Well, here we go! Imagine a typical soccer field, but there's Pokémon on it. Simon doesn't have much of a strategy yet, so his Pokémon are mostly standing/floating side-by-side. We can do this in a collab/battle channel if you wish. Either way, this should turn out amusing.
I forgot to change the username at first, so you probably didn't get a notification, hah. Anyway!
I made sure you found at least one mother, albeit, you know, maybe not the mother you wanted to find. If it is, nice, I suppose. Otherwise, you'll just have to tell me what exactly you're looking for!
Pirates will always be possible to find by the seaside, hehehe. I'll note, this simply means that where Skylar is right now takes place a while after where Dawkin is seeing Zachery right now. No continuity errors as far as I am concerned. On that point,
And you're off to explore the Wet Caverns. This post is mostly to set you up for that. Do write something nice about how you get there and then how you head down seeking what you're after in a nice way or so, I figure. That works, right?
I apologize to everyone for it taking a bit, I blame Christmas, but now we're back on track. Let's go~
‘Oh, and I forgot to say. Albeit the teams are 3-on-3, you can switch out your Pokémon after any goal, or during a single time-out that you can call at any time!’ the announcer continued. So you’re not locked to the team you have currently the whole time if you want to switch it up.
‘Oooh! Yeah, I remember you!’ Simon suddenly spun and pointed towards her with a confident pose. ‘And I am Simon! I am the one that one day will be the best, like no one ever was! It- it’s not been going that well so far, but that’s about to change! I accept your challenge!’ he said… but Claire had already moved on. ‘Hey, wait!’
Simon dashed after, to his side of the field. A referee was standing with the ball at the ready. Simon got into position, grabbing three Pokéballs. ‘Alright! I chose you, Simon, Simon and Simon!’ With that, Simon called out his Pokémon… all named Simon.
They were an oblong fish manifesting in the little floating bubble that Water-Pokémon get on land if they can’t walk, a little mammal wielding a bone-club and a skull on her head… and a Ralts.
Pokédex Entry #339 – Barboach, the Whiskers Pokémon. It buries itself in mud with only its whiskers visible, awaiting prey. The whiskers are very sensitive and serve as a superb radar-system, giving it awareness of its surroundings. It is covered by a slimy film which prevents intrusion of germs and is very slippery if a foe tries to grab it.
Pokédex Entry #280 – Ralts, the Feeling Pokémon. The horn on its head can sense emotions, and its own mood will be affected in turn. It will approach positive emotion and its body will warm, while it will shy away from and avoid negativity and hostility. Quite rare to see in nature.
Pokédex Entry #104 – Cubone, the Lonely Pokémon. Each Cubone is under the impression its mother is dead and it wears her skull over its head, despite the ridiculous ramifications had this been true. As it never removes the skull (and is apparently born with it), it is said nobody has seen its face. When alone, it cries loudly and makes the skull rattle.
As soon as Claire had sent out her team and probably explained the rules to them, too, Simon probably has to tell his Pokémon what they’re doing as well, the announcer would start speaking. With that, Simon had his formation. Simon (Barboach) and Simon (Cubone) was standing forward and ready, with Simon (Ralts) standing a bit further behind by the goal.
‘Alright! So we have Pokémon Trainer Claire facing Pokémon Trainer Simon! The winner will move on to face the Gym Leader in the same sport! This is Pokémon Soccer! First to three goals or most goals within 15 minutes wins! This show starts NOW!’ he called, and the ball was hit into the air by the referee. No, nothing about who starts with the ball here, this is more fun. With that, the whistle is blown, and the game is on.
Now, Simon is immediately going to start barking orders, maybe most relevant that Barboach is going to do a quick swim directly at the ball to strike at it, but perhaps Claire wants to take the initiative? Or does she want to hear what Simon is ordering first?
… Oh, and it would seem someone’s calling her. Assuming she registered her as a contact, it’s Maple, who she once shared contact information with. Maybe not the best time, but she sure is calling.
Basil ventured into the caves… and was immediately greeted by the sounds of conflict. Two large dragons were currently striking at one another, battling it out while a crowd of smaller dragons looked on in awe. Seems like there may be a territorial dispute going on in here.
The two Pokémon in conflict were a pair of dragons…
Pokédex Entry #444 – Gabite, the Cave Pokémon. It’s known to endlessly dig into caverns after jewels and other shining objects, which it loves. It is known to amass shiny objects into hoards it in its nest. It’s known to sometimes shed its scales, and rumors say the scales of Gabites have powers to cure incurable illnesses, and they’re therefore sought for.
Pokédex Entry #611 – Fraxure, the Axe Jaw Pokémon. Their tusks are hard and powerful enough to shatter rocks, but if it breaks it no longer grows back. Fraxures therefore carefully maintain their tusks, sharpening them on river-rocks after battles. If they meet another Fraxure, they’ll commonly battle intensely for territory.
Watching them were a bunch of their pre-evolved forms.
Pokédex Entry #610 – Axew, the Tusk Pokémon. They use their tusks to crush the berries they eat. They tend to mark their territory by leaving gashes in trees or cavern-walls, though the tusks often break. They grow back swiftly, and with repeated regrowth the tusks of an Axew grow strong and sharp.
There’s definitely a bunch of marks all over the cavern walls where Axews have been trying to mark their territory. Kind of hard to determine which mark is left by what Pokémon, though.
Pokédex Entry #443 – Gible, the Land Shark Pokémon. It lives in holes in caves warmed by geothermal heat. It awaits prey to stray too close to said holes, and then pounce out to bite them. While usually found underground for heat, they’ve been known to venture into colder climates while huddling together with others of its kind for warmth.
Besides that, there are more Deinos here, and some Druddigons flying past.
Pokédex Entry #633 – Deino, the Irate Pokémon. Usually found nesting deep in a cave. Deinos cannot see, and their first instinct upon encountering anything is biting and eating it. Approaching them carelessly is dangerous. It is said a trainer will be covered in wounds before a Deino has warmed up to them enough to not automatically bite.
Pokédex Entry #621 – Druddigon, the Cave Pokémon. It keeps its body warm by absorbing the light of the sun, without which it grows cold and cannot move. It relies on speed and sharp claws to hunt down its prey in narrow caves, before it returns outside to be heated by the sun. The red on its face is harder than rock.
There were more tunnels that Basil could walk through, but there was a single tunnel that it seemed like all other dragons were keeping a distance from. In fact, if Basil tried to go there, an Axew was going to step in his way, fear in the little dragon’s eyes. Even so, he could potentially get a peek inside…
… and see a massive, three-headed dragon that was currently in the process of resting, all six of its wings curled up and body lying down into a resting position. A couple Deinos and a couple eggs were scattered around the creature.
Pokédex Entry #635 – Hydreigon, the Brutal Pokémon. Only the middle head has a brain, but it eats and attacks using all three. It is highly intelligent, yet highly prone to violence. It sees anything that moves as an opponent and attacks, so the solution to surviving a wild encounter is staying very still. People of the past thought of it as evil incarnate.
Well. He found A mother. Albeit maybe he’d be better off finding… ANY other?
So, what now?
Dragon Lake
While the whole lake is commonly referred to as “Dragon Lake”, it is mostly just the numerous islands to the north-west of the lake that are the true dragon habitats, the rest is commonly referred to as Route 14. These islands are spiky, tall cliffs standing like daggers out of the waters of the lake, with numerous caverns within which the dragons make their nests. In the waters as well, numerous aquatic dragons swim about, enjoying their time. It is unclear why exactly this became the hunting grounds of the dragons, but they happily feast on the various fish that live in the waters of the island and sometimes fly to the nearby routes to find their prey.
Of course, lately there have been far fewer dragons. Poachers of Team Amethyst caught so many dragons for their value being sold to the highest bidders, leading to a sharp dip in their wild populations. Hence why, at any point of time, there’s now Lake Watchers standing and floating as guards around the island, in various little ships looking out with their Pokémon. It is also common to see them on the island, counting dragons and helping fend off any would-be invader with great force. Suffice to say, it’s become very difficult to capture a dragon from here unnoticed. A common sight here is the Gym Leader of Lakewatch Town herself playing with the dragons, and also counting them one by one to see if any are missing…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon.Yeah, no. Just you try it. 3. Go back. Talk to Lesley, she’ll gladly fly you back. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Caves. Dragon Lake Spires have caves in them. You can venture into them.
Connected areas: Route 14. The lake surrounding Dragon Lake is also known as Route 14.
Erika trained her Pokémon for a bit. With Gibs and Eep there were plenty of Electric-types to battle, and for Gibs that meant resisting electricity but taking their Tackle and Quick Attacks from Electrike while Shinx came with the occasional Bite in addition to Tackle. For Eep, he could resist both their electricity and their normal strikes, no problem.
For Tara against Normal or Flying types it was more equal. All the Meowths here have Fake Out, guaranteeing some damage against each one of them, Hoothoot has Hypnosis, Murkrow is pretty strong and Bunnelby… yeah, Bunnelby is a good mark. As she trained, she could find another cat on this route, a slightly rarer one but absolutely one that still exists.
