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7 mos ago
Current Fuck yeah, girlfriend. Sit on that ass! Collect that unemployment check! Have free time 'n shit!
4 likes
2 yrs ago
Apologies to all writing partners both current & prospective. Been sick for two weeks straight (and have to go to work regardless). No energy. Can't think straight. Taking a hiatus. Sorry again.
3 likes
2 yrs ago
[@Ralt] He's making either a Fallout 4 reference or a S.T.A.L.K.E.R.: Clear Sky reference i can't tell
2 likes
2 yrs ago
"Well EXCUUUUSE ME if my RPs don't have plot, setting, characters, any artistry of language like imagery/symbolism, or any of the things half-decent fiction has! What am I supposed to do, improve?!"
4 likes
2 yrs ago
Where's the personality? The flavor? the drama? The struggle? The humanity? The texture of the time and the place in which this conversation is happening? In a word: where's the story?
2 likes

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Most Recent Posts

Any room for silver-tongued diplomat types? Or do you need straight killers?
While I agree with most of the rest, I must say I respectfully disagree. Yes, there's a lot of word and sometimes a lot of fluff, but Advanced to me seems like a group of people that pay particular attention to detail. Sometimes a RP is tossed in here because of super heavy lore. I am just getting started in this section, so I may have to get back with you.


"Bigger is better" doesn't apply to writing. Details are bad if they're not, minimally, inspiring a sense of awe for this fictional place and its inhabitants, and ideally also developing characters; forwarding a plot; creating themes, symbols, and imagery; establishing a narrative tone.

@tex is 100% correct: the worst side of Advanced is just a whole lot of words for words' own sake.
@BrokenPromise The sp00py meta shit is honestly the weakest part. I was hoping for a Katawa Shoujo-styled exploration of the girls' respective mental problems and home issues.

Also it's kind of sad that Steam tags and clickbait YouTube thumbnails have ruined the surprise for everyone. I was lucky enough to get to the game early enough where I didn't know what to expect from that threatening content-warning at the beginning.

Still GOTY-worthy though, the existential crisis I've been having since playing it is a 10/10

SPOILER: {{ Natsuki best girl }}
@BrokenPromise


This cuts too deep man
why do people pretend Fate isn't shit anyway
When you remember what the name Natsuki reminds you of DDLC and want to reference it but resists the urge.



But if you're more interested in making a fantasy than a story, maybe try the 1x1 section.


I'd do this with both the players acting as omniscient narrators, or at least as the girl characters, leaving the male lead to an NPC role. Because once the MC starts going down one girl's "route," the others will feel left out and grow frustrated with the game.

Unless, of course, the MC gives equal doses of attention to many girls, in which case he becomes (IMO) less likeable as a character, which also harms the game.

The genre isn't well-suited to group play, least of all when you enter it with selfish intentions.
So you want to be a better roleplayer?
Read.
Read the thread you're signing up for, so that some of your questions may be answered without your needing to ask. Read the other players' character sheets, so you can design relationship potential within your character: romance, rivalry, friendship. Read other threads too, even the ones you have no intentions of joining, to see how other players handle this same process.

Read classical literature for its masterful grasp of language, and to understand the historical context of many of our favorite clichés. Read Young Adult lit for fast-paced, gripping plot ideas.

Read good books to learn what works, and what to do. Read bad books to learn what doesn't work, and what not to do.

Read resources on your characters' careers and hobbies. Whether it's heraldry, brewing, or computer programming, you owe it to your character, and to your readers, to portray these activities with some degree of accuracy. It will also help you to write longer posts, as you will suddenly know some of the jargon, some of the details to which you should be paying attention while on these topics.

Furthermore, engage yourself with other types of texts entirely: film, poetry, comics, video games, short story magazines, pulps; because you never know where a good story may arise, and because creativity takes many forms indeed. T.S. Eliot once said that "good writers borrow, great writers steal," so why would you not want to steal from as wide and diverse a selection as possible? That, after all, is how your writing becomes truly unique and inspired; ideas are not created in a vacuum. Star Wars is just Flash Gordon plus Westerns plus Kurosawa. The Witcher is just Elric of Melniboné plus Slavic folklore.

Read.
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