Name: Sala Sol Falere & Vala Sol Falere Aliases: The twins, Succubi, Witches of the Crying Rock Age: 29 Race: Half-elves Place of Origin: Belizarius Gender: Female Class/Job: Witches
Stats
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Height: 1.82 m. Weight: 75 kg. Build: Thin Eyes: Gray Hair: Valaâs chestnut brown and Salaâs platina white Skin Tone:pale Tattoos/Scars/Piercings: Both have scars around their necks from being forced to wear steel collars. Day To Day Attire: Both sisters wear loose blouses with big sleeves and knee length skirts with colors opposite to their hairs. Additionally they have tall leather boots and matching hats. Finally they have each a cloak to mostly protect from the draft in the tunnels. Strengths: Max of 3
Observation
Quick thinking
Great hearing
Weaknesses: Minimal of 3
Somewhat Frail
Intense nightmares
Dependent on each other
Psychological Attributes
Brave * Suspicious * Patient * Dependent on each other.
Sexuality: Straight Relationship Status: Single Personality: Minimal 2 paragraphs Sala and Vala are a very curios existence. It cannot be said the have separate personalities. On their own each does have her own fragment of attitude, but it alone looks shallow and unnatural. You can only truly know them if youâve met both of them at once. They are bright energetic girls, who love sweet things, to dance and to sing. They rarely show their deep suffering to outsiders, but despite feeling the deep pain they do, they still are ready to help when needed.
While mostly friendly, they still have a hard time actually trusting people completely. Theyâd allow those around them to do their own things, but wll always keep an eye on them just In case. They are also patient and waiting to accomplish their goals isnât a hard thing for them. Without troubles theyâd wait for as much time as itâs needed, but they easily lose their cool if they are separated. Habits: Minimal 2
Play with their hairs
Bit their lower lips when annoyed
Hold hands
Hobbies: reading, sleeping and sewing Fears: 3 real fears that make your character unhinged
Being enchained
One of them dying
Holy scriptures of any kind
Likes: 6 minimal
Books
Alchemy
Magic
Milk
Sweets
Flowers
Peace mushrooms
Dislikes: 6 minimal
Dancing
Singing
Priests
Snakes
Spiders
Sun shards
Cold
Mirrors
Skills
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
Herbalism: Sala and Vala are adept at recognizing various herbal plants and turning them into useful mixes and salves.
First Aid: The twins are rather adept at treating wounds. Theyâve gotten great at it from years of practice on their own bodies.
Dance: Due their past and their forced wait of life, the twins have turned very adept at dancing. While not generally an useful skill, a well played performance can relax the body and mind of the audience.
Search: The trained eye of those two sisters, allows them to see a lot from the little details. They can easily search for hidden things and often find them!
Minor Enchanting: The twins have learned the art of enchanting objects with weak temporary magical properties.
Cooking: The sisters are quite good at preparing food with limited supplies.
Staff proficiency: Sala and Vala have mostly mastered fighting with their staffs in the situations when itâs needed. While not true martial masters, they can still fight and defend well enough.
Singing: The twins are great singers and have beautiful melodic voices that go great with their dancing. They know a great number of bard songs.
Magic
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting
Blood boil: As witches, Sala and Vala are most adept at spells that affect others directly. This curse originating as a slow curse that causes fever into the target, due the twinâs combined power, causes the targetâs body fluids to heat up rapidly until boiling point. The spell requires about 10 seconds to cast and afterwards itâs starts rapidly affecting the target. Itâs a single target curse.
Shatter bones: A targeted curse that takes 30 seconds to cast and about the same for it to take effect on the target. The spell works in two stages, the first stage turns the targetâs bones into a harder substance before the second stage starts, causing the bones to vibrate until the new substance of the bones cannot take it and starts to shatter.
Snake sight: A pretty self explanatory spell. For the duration of about an hour, the user gains the ability to see as snakes do or to be precise they gain thermal vision. While useful on occasions, the fact that while the thermal vision is active, the user cannot distinguish colors, and maybe even surroundings depending on the temperature can be a huge drawback.
Flesh stitching: A healing spell of sorts that can also be used offensively. It takes about 10 seconds to cast and takes the effect of the flesh of the target rapidly morphing. As healing spell it can be used to close up wounds and restore damaged tissues and as offensive spell it can be used to open wounds.
