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7 mos ago
Current Fuck yeah, girlfriend. Sit on that ass! Collect that unemployment check! Have free time 'n shit!
4 likes
2 yrs ago
Apologies to all writing partners both current & prospective. Been sick for two weeks straight (and have to go to work regardless). No energy. Can't think straight. Taking a hiatus. Sorry again.
3 likes
2 yrs ago
[@Ralt] He's making either a Fallout 4 reference or a S.T.A.L.K.E.R.: Clear Sky reference i can't tell
2 likes
2 yrs ago
"Well EXCUUUUSE ME if my RPs don't have plot, setting, characters, any artistry of language like imagery/symbolism, or any of the things half-decent fiction has! What am I supposed to do, improve?!"
4 likes
2 yrs ago
Where's the personality? The flavor? the drama? The struggle? The humanity? The texture of the time and the place in which this conversation is happening? In a word: where's the story?
2 likes

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@Kalleth You've received my critique via Discord, but I liked what you've provided so far.
@Cyclone, thank you for your encouragement and your advice.

Regarding your last paragraph: I quickly realized while planning this RP that there would be no perfect solution which allows me to have my cake and eat it too. I definitely don't want minmaxing, stat rolling, or for people to otherwise "win" my game. But by the same token, this being the goal for many characters was inevitable, given the IC circumstances. Even if they have no ambitions of their own they must concede that they will only have a feasible chance of standing up to the Nhirian Empire under a unified rule, and everyone ought to have a different idea of who will be most capable, or the most deserving, within this role.

Furthermore I wanted other players to be just as much a source of conflict as Nhir itself. I think I wrote about this in the mechanics section already but seeing as how this game will generally have a lot of talking and not a whole lot of fighting (at least at first), those different voices need to be the biggest obstacle between Thraxia and its due progress. This inherently entails a certain degree of competition, and an "us vs. them" mentality.

You can see the dilemma. I had to choose between encouraging IC conflict and stifling it. This same choice is also between players being rivals or partners. If they come as a packaged deal then the story will benefit most from the former, at the OOC's expense, and vice-versa.

Ultimately however it all comes down to metagaming. If the players can keep these bitter sentiments IC then I believe we'll have no issues. And I'm assuming the best of everyone until someone gives me reason to doubt his true motives for playing.

Thank you again for your comments. While I must currently focus on moving forward with the IC, I will take some time—eventually—to review what is already written, and assure that it does not give the wrong impression.
I'll be busy working on my own RP if the Tarne situation progresses too quickly, but that outcome doesn't worry me until Yeet logs in.

He and I planned to each do one solo post to introduce our characters' lives outside of their partnership. Now that mine is written I will in fact be waiting on him for the next collab, within reason.
Yeah, whip up a very basic example, including [color=2e2c2c]_______________________your long string of space-less text hidden somewhere on the image side_______________________[/color], and you'll see that you can adjust shrinkage with the width of this line. Add more underscores to make it wider, take them away to make it shrink more.

Kinda annoying knowing that mobile probably ruins it, but with a bit of liquid design you'll be able to make it look good on most if not all desktop resolutions.
It did shrink, but by the same principle, I didn't want it to smoosh those first few paragraphs way too narrow, which would just have made them painful to read. So it was partly by design, even if I didn't make enough of a fuss over how much shrinkage I wanted out of it. (You can adjust that by adding or subtracting from your invisible text line.)

In a perfect world there'd have been no gap between the table with two cells (paragraphs vs. image) and the table with just one cell (the bottom paragraphs spanning the whole width of the page). It'd look like an encyclopedia entry or something, perfectly margined. Only once you let images get too big, the paragraphs adjust to be longer as compensation for having less breadth, and you end up creating that gap anyway. If I'm making sense here.

It's not perfect yet (if perfection can even be achieved with these very rudimentary tools), but I've been practicing for a few months and I've gotten it to a presentable level, anyway, I think.

Basically, you want a bit of shrinkage unless you're using your image manipulation programs and online image uploaders to re-size your images manually. Most of them at full size will be too big for your side-paragraphs to look natural and easy to read.
Also
Just keep in mind that the first line on a table will always be bold,


Technically yes, but if you leave the first [row] empty then that is easily bypassed.

[table][row][/row][row][cell]stuff goes here[/cell][cell]more stuff goes over here[/cell][/row][row][/row][/table]
Yeah, the secret to stopping image shrinkage is to type stuff into the image's cell. This balances them out (if text causes one side to grow then it follows that it'll cause the other side to grow as well). And if you use color code #2E2C2C then it'll be totally invisible against the Guild's background. Alternatively you can place actual relevant information on that side of the sheet. Like I like to put the one-word answer stuff there under the image, like age, gender, profession, maybe a short image caption, that sort of thing.

Many thanks. Discomfort was the aim here, and receiving some affirmation that it hit its mark for someone is more than I could have asked. I too am enjoying the contrast between cities as they explore different strata of the survivors' society.
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