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Rules
- Don't be a bitch Basic Guild rules apply, you know the drill.
- Show each other respect, don't be a dick, and keep any and all drama you may have to the PM's
- The general minimum for posting is around a week, but that isn't a hard rule as long as you keep in touch with me and keep me updated. Your character may be puppetted if needed to advance the story.
- Blah Blah I'm the GM, Blah Blah, respect my authority, so on and so forth. I'm not going to pull the GM card that much unless you force me since the main focus of the rp is communal storytelling and whatnot.
- More rules may come as I think of them. . .
Rulings and Changes
- Canon Characters don't exist, and canon guilds will likely be similarly absent, though that'll be done on a case-by-case basis and depend on how much I commit to the idea of creating new guilds to fill a certain niche.
- Guilds will be run a bit closer to an actual institution, rather than just a place that acts as an excuse to get a lot of WMD-level mages hangout and occasionally find work. While that doesn't mean terribly much to the grand scheme of the RP, it does mean that their *will* be consequences for misbehavior if you get caught. But it also means that your character will get some sweet benefits, like free room and board, access to certain materials and books, etc, that doesn't really get elaborated on in the show. Won't be terribly much due to the next point, but it'll be something.
- As you might've guessed from the above story blurb, this is a guild that's just getting started, i.e. formed within the last 6-8 months by the time of IC start. The guild does have a bit of a name to it at the moment due to the Guild master accomplishing something pretty noteworthy(which is how he got permission to start the guild by the Mage Council), but we're definitely the new kid on the block with all that implies. Such as. . .
- No S ranks. No one in the guild will be any higher than an A rank in terms of power, and this includes the Guild Master. reasons for this are that A)S ranks kinda make the plot escalate to catch up with their perceived power and B)they don't serve much RP narrative purpose in my opinion. ICly, no S ranks worth their salt would really join up with a newbie guild. And even A ranks will be rather limited. I won't put an arbitrary cap because it really depends on the sheets I see but know that I will be judging A ranks pretty closely.
- Speaking of arbitrary caps, I won't be doing that with Slayer magic either. Let's be honest, if the show doesn't care overly much about their supposed rarity, then neither am I. I will, however, be judging slayers a bit more harshly still. If I get an rp of only slayers, that'd suck but oh well, if the sheets were good enough to pass muster than so be it. That being said, Demonslayers are something I'm not terribly keen on since people are quick to make them stupid strong, so consider that your warning/challenge
- Speaking of Slayers, note that Dragons in this RP aren't completely absent like in the Anime nor are they infinitely powerful beasts. Non-slayers can beat them, but their long lives and innate abilities make them a tough battle even for them. Dragons are, however, exceedingly rare to find, generally isolated from each other and society, and view humans on a scale from Insects at worse and a particularly amusing pet or animal at best. there are exceptions, of course, but that's just the general rule.
Important NPCs
Plot Hooks
Locations