Decay and erosion: A spell that takes about a minute to perform. After itâs cast, the twins need to touch their target and it will suffer the effects of either decay or erosion depending on if itâs alive or inanimate object. Useful for opening locked doors and gates.
Essence Drain: Now this is a spell that completely falls under the category of dark magic. Using this spell takes about 5 minutes. When using it, you drain the targetâs remaining life force. The now drained life force takes the form of a differently colored liquid similar to wine. It can be used to heal or restore expanded magic power. In enough doses it can even be used to revive people if theyâve died no longer than 10 minutes ago(takes essence drained from 5 healthy people to do that though). To perform this spell, a number of special sigils need to be written with the casterâs blood upon the targetâs body. Lastly, the caster must injure himself in some manner, for the spell to take place.
Possessions
Possessions Generally On Person: Clothing, coin purse, money, etc
Clothing: As stated earlier.
A pair of small medallions: Simple steel, with a flower designs
Simple gloves: To handle poisonous plants.
Coin purse: Filled with 3 silver coins.
Flint and tinder: For lighting up fires.
Stell necklace chain: Simple thin chain for a necklace.
Weapons: Personal weapons, no magically enhanced items
Ironstump mushroom staffs: Staffs carved from the stumps of the Ironstump mushroom. They have the sturdiness of wood and give off dull shine.
Steel knives x2: A pair of simple steel knives for both cooking and preparing all the different herbs they use in their potions.
Armor: Base armor only, no magically enhanced items
Item: N/A
Pack Contents: What do you carry in you pack when traveling
Waterskin x2: Simple waterskins with enough water for 3 days each.
Rations: Simple food rations consisting mostly of mushroom bread and some dried meat.
Bedroll: A simple leather bedroll big enough for two.
Candles: About a dozen of small thin candles.
Chalk: Normal chalk
Charcoal dust: A small pouch filled with charcoal dust. Mostly used to aid in lighting fires.
Magical Items:
Item: N/A
Potions: Premade or prepurchased potions
Heatlight potion x2: A very important potion for the underworld. Itâs made with a lot of ingredients and is reusable. Once finished and put into a potion bottle, it will retain itâs effect for months on end. The effect is that it gives off bright light when itâs touched and the light persists for a while before it has to be touched again. It reacts to the heat of the body.
Minor healing potion x4: Good for closing small cuts.
Medium healing potion x2: Great for closing deep cuts or stabs and other similar wounds.
Greater healing potion: Enough to close a near mortal wound. It can regenerate even damaged heart.
Remedy x6: A simple potion in idea. Itâs effect is to purge all foreign invaders and effects from the body. Such as poisons, paralysis, infections and so forth. A single sip is enough, each potion has for about 4 uses.
Creation Materials: Anything used to brew potions or for alchemy
Silvergreen cap: A rare mushroom with incredibly potent healing properties. A single one can be refined into greater healing potion.
Whitetendril moss x4: A white web like moss thatâs sometimes found near the edge of mushroom fields. It lacks any effects on itâs own, but itâs useful as fusing ingredient, allow for better yield during potion brewing.
Bali leaves: Leaves from a plant thatâs grown in flowerpots. It has good anti bacterial properties and is great for bandages and tea!
Whitesilk cap x3: Mushroom with decent healing properties, can be refined into Medium potion
History
Childhood: Sala and Vala were born from an elf mother and a human father. Their mother was a traveling elf that for some reason had arrived in Belizalius. She was already pregnant with them when that happened and for a bad luck, she went into birth while at the human settlement. The birth happened at an inn within the city in the presence of a priest from the Church of Light and the innkeeper. Sadly their mother died right after giving birth to them. For even more bad luck, their strange magical nature became apparent right away when Vala was borth first and she didnât cry or even breath. At first they considered her dead, but when Sala was born moments later, then the two children started breathing and crying at the same time.
