@Pikmin Eye I figured. Anyways. There you go, a quick post to ensure you're not stuck behind your current companion for too long.
@Joshua Tamashii And since you already had posted, you got a response as well. You got a bit of attention due to the Pokémon you're using. Now I'm just going to sit here amused and see how you answer.
Knock-Off-ing Sentrets would occasionally provide Amelia and Shuppet with a bonus.
Amelia obtained 3 Oran Berries!
Other than that, the training went well. Now for the kid-sitation.
A few of the kids (that said, they’re around 9-11, so same age/slightly younger than Amelia), looked a bit frightened when Amelia approached with the ghosts out and staring. A youngster was eventually pushed forward as spokesman, blinking a bit at Amelia and the ghosts. He was maybe a year younger than Amelia.
‘Ah, um.’ Not quite as confident as in the image. He was visibly under pressure, all his friends staring from behind him.
‘I, uh, guess we were wondering where you got your ghosts. I-I mean, you’re training on Route 2, meaning you likely started from Pureplain City. If it was just one I’d have supposed you got it as your starter. But you have… at least four… and one Shiny…’ He scratched his cheek a little uncertain while looking at the ghosts, though his gaze did linger on Phantump, who was a bit special, before looking back to Amelia.
Sprout turned to a new opponent, another Goldeen swimming by the sides though it had noted what you just did to another of its kind. Somewhat noticeable, after all, especially if you’re practically identical to the one that was just attacked. As Sprout dived at it, the Goldeen spun to face him, but was unable to make any movements to dodge the attack before Sprout knocked into it and the Goldeen spun away.
The Goldeen, hungry to counter, suddenly jumped out of the water. It jumped, splashing water around, rotating in mid-air to come falling down onto Sprout horn-first. It had clearly been able to handle the Tackle without major damage, though it was clearly damaged. But, it never made it down, because Martin’s Pokéball hit it in mid-air and the Pokéball harmlessly fell down into the water just in front of Sprout.
The Pokéball started shaking, once, twice…
… thrice, and…
Click.
Martin caught Goldeen!
Gender: ♀ Type: Water Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Peck, Tail Whip, Water Sport, Supersonic Ability: Water Veil, prevents burns. Held Item: None.
Currently at around 60% health, as an estimation.
New Pokémon caught! Martin earned 1000 P!
Would you like to give a nickname to Goldeen?
And with that, Martin would be free to act as he wished in here again. The rest of the Goldeens seemed to be ignoring what had happened. Common enough occurrence, apparently.
@Pikmin Eye Heh. Alright. Nicely posted. I'll attempt to get your reply out relatively quickly so Eklispe doesn't necessarily need to wait too long if he's waiting for you.
Tackling in water feels like it'd reduce attack power for a non-water Pokémon. ... EH! Bulbasaur is apparently a really competent swimmer. Who'd have thought? Haha.
@Joshua Tamashii They were slightly more more than three, but three prominent speakers, so to say. Anyways, nicely posted. It appears she'll be handle the attention just fine.
Deciding to capture a Goldeen, there were quite a few to choose from, but one of them was picked. Sprout shot out his Leech Seed at the unsuspecting fish, and despite it being underwater it was shallow enough that the seeds came down far enough to hit it. The Goldeen jerked to, making a splash as the seeds taking root onto the goldfish Pokémon started leeching its health and sending it back to Sprout. Annoyed at this, the Goldeen turned and glared at Sprout, clearly taking offense. It started swimming at Sprout, quite clearly intending on delivering an attack…
Sprout would be able to strike with a Vine Whip before the Goldeen reached him. The green whip struck the Goldeen head on, the surprised fish thrown out of the water before splashing onto its back in the water, and… staying like that. Goldeen fainted. That is, too damaged to capture with a Pokéball. Appears that Sprout’s super-effective Vine Whip was a little too effective. Though, on the positive side, there’s plenty of Goldeens in the pond, so to say.
Funny thing, Wooper could probably guide the way through this cavern. She’s lived here most of her life up until now, after all. If it occurred to her to do it, that is, which she might not be bright enough to realize.
In any case. Back at the divide. To the left was the continuation of the river. The Goldeens had come from there, so with all likelihood they had ordinarily been living inside wherever this was and had for some reason travelled over. This, accompanied by the fact that Dawkin definitely could hear voices further in, but couldn’t distinguish the sources or what they were saying. They were further in. The tunnel made some kind of S-shape, curving first left and then right after a bit, making looking inside the wet tunnel by leaning a difficult venture.
