Avatar of Sep

Status

Recent Statuses

6 mos ago
Current I feel like the guild should have a different section for those that were born after the guild
8 likes
7 mos ago
Don't let lack of original thought stop you from posting in the status bar. It never stops anyone else
6 likes
7 mos ago
I made the mistake/choice of listening to a Star Wars audiobook now I feel an old familiar itch returning
2 likes
3 yrs ago
Ahsoka been out for weeks now where all the Star Wars rps at
1 like
4 yrs ago
Desire for Star Wars or Stargate roleplay intensifies
4 likes

Bio



S E P

E V I L S C O T T I S H G U Y


So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.

It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.

Active Roleplays:

Roleplays I miss:

One Universe: Unlimited - A Marvel/DC Comics Roleplay by @Master Bruce
Ultimate One Universe by @Master Bruce
No Turning Back by Me.
Star Wars: Galaxies at War by Me.
Absolute Comics by a load of people.
Ultimate One Universe: Emergence - by @Master Bruce and [@Sep]

Most Recent Posts

Slooga. There's a gunfight breaking out and imperials coming, and Byron wants you to get him to the shuttle. Some of the grunts are trying to clear the path while others are covering your back. He's a hutt, so he's slow as balls, pissed off and bloodthirsty, and probably sexist just going off Jabba, so you should have a great time!


Right I thought the LT. Was hit.
<Snipped quote by Feisty-Pants>

HeySeuss has been pretty firm on this actually -- we're really only looking for more infantry guys. Regular blokes in the Rebel army.


Hey MDK you set the scene... what am I doing? Who am I in charge off?
W.I.P.

Done the species and some overviews, how does it look so far? so I know if anything needs changed before I continue.

Name of Nation: Trak'Yull
Species: Same as Nation Name

Description of government: Religious Matriarchy
Description of military: Their military, in terms of ground forces composes of several ground beasts augmented with biological implants, as well as large forces of Raknor which are ape like creatures that reside on their planet. Semi-sentient biological implants allow them to be used essentially as drones via a telepathic link making them the commonly seen cannon fodder in conflicts between hives on the surface of the planet. Specialized forces do posses the Trak'Yull themselves as soldiers rather than leaders however due to their acrobatic prowess these rolls are highly specialized, and some are even given implants to help make them stronger.

Naval forces consist of fleets each with a flagship that is ran by a Queen. There are roughly 25 fleets however more are being grown. Each fleet when given an objective is responsible for ensuring that it's own vessels follow the orders of the correct queen and that they don't interfere with operations ran by another. The fact that there is a hive link gives them uncanny precision and tactics for working together as they all essentially become one unit together however if that link is suddenly lost they would devolve into chaos.
Technological Overview:
Their technology is all bioligical. They have no real "Technology" and think such things are an abhorrence of nature. They use various organic methods even for space travel.

=Nuk'ral=

Nuk'ral are small sea faring crustaceans that are the basis off all the Trak'Yulls armour for both their ships and their soldiers. One of the few creatures that can be influenced with telepathy without any implants they are planted and grown in vast fields within their home planets oceans, and then when ready whoever (should) be using the product is used to bring them together into a coherent shape. Armour is the simplest and takes very few due to the hard shell the Nuk'Ral naturally have, and their ability to bond together to share nutrients. Ships take several different creatures to bond to them.

A beast of burden near the end of it's life is used as the brain, and center of the ship. Typically one with a large enough head as what happens next is quite different. The scalp is removed without damaging the brain/killing the beast and the brain is connected to the Nuk'ral essentially making them an extension of itself. Then as more and more Nuk'ral join on it becomes a more complex organism joining everything together. Complex creatures are used for weapon systems, doors, and engines. Though it is all based upon the Nuk'rals ability to act as both armour plating and as a nervous system for the ship.

=Nuk'trath=

Nuk'trath are essentially spitters, that when fed material such as rock they can heat up the rock with an acid substance that essentially make them into balls of plasma. Powerful weapons they can come in varying sizes, however they of course require regular feeding and are fire and forget systems. If they build up for several seconds when firing however the projectile launches at greater speed and is more deadly.

=Tra'lok=

Tra'lok is the engine unit of spaceships, and other aerial craft. Nobody really knows where these particular beats come from, if they originate naturally or were manufactured however they can essentially distort gravity. The bigger the Tra'lok the more gravity they can distort. Ships use these in lieu of technological engines to push/pull the ship through space, and if given time to charge and a point in space to focus on they can pull the ship into a region of subspace (Which requires several jumps just to move to the next solar system over). However while they cannot do a full jump and require to do a jump even to the next solar system in intervals they also need to give both the Tra'lok time to recover and the ships hull, which appears to weaken from a strange radiation found in subspace.

=Th'n=

Th'n are strange little creatures, when squeezed they produce an electrical charge and don't actually "Eat" but instead die if you remove them from salt water for even a second, and need the water to be clean. They are used in weapon systems and to help provide the central brain on ships with enough power to give commands to their entire bodies. Used in the melee weapons used by the infantry to electrify they can also be fired at an enemy, or an enemy ship, as even while dead they have a residual charge that can be quite effective against targets.

=Ichn=

Ichn are small organisms that are born in twins, that are linked. Upon "bonding" with a Trak'yull they are capable of relaying communication between them, they do this as their partner mimics the face of the two people having the conversation and then via a mental link they actually create speech. Other than their ability to communicate with one another they have no real ability to do anything else.

[hider=Military]

Cultural Overview:
=Hives=

After the events of the Angel Moon that nearly destroyed the planet and their very civilization all hives banded together under one Queen. This Queen is the strongest, and the most powerful and influential of all those below her. She still has control of her own private hive however which she can use as she sees fit however most Queens chose to use this hive as a personal reserve force as their is a large degree of personal manuevering within the five hives.

=Religion=

There are five hives on Traks Paradise (Trak'lii in their native tounge), each representing a God. The most auspicious, and powerful being Trak'Phon - Traks Chosen. They are believed to be from the first evolutionary family that spawned the entire species. They are also generally the most powerful when it comes to the mental link, and have always ruled the planet since the Hives united.

They are the hive of Trak. The god who spawned the entire universe from severing off his own right hand, as such it is a common ritual for many high ranking people within this sect to cut off their right hands and have it replaced with an organic replacement from some other form of creature (Depending on what role they perform in society). There is also a high degree of attempts to keep the blood line pure within this hive, and any offspring that are not perfect are killed.

Tra'Phon are the chosen of Tra. Tra is the god of space and time, and as such this hive has largely pursued ways of