After that, the children were taken into the church for âobservationâ and safekeeping. No one ever came to search for them and the church had taken to use them as they saw fit. They had put metal chokers on the children and treated them as animals. Under lock in cages when they didnât need them for anything. The twins never really complained much as long as they were together. Almost as if having each other was enough for them. When separated it was discovered that they couldnât even do simple chores properly without messing up. Eventually they were given to a noble in Belizarius. There they were taught to cook and to please a crowd as they were used for entertainment during official diners. It was during one such occasion when another noble managed to free them during the party and smuggle them away from Belizarius. The noble was connected to Astaras, but for better or worse the sisters ended in Valka. The two confused, hurt and barely conscious children were taken in by a witch who ran an inn. Following that, they lived with the woman and learned from her. Additionally it was during this period that Sala and Vala also learned to sing along with their dancing. Mostly learned from the visiting bards at the inn, but soon enough theyâd accompany the bards during performances. Adulthood: When the twins were around the age of 27, they had decided to go to Astaras. There they were tested by the academy and given a certificate allow them to work in noble courts and to work as potion makers. Their bizarre nature didnât go unnoticed, but as long as they did their job and didnât cause anyone any problems, they were left alone. Sala and Vala opened a small potion shop within Bori under the protection of a noble. Special Moments: Sala and Vala have a lot of bad memories that haunt their dreams and waking moments near every day. The years they were âraisedâ by the church, the nightmares, the tortures and the abuse they took. Their necks still carry the scars from those times and itâs a constant reminder for the past. Current Events: While the potion shop was going on fine, things turned for the worse when a passing Church of Light official recognized the two witches. While they were under the protection of a noble, the two were also clearly not normal. It wasnât really that hard for him t first try to extort them. He tried many things and even tried to force himself on Sala. Naturally the twins didnât stay still about it. While he was trying to rape one of them, they cast a curse on him. Causing him to be boiled from the inside out. Because of that they were forced to run away right away, as even before they managed to excape Bori, the news had already spread and the bells were ringing for the town guard to gather. Somehow they managed to rewach Shezze in time without incidents.
Extras
Character Quote: âWe live as one⌠we are one. Together we are whole.â Theme Song:youtube.com/watch?v=BtlG4xOkSUY Aura Color: Both sister share the aura color of pure white. To those who can perceive auras, they can be almost blinding. Scent: Sweet smell of herbal tea. Anything Else: Sala and Vala are as one. Think and act as one to an unnatural degree. They finish each otherâs sentences all the time. Scholars have stated that they must have been born with one soul for the two of them which is quite possible as unless they are in close vicinity to each other, they cannot focus or act normally. They appear weaker and even their intelligence seems to be lower. Without each other they appear to wane as a flower left without water.
Height: 1.91m. Weight: 81 kg. Build: Athletic Eyes: Amethyst purple Hair: Reddish orange Skin Tone: Pale Tattoos/Scars/Piercings: Over 57 whipping scars across her back
Psychology
Determined * Moral
Personality: Nevan is an incredibly moral person who adheres to her code of chivalry to the letter. Sheâd go even against orders if those commands conflict with her morals. Sheâs never one to back down or refuse a challenge and nothing can deter her from the task she has at hand. Admittedly while those qualities are what makes her an exceptional person, those very same qualities also get her in the greatest of troubles. For not everyone likes an incorruptible symbol.
History
History: Nevanâs the formal head captain of the Belizarius royal guard. An organization that honors itself as the protectors of the city state in itâs entirety. Originally loyal servants of the ruler of Belizarius over the centuries it had devolved into dogs of the Church of Light. Never the less, she rose through the ranks of a simple footman in the city guard all the way to the royal one despite being a commoner. Nevan made incredible impression on everyone she met with her steadfast nature and indomitable will. No corruption or injustice was safe in her sight. In fact she got her position as a royal captain as a way to ease her into being more acceptable to the machinations of the church, but instead it made her into even bigger hindrance to them.
Still no one was able to stand in her way. With her innate born talent for the art of battle and impossible to crack will, she gained popularity with both the soldiers and civilians to the point the church could no longer remove her in their usual ways. Instead their chance appeared when the royal guard was ordered to remove a number of heretics, but instead of killing the targets, Nevan refused to act and recalled her men, finally escorting the magic users out of Belizarius. Causing a huge issue, she was named unworthy of being part of the royal guard and demoted all the way to a small garrison commander in Shezze. There she assumed the role of captain of the guard once more.
Extras
Character Quote: âInjustice can only thrive if you chose to close ignore it.â
BESTIARY
Apperance: About the same size as a lion, a creature composed entirely of shadows and smokes, held together with magic. Created by the fall into madness of a spirit wishing for revenge. These fiends will not stop until everything in their sight is shredded to pieces. Extremely strong, highly resistant to both physical and the majority of magic. Weak to fire and light attacks.
