Welcome and Salutations AdmriStalfos19! Thank you kindly for the compliment. To be honest I was actually surprise myself with the prologue I wrote. It came out better than I thought it would. Once I start writing, the ideas just start flowing. Sometimes it's great, sometimes it just okay, and quite often horrendous. hahaha.

Anyway, I believe there was a question somewhere in your post. I suppose to answer that question I'll need to know what exactly mean by alchemy. Do you mean like pseudo-chemist type character who doesn't necessarily fully understand what they are doing? Something more along the lines of Fullmetal Alchemist. Or something more in-between the two, like actually turning lead into gold. All three are okay, the third I would like a structure in place (I love structured magic systems), and preferably I would like the magical options to tie into the concept of a sense based magic system. I feel like touch would be a good one for that, perhaps you touch an object and feel its physical and chemical properties and then see which ones fit together like working out a puzzle. Like a hyper-enhanced sense of touch. I think something like that would be far better then the touch magic system I wrote. The one I wrote was me tying in a magic system I made long ago into this idea. Also heat sensing I think is technically another sense altogether, separate of the five, but that's okay.

Also I'm okay with magics that represents a combination of senses if that helps. Magic deterrents will still be a thing, but we can discuss how that will work.
Good to see you're still interested Wolf. I look forward to the CS.

On another note. Smell based example magic system is up. Probably my worst work yet, but oh well.

I'll start on two CS for myself tomorrow. One will be my primary character. The other will be a somewhat important side character of mysterious origins.

This important side character will pop in and out of the world and is capable of "cracking through the forth wall". He's going to be an experiment of mine. A fun way of bringing plot into the game without my main character necessarily being the plot. I also hope for this Cracking of the forth wall to bring in some additional comic relief. For the most part he will not directly help out our heroes. At least not in fighting or coming up with plans (depending on the situation perhaps once or twice he'll help with plans). He'll just show up and be like, hey this thing is going on. There will be story related reasons behind his existence but we won't be getting to that anytime soon. Maybe never at all depending on how long this RP lasts.

If at some point in the RP you want this character of mine to show up to make a specific type of story line kick off for your character, just let me know and we'll collaborate on something. I may just have him show up randomly from time to time, for no real reason, just to taunt and annoy one of your characters.
Cool beans Mr. Chicken. I look forward to it! Do chickens like beans? Meh...

Anywho, an example Sight magic system is up! I really, really like this one and am glad I took a break. It came out really nicely. Also Familiars are now a thing because of Sight magic. Best part is, anyone can have one! They are expensive, however, but that's beside the point. Familiars are always fun to play with. Be sure to check them out!
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