And, of course, he knew the other way. He’d run through it before. It went up on dry land again, and then led on until it came to a three-way split. One way down to the lake he had been, one shallow wet road with Surskits dancing over it and one way into a darker cavern with moving things inside awaited there. But, yes. If he was waiting for Martin by this split, then here he’d be standing.
Though the deadlock was still going on, Laurinda nodded to Amelia about her being done and then backed away from the crowd of Gourgeists before the two of them could be on their way. They passed Delphox, who was still looking after the injured Pokémon. She gave them a bored look, Laurinda returned the greeting, and they could move on. Trevenant and Chandelure helped them through Deep Infested Woods using the same tactics as before to avoid them getting Dustox poisoned, then they navigated the thick vegetation of the True Infested Woods to avoid traps and other such things, before finally coming back to the Outer Infested Woods and the lightshow that was going on above by Volbeats being guided by Illumise.
When it was time to part, Laurinda turned to look at Amelia with a soft expression.
‘You’ve shown me something interesting. I’ve never seen the ghosts of Wilted Woods react quite like that. Then again, I’ve never seen someone act like you in Wilted Woods, either. Just perhaps, you’re…’ She then went silent, inspecting Amelia somewhat. ‘… Good luck on your journey. If you’re after more ghosts, I would recommend the Old Tombs, as well as Route 16 and above, east of here. Route 16 is perilous to the normal traveller, but you… you should do fine. If on the other hand you’re after Gyms, I would suggest you start the journey with the Highhill Town’s Gym. The Gym Leader there is more forgiving than others to new trainers.’ And with that she had given a bunch of tips that Amelia hadn’t actually asked for. She could cover her ears if she didn’t wish to hear it.
‘I wish you luck on your journey, young one. … I’m going to go to sleep in the Wilted Woods, now. Good night.’ Laurinda said to her, before turning and walking back into the woods. Trevenant and Chandelure were both happy to say their good-byes too, the Chandelure cheerful and the Trevenant expressing his confidence in that she’ll do fine in Pokémon. Then, Amelia was free to pitch her tent and go to sleep, letting the night pass over to a new day.
So, onto Route 2 to train.
Route 2
Route 2 is the wetter alternative to the fairly dry and straight-forward Route 1. Dragon Lake naturally flows south, causing many rivers through Route 2 which lead on into Infested Woods, giving the woods all the water it needs to grow. The road forward is a more primitive gravel road, which in order to get to the mountain housing the Wet Caverns on the other side requires one to cross a number of bridges, and it’s near tradition that there’s at least one trainer waiting in ambush for any other trainer who desires to cross. But, Route 2 sees traffic from nature-goers, fishermen and so as well as trainers, giving possibilities to slip by if desired.
One step to the left and one has ended up in the wetlands of Route 2, drenched by Dragon Lake’s insistence on breaking into the ground. Large flowers and many bushes arise from these lands, the nature is lush and green. Although one might wish to pack an extra pair of boots if one intends to traverse the reaches, there are undoubtedly many wild Pokémon awaiting in the grass around. Quite a few other trainers seem to have thought this, as there are quite a few in various stages of Pokémon searching or battling. With the combination of water and grass, one can assume the kind of Pokémon one might encounter. In the distance, by the lake itself, stands a number of fishermen’s huts, for those interested.
To the right, instead, stands the imposing Infested Woods, which scare people by its name and promises of how terrifying it might be to wander deep, or maybe that’s just scary-tales from those who are scared to death by bugs. Regardless, it stands there, drinking deep from the waters provided by the rivers. One merely needs to break off from the path and then one will sooner or later be in the woods. It is an alternative way to the Wet Caverns that avoids the trainer-bridges, but the choice of where to go obviously falls on the trainers themselves. For the most obvious Pokémon, there are Pidgeys flying about, every here and there one carries a captured Weedle from the tall grass, which tries to sting back…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some other travelers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Fishermen Huts. See what the fishermen over there's got going.
Connected areas: Pureplain City. It’s a bit there, but you could get back without complication. Infested Woods. Close, you can get there without complication. Wet Caverns. It’s a bit more, but you can likely get there without complication.
When training in Route 2, Amelia got to see the most common of the Pokémon on Route 2. There were the average Pidgeys, whom not yet knew any flying-type moves and would therefore be exceedingly easy to train on for Amelia’s ghost-types. There were also Sentrets, who can’t do anything to the ghosts. Also, Weedles, whose Poison Stings were slightly dangerous to the new grass-ghosts of the party. Other than those, the most common creatures of Route 2 are Surskits and Lotads. Surskits aren’t that bad, their one damaging move, Bubble, is resisted by the grass-ghosts, but they had to beware the Lotads. They knew Astonish, making them super-effective against the ghosts. Spooky.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #161 – Sentret, the Scout Pokémon. A very cautious Pokémon, it stands on its tail to spot far-off threats and shouts an alarm if it sees one. When they sleep, they always does so with at least one Sentret on guard. If separated from the pack, a Sentret is unable to sleep.