The world of Valestia, in the past, was often considered to be the crowned jewels of the three realms: divine, demonic and mortal. It was a world full with many creatures both sentient and not - A world of opportunity, glory, beauty and adventure.
For countless years had the status quo continued, but everything is bound to end sooner or later. A terrible war, spread through the lands, demons and gods waged their war through Valestia, dragging the mortal races with them. None was left alone in the growing whirlpool of madness, until the unthinkable happened. In their arrogance the demons and the gods failed to remember the ancient warnings from before the dawn of time. For before the three realms were created, existed beings of unimaginable powers. Existences that were buried in the passage of time.
On the fated day which later became known as the day where the world died, those forgotten creatures awoke, disturbed by the conflict of the demons and gods. None expected it, none was prepared for it. The ancient creatures swarmed from beyond the dark vastness of space and onto the unsuspecting world. Giant, crazed, mindless, as a pack of savage beasts they fell upon the 3 realms. Each enough to swallow the mere planet the mortals considered their home, but their pray was not Valestia. The primordial creatures who just awoken from untold eons of slumber were starving and a mere planet was not enough for them. Some passed through the mortal realm and straight into that of the gods, devouring everything on their path, other did the same to the demon world. One beast stood behind itâs kind though, it hungered for something else. With eyes different from the other of his kind, it passed Valestia and descended straight on the sun, which shined upon this world. The monsterâs mere presence was enough to cause cataclysms on Valestia. The ground shook and terrible earthquakes happened, that buried whole cities. After that followed tidal waves that swept the surface⌠countless more lives were lost, finally at the end of it all he Sun vanished from the skies. In matter of moments darkness swallowed the worldâŚ
Without the sun, the surface quickly became lifeless cold wasteland. In desperation, mortals swarmed towards the depths of the earth, away from the icy surface. The following decades were filled with bloodshed over the remaining scarce resources, but with time the situation improved little by little as everyone discovered that even underground there were resourced to substitute for what they lost. Mushrooms, mosses and many more strange plants were discovered to serve as food. The greatest discovery was the sunstones, a type of glowing crystals that allowed for surface plants to be cultivated even underground⌠Still everything was in chaos. Thus the 500 years following the great disaster passed without many historical records and as the time passed, the surface started to become myth for those with shorter lifespan as humans. In those 500 years of darkness the survivors began setting up settlements, far away form each others. Few knew exactly where the other villages were and even fewer dared to travel the tunnels full with monsters to reach other towns.
~~~~~~~Present day â 715 years after the world died~~~~~~~
It is at this point where this adventure begins, at the small town of Shezze. This small village is situated at relatively small cavern that lacks even a sunstone. Here the main food supply comes from mushrooms and milk, produced by the few cattle that are around. The town is considered mostly abandoned by itâs larger neighbors as itâs population is ruled by fear and superstitions.
The players will be the ones who venture out into the unexplored tunnels for a reasons of their own. Some for glory, some from desperations or just for the thrill, thatâs known only by themselves.
The starting region:
Well the lore has pretty much been summaries in the initial intro. Still I feel more information is a must so here we go. The starting area for this RP is whatâs known as the United settlements â a network of 3 big cities and 4 smaller villages. The tunnels and roads between those 7 settlements are pretty safe to travel between. As such people often journey to trade as the resources produce from each place are usually pretty hard to come by at another town. Different settlements are as follow: â˘Belizarius â The biggest of the 3 cities. Itâs the center of the union and most influential. Itâs ruler is also the informal ruler of all of the settlements around. Itâs main produce are potions and other alchemical products. In addition the fact this city possess a great mushroom field, means itâs constantly well supplied with food. It is also the seat of the Church of Light. â˘Astaras â The second city and the one considered the most beautiful one. Astaras is the location of the current only known magicianâs academy. Despite being smaller than Belizarius, itâs a place of culture, architecture, magic and science. â˘Essâziaâzalu â This is the third city and also the smallest one. Itâs name comes from the writing carved into stone upon the main pillar. Scholars have tried to learn itâs meaning since the day the sun vanished, but so far no one has managed to learn itâs meaning. Whatâs known is that this place was once inhabited by lizard like race. Current main export is steel. Zalu as itâs often called for short posses the biggest mine and forges within the explored region.
