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Current Starting new YouTube show, Hell Yeah Gaming! Lots of work to do still, but getting me to 100 subs for a custom URL would be of tremendous help! youtube.com/user/DarthGlamd…
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<Snipped quote by Suku>

True but the sources of that near extinction are wildly different.


Well we have common ground in being futuristic RPGFPS characters. ;D
First post is up, woop woop! Alright everyone, get yourselves hoppin'! Just a reminder for the independents out there, you're welcome to interact with each other as much as you want, and drop in and out of the main story, or you can do your own thing and I'll respond with some GM world building magic around you.


September 1, 2005, 3:47 p.m. Eleven important people had gathered together in the meeting room of the Parahuman Response Team's local headquarters in downtown Denver, Colorado. Four PRT soldiers in light body armor, armed with pistols and dispensers of a brand new tool to the arsenal, containment foam, stood guard as well. Two flanked the main door into the room, while the other two stood at the opposite end by the large glass window. The Protectorate sat in their chairs on one side of the conference table. Nearest to the head of the table sat Inkscape, leader of the local team. Though it was rare for a Case 53 to get much recognition within the Protectorate, Inkscape blew all normal expectations out of the water (pun not intended) by rising up to lead his own force. To their commanding officer's left sat Noble, second in command of the team in her white bubble inspired leotard, wearing an elegant opera mask. On her left sat Captain Morales in his costume of military fatigues and body armor with the Mexican flag proudly emblazoned across his chest. He was most alert of the team, as though he were constantly on the lookout for something terrible to occur. On his left sat no body, but a holographic projection of an overweight Japanese man emanated by a plethora of light projectors built into the room took the spot. This was all anybody knew of the tinker Decoy. At least, anybody that hadn't personally interacted with the enigmatic hero. Finally on the far end slouched what appeared to just be some random guy. Nobody recognized his face, but all knew him to be Protean, the fifth and final member of the local Protectorate, and a shapeshifter. He looked to be largely disinterested in the proceedings, but found his focus instead on the mobile gaming system in his hands.

Seated on the opposite side of the table were the Wards. Some had over a year experience as capes, while others were brand new. None could boast the experience of their leader though. The fifteen year old hero Sonar sat nearest to the head of the table. His costume was a blue armored suit with yellow sound wave designs up and down, emanating from the center of his chest. Over his head he wore a high-tech helmet designed and maintained by Protectorate tinkers, which helped him manage his power so as not to be driven bonkers by the overstimulation. To his right sat Messiah, the official second in command of the Wards. To her right, Martyr. Then Epsilon, and at the very end was Margrave's chair.

A single man in a business suit took a stroll around the table, then sat at the head. This man was Director Roger Kens, the highest ranking men in the PRT within the area and thus the commanding officer of every single person within the building. He carried with him an air of professionalism, exuding the very idea that to cross him meant in no uncertain terms you would be cut down and discarded. He took a moment to size up the room, to command everyone's attention. Once the slackers had their eyes on him, he spoke.

"Ladies and gentlemen, today we induct a new parahuman into the Wards program. I want you all to ensure that she feels welcome and taken care of. If you do not, I will not be happy." He took a moment to make eye contact with Sonar and Inkscape, the team leaders, who nodded in return. "Bring her in," the director commanded the door guards. The door opened up and a short teenage girl was escorted in by another PRT soldier.

"Wards, meet your new team member. She has chosen to go by the name 'Tulpa.' You watch out for her, Sonar. Ink, make certain these kids don't get put in too much trouble, alright?" The director's eyes pierced with the cutting power of knives. Even an invulnerable brute could feel their stinging sensation. "Now we've taken too much of your time. Back on schedule. Patrol and coordinate as normal, Protectorate. Wards, you've got a whole new dynamic to your team, so you best be getting to the practice room for a bonding session. Show one another what you all can do. Everyone is dismissed." Without further word Director Kens stood up and, escorted by the two window guards, exited the room.

Decoy's holographic projection gave a bow to the director as he passed, then a wink of encouragement to Tulpa. The hologram then vanished, no longer being projected. The rest of the Protectorate members stood up, each one moving in to shake Tulpa's hand, introduce themselves, then leave. Inkscape was the last to exit, as he decided to stick around for a moment longer. "Sorry we can't stick around longer, but we had other tasks assigned to us. I would have liked to get to know you on a more personal level first, but we'll have time for that later. Sonar, take the team to the practice room like Director Kens ordered."

With that, the octopus man gave a bow of incredible flexibility (almost as though he had no bones!), managed the closest his face could to a smile, then left the room. With only the Wards remaining, Sonar addressed the group. "Well then, I guess our next course of action is to head down to the practice room," he said with a shrug before extending his hand to shake with Tulpa. "Glad to meet ya! You already know me as Sonar, but as long as we're in these walls, you can call me Collin."







2 months ago the Icehouse loft warehouse was bought out and all tenants had been evicted. Since then a very new kind of clientele began to receive a set of keys and invitation to make the building their home. Among them happened to be four parahumans, each one approved in some form or another by the building's new owner. Each was given a set of keys which could get them through the front door, to a single loft that could be used for their own living quarters if they so chose to make use of the space, and another that accessed a single steel door installed on the ground floor. These four parahumans were given specific instructions to not enter until a specific time. 5:00 p.m., September 1, 2005. Now was that time.

Chatterbox. Headhunter. Love Craft. And Sofia Stein, who had no alternate identity as a parahuman. These four found themselves together in a large storage basement that door led to. Boxes of ammunition were carefully organized, a boxing arena had been setup in the middle, a firing range on the far end of the room, a medium sized circular table with comfortable chairs had been positioned near the entrance, and the place was rounded out with a small kitchen nook, where currently a pot of coffee sat bubbling. As the four entered this room for the very first time they found a man they each recognized, the man that had invited them to this location. The man who had identified himself as "The Broker" poured out five cups of coffee.