Pokédex Entry #431 – Glameow, the Catty Pokémon. It claws when displeased and purrs when affectionate. It can switch between the two very swiftly, this fickleness is very popular among some. When happy its tail makes beautiful movements, like a dancing ribbon. Its glare can put foes into a hypnotic state.
Glameow knows Hypnosis and sometimes Faint Attack, might be a good idea to stay clear.
Erika trained her Pokémon, and so did her companions because what else were they going to do (minus Elana)… when she heard something unexpected. In various patches of grass around here, there were small Pokémon cheering the wild Pokémon on. They weren’t joining the battle themselves, but the small yellow creatures seemed just compelled to cheer on their fellow wild Pokémon and cry when they lost…
Pokédex Entry #311 – Plusle, the Cheering Pokémon. It very eagerly cheers on friends and partners. It can short out its arms and body to create cackling noises of sparks to show joy or to create fuzzy pom-poms on its hands. It lives off of electricity found in telephone poles. Having a Plusle and Minun at the same time boosts their power and their cheers.
Pokédex Entry #312 – Minun, the Cheering Pokémon. It cheers for friends and partners, even at the cost of its own safety. If its friends are losing, they will increase the amount of sparks they give off. Exposure to its electricity is known to promote blood circulation and relax muscles. Having a Plusle and Minun at the same time boosts their power and their cheers.
So that’s something. In any case, some training got done eventually.
Gibs grew to level 20! Gibs learned Sand Tomb!
Eep grew to level 18! Eep learned Ancient Power!
Tara grew to level 17! Tara learned Round!
With that, they moved on!
They arrived at Worldedge City, a magnificent sight, maybe hampered a little by the fact every single one of the people aside from maybe Erika has been there before. Still, many smiles could be seen looking around at the bewildering cityscape.
They transported themselves to the Entertainment District, where they could find themselves a nice place to eat that where they then could talk and such. It was a cozy little place, albeit with a lot of shining lights and happy happenstances. Psychic-type servers delivered their food in a timely fashion and then moved about their day.
So they could talk about what they wanted to do after this.
‘For our journey, we started by… spending a significant amount of time at the Pokémon Contests in Pureplain City! We then headed east, and we had a bunch of fun adventures in Wet Caverns, Frozen Cave, and more! We headed north and collected the Treetop Badge from Stillwood Village! Come to think of it, most of our journey has been shared with lovely Erika here!’ Joshua summarized.
‘Me and Maple…’ Ellyn started talking, as Maple was still chewing down a bunch of food. ‘… That is, Maple basically dragged me all the way to Magmagulf because she wanted to catch fire-types. So we did, straight across the ocean of Route 27, too. We collected the badge there while we could. The Gym Leader was surprised it was our first badge, the Magmagulf Town badge is usually among the latter Minor League badges a trainer takes. Pretty sure he went very easy on us…’ Ellyn lamented a little…
‘But then we headed straight south again!’ Maple shone up with shining excited eyes. She then pulled out her Trainer Card, showing off the fact it was displaying four badges. ‘We got the badge of Magmagulf Town, then went south and took Redcoast City badge, then all the way down to Highhill Town, finally east to Stillwood Village! We trained in Mt. Strength in there a bit before, too, that’s when we ran into Claire…’ Her eyes suddenly shone up.
‘Ah! That’s right! I got Claire’s number! I want to go call her right now!’
Maple’s just gonna go over and call. Claire might be preoccupied with a soccer match, though.
‘It seems we might be a bit behind with only a single badge,’ Ewan said, not necessarily looking like he had any trouble with it. ‘But I think, if we were to match strength, we’d come out roughly equal. We’ve been training our Pokémon, after all,’ he said.
‘Ah! That’s right!’ Maple came back from having tried calling Claire a little later. ‘We still must go get the Freecape Town and Raremine Town badges! Let’s see… what types do they use…’ Maple considered.
‘Flying and Ground-type,’ Ellyn said, not missing a beat.
‘Ah! And for that…’ Maple looked like she deflated a little. ‘… my team of Fire and Electric might not be the best against Ground, hehe,’ she chuckled a bit… then her eyes trailed to Sno, and her eyes shone wide again.
‘… Ellyn. Ice is strong against both Flying and Ground,’ Maple remarked.
‘Uh… yeah…?’ Ellyn asked, looking a bit uneasy. That’s when Maple gripped Ellyn’s both shoulders and pulled her over to stare so wide-eyed at her from way too close a range.
‘If we go to Mt. Chill and get a team of Ice-types, both Freecape Town and Raremine Town will fall before us! Come, we must go!’ Maple was half-way standing up to leave her half-eaten meal to go directly running to the mountain by Erika’s hometown, but Ellyn firmly pushed her back into her seat.
‘Yeah, not now. Let’s not be unpleasant to our host and actually finish the conversation, first,’ Ellyn commented.
‘Such speed! I am in awe of this dazzling energy extruding constantly from lady Maple!’ Joshua chuckled a bit while feeding his new Eevee some treats from the dinner he ordered. Eevee looked pretty happy.
‘It does seem we, too, are missing some badges in comparison,’ Ewan said. ‘We are missing a couple on the Southern Landmass. Redcoast, Highhill, Freecape and Raremine…’ he surmised.
‘Ah, but we cannot let this only be about the badges we want to collect! This journey of ours must be adventurous, not methodical! We are not heading from badge to badge, we’re journeying for experiences and sights! With that in mind, I’d also like to look around Worldedge City some more! Also, the nearby Power Station interests me, and Erika has made me curious about Bigfjord City as well!’ Joshua said.
‘But you wanted to become a Coordinator as well, right? If so, you need to head to Redcoast City to the Pokémon Contest Hall there to take the first step, don’t you? Might as well, seeing how we have a badge to collect there…’ Ewan said, giving a little smile to his companion.
‘All in due time, my friend!’ Joshua smiled happily. ‘It’s true I wish nothing less than to get there one day, but the road there need not be straight! I value Erika’s opinion as well and wouldn’t mind heading with her some more!’ And that’s about that.
‘…’ Unless spoken to, Elana didn’t say much. She just looked at the rest while drinking some drink through a straw. She’d quite noticeably gone for the cheapest options at the restaurant, as well.
The meal came down to 2,400 P, roughly 400 per person. 6 people. Erika, Joshua, Ewan, Maple, Ellyn and Elana.
So? What are Erika’s thoughts?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
They decided to look for rare Pokémon and pirates!
Looking among the rocks of this beach resulted in finding a lot more crabs. Skylar might want to be careful, because quite a few of the crabs are quite pinchy and seek to attack, and the Claunchers commonly seek to take pot-shots at travelers and their Pokémon using the water-pistols in their claws!
Regardless, a while of picking up rocks and seeking Pokémon did eventually turn up results, as a rare yellow creature in a red shell looked back at Skylar in confusion.
Pokédex Entry #213 – Shuckle, the Mold Pokémon. It stores berries inside its shell. It is naturally shy and typically hide under rocks, keeping its body concealed inside its exceedingly hard shell while eating stored berries. The berries mix with its body fluids to become a delicious juice that it secretes through various holes.
There was something else, though, spotted only because of Seabreeze and his Keen Eye, there was a shelled creature swimming underwater inspecting them from a distance. And there, it poked its small blue head up from the water, looking at them probably wondering what’s up.
Pokédex Entry #7 – Squirtle, the Tiny Turtle Pokémon. The shell is soft when it is born, then hardens over time. If threatened, it retracts into its shell and then blasts out water at any opportunity. The shell has curious properties; it has bouncy properties so attacks bounce off it and water also slides off it, minimizing resistance and granting a fast swim-speed.
Further down the beach, they suddenly came across an odd sight. A giant ship anchored to the beach, looking very old-fashioned in its design, and flying a crossbone flag… hold on. It’s the pirates!
Out on the beach stood a couple individuals, clearly having left the ship behind. At the front stood the captain, holding up a Shuckle with his one hand.
‘To treasure, or not to treasure, that is the question…’
And then he slammed his foot down on the rock in front of him and grinned forward with eagerness.
‘The answer is OF COURSE and we’re gonna find every treasure swept ashore by the seas! Get to it, men!’
‘Yes, captain!’ ‘Yes, captain!’
With that, his crew members kept pulling rocks and seeking underneath them, combing the beach starting close to their ship.
Pokédex Entry #614 – Beartic, the Freezing Pokémon. They love the cold seas of the north. It creates pathways across the ocean waters by freezing their own breath, and swims around northern seas to catch prey. It creates fangs and claws of ice using its breath to fight with, and are very capable swimmers.
So that’s going on over there, if Skylar wanted to approach them.
Then there was that mail…
“Hello, father. I hope this letter reaches you safely. It would appear that I am trapped within the Eerie Lighthouse south of Witchpeak City. The ghosts inside have decided they will not let me leave. If it is not too much trouble, could you come rescue me?