Pokédex Entry #13 – Weedle, the Hairy Bug Pokémon. It has an acute sense of smell, and can easily distinguish its favorite leaves. It eats its body-weight of leaves every day. Its stinger secretes a powerful venom, and it uses this toxic barb to ward of hostiles.
Pokédex Entry #283 – Surskit, the Pond Skater Pokémon. Found on lakes or in puddles after evening downpours, feeding on microorganisms. It secretes an oil from its feet that enable it to move on water as if skating. When endangered, it secretes a sweet fluid from its head.
Pokédex Entry #270 – Lotad, the Water Weed Pokémon. They live in clean ponds and lakes, where they float with their large leaves above the surface, and they serve as ferries to smaller Pokémon. They rise climb ashore only in search of cleaner water. If it’s dehydrated, the leaf will wilt.
So, Amelia started training. As long as she kept to Pidgeys, Sentrets and Surskits, things should go relatively fine. To note is though that Pumpkaboo’s Astonish wouldn’t work against Pidgey or Sentret due to Ghost / Normal type interactions, so he might need to stick with Surskits, unless he was going to confuse them to defeat them with Confuse Ray alone. He might need to be healed once or twice, but otherwise, the ghosts in Amelia’s party wouldn’t have trouble. With Knock-Off, Shuppet would have no problems and Phantump has Tackle. Tiny Pumpkaboo would have trouble to begin with, but after being healed once or twice he could handle his own.
Shuppet grew to Level 7! Shuppet learned Night Shade!
At some time while she was training her Phantump, a trainer passed by. He raised an eyebrow seeing that it was a different than regular color, and then kept walking. He battled another trainer down the road, and then after battling he told this little story of the shiny Phantump he saw training earlier. Unfortunately, the trainer he battled was a little boy. He excitedly called all of his friends, and…
Amelia was training her Phantump, when suddenly she might realize that she was being watched. By a considerable amount of youngsters and bug-catchers or other young trainers who came to get a glimpse of the shiny Phantump, after someone had successfully pointed them in the right direction.
‘Shiny Phantump. I wonder where she got it?’ One asked. ‘Probably from somewhere far from here. There are no ghost-types this close to Pureplain City.’ Said someone who clearly would be stunned to hear Amelia caught a Shuppet in that very city. ‘But, what if she DID catch it around here?’ ‘No way. Where would she have gotten it? In the woods?’ ‘Uuuuh… Maybe?’ ‘But there’s just bugs in the woods.’ Said by a bug-catcher. ‘But, um. Why don’t we just ask her?’ ‘But, eh, uh, she kinda scares me…’
Sooo, she has an amazed audience of about six kids. Some others might walk by and wonder what they were looking at. Of course, simply up to Amelia how she might behave with this sudden attention.
Meditite, bound down by the String Shot, was in no position to attempt dodging the incoming Supersonic when Ritz turned and fired its super-focused wave of sound at it.
‘Medi.’ Making a little small sound that probably was a curse in Poké-language, the Meditite decided that they’d trade blows, and struck forth with another Confusion. It hit its mark, and Ritz took another blow to his mind. He did not get confused, though he took some more damage. Meditite, though, took the Supersonic straight on and waved a little in mid-air, having some balancing issues on account of becoming Confused.
However, the Mienfoo caught up as well, and the time when Ritz turned to Supersonic the Meditite was the perfect moment according to itself. It jumped, focused, claws and hand ready, and went in for a Pound at Ritz. In return, Del stuck out its needle and countered.
Mienfoo was quick enough that he’d be able to hit Ritz, but Del’s sting hit and caused the Mienfoo to jerk back, softening the blow. Mienfoo fell back to the ground, feeling at the place it was stung and then looked up angrily. Not poisoned, though that hurt. It was definitely intending on trying that again. Ritz had taken a blow from the Pound but it wasn’t as threatening as it could have been.
Meanwhile, Ralia and Froakie faced off. Ralia managed to fairly easily hit Froakie with a Confusion, sending the blue frog reeling a little, but it was back on with a frown and sprayed more bubbles that made duplication seem a bit pointless. They didn’t do much damage, but. Using his high attentiveness, the Froakie determined which Ralia was real again using the bubbles, and then charged her with a hand ready to Pound. The Froakie made the decision to do this on its own without its trainer’s command.