"Good, you all made it. Splendid. Well please have a drink, keep your mind stimulated, and have a seat at the table. We'll begin soon enough." His voice was pleasant. Friendly. Yet it had just the slightest hint of an edge to it, just enough to let you know that this was a dangerous man.
@Banana That depends heavily on the type of power being used. Most of them, presumably, wouldn't affect Overlook though the drone because they wouldn't transmit through the electronic signals. Everything depends on the individual powers and how they interact, though.
Chatterbox is all set to take the stage! Slap that CS right on over the next tab!
@Kafka Komedy Looks good, Love Craft is approved.

@SophrusAlright, so Necro is all good now and you can slap him on the CS tab. :) Just 2 things I want to go ahead and let you know about with this revised version. First is that there is such a thing as a "second trigger" for some parahumans which further expands or refines their abilities, and your history indicates he very quickly had a second trigger right after his first. That's totally cool, it just means there's no potential for his powers to get any more developed (at least in a significant way) down the line. The second bit is that while he's an independent force an mercenary, the PRT will definitely have him branded as a villain to be brought in by heroes (since he kills, has powers centered around death, and sells his service to the highest bidder even if it means committing crimes). I figure you and he will be just fine with that since he hates the Protectorate anyway, but I wanted to be sure that was clear. :)

@BCTheEntity Aaaand going three for three, Headhunter is also approved! Just keep in mind that I'd like us not to overextend his ability to basically kill anyone else in the cast without being seen, since, well, that'd be no fun for anybody. K? K. Slap a copy over in the CS section!

And for everybody else, gonna get the first IC post out sometime today. Anybody who is working on a main team character (which means basically just the local villain gang right now), I'd really like you to finish up before I get that post. If you do not, then you will be recruited to the gang in-game. Capiche? Capiche.
@ProPro Love Craft is workable at this state, though I may still add some more details later. Just wanted to get them to this point before you started.


At first I was super confused. "Where is it?" I asked myself, only to realize you just edited the original post. GOOD JOB KAFKA, GAWD. I'll look him over soon as I can.
@Sophrus The first thing that jumps out at me is that I would like to see more details on the powers and how they work. This is a world where powers work in a specific way most of the time, so if you can expand that then that'd be great. If not, then it's fine as is, but for instance the bone morphing. It has to be dead bone, ok cool, so when he morphs it, does this adhere to conservation of mass? If so, that means expanding it is losing density and therefore strength. If it ignores conservation of mass then that means he's somehow creating more bone material and if that's the case then what are his upper limits on something like that? Same with his zombies. Is there a limit to how many he can raise and control at a time? Does his concentration suffer the more he has? Etc. Details are vital.

For classification, remove shifter. His powers don't shapeshift his own body in any way. Separate Striker and Master as they're separate powers altogether and slashes are used to indicate when a power is more than one at a time. (He has two distinct types of powers, Striker and Master. If he raised zombies by touching them, then he'd be Striker/Master but since zombifying corpses is at range it's Striker and Master, separate).

Reading through his history, I'd like you to justify how his trigger manifested his powers. Striker class manifests from a threat that's in your face (natch, getting beat up) but Master class manifests from feelings of isolation or alienation. Did he feel like the world was out to get him because of his cancer? I'd like you to define that a bit better, as I'm not entirely seeing it from a basic readthrough.

You also mention in the history being able to "sense" dead bodies but this isn't listed anywhere in the powers. That'd also make him a low grade Thinker. You should remove that from history entirely, or add that to his power list (meaning he'd be a Striker and a Master/Thinker).

You say he is a Case 53 as well. This literally cannot be true. The information post states plainly that Case 53's are failed experiments from Cauldron. A natural trigger event will never cause a physical mutation and none of them can be called a Case 53. I'm perfectly ok with the trigger event halting, or even curing, his cancer, but he's not a Case 53 by any definition.

Lastly, please do some proof reading. This form is rife with plenty of grammatical and capitalization errors, making it very difficult to read through.

@ProPro
Hm, I guess Overlook isn't trustworthy as an ally to the Protectorate? Shame. I'll figure a plan for him when the time comes. If anything, he can probably do his own research on the Ward's members.


It's not that he's untrustworthy, it's that they have no relationship with him and if you're not in the Protectorate then you're a vigilante. If you're a vigilante, then they treat you on a case by case basis, but unless you've proven you are trustworthy then they're not letting you into their cool HQ or letting you touch their cool toys or interfering with their official government sanctioned work, and that includes influencing the children that they are grooming to be soldiers to throw fruitlessly at giant unstoppable monsters working hard to ensure grow up to be balanced, well adjusted superheroes.
@ProPro
NOOOOOOOOOOO FUCKING WHY

goddammit now I gotta put another game in the likes tab. We'll have it be Morrowind instead.

Edit: If you don't mind me asking, where should I start when this whole shindig kicks off? I don't mind having Overlook be accompanying the members of the Wards and acting as a bit of a supervisor over them.


Oh, the PRT and the Protectorate wouldn't like that very much. The Wards will be getting introduced to their newest member in character (Tulpa) and put through a training exercise, which will be interrupted by a villain they'll have to go after. The local villain gang will be meeting up in their hideout for one of the first times and be introduced to their "benefactor" (Broker doesn't like to be called their boss) before going on their first mission.

For any independents, the story doesn't have much to directly interact with them, so you are largely able to go and do what you please and I'll react to your wants on a post by post basis. Interact with other players, do your own thing on the side, drop in and out of hte main storyline, whatevs. I can say for sure though that if you're not a Protectorate hero, they won't much like you interacting with their equipment, personnel, or HQ.
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