Love, Darcie
If you are not my father, he should be standing at the landing point of Stalford’s Ferry, north of Raremine Town, awaiting me to arrive with the ferry. Please deliver this to him. He’s a tall man in a coat with short brown hair and a guitar case. He answers to “Dad”.
This is with the assumption this letter reached your hands within a reasonable amount of time. I simply threw it out the window of the Eerie Lighthouse. If it is too late, and he is not at Stalford’s Ferry, then unfortunately, I must ask you not to come look for me lest you also be locked within the walls of this lighthouse for the rest of your days.
Best regards, Darcie”
Stone Shore
Located to the west-west-south of Raremine Town, it is one of the least known locations of Isson (and may have come to exist due to a misunderstanding). Right south of Route 6, below the cliffs, this rocky shore is relatively featureless, but it is the absolutely best way to witness the ocean south of Isson. You could stand here forever, listening to the crashing waves coming against the cliffs, and the residents of Raremine Town tend to come here when they feel like dipping into the blue. Seeing how the alternative would have been the haunted waters of Route 16, perhaps not too surprising.
Besides, there’s something more to it. They’re called the Stone Shore for a reason. The crashing waves of the southern oceans tend to carry with them things from the big blue, and they’re free to pick for whoever walks the shore. It’s something of a secret kept among the Raremine Town residents, that you can get some things of value if scourers the sands and rocks of Stone Shore. You might want to watch their fingers, however, because something else that tends to be carried from the ocean are crabs. There’s a bunch of bitey-pinchey Pokémon peeking out between the various rocks on the beach!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Seek for items. If you think you can dodge the crabs, there could be a wealth of treasures washed up from the ocean.
Connected areas: Route 6. If you can climb the cliffs up north. Raremine Town. Directly east.
Eryn decided to throw a Pokéball after just precisely thawing the Pokémon out of the ice. Good thing, too, because the Voltorb was about to charge a Thunder Shock from its sudden revival into a new world. The ball was hit by the similarly-sized ball and absorbed into it, and the Pokéball then fell down to the floor of the mine.
It rolled once.
It rolled twice. It rolled thrice.
click
Eryn caught Voltorb!
Gender: Genderless Type: Electric/Grass Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: (Gen IX learnset) Charge, Tackle, Thunder Shock, Stun Spore, Bullet Seed, Rollout, Screech Ability: Aftermath. This Pokémon explodes upon fainting. Held Item: None.
New Pokémon caught! Eryn earned 2000 P!
Would you like to give a nickname to Voltorb?
Your party is full! Select one Pokémon to return to the PC.
And that was pretty much what Eryn was doing for this post. What will she do now?
Frozen Cave, Mines
Less than a cave, it feels like you’ve entered the bottom of a great ravine of ice. Long corridors with cliff-like walls stretch on, moving far along the western Mt. Chill mountain range. A cold wind almost constantly blows through the cavern, and looking for the source of these winds will reveal that far above are occasional holes in the cave ceiling which are letting in sunlight from above, and the light from there bounces on all the ice and brightens the entire cave in mystical light. This alone is a spectacle to witness.
However, perhaps the most curious detail is the fact these are, in fact, mines. Workers make their housing in tents, igloos and even properly constructed houses high in the mines. Human-made stairs, ladders and bridges spread across certain walls of the caverns where humans and Pokémon work to uncover the secrets frozen into the walls of the cave. For the most curious of both Pokémon and items are frozen into these walls, and these miners make a profit chopping them out. Perhaps you could join in, see what you might find?
1. Find Pokémon. Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice? 2. Talk. This is basically a small settlement. They probably know a bit about mining in ice! 3. Move along. Either out of the cave, or deeper into it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Not many, but there’s a small base here! 6.1. Miner’s Base. For maps, getting info or tools and learning how to mine! 6.2. Miner’s Shop. Skip all the hard work of actually mining and buy what the miners are selling! Varies every day! 6.3. Comfy Igloo. If you just want to rest, have a chat, relax, restore health. 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
Connected areas: Route 5. Exit the mines and you’ll be right there. Frozen Cave. The Frozen Cave proper awaits beyond the mine.
It would absolutely be possible to purchase such things in order to prepare for some spelunking. A flashlight and/or lantern would absolutely be available, along with some cute little waterproof clothes suitable to delving into Wet Caverns with if she wanted them. They’re right next to the cave, after all. The Escape Rope is 550P, which turned out to be more expensive than the rest of Amelia’s preparations that came out to 400P in total. So that’s 950P total.
With that done, there was nothing else to it but to head back to the Wet Caverns, was there?
A short trip back west would reveal to her a hole in the mountain leading to…
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
The first thing that would meet her was going to be a pool of water she’d have to wade through, with a couple Goldeens in the water there with her. Besides that, she’d have to be prepared for that the air would soon be filled with a substantial amount of Zubats that wanted nothing less than to pester her. Maybe get some blood. Maybe.
Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.
Pokédex Entry #118 – Goldeen, the Goldfish Pokémon. With its fins flowing elegantly in the water like an underwater dress, it has been called the Water Queen. However, take heed, as it’s known to ram its powerful horn into things in its way. It swims up rivers in schools when the weather grows warm.
But that aside, she would know the way back to the dark area. The question is, would she go about her search in any specific way?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
‘Very well. Come with me,’ Lesley said, and walked. She led her to outside the Pokémon Center, where random people were walking by and a few of them waving at her. Clearly, she was a pretty beloved individual here. The Gym Leader took a sharp breath… and then took a hand in her mouth and whistled. A sharp and loud whistle, which sounded like it carried across the town and past it, meant for a single pair of ears. Lesley breathed in again and smiled back at Basil.
‘You might want to brace yourself,’ she said, and numerous citizens nearby were keeping stepping away, ducking away from where the Gym Leader was standing, definitely knowing what would happen next.
There. A flash in the sky, red and blue in color. Rapidly growing in size, as it was approaching at a violent speed. That’s when Lesley just grabbed around Basil with a single really strong arm and leapt into the air with him, and a dragon swept in underneath them. Lesley caught onto the dragon and placed Basil down behind her just as they accelerated up into the air, and Basil was clearly expected to hold on.
He was now on top of a Salamence.
Pokédex Entry #373 – Salamence, the Dragon Pokémon. Bagon’s dream of flying finally comes true, and it celebrates by flying all over and sometimes spouting flames at random. While associated with the joy of flying, if enraged Salamence is known to go uncontrollably berserk, rampaging and scorching all in its way.
‘Are ya hanging on?’ Lesley asked with a smirk as they soared up above water, heading straight over the lake. From here, they could see the various routes on the west and east of the lake, the mighty Mt. Strength in the north and the gigantic frozen spire that was Mt. Chill in the east, the forest that contained Stillwood Village in the north-east and the massive rain-clouds over Route 3 and Northern Silent Forest to the north-west… but their destination was a couple islands in the north-west of the lake. They didn’t go very high over the waters, but there just wasn’t a lot to block the view as they soared across Route 14 at tremendous speed.
Then, finally, they were approaching a couple very pointy islands…
Dragon Lake
While the whole lake is commonly referred to as “Dragon Lake”, it is mostly just the numerous islands to the north-west of the lake that are the true dragon habitats, the rest is commonly referred to as Route 14. These islands are spiky, tall cliffs standing like daggers out of the waters of the lake, with numerous caverns within which the dragons make their nests. In the waters as well, numerous aquatic dragons swim about, enjoying their time. It is unclear why exactly this became the hunting grounds of the dragons, but they happily feast on the various fish that live in the waters of the island and sometimes fly to the nearby routes to find their prey.
Of course, lately there have been far fewer dragons. Poachers of Team Amethyst caught so many dragons for their value being sold to the highest bidders, leading to a sharp dip in their wild populations. Hence why, at any point of time, there’s now Lake Watchers standing and floating as guards around the island, in various little ships looking out with their Pokémon. It is also common to see them on the island, counting dragons and helping fend off any would-be invader with great force. Suffice to say, it’s become very difficult to capture a dragon from here unnoticed. A common sight here is the Gym Leader of Lakewatch Town herself playing with the dragons, and also counting them one by one to see if any are missing…
Of course, Basil wasn’t coming here in a normal way. In fact, as they were passing over an island and Salamence had slowed down a substantial amount, Lesley grabbed onto him again, and then just shifted her weight to fall off the dragon mid-passage. Now, since Lesley was holding onto him, Basil probably fell off along with her. No worries though, because the armored woman planted her feet into the ground and slid numerous meters while holding Basil carefully above the ground as she slid to halt. Oh, and her arrival had stirred some of the locals.
A couple Bagons cried out for her and immediately started dashing over. A Dratini or two came to the surface to make happy sounds towards Lesley. A Deino called out from a nearby cave that went right into the spire. A Druddigon called out and soared down right next to them, landing several feet away and looking happily at Lesley.
