Avatar of Rune_Alchemist

Status

Recent Statuses

5 yrs ago
Current I just can't. This is too much. Berserk was so influential on so many things that I love. Goodbye, Miura. You'll be missed by many.
13 likes
6 yrs ago
Migraines ew
7 yrs ago
Welp apparently discord servers are having some pretty bad Latency issues.
1 like
7 yrs ago
Well I just got my mitts on the Links Awakening remake. Excus eme while I disappear for a weak while I relive my childhood
2 likes
7 yrs ago
Migraine killed me today. Posts tomorrow.
2 likes

Bio



Hello! Welcome to my little bio.

Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).

Have some dancing medjed.

Most Recent Posts

@Jabber

Alright, sorry for bothering you again...but what about passive skills? Like say, 'Physical Endurance - increases Vit by 1 point for every X amount'? Would that be an acceptable skill, here? Or would that be too...powerful of a skill to start with?
@Jabber

Well, nothing left to ask at the moment. Thanks for answering, by the way.

I suppose just for now I'll work on a CS and see where this goes. It'll either be up sometime late tonight or tomorrow.
@Jabber

Well, I mean, obviously I want to be in the RP since I'm asking questions about how certain things work that I have concerns about.

I could have probably worded a few of my questions a bit better. Only one thing I still have a small concern about - I mostly just want a 'it's possible if your character has the skill to pull it off somehow, and not one skill ultimately dictates the outcome of events.' Such as the example below.

"What do you mean by class appropriate? Like I mentioned before, anyone can attempt to do anything. One's class will only indicate some of the skills that you develop. Want to be a chef magician who's a blacksmith, go for it. Not the most efficient way to do things, but go ahead."

Perhaps I should have used 'stat appropriate' instead of 'Class appropriate'. For example - my physically strong tanky knight that has a reputation for being a bit of an ass/bully, tries to persuade an NPC to do something. Charisma is what would be used for that. But he has a low charisma. Instead, wouldn't it be more appropriate to use physical intimidation and possibly the Str stat to be able to do that?

Situations like that, really.
@Jabber

that's sort of what I mean by 'skill based'. Obviously if a knight character goes around trying to cast a huge magic spell he's going to fail.

The problem I have, is that too many times in these sort of stat like things is that I get dicked over by a bad roll/my stats aren't 'good enough' to do something which is bullshit. There are many multiple ways of doing things, and I shouldn't have to fit one sort of 'build' to be able to do it. Not unless it's something super specific to that build.

There are more ways of getting into a door other than lock picking. Breaking the lock, just kicking it down.

Charisma for example doesn't mean you have to be all nice to people - you can be intimidating, and someone can be intimidating without a high 'charisma' stat, likewise someone can be 'charming' without having a high one.

I suppose I should just ask again, how are stats going to affect certain things? Will there be more than one option/way of dealing with something that would be more 'class appropriate'? And how often if I 'attempt' something, will I fail because I didn't have the stats for it and forever be locked out of that opportunity? And how often will I get rekt because suddenly I got a bad roll or something, and could I theoretically fight something twice my level and win if I am careful/tactful about a fight?
@Jabber

...welp, gotta be honest...I apologize but those Stats and Gameplay Section has made me somewhat wary of this. To the point of almost deciding to drop. Aside from being troublesome to keep up with and keep track of, I am honestly unsure of if I would be able to put stats into what I would realistically want for my character and might end up RPing them completely differently then what their stats would even dictate.

How exactly are these stats going to be carried over to RP posts? I understand that not all characters are going to be doing something, but the fact that what I can and cannot do is possibly going to be determined by an arbitrary number on a screen is somewhat disheartening. Maybe I'm just being a pessimist though...

....which are also the reasons I don't play games that aren't mostly skill based. It's really not any fun if you are perfectly capable of being able to do something realistically, but a stat is like 'nope bitch'
Character moved to the tab!~
@Xiro Zean

I'm still here, of course, but the lack of posts and activity from Sarcelle has been rather...disheartening.
Well, my character has never played an MMO before in her life, so she's not going to know anything like that, at least to start with....so someone is probably gonna have to explain those things to her xD
@Gowi

Eh, never particularly been fond of those classifications but probably a bit of both? While she's probably not going be a heavy armor clad soldier, she's certainly going to be the first to vote for going in and punching the bad guy in the face and beating him up herself.

So I'm not really sure. I'm not going to say she's a tank because she's not going to be taking that many hits to start with since she doesn't wear particularly heavy armor. That said, she's going to be parrying/countering them most likely - most of her melee attacks are probably going to be built around that concept to start with. So she could definitely occupy an attacker or two for a bit. She's going to be more of a pure offensive character though, that focuses on damage dealing, agility, and counters.

Most of her 'stats' are going to be going into attack/magic attack stats probably with some thrown into agility stats with one occasionally thrown into the health stat or two. That said, later on she's definitely likely going to become more tanky with some heavier armor and some self-buffs.

Does...any of that make sense? I don't actually play MMOs a lot to be honest, so I'm not particularly into these sort of stat things since most of the time they make zero sense to me. Which is why I'm glad this RP isn't going to be focusing largely on them and one of the reasons I joined it.
© 2007-2026
BBCode Cheatsheet