â˘Valka â This is the biggest of the villages within the union. It has both the size to compare almost to Zalu, but population big enough to rival even Astaras. Itâs considered a village instead of a city because within it are still located most dark arts users such as witches, warlocks and other unregistered sorcerers. The Church of Light makes often attempts to have this âplace of sinâ vanquished, but itâs natural deposits of minerals, a natural occurring mushroom cave and close position to Astaras stops their advances. â˘Bori â Boriâs a seemingly unassuming village at the edge of the explored region, but in fact harbors a great strategic position for Belizarius. This village has since long ago been under the direct protection of the main city. Mainly because just outside this village is located the path leading towards one of the biggest deposits of iron found within the region. Currently despite Bori being under the protection of Belizarius, the iron deposits stay unused because of dispute over them between Belizarius and Zalu. â˘Garden. â Despite being rather small settlement, Garden actually possess the biggest herds of cattle animals within the explored regions. Within itâs boundaries is located an unusual mushroom field that grows extremely fast. Since the mushrooms of this field are rather tasteless and even after cooking near impossible to consume for humans, it was found that cattle actually quite well digest them. As such the entire village has been turned into one giant farm. â˘Shezze â This is the smallest of all settlements within the explored region. It lacks in near every aspects. Itâs residents are barely able to feed themselves, there are no metal mines around, no great mushroom fields or any good way for the village to prosper. In fact itâs been near abandoned from itâs neighbors. The only reason the bigger villages and cities even still help them is because from Shezze start the biggest tunnels out into the endless unexplored tunnels. As monsters occasionally surge from those tunnels, itâs been decided to keep Shezze on the map as a frontline garrison/meatshield in case of attack. Token amount of troops are always located there.
Culture and survival:
In the long centuries since the world upside ended, the underground has been a complete chaos for a long time. Many things were lost within the chaotic passage of time during the first centuries of darkness and confusion. Since then things have normalized and slowly the people have taken to organizing their lives again.
Over the centuries religion had started to vanished with the fall of the gods and demons. Prayers of even the holiest of priests fell unanswered. Cults had fallen apart as their infernal masters no longer answered. Eventually though from the ashes of the old religions a new one sprung forth.
In the endless darkness of the underworld, light was the most precious of resource. Initially light was only created through magic, alchemy and burning fires, but the discovery of something more precious than any treasure was done. At the location of Belizarius, before the town was created, an expedition found an unexpected thing. While mining for ore and coal, they stumbled upon a crystal. At first the crystal laid dormant, dim, unmovable. It was giant! When they tried to dig around it, they found it spanned dozens of meters! Then suddenly while the miners were trying to dig around it a ray of light appeared, then followed by another and another as suddenly the whole crystal lit up like the sun. Many of the miners who were there were left blind, but the news reached the other survivors.
Eventually under this giant source of light a settlement was created, slowly expanded outwards as the crystal shone periodically as if imitating the once day and night cycle. Eventually with time 2 more such crystals were found and those location became the 3 main cities. Also with this discovery the Church of Light was born. Believing those giant crystals were a fragments of a god, they were considered holy. As such the church kept a close rule over them. No settlements were allowed to have a Sun shard as they came to be called unless the church allowed it to. Small fragments were broken off and given to rulers to keep in their castles.
Beside the city of Astares and the village of Valka, the rest of the settlements within the union are heavily governed by fear of magic and paranoia. People see creatures of horrors and dangers in every and any person. Witch hunts are a common thing to happen especially in Belizarius where the church makes it a public spectacle. Magic users are encouraged to either keep quiet about their powers or find the protection of a lord or in the worst of cases stay at the academy.
Another crucial discovery were the countless types of mushroom preciously unknown to the surface. They ranged from simple edible ones that could be turned into type of flour after dried and ground to magical ones that made for potent healing potions or any other types of effects. Found were huge mushrooms whoâs stumps were as hard as wood and made for great firewood and countless others.
The Church of Light:
The Church of Light is currently the only official religion within the starting area. Though some cults may still exist they are way way into hiding and consist of but a few memebers. The church itself follows the Sun God. He has no other name beside that one.
The main goals of the church is the purge of any darkness tained fiends. Like this most magic users are considered evil and a danger as even normal mages can harness dark magic. They believe that eventually the sun shards would reform back into the body of hte sun god and he will lead them back to the surface and resume his position as the sun.