‘Yeah, there, there,’ Lesley let Basil off and gave him a gentle but determined push away as she went to pat the Druddigon and then smirked at the Bagons coming for her. She pulled out her helmet again. And a small bag marked “dragon treats”. ‘Right, I’ll be occupied for a bit, but don’t you forget; there’s always eyes on you,’ Lesley said, frowning briefly at Basil, but then turning back to the dragons that were way more into Lesley than him.
Indeed, Lesley appeared to be correct. While the dragons were celebrating Lesley’s arrival, there were the occasional Lake Watchers. One on the beach over there, one on the ship floating in the water over there, one on top of the cliff staring down. Their gazes were utterly fixed on Basil, and Lesley hadn’t briefed them on anything, so to them he was simply an outsider. An outsider that came with Lesley, sure, but.
Anyway. There were a couple options for dragons here.
Most numerous were the Bagons either running for Lesley or running up the spiky cliffs to then throw themselves off them.
Pokédex Entry #371 – Bagon, the Rock Head Pokémon. It constantly dreams of being able to fly and hurls itself off cliffs to practice. Its head and body is extremely tough, allowing it to survive this. It’s a big bundle of muscles, and its headbutts can shatter rocks. It’s known to headbutt mercilessly to relieve stress.
There were some snakey Dratinis in the water.
Pokédex Entry #147 – Dratini, the Dragon Pokémon. Once called the “Mirage Pokémon” as it was so rare it was considered mythical, albeit they have grown more common since. They are born large, six feet/two meters in length, and each time it sheds it grows even longer. They live underwater, and are often found by rapidly flowing water.
There’s totally some currents that Dratini likes around here underwater. Then there was the Deino over there by the cave entrance.
Pokédex Entry #633 – Deino, the Irate Pokémon. Usually found nesting deep in a cave. Deinos cannot see, and their first instinct upon encountering anything is biting and eating it. Approaching them carelessly is dangerous. It is said a trainer will be covered in wounds before a Deino has warmed up to them enough to not automatically bite.
And the Druddigon, that probably also came from the cave.
Pokédex Entry #621 – Druddigon, the Cave Pokémon. It keeps its body warm by absorbing the light of the sun, without which it grows cold and cannot move. It relies on speed and sharp claws to hunt down its prey in narrow caves, before it returns outside to be heated by the sun. The red on its face is harder than rock.
There could be more to find here. What would Basil do?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon.Yeah, no. Just you try it. 3. Go back. Talk to Lesley, she’ll gladly fly you back. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Caves. Dragon Lake Spires have caves in them. You can venture into them.
Connected areas: Route 14. The lake surrounding Dragon Lake is also known as Route 14.
The Nincada was successfully paralyzed by Jeebs, and then Skylar threw the Great Ball.
The ball absorbed the bug within it. The ball then rolled once. It rolled twice…
Skylar caught Nincada!
Gender: ♀ Type: Bug/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 12 Moves: Scratch, Harden, Leech Life, Sand Attack Ability: Run Away. Attempted escape will always be successful. (guess you can be good at getting away without being cowardly) Held Item: Tunnel Mail. There’s writing on it…
Currently paralyzed.
New Pokémon caught! Skylar earned 1000 P!
Would you like to give a nickname to Nincada?
Your party is full! Select one Pokémon to return to the PC.
After that, Skylar decided to head off. Did he see a sign? Did he overhear someone talking about it? Either way, he suddenly found himself heading directly west. From Raremine Town there was a desire path leading off from the main road, leading towards the southern ocean. A stone stair led down the cliff, and from there there was a view of a vast ocean and a sandy beach with a bunch of rocks sticking out of it…
Stone Shore
Located to the west-west-south of Raremine Town, it is one of the least known locations of Isson (and may have come to exist due to a misunderstanding). Right south of Route 6, below the cliffs, this rocky shore is relatively featureless, but it is the absolutely best way to witness the ocean south of Isson. You could stand here forever, listening to the crashing waves coming against the cliffs, and the residents of Raremine Town tend to come here when they feel like dipping into the blue. Seeing how the alternative would have been the haunted waters of Route 16, perhaps not too surprising.
Besides, there’s something more to it. They’re called the Stone Shore for a reason. The crashing waves of the southern oceans tend to carry with them things from the big blue, and they’re free to pick for whoever walks the shore. It’s something of a secret kept among the Raremine Town residents, that you can get some things of value if scourers the sands and rocks of Stone Shore. You might want to watch their fingers, however, because something else that tends to be carried from the ocean are crabs. There’s a bunch of bitey-pinchey Pokémon peeking out between the various rocks on the beach!
Some of the Pokémon you could find among the rocks are…
Pokédex Entry #98 – Krabby, the River Krab Pokémon. It lives on beaches burrowed inside holes it dug into the sand, both by fresh and salt-water. The pincers serve both for balance and as weapons. If one breaks, it grows back quickly. When there’s little food to go around, Krabbys can be seen squabbling for territory on the beaches.
Pokédex Entry #341 – Corphish, the Ruffian Pokémon. A foreign Pokémon that came from overseas, to all regions, there is no region to which it didn’t come from overseas. It’s able to survive in water no matter how polluted, and can eat practically anything without likes or dislikes. It has tough pincers that are said to never let go, no matter what.
Pokédex Entry #688 – Binacle, the Two-Handed Pokémon. Two Binacles always live together on the same rock. They move stretching and then contracting, yanking their rocks along. They eat seaweed washed up on shorelines. If the two of them fight, one of them will move to a different rock. Despite this, partner-less Binacles are exceptionally rare.
So, what would Skylar like to do here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Seek for items. If you think you can dodge the crabs, there could be a wealth of treasures washed up from the ocean.
Connected areas: Route 6. If you can climb the cliffs up north. Raremine Town. Directly east.
Common: #98 Krabby #341 Corphish #688 Binacle
Uncommon: #692 Clauncher
Rare:
Training his Pokémon a bit, against the various crabs that are here. During training he’d find his Pokémon to be suddenly randomly shot at from various corners. There are Claunchers hiding among the rocks!
Pokédex Entry #692 – Clauncher, the Water Gun Pokémon. Its massive claw is a water-pistol firing compressed water using controlled expulsions of internal gasses. The shots it fires can shatter rock at close distances, it uses this to shoot down flying prey. It is known to use this expulsion to travel fast, jetting water out behind it to accelerate.
So, training here, most the things he’s facing are Water Gun, Bubble and Vice Grip. Do beware the fact the Binacles know Shell Smash on level 1, combined with Slash and Water Gun.
With other words, Mac and Pretzl might find it difficult to train here, and the Claunchers sure did like trying to shoot Jeebs out of the sky, but that did mean it was a location for some alertness training if nothing else. That said, the Pokémon here aren’t that much stronger than where he was just previously. Paradise had a great time here.
Seabreeze grew to level 24! Paradise grew to level 24! Mac grew to level 21! Pretzlcoatl grew to level 21! Pretzlcoatl learned Agility! Forge grew to level 22! Bejeebs grew to level 22! Bejeebs learned Supersonic!
‘Sounds like you’ve had fun! Good!’ Maple seemed satisfied hearing everyone had a good time traveling.
So, they came out to Route 12, and Erika turned around to address Elana. Elana stood and merely stared as Erika fumbled with her words, the guide putting her hands in her pockets and grabbed a sweet from her pocket to unwrap and stuff in her mouth.
‘My Pokémon all fainted in that battle before. I’m not getting anywhere until we get to a Pokémon Center, so I may as well come with you for now,’ she said, shrugging somewhat. ‘Food doesn’t sound half-bad, either. But after that I must be heading back, I have a job in Lakewatch Town, after all. Unless you hire me again, I suppose,’ she continued, ready to then start wandering on.
With that, they wandered on through Route 12, with all its tall cliffs and friendly plains of grass.
They were walking along Route 12… when Joshua suddenly froze.
‘What’s wrong?’ Ewan asked, frowning a little as he stopped by his suddenly unmoving companion.
‘I detect…’ Joshua said, his eyes suddenly gleaming, raising his neck to sniff at the air. ‘Friend?’ he asked… then his head turned with blazing speed to stare directly left. ‘Friend!’
If you were to follow his gaze, you’d find there was a tiny fox-like creature that was just idly wandering by in the nearby grass.
Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.
… And then Joshua took off, flailing his arms wildly and exaggeratedly as he dashed directly for the little creature. The Eevee, seemingly detecting something was wrong, turned to look towards them and then screamed in abject terror at the rapidly approaching unidentified large person. As Eevee screamed, Joshua jumped into the air in a diving motion and the most excited expression imaginable.
‘FRIIIIIEEEEND….!’
As Joshua fell down on the screaming Eevee a smoke-cloud of conflict arose, along with the sounds of numerous hard hits. At times Eevee almost jumped out but Joshua’s arms came out of the smoke-cloud to drag the little creature back into the smoke.