‘Don’t give up! Keep at it! Pound, Confusion! Watch for the stinger next time! Take down the Ledyba, and the Weedle will be a easy prey!’ The trainer commanded, primarily to Mienfoo and Meditite, and the Mienfoo charged once more. The Meditite swung a bit unsteadily on account of being confused, but still attempted to aim another Confusion, if it would be successful or not was impossible to tell right now.
At the offer, the Zigzagoon blinked a little at Lure and then looked at the golden ball.
‘Zigza. Zig. Zigzagoon…’ “Tainer told me to look after it. It is bait. I can’t trade it…” The Zigzagoon said looking a little disappointed, because it really wanted that honey. However, it quickly brightened up and looked happily at Lure.
‘Zig, zigzagoon!’ “But, I’ll let you hold it for a bit if you let me have some honey!” So the Zigzagoon offered with a cheery look like it had solved all the problems in the world.
So, Mariette had successfully delivered her message to the “sweethearts”, and she was storing Magical Girls for Caroline and now it was just business as usual. The ordinary monster-problems the city faced were of no consequence to Mariette. However, now… she didn’t have anything specific to do.
Mariette stood untransformed, looking like a normal teenage girl, in the park. She wore a large brown coat over her body, a somewhat big black cap on her head over her currently blonde long hair and glasses before her eyes. She stood with hands in her coat’s pockets, looking around.
So, she had the day off. Deni and Eli were both scouting for their objectives, leaving Mariette nothing to do until results were provided. Given this, she had headed for the park, remembering Deni looking like she had fun playing with the children. But, it was late. Evening. No children around, just the occasional adults strolling around or relaxing…
Disappointed, Mariette started walking through the city eyes trailing the scenery as well as the ground in front of her. She felt so lost here, like this. She had no purpose here. These men walking about, with no knowledge of her world… what did they live for? Cars driving by and regular city-ambiance made sure it was never quite silent, but…
It was all so small to a girl with perfect perception and portals. Walking, lonely like this, she’d get somewhere much faster if she was transformed and walking through portals. Yet, she liked walking like this, like a normal girl. She wasn’t sure why. The only place she could go to was Joe’s place, there was no destination in the city, but she wanted to walk around anyways. She wondered why.
Oh. What’s that shiny place? Mariette stopped and looked into a particularly lively storefront. It was… an arcade. There were strange game-machines in there, people playing them, and looking like they had a good time. Mariette bit together and felt an unmistakable urge in her chest. She wanted to go in there…
But she had no money. Asengav had given her the interdimensional home to ensure all her needs were cared for, no need for money. As such, she couldn’t go in there. Bewildered disappointment went through her. She realized her eyes had started to water. It took a few moments of consideration to figure out why this was and what she should do about it. The overdressed girl took off her glasses and wiped her face with one sleeve, before putting the glasses on again and kept walking, a distant look about her.
There was so much in this city, so many possibilities of what one could do and those different possibilities all led to so many varied ways to live a life. None of them were open to her. For she served Asengav, and Asengav alone. She could merely peek and fantasize about the kind of life she would have led had she not been found by him.
Then again, her thoughts drifted to what kind of a man her father had been, perhaps still is somewhere in the world… Perhaps if Asengav hadn’t taken her, she wouldn’t have been here at all? She was suddenly unsure if she should be thankful or not to Asengav. But, it didn’t really matter. She served him and saw that his objectives were completed. As simple as that.
So, resigning herself to that, Mariette kept walking through the streets of Penrose. Breathing the evening air, hands in her pockets and her distant gaze drifting across anything remotely interesting, she somewhat enjoyed her moment of peace.
@Ariamis Upon further consideration it is no longer relevant to the post I am intending on writing and the time can remain ambiguous. Haha.
But thank you, anyways.
Edit: There we go. Wanted to make a post like that to balance the other kinds. So, while the others are off doing that, Mariette's just doing... this. Hahaha. Yeah, that'll do nicely.
It's in a hider because it's not really important to anyone.
@Rune_Alchemist Nicely posted. Yupp, this all fits together. I know how I'll reply. I shall see to following this up with a post soon enough.
@Joshua Tamashii Gotcha. Though, if you do visit Kalmia, you'll need to include it in the next post to make that official. Then I might write a little reply. Teh-heh.
@Ariamis What time is the hospital event? It says "about to turn to evening", about when a clock is that? I don't think Mariette has any reason to involve herself in that, but, still.