At least that's what it appeares on teh surface of the things. In reality hte church is almost as corrupt as the political courts of hte settlements if not even more. The church basically runs Basilius and the ruler of Basilius basically is a dog of the church. That's not to say all the church's men and women are corrupt, but enough are. That's another reason why the church is in conflict with the magic academy where science, magic, truth and equality is taught.
The ranks of it's members are as follows: Prelate> Archbishop> Bishop> Archpriests> Priests> Innitates.
So this is an RP idea I've had for a good while now and frankly I canât even believe it actually got enough interest and as such Iâm really grateful to all who liked the idea and decided to throw their hats in and attempt to make it a running RP with me.
Now letâs get to the serious stuff.
For the characters themselves, I will leave it pretty open to the players to decide races, classes and so forth, but of course within reason. For example no liches in the starting party as we will be starting within human settlement. Additionally do consider this will be a dark RP. People will die, be maimed and most probably will not reach any safe haven beyond the endless tunnels. I will not throw possible death events all the time, but youâve been warned. No character would be safe if things turn to the worst, even mine.
Now for the requirements. Two well developed paragraphs will be the minimum I will demand. I know sometimes inspiration lacks sometimes itâs just hard to react to the things given to you by other players, but two decent paragraphs are easy enough to write. No one liners⌠Some people like to roleplay through one liners, but not me.
RULES: -No godmodding -No arguments within the OOC. Sort this out through PMs. -Most decisions will pass by me and while I will be opened to discussion I have the final say. -If you need to vanish for a while that is fine, just leave a message and tag me in it so I don't miss it by any chance. -Also no tags from the players within the IC posts. Tags will be used only by me in story updates posts and so forth. Iâve noticed people tend to not read the posts they arenât tagged in if tags are being in use. I need everyone to read all the posts that happen. Tags with the story update posts are mostly to inform you that the story update is up. -The Char section is only for accepted characters, do not post chars there without first them being approved. -You must wait for at least 2 people to post before you can post again.
[color=????][i][center]Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats. [/center][/i][/color]
[hr.][hr.][h3][b][i][color=????][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=????]Height:[/color][/b] [b][color=????]Weight:[/color][/b] [b][color=????]Build:[/color][/b] [b][color=????]Eyes:[/color][/b] [b][color=????]Hair:[/color][/b] [b][color=????]Skin Tone:[/color][/b] [b][color=????]Tattoos/Scars/Piercings:[/color][/b] [b][color=????]Day To Day Attire:[/color][/b] [b][color=????]Strengths:[/color][/b] Max of 3[list][*][*][*][/list] [b][color=????]Weaknesses:[/color][/b] Minimal of 3[list][*][*][*][/list]
[b][color=????]Sexuality:[/color][/b] [b][color=????]Relationship Status:[/color][/b] [b][color=????]Personality:[/color][/b] Minimal 2 paragraphs [b][color=????]Habits:[/color][/b] Minimal 2 [list][*][*][/list] [b][color=????]Hobbies:[/color][/b] At least 1 [b][color=????]Fears:[/color][/b] 3 real fears that make your character unhinged [list][*][*][*][/list] [b][color=????]Likes:[/color][/b] 6 minimal[list][*][*][*][*][*][*][/list] [b][color=????]Dislikes:[/color][/b] 6 minimal[list][*][*][*][*][*][*][/list]
[hr.][hr.][h3][b][i][color=????][center]Skills[/center][/color][/i][/b][/h3] [color=????][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color]
[h3][b][i][color=????][center]Magic[/center][/color][/i][/b][/h3] [color=????][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting[/center][/i][/color] [list] [*] [b][color=????]Spell:[/color][/b] Description [*] [b][color=????]Spell:[/color][/b] Description [*] [b][color=????]Spell:[/color][/b] Description [*] [b][color=????]Spell:[/color][/b] Description [*] [b][color=????]Spell:[/color][/b] Description [*] [b][color=????]Spell:[/color][/b] Description [/list] [h3][b][i][color=????][center]Possessions[/center][/color][/i][/b][/h3]
[b][color=????]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list] [b][color=????]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list] [b][color=????]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list] [b][color=????]Animals:[/color][/b] Do you have a rat or a spider? Maybe a snake? [list] [*] [b][color=????]Animal:[/color][/b] Description [/list] [b][color=????]Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list] [b][color=????]Magical Items:[/color][/b] [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list] [b][color=????]Potions:[/color][/b] Premade or prepurchased potions [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list] [b][color=????]Creation Materials:[/color][/b] Anything used to brew potions or for alchemy [list] [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [*] [b][color=????]Item:[/color][/b] Description [/list]
[hr.][hr.][h3][b][i][color=????][center]History[/center][/color][/i][/b][/h3] [b][color=????]Childhood:[/color][/b] Anything notable? [b][color=????]Adulthood:[/color][/b] Anything notable? [b][color=????]Special Moments:[/color][/b] Things that stick out in you characters mind most often [b][color=????]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this?