Eventually, the smoke settled…
Revealing a moderately beat-up looking Joshua smiling happily with at least one tooth missing as he was gently patting the suddenly very happy Eevee who was at present eating some Pokémon candy out of his hand.
‘Friend!’ Joshua called happily with satisfied finality, and Ewan couldn’t help but just sigh a little at the scene that had just presented itself.
They wandered on, eventually arriving to a new route.
Route 13
No cat people, sorry.
Route 13 is the route between Worldedge City and Bigfjord City, it is known as the route on which it is always night. Why, exactly, is it always night? The reason escapes proper explanation, but it is as if the very energy of the sun is being sucked away when it enters this area. Instead there are dark clouds, which all habitually strike at the Power Station located in the north-east of the route. The result is that this grassy plain of otherwise unremarkable characteristics is masked by a constant shroud of darkness that is never going away, and it is charged with the electricity of the many wind turbines spread across the route as well as the Power Station itself. Many man-made machines lie around this route, powered by electricity, and there’s also many hiding places should you want to hide.
The route has numerous darkness-dwelling birds, Hoothoot and Murkrow being the most common. There’s also Bunnelbys and Meowths, stalking around. However, inspired by the electricity around, some electric Pokémon have been drawn to these plains, even during the night, like Electrike and Shinx. As mentioned, the Power Station lies mildly ominously to the north-east, lightning strikes blasting it through the darkness with unnerving frequency, but in the south on a cliff lifted by the beginning of Mt. Strength also carries the Private Palace, owned by perhaps the richest man in Isson. It is said he has Pokémon in his garden that he allows people to catch if they were to go there.
Because it’s dark here all the time, it’s a surprisingly popular camping-spot as well as a place to look at the stars. They say those who sleep here have very pleasant dreams.
Pokédex Entry #163 – Hoothoot, the Owl Pokémon. It always stands on one leg, and changes leg so fast it’s rarely seen. It’s big, red eyes see clearly in the dark. They have an internal organ that keeps track of the planet’s rotation, allowing them to perfectly tell time. By giving them instructions, people have long been using them as alarm clocks before clocks existed.
Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.
Pokédex Entry #52 – Meowth, the Scratch Cat Pokémon. During the night Meowth are known to sneak around stealthily in search of prey and shiny objects which it adores with a passion. During the day, Meowth is known to laze around all day. In the dark, its eyes glow.
Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.
Pokédex Entry #309 – Electrike, the Lightning Pokémon. It runs faster than the human eye can follow. When running, the friction is converted into electricity, which is then stored in its fur. This electricity stimulates its muscles and can also be unleashed in violent discharges. It gives off sparks when a storm is approaching.
Pokédex Entry #403 – Shinx, the Flash Pokémon. When its muscles extend or contract, it generates electricity. When it senses danger, a Shinx will let the electricity run through it, causing it to glow. If threatened, it uses its muscles to flash a bright light to blind the predator while it flees.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Go Camping. Where would be a better place to sleep than the place where it’s always night? Well, according to popular consensus, anyway.
Connected areas: Route 12. To the west stretches a long patch of gentle grassland and tall cliffs. Route 10. To the east, past Worldedge City, are the farmlands where Psychic Pokémon do the farming. Power Station. The source of Isson’s electricity stands to the north of Route 13. Private Palace. To the south of Route 13 stands the home of the richest man in Isson. Care to visit? Bigfjord City. To the north-west, the gigantic city known for its dark sky-scrapers rises tall. Worldedge City. The mystical capital of Isson hangs in the air around Mt. Edge.
‘THAT ONE! I WANT THAT ONE!’ Maple suddenly shouted out, throwing out a Pokéball and her Flareon jumped out at the Electrike that she was targeting. A battle of Embers and Spark attacks started lighting up the darkness as the two Pokémon went at it…
‘… Huh? She wants… an Electrike?’ Ewan asked, sounding quite surprised.
‘Yes, what of it?’ Ellyn asked.
‘… But… it’s not a Fire-type?’ Ewan asked. As Maple threw numerous Pokéballs at the electric dog, Ellyn sighed.
‘Maple catches whatever she likes. There just happens to be a large overlap between Fire-types and Pokémon she likes…’ Ellyn replied, just as the ball in the background said “click” and Maple jumped with joy.
Well, that aside! They were able to keep walking. As they did, the mountain known as Mt. Edge grew out of the horizon before them, and along with it came a city. A city built around the mountain, using its mystical energy. The city stretched upwards as if seeking the peak of the mountain, yet also downwards, as you were approaching a cliff with serious altitude. There were buildings on top of buildings, and it really looked like the whole thing should collapse… yet it did not.
Nothing else to it but to enter, eh?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
So, every so often there are tame Abras just sitting around. These are typically holding a sign saying where they can teleport you for a payment. They’ve been bred for this exact purpose, and they’re not available for capture. There ARE wild Abras around… but good luck finding one.
Pokédex Entry #63 – Abra, the Psi Pokémon. Due to the strain of Psychic powers, it needs to sleep for 18 hours a day. However, even asleep it can use its powers, which reads the minds of beings close-by and teleports instinctively if it finds someone hostile. Someone wishing to catch an Abra must clear their mind as they approach.
Behind some corners or just walking about are these yellow-brown creatures. Originally they just lived around Mt. Edge, but then a bunch of dreamers moved in and they felt no reason to move.
Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.
Occasionally, one of these drift through the air, looking as happy as a unicellular organism could possibly be.
Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.
The closer you get to Mt. Edge, the more frequently you’ll see one of these flying around. But, spend any time in Worldedge City and you’ll see them eventually.
Pokédex Entry #605 – Elgyem, the Cerebral Pokémon. A mysterious Pokémon that only appeared around half-a-decade ago, theorized to be linked with a UFO said to have been seen crashing into the deserts of Unova. However, they appeared around Mt. Edge in Isson at around the same time. Usually friendly, they’re known to squeeze the brains of attackers with psychic power, causing terrible headaches.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently entering the Information District, the first thing you enter upon arriving in Worldedge City.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
‘If you don’t know what to do with what you mine out, you can sell them to us. Oh, and sometimes you might come across Pokémon. These Pokémon are very old, from an age long past, but if freed from the ice they still come alive. Be aware, they’re usually aggressive when they come out of the ice. Anyway, I figure you can go over here,’ he pointed at a place on the map on the wall. ‘And you should be able to mine decently safely and without being disturbed. That wall is relatively untapped. Go for it,’ said the head miner. Note that the map was only a map of the mines, there was nothing about how the tunnels that led past the mines looked.
So, with that, Eryn was eventually off and heading for the place she was pointed to (or maybe she felt like a rulebreaker and went somewhere else, do tell me so). This led her past a couple more miners who here and there had little Pokémon helping them, like Machop, Ponyta, Litleo or Geodude. She headed on, and found the particular wall that the miner had indicted for her. Then, it was time to mine!
The ice was much nicer to mine than rock. It broke up with just a few swings, piece for piece, and with Dei and Atha helping her out it was going pretty fast. In fact, couldn’t she see something in the ice already? Past the ice, and with her getting deeper into it, a form became more and more visible as she approached…
Eventually, she found herself face to face with a frozen Pokémon.
♂ Pokédex Entry #322 – Numel, the Numb Pokémon. Numel is a cauldron of magma, which powers its fire-moves and enormous power that can move up to around 100kg. It is extremely dull-witted and won’t even notice being hit. If it gets wet the magma cools and it loses its energy.
… Well, it sure looked like it had lost all its energy. It was up to Eryn if she wanted to free the Pokémon or not.
There was something else. An odd rock that somewhat felt like it just fell out of the ice on its own? It has an odd carving on the front of it. Very odd.
Oh, and there was something else in here! It’s a Pokéball! Wait, no. An ancient Pokéball? … Hold on…
Pokédex Entry #100 – Voltorb, the Ball Pokémon. They were first found almost simultaneously as the first Pokéball was invented, they have a long history of being mistaken for such. They are unstable, the smallest jolt or bump can cause them to explode. They’re typically found near power plants and can drain electrical power from machines.
The above was what the Pokédex showed. Yet, what was in front of her, right here inside the ice was…
What would Eryn do?
Frozen Cave, Mines
Less than a cave, it feels like you’ve entered the bottom of a great ravine of ice. Long corridors with cliff-like walls stretch on, moving far along the western Mt. Chill mountain range. A cold wind almost constantly blows through the cavern, and looking for the source of these winds will reveal that far above are occasional holes in the cave ceiling which are letting in sunlight from above, and the light from there bounces on all the ice and brightens the entire cave in mystical light. This alone is a spectacle to witness.
However, perhaps the most curious detail is the fact these are, in fact, mines. Workers make their housing in tents, igloos and even properly constructed houses high in the mines. Human-made stairs, ladders and bridges spread across certain walls of the caverns where humans and Pokémon work to uncover the secrets frozen into the walls of the cave. For the most curious of both Pokémon and items are frozen into these walls, and these miners make a profit chopping them out. Perhaps you could join in, see what you might find?
