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Hm. Alright. I wonder if my idea is horrible or not. Let's see.



I made a character with the means given to me, and tried to make something out of my idea. I'm unsure how many rules I might be breaking, but I did as I thought would give the result I was after, I now offer it to you to break apart. The planets I have included in my bio (apologies for the length, I needed a good explanation for the connection to the dark side) are all from information I got from Wookieepedia, so if I did something wrong I don't know it. I set her up to meet David on Nar Shaddaa, as you suggested in that PM to answer mine.

So, uh. Do tell me what I might need to change. I'm aware that maybe I made her a little too naturally competent in the Force for someone who never had a real master, but that's how I envisioned her. Haha.

Not sure if "Force Perception" is a thing. Let's hear it. Haha.
So, if someone shoots at me with a blaster, what kind of test is involved to block it? I mean, I can understand that light-saber prowess is used for light-saber combat and such, lots of strength involved, but in a shoot-out it's mostly a combination of force perception and the dexterity needed to get the light-saber into place to block in time that's needed. ... Then again, the only time a Jedi or Sith would fail such a test would be when there are multiple shooting at them at the same time, at such a time it would be the strength of the body which failed them as they weren't fast enough to evade. Haha. ... So, like, could a perception-check be done before the strength/dexterity check, and maybe make that one easier if it meant that the attacked had been "perceived"?

I'm just a tad confused as to what the Perception stat is going to be used for, as perception is such a vital part of a Force Sensitive yet there are other stats that can deal with the things which perception would be used for in tandem. Haha.
Okay. So if I got this correctly, the Jedi side currently has a total of four members of their order that are all played by the GM, in addition to attempting to recruit a rogue and has the odds of having a future friendly soul among the ranks of the enemy.

Meanwhile, the Sith side has three members (assuming Altarea still exists), but were recently joined by a chief of security and a master of shock-staff fighting and her cousin with the odds which were discussed on the Jedi side.

The adventure is currently on Korriban for this little mining operation, with the Jedi being the ones with hidden agendas, as this is a mission to gather information. Hm. Alright, if we assume things will go as discussed on page 3 with the relatives' situation, the Sith side will be the one which needs another character the most? XD

Reporting my interest in potentially joining this roleplay.
@Dedonus Oh, yes. All of it is to be plotted out, start to finish, before any writing starts, in my case. Before I start writing I will always make sure that I know the beginning, the stages the story will go through, and the end. ... This of course doesn't mean I know exactly how long the different stages will be so they might drag on far longer than I intended, or if I get a brilliant idea mid-writing that makes me have to rewrite 50% of my text in order to work in my awesome new idea, but at least when I start I know what I want when I'm finished. And this makes no difference regardless of how long a story I'm writing.

I'm too busy on other things to actually partake in this, but I thought I'd answer the question I saw. For another soul's input on the matter.
@Holmishire Teh-heh. Thanks. I'm happy you enjoyed it. I was enjoyably surprised by yours, so I'm happy to have returned the favour~





Lesse, now I've cleared every other Labour. Cleared #1, failed #2, cleared #3, failed #4, cleared #5... Which means I should fail #8. ... I WILL BREAK THE PATTERN! XD
@WiseDragonGirl Though, with widely different scenery. Haha.

My takes.

@mdk Gosh. That does put things into perspective.
And with that, I sent mine in. Gaaaaaaaaaaaah.

The majority of this writing period taking place on my exam-week and then the week-end after I had to ride around and see my family meant that, while I had a great time, I did not have much time to write the entry. Had to prioritize studies before exam, then was exhausted right after them, and then I had to write on evenings after riding around seeing family-members. Hahahahaha.

Still, the entry I imagined was of that length, so I did not settle for anything shorter. I had a plan with this entry, so I hope I managed to execute it well. If I did not, then, um, sorry. I apologize for, uh, that word which you do when you're just telling the reader a ton of things. Sorry, I'm a bit exhausted, wrote the majority while stone-tired. Hahahaha. Normal reviewers have my permission to just stop reading if they have this "I want to review all of them!" mentality but REALLY don't want to continue reading. Just tell me why. Haha.

Maybe I shouldn't write about such things. Whatever. I'm tired. I can be excused. Hahaha.

Edit six hours later: Oh, crap. I regret something. Can I edit it? It's just the point of a whole conversation. No? Damn. Haha.

Edit:
I had this character in mind, that I really wanted to write about for the labour. This because the character was a recent individual whom my inspiration still burned heavily for. However, I was so worried that the labour would be one which would not fit the character at all...

...

It's perfect. It's so perfect, I can scarcely believe it myself. The story molded into place so easily in my mind, because the character and setting fit the labour so well. Hahahaha. Did you somehow prepare this with this in mind, Terminal? That's completely impossible, but thanks anyway! XD

Now, onto writing.
I don't see how either extreme is possible. You simply HAVE to have both. I'll assume this is directed to GMs more than players, because players absolutely need to come up with things as the GM present them obstacles and as such they'd all be the second type. So with that.

You simply cannot start an adventure without the appropriate amount of planning. As a GM, you have to know what people the characters may interact with, how the world works and so on. Without that, there is no way to know how the world will respond to the player's actions, and the players is the one thing the GM can never control. Hopefully.

On the other hand, as I just said, there is no way one can control the players, so the rule there is pretty much "do not". As such, one simply have to be ready to be spontaneous, as there is no way one can plan every single detail. Sure, one can have a pretty good idea of what one would like the arcs to contain, but one should be ready to adapt real soon.

So, yeah. You simply must have both. Nobody can roleplay with only one or the other. Or have I plain failed to understand the first post here?
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