[hr.][hr.][h3][b][i][color=????][center]Extras[/center][/color][/i][/b][/h3] [b][color=????]Character Quote:[/color][/b] Something they say a lot or live by [b][color=????]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=????]Aura Color:[/color][/b] Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter. [b][color=????]Scent:[/color][/b] Hound just sniffed your clothing to track you, what would it smell like? [b][color=????]Anything Else:[/color][/b]
Remove the dots from the [hr.] and replace the ???? with the color code you wish to use. Standard white is for the NPCs I will be controlling whenever the need arises so itâs not for use by players.
@MarxWell here lies the thing... the demon and divine realms are pretty much wastelands and those beings are in fact still there. In fact still pretty much everywhere. Alright then, just make it very hard to call wisps and so forth as those beings would pretty much have consumed nearly everything in those realms and for the voices, fine. Those are primordial creature old as the world maybe even more. They do have intelligence and unseen powers. Also sentience, I'd assume their all consuming hunger from eons of slumber has finally ended and they'd be back with their own agendas. Alright ^_^ works! Judge has been accept! I will have the OOC up soon.
@Marx Oookey, I've read through the entire CS and I do find it interesting and cool. In reality it makes sense for qutie a few of our characters to be magic related cause well... the church makes sure magicians who doesn't keep a low profile get exiled or killed. Now that aside time to point out a few things and ask some questions ^_^. First I do like how the raven is the familiar because birds don't really exist anymore. It only makes sense one to get one through magic so I'm fine with that one, but I want some more info of this nether, what do you have in mind about it. Because as I said I'm pretty open to additional lore that you guys need for your characters, but I really need to know it won't conflict with anything in the future. Is it the realm of hte dead or is it something else? Because I see some things in his spells that say this nether has things in it used to create helfire which can't really be possible unless it's tied to the demon realm somehow. So a little more info here please ^_^
âAhhhh~â Mosi let out a quiet pleased sound as she stretched her arms suddenly. This was a rather nice relaxing and quite refreshing walk. She really needed it after the night and awakening she had. Gosh just thinking about it made shivers run down her spine. The blasted burnsâŚ! She didnât fear or hate fire, she feared what fire did to oneâs flesh! She also hated be present at roasting animals. It made her think of what could be happening with her own body so she preferred to avoid it if she has the choice.
âI guess itâs time to head back home now⌠Clarice will make such a noise about this invitation and how I should dress and act there...â She though finally and did a turn on her heel as she started walking back from the direction she came from. She didnât even pay any attention to how people were avoid walking near her or how young women pointed fingers at her, whispered about her with gaggles. What those people thought did not concern her, she knew who she was and what she was. She didnât owe explanation to anyone nor did she feel bad about being herself. She then vaguely wondered if any of these people had ever tried to live in the real world out there where these⌠strange bizarre roles and rules theyâve made up for the society held no meaning.
Still her rather relaxed and unconcerned expression continued as she walked until she heard a manâs voice greeting her. She looked at the source of the rather polite voice only to see a young well dressed man.â Well met...sir.â She replied almost on autopilot before she realized it and at least added a honorific. She was frankly not used to people addressing her, especially as politely as he did. She still was smiling rather relaxed from her nice stroll.
âExcuse me, but can I help you with something?â She asked as she studied the man a little bit more, noting the scar on his face, but not really reacting to it. In fact it actually suited him quite well. It gave him a man of action appearance and she confirmed so when she locked eyes with him for a moment. She liked his eyes and in fact Mosi actually found him quite attractive, more so that the other man with him. They looked somewhat similar so they were probably siblings.â Itâs just that itâs quite unusual for someone to take the time to talk to me around this area.â She explained with a smile.
Alright people, we are mostly ready to go. As such I will start working on the official OOC tonight and tomorrow at latest I will have it up and running ^_^!