1. Find Pokémon. Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice? 2. Talk. This is basically a small settlement. They probably know a bit about mining in ice! 3. Move along. Either out of the cave, or deeper into it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Not many, but there’s a small base here! 6.1. Miner’s Base. For maps, getting info or tools and learning how to mine! 6.2. Miner’s Shop. Skip all the hard work of actually mining and buy what the miners are selling! Varies every day! 6.3. Comfy Igloo. If you just want to rest, have a chat, relax, restore health. 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
Connected areas: Route 5. Exit the mines and you’ll be right there. Frozen Cave. The Frozen Cave proper awaits beyond the mine.
Claire immediately went climbing up various stairs to get up the Pokémon Gym that, of course, was on the very top of the towering structure that was the town. It was perhaps like the whole place was a single giant building. While the total population of Freecape Town wasn’t enough to properly describe the place as a “city”, it was still quite impressive, and from on high there was a great view over the cliffs and seas of the waters east of Freecape and also of Worldedge City practically floating around Mt. Edge further north.
That all aside, Pokémon Gym!
The Pokémon was a huge, modern structure with silver windows and giant letters spelling out “G”, “Y” and “M” on it. It was a dome-structure, indicating the probable presence of a battle stadium on the inside.
In front of it stood a simple sign.
Freecape Pokémon Gym - Minor League Gym Leader: Lowell “The Prince of the Skies!”
‘Welcome to Freecape Town! I see our newest champ-to-be is quick to find the gym of the new town!’ said a person Claire might recognize, stepping out from next to said sign to speak to her. Or maybe she completely forgot. Either way, it’s the same dude who stood in front of the other two Gyms she’d entered.
‘You stand before the Gym of Lowell, the Flying-type specialist of Isson! He was once shunned for being born a rich noble, but has since worked to gain the people’s trust! As a type, it’s immune to Ground-type, but weak to its near twin, the Rock-type! It’s strong against Grass and Fighting, but weak against Ice and Electric! Make sure you know what you’re getting yourself into before you take on his airborne menaces!
But before you do that, there’s a Gym Challenge you need to take on! Being tough is not enough for that one! I recommend getting something fast and maneuverable, or possibly something that can pack an accurate punch over a long distance… I don’t want to spoil what it is before it’s revealed, but I do hope you’ll be able to have some fun with it!’
Regardless of if Claire listened to him this time or not, she eventually entered. What awaited her was an honest stadium. Surrounding the field were the stands where people could sit and watch, and there were in fact those who were doing just that. On the field itself, comprised of that kind of floor where people are expecting to run a lot, Pokémon were contending with each other… but not in battle.
A Pikachu Quick Attacked across the stadium, smashing its head into a ball to send flying towards a goal-net. A Pidgeotto flew in with its own Quick Attack to slam it off-course. A Dodrio caught the ball with its side, and it started kicking the ball in front of it heading towards the other side at a massive speed. That’s when a Diglett suddenly struck out from the ground beneath the ball and knocked it straight into the air, and a Hitmonlee jumped into the air, seemingly intending to kicking the ball with massive power straight across the field at the goal on the other side…! … When a massive Whirlwind blew both the alarmed Hitmonlee and the ball straight into the goal on the other side! The Sigilyph that unleashed the Whirlwind however down to beside its trainer, just as the voice of an announcer called and the challenger on the other side bawled in despair.
‘0-3! And that's a match! That’s another challenger down to the Gym Leader! Is the world out of worthy challengers!? Or is he just that good!? Either way, give it up for the Prince of the Sky, Gym Leader of Freecape Town, Lowell!’ the announcer called, and those chosen few who were in the audience erupted in cheer. They were clearly just there to see their favorite Gym Leader. The man himself gave a charming smile and held a hand up in greeting, which just made them go even more crazy…
Pokédex Entry #17 – Pidgeotto, the Bird Pokémon. It picks a large area to be its territory in which it makes its nest, patrols circling in the sky for prey and pecks intruders. It has amazing vision, known to spot the movement of prey even at its maximum altitude, and is also known to be able to fly 100 km without pause, prey in its talons.
Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.
Pokédex Entry #561 – Sigilyph, the Avianoid Pokémon. The guardians of ancient cities, their memories of their ancient duties so steadfast that they still patrol a single route that it doesn’t change, ever since birth. If they spot any invaders, they will immediately attack with psychic powers. The cycle is only broken if caught by a trainer.
Now, Claire wasn’t the only challenger here that wanted to challenge Lowell. Right in front of her…
‘I will be the best… Like nobody ever was…!’
Stood a small boy with blue hair. He was looking like he was pumping himself up. The boy was someone that Claire might recognize. Did she recognize Simon from, you know, back on day 1?
‘Hey, new challengers!’ the announcer walked back down to them. It was a big guy in a suit looking mighty jolly smiling at them. ‘Welcome to Freecape Town Pokémon Gym! The Gym Challenge is to win against the Gym Leader in a game of Pokémon Soccer! The teams are 3-on-3! Either the first one to 3 goals or the one with the most goals after 15 minutes wins! In case of a tie, the house wins! No Pokémon may grab the ball, even with telekinesis, but they may use any other move on the ball! It’s hardy, it can take it. But, targeting the Pokémon on the opposing team is a foul. Hitting the ball out-of-bounds gives the ball to the opposing team. Pretty simple, eh? Any questions? Would anyone like to take on the Gym Leader at once, or would you like to practice first?’ He gained a little smirk. ‘Perhaps against each other? And the one who wins gets to challenge the Gym Leader first?’
‘Practice! I have practiced so much already! I won’t lose to- Huh, wait…’ Simon suddenly blinked, turning his head to realize Claire was there, and he peered at her a bit as if trying to remember if he’s ever seen her before.
What will Claire do?
Freecape Town
On the cliffs south of the grand Worldedge City, on the top of the hilly Route 8 rises a marvelous construction of mankind and Pokémon. Made by people who thought Worldedge City was growing too tight for their taste, the town was built straight above where the winds of the seas hit the cliffs and swirl upwards, placing the town on top of a massive updraft. People here are lively with desires for exploration and freedom. Here, many great travellers of the world were born, and it is almost natural that a young trainer of Freecape will eventually take to the skies.
The buildings of Freecape Town are constructed more vertically than horizontally. Stairs, elevators or flying Pokémon are the ways to get around the town. The ability for a Pokémon to safely Fly with their trainer is usually impossible until the Pokémon has trained in the Pokémon Flight Academy, which provides training and saddles for such a feat. The Air Dock allows flying Pokémon to lift much higher than they otherwise would using the great updraft, allowing Pokémon and trainers to reach much further than they’d otherwise potentially reach.
And, of course, most famously, Freecape Town is home to the merry Freecape Ferrymen. Need an item delivered? Need to be flown across Isson? Call them a simple number and a Freecape Ferryman will fly over to fly you wherever you want to go, for a certain fee, of course! Their prices are steep, but their track-records are flawless! Perhaps you’ll even get to ride with some of the favourites, like the Steel Ferryman or the Fiery Ferryman, or if you’re especially lucky… Maybe you’ll even get to fly with the Gym Leader himself? Oh, you didn’t know? He’s a Freecape Ferryman, too!
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Minor League Flying-type Gym! 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Air Dock. Right by the great updraft, this dock is perfect for a flying Pokémon to catch the wind. Lots of flying Pokémon fly by. 6.6. Freecape Ferrymen HQ. Famous throughout the land, the Freecape Ferrymen can fly you wherever you want, for a price! You can collect their phone numbers. 6.7. Pokémon Flight Academy. Not all Pokémon are ready to Fly their trainer. Train them and buy saddles here! 6.8. Crazy Collector’s House. Found something rare? The collector might want to buy it for huge sums! Or, perhaps, you want to obtain something rare from him? 6.9. Maintenance Levels. Less populated paths lead down, walked only when something needs repair, yet it has to be traversed to get to Route 17. 7. Freecape Town Trades: Flying-type 7.1. ‘Hey, I run a construction-company and was thinking I’d get a Pikipek to hammer in my nails… Didn’t work as I intended. Want to trade me a Machop for it?’ 7.2. ‘We went to see Zachery, and I got a Rookidee! But so did my friends, so it feels a little silly having the same Pokémon. Want to trade me a Minun for it? I have a Plusle, so it’d complete the set!’ 7.3. ‘I… got a Bombirdier. I wanted to rest in its apron as it flew… it dropped me. I’d trade it for a Kangaskhan. Maybe it’ll let me rest in its pouch…’
Connected areas: Route 8. A hilly landside descending quickly down towards Route 6, populated by many birds. Route 10. A calm farm-land leading up to the massive Worldedge City. Route 17. Water-route crossing to the northern landmass. Going down through the Maintenance Levels is required.
Lesley held her arms crossed as Basil came to terms with what he wanted to say. It did appear like she was getting an idea before he managed to say anything, on account of that her smile was waning. Especially after his statement about understanding the weight of his next statement. She did not reply, but her expression had gone to that of complete seriousness. Then, finally, he asked the question. With that, Lesley momentarily closed her eyes, tightened her crossed arms and grunted the slightest.
‘Do you, now?’ Lesley asked, the usual excitement in her voice having disappeared. She didn’t sound particularly pleased. ‘Darn it. Have I been making too many exceptions, lately? I mean, I guess this is better than that they try to steal them for themselves, but…’ Lesley muttered to herself. ‘I just let her get away with one, today’s “let kids run off with dragons”-quota has been met already,’ she grunted. Then, her eyes opened again and she glared at Basil.
‘… I can tell you’re honest. So I will allow it, on one condition,’ Lesley said, holding out a single finger. ‘I’ll drop you off in the middle of Dragon Lake. Don’t worry, there’s an island there. An island of dragons. On that island, convince one of the young dragons to come with you… and also convince that dragon’s mother to let you have the little tyke. I warn you, they’re typically not as forgiving of weakness as humans,’ she said, looking not entirely pleased but still saying it this.
‘Of course, I will be watching, and if you do anything I don’t like, like unjustly attacking the dragons or throwing Pokéballs like an idiot or something, I will challenge you to a Pokémon battle on the spot,’ she said, matter-of-factly. She also probably didn’t need to mention how that battle would end.
‘Are you willing to give it a try?’ she asked, glaring at him.
If not, they could get going.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘Do I now? Well, that's nice,’ Lesley chuckled a bit. ‘Don't worry about it. Talks need to happen, and that sounded pretty important. Anyway, you wanted to "walk and talk", or otherwise just talk to me. So, what's up?’
Walking and talking is optional. Lesley needs to fly where she needs to go.
Ronin smiled at being patted by Lily and the others assuring her that Nykannis might actually be a good person or whatever, but then Pentius-04 came and delivered a message directly to her. Oh, really, now.
‘A tsundere, which I affectionately shortened to “tsun”, is a character that initially comes off as harsh and/or unpleasant but ultimately has good intentions and mellows out and becomes sweeter with time and character development,’ Ronin replied, without looking up anything. ‘I was thinking maybe you’re like that, Nykannis, but of course, I must be mistaken. You clearly take great pride in being a miserable twat with a detestable personality with no redeemable qualities and zero room to grow or chance to become a better person. My apologies~’ Ronin said, with a happy smile and with a wink at the end.
‘D-dear sister, perhaps don’t antagonize the one who just agreed to help us and is clearly much stronger than us,’ Miko said.
‘She calls our home a shithole, calls us worthless and/or pathetic and talks down to us at every turn,’ Ronin replied. ‘She needs to know she can’t do that without being told she’s a fucking cunt,’ Ronin continued, still smiling happily.
Eryn headed up to the large building placed high in the large frozen mine, where a bunch of happy-looking miners came to greet her before she’d ever gotten into the building.
‘Oh, you look positively frozen! Do borrow some warm clothes, we have a bunch of spares!’ One of them said, looking super bubbly as he held out a couple thick jackets for her. The Pokémon world is sometimes a very friendly place. She then went ahead and asked about the frozen Pokémon and the Pokémon deeper into the cave…
‘Oh, the Lord has been there for as long as we can remember, and many thousands of years before that! Was the sea-level higher at that time? We don’t know! But it must have been really cold to have frozen such a creature there! It’s not the only thing frozen in here, this whole operation is to unearth what else has been encased in ice!’ one miner chuckled.
‘The mines are the safest area of the Frozen Cave. Heading deeper you will encounter more wild Pokémon… albeit the only creatures you must really watch out for are Glalies. They are higher level than other Pokémon you can find, and they’re aggressive. The rest are, as you might have guessed, just regular Ice-types,’ another suggested.
‘Do also watch your footing. Even careful travelers sometimes slip and find themselves sliding deeper into the Frozen Cave than they intended with no way back. I definitely suggest bringing an Escape Rope. Here,’ one cautious-looking miner said, and handed Eryn a rope.
Eryn obtained Escape Rope!
‘If you reach the other side of the Frozen Cave, you’ll reach Route 9! A frozen route surrounded by mountains. On said route, Cooldome City is built! It’s home to the Battle Dome, where experienced trainers can take on challenges over and over. I came from Sinnoh, and we have a Battle Frontier there. It’s basically that! You might not be strong enough to compete there just yet, maybe get a couple more badges first, but you sure could watch the battles at least!’ said one energetic miner.
‘So, do you want to mine?’ A large miner that looked in-charge asked her. ‘We’ve got all the equipment right here, pickaxes and drills and saws to get through the ice, feel free to borrow them. Some Pokémon, like Fighting or Fire-types, also help a lot. Ice is relatively easy to mine, but do it a little at a time, it’s resources we all share, after all. Lots of interesting things are frozen into the walls. We have maps with markers telling where people are already working, so you can tell me and I’ll send you somewhere we think might be productive with whatever equipment you want. Anything you find is yours to keep, or you can sell it to us and we’ll sell it in the Miner’s Shop in turn. What isn’t sold there is usually sent to Raremine Town. So how about it?’
Yep, she could pick up equipment to try her hand at mining here if she wanted.
What would Eryn do?
Frozen Cave, Mines
Less than a cave, it feels like you’ve entered the bottom of a great ravine of ice. Long corridors with cliff-like walls stretch on, moving far along the western Mt. Chill mountain range. A cold wind almost constantly blows through the cavern, and looking for the source of these winds will reveal that far above are occasional holes in the cave ceiling which are letting in sunlight from above, and the light from there bounces on all the ice and brightens the entire cave in mystical light. This alone is a spectacle to witness.
However, perhaps the most curious detail is the fact these are, in fact, mines. Workers make their housing in tents, igloos and even properly constructed houses high in the mines. Human-made stairs, ladders and bridges spread across certain walls of the caverns where humans and Pokémon work to uncover the secrets frozen into the walls of the cave. For the most curious of both Pokémon and items are frozen into these walls, and these miners make a profit chopping them out. Perhaps you could join in, see what you might find?
1. Find Pokémon. Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice? 2. Talk. This is basically a small settlement. They probably know a bit about mining in ice! 3. Move along. Either out of the cave, or deeper into it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Not many, but there’s a small base here! 6.1. Miner’s Base. For maps, getting info or tools and learning how to mine! 6.2. Miner’s Shop. Skip all the hard work of actually mining and buy what the miners are selling! Varies every day! 6.3. Comfy Igloo. If you just want to rest, have a chat, relax, restore health. 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
Connected areas: Route 5. Exit the mines and you’ll be right there. Frozen Cave. The Frozen Cave proper awaits beyond the mine.
Valfredo stared a couple seconds towards Dawkin, before shrugging.
‘Sure. Suppose I can throw in a couple-’ the noble then suddenly shut up, because something had walked in on them. Staring down between them sat a pink fox-like feline or something that stared up at them with two deep eyes and a red gem on its forehead. It had a forked tail that was currently directed at them.
Pokédex Entry #196 – Espeon, the Sun Pokémon. Born from an Eevee who felt immense loyalty to its trainer, it developed Psychic powers to protect its trainer. Its skin has a texture like velvet, and it is so sensitive it can use it to predict the weather and the opponent’s next move.. As its gem is bathed in sunlight, it charges its Psychic power which it uses to sense the future and the thoughts of others.
‘Geh,’ the noble made an annoyed noise before turning and marching away. The Espeon watched him leave, and then turned around and skipped back… to the more serious of the two pirate girls that had come with Zachery, who bent down to pat the happy-looking Espeon. She then proceeded to just shoot a warning glare towards Dawkin. Just a warning. She didn’t actually know what they had been talking about, but she sure could send a Pokémon to just prevent whatever it might have been.
‘So what will it be for you?’ Zachery asked Dawkin when it was his turn.
The guy with a bunch of Skarmories and a new Corviknight was still standing over there, admiring his new metal bird.
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you. 8. Current event: Zachery’s Ship. Selling Pokémon from outside Isson, Gen VII and forward. 9. Stow Away
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
‘Good to know you like her!’ Zachery chuckled to Claire. ‘So what will it be for you?’ he then turned to ask Dawkin as Claire ran off.
So, with that Claire went off back to Route 6, and came across an immediate problem.
Route 6
Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…!
This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There are no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route.
However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are travelers traveling on the eastern side of Route 6, heading to and from Raremine Town from north. Few go west and fewer go east.. 4. Talk. There are travelers to talk to, potentially.. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Rapidash Rapid Delivery. Eastern side, by the entrance of Raremine Town.
Connected areas: More Route 6. West is a vast plain that seem to stretch on endlessly, locked between the mountains of Mt. Chill and the cliffs of the southern sea. Eventually leads to Lakewatch Town. Route 8. In the north lies a comparatively pleasant cliffside walkway with hilly terrain and wondrous view, leading to Freecape Town. Stalford’s Ferry. North-east, to take a ferry across Route 16 towards Witchpeak City. The only pleasant way across Route 16 is onboard a ferry, but even then… Raremine Town. A town of miners and researchers that study what the miners find. Also a stop for those who want to travel the desert!
Nothing on Route 6 is around level 5. In addition, the weakest creatures on Route 6 are Litleo, Ponyta, Starly, Doduo, Fletchling and Bunnelby… all but the bunny being good against grass-types, and not even that one is Ground-type yet. Not only that, but there’s a spree of stronger Pokémon on this route, the Tauros and bigger all being higher level. It would be very hard to train Jade here without assistance… so let’s go with the assumption she did not do so without assistance.
With Zeal to resist Litleo and Ponyta flames and Laurel + Tez to resist various birds, they could assist Jade with getting stronger. With that, plus that she’d eventually be able to take down Bunnelby’s by herself, eventually her Pokémon could get some nice training in.
Jade grew to level 13! Jade learned Bite! Jade learned Hone Claws! Jade learned Magical Leaf! Laurel grew to level 17! Zeal grew to level 19! Zeal learned Flame Wheel! Tez grew to level 18!
With that, that was probably enough training for now!
So now she could do that thing she intended on doing a while ago and head for Freecape Town!
To do so, she could head north through Route 8…
Route 8
To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town!
On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Hall of Celebration. Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.
Connected areas: Route 10. The psychic farmlands await north before reaching Worldedge City. Route 6. The vast plains of wilderness await south before reaching Raremine Town. Freecape Town. The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen. Tunnel. A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.
But this wasn’t her destination. She was heading for the town sitting here between Worldedge City and Raremine Town.
What she came across was a city that looked like it was built into the air.
Freecape Town
On the cliffs south of the grand Worldedge City, on the top of the hilly Route 8 rises a marvelous construction of mankind and Pokémon. Made by people who thought Worldedge City was growing too tight for their taste, the town was built straight above where the winds of the seas hit the cliffs and swirl upwards, placing the town on top of a massive updraft. People here are lively with desires for exploration and freedom. Here, many great travellers of the world were born, and it is almost natural that a young trainer of Freecape will eventually take to the skies.
The buildings of Freecape Town are constructed more vertically than horizontally. Stairs, elevators or flying Pokémon are the ways to get around the town. The ability for a Pokémon to safely Fly with their trainer is usually impossible until the Pokémon has trained in the Pokémon Flight Academy, which provides training and saddles for such a feat. The Air Dock allows flying Pokémon to lift much higher than they otherwise would using the great updraft, allowing Pokémon and trainers to reach much further than they’d otherwise potentially reach.
And, of course, most famously, Freecape Town is home to the merry Freecape Ferrymen. Need an item delivered? Need to be flown across Isson? Call them a simple number and a Freecape Ferryman will fly over to fly you wherever you want to go, for a certain fee, of course! Their prices are steep, but their track-records are flawless! Perhaps you’ll even get to ride with some of the favourites, like the Steel Ferryman or the Fiery Ferryman, or if you’re especially lucky… Maybe you’ll even get to fly with the Gym Leader himself? Oh, you didn’t know? He’s a Freecape Ferryman, too!
Flying about town are many Starly, Taillow and Wingulls, trying to collect food from the varying citizens of the town.
Pokédex Entry #396 – Starly, the Starling Pokémon. They flock in great numbers around mountains and fields as they’re weak on their own. Though this is the case, their wings hold a great amount of power. As their singing is famously noisy and annoying, they tend to be chased away from towns.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Pokédex Entry #278 – Wingull, the Seagull Pokémon. It soars on updrafts by the sea, staying airborne without flapping its wings, skating across the sky like a glider. It dives into the sea to catch prey as well as shiny or valuable things, which it then hides in a variety of locations. Popular with fishermen, as when they gather around a spot it confirms that the area is rich with fish.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Minor League Flying-type Gym! 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Air Dock. Right by the great updraft, this dock is perfect for a flying Pokémon to catch the wind. Lots of flying Pokémon fly by. 6.6. Freecape Ferrymen HQ. Famous throughout the land, the Freecape Ferrymen can fly you wherever you want, for a price! You can collect their phone numbers. 6.7. Pokémon Flight Academy. Not all Pokémon are ready to Fly their trainer. Train them and buy saddles here! 6.8. Crazy Collector’s House. Found something rare? The collector might want to buy it for huge sums! Or, perhaps, you want to obtain something rare from him? 6.9. Maintenance Levels. Less populated paths lead down, walked only when something needs repair, yet it has to be traversed to get to Route 17. 7. Freecape Town Trades: Flying-type 7.1. ‘Hey, I run a construction-company and was thinking I’d get a Pikipek to hammer in my nails… Didn’t work as I intended. Want to trade me a Machop for it?’ 7.2. ‘We went to see Zachery, and I got a Rookidee! But so did my friends, so it feels a little silly having the same Pokémon. Want to trade me a Minun for it? I have a Plusle, so it’d complete the set!’ 7.3. ‘I… got a Bombirdier. I wanted to rest in its apron as it flew… it dropped me. I’d trade it for a Kangaskhan. Maybe it’ll let me rest in its pouch…’
Connected areas: Route 8. A hilly landside descending quickly down towards Route 6, populated by many birds. Route 10. A calm farm-land leading up to the massive Worldedge City. Route 17. Water-route crossing to the northern landmass. Going down through the Maintenance Levels is required.
After they had opened the way to Connie's Interdimensional Home, Mariette followed into the dimension with her usual elegant step. Her eyes melancholically inspected the various walls and the feeling of being inside an Interdimensional Home again with a feeling that compared to that of her own, and so she continued to gaze around, and...
and...
and...
...
Without warning, Mariette suddenly collapsed forward. The direction she collapsed was right towards the army of stuffed animals, that she impacted towards and promptly sank into. She then started to waddle forward, which probably looked a bit odd in that elegant dress of hers, gripping onto more and more plushies on the way, until she'd created her own mountain of plushies that she buried herself underneath. Portals opened in various places of the room, and gentle Mariette hands reached through them to pick specific plushies she liked, and the mountain of plushies grew so that no sign of Mariette could be seen beneath its soft triangular mountain range.
Eventually, everything came to a standstill, as the mountain of plushies sat there undisturbed... until Mariette's head poked out the top. It only poked out far enough that the tip of her white hair, her headwear and her eyes peeked out, and a gentle round blush of contentness could be seen on her cheeks. The rest of her was still buried beneath the horde of stuffed animals that she'd amassed. She would continue attending this meeting like this, unless Connie objected. These were her plushies, after all.
Mariette was looking very comfortable.
Both Ronin and Miko had to keep themselves from reacting to Mariette, after all, they ostensibly had no relation to this lady. Obviously.
Ronin had some doubts about what MDP was saying, buuuut... ‘Well, far be it from me to not allow people second chances!’ Ronin said with a grin. She had her doubts, but.
Then the mad doctor herself holographizes into the scene, and... well, to say she had changed was an overstatement. That said, if she was genuine in her statement that she was going to help, maybe she'd had some form of a change of heart on the inside, even if she refused to change how she acted on the outside? She was just being a little tsun? Actually, Ronin might just put that into words.
‘So, is the actual reason she wants to help that you managed to touch her heart and she's being a little tsun?’ Ronin asked MDP. She had her doubts, but.
‘Um. You're sure we can rely on her?’ Miko asked, remembering Ronin's story and was a little afraid she might backstab them for some reason or another.
Mariette couldn't be bothered, she was bathing in stuffed animals right now. That is to say, she was in paradise, looking very much content.
I do remember the thing you said about wanting to know the gender of the Pokémon you encounter. But, for the Pokémon you're training against, there's a whole bunch of them. You're bound to find both genders.
As for the Delibird, eh. If I have to, let's say it's male. Anyway. Nicely posted.
Oh, and for the Smokescreen thing. Absolutely, you can have Dei practice doing that. It's going to be a bit like how I write to Gardevoiran's Mac right now. Something that absolutely can be learned, but it's going to take some doing to learn something that isn't learned naturally.
I'm leaving it to you if you want to head for Bigfjord or Worldedge. So, you want a bit of a pressing goal? Would you elaborate on that? I could absolutely produce something like that. I'll just relax a bit for now, though. You just got off a major fight, hah. Also, I'd rather you not travel with a group this big, but you can keep at least a couple. Hey, Claire's heading for Bigfjord City after this, ain't she? Hahaha.
I do like the touch of the -1 you put on the Potion you used, hehe.
Lesley's the only NPC here, she'll hear what Basil have to say and listen for what Amelia is saying. I'm going to assume that Amelia's problems are in-character and not something the player is also feeling, haha. Character development. I do like when you players interact, so I did want to give an additional reason for it. If you'd like something else, I am all for that, too. Anyway! Do keep going.
I like that little plan. I'm going to give it some backing, if you're okay with learning it over time. And also making breakthroughs where it's as dramatic as possible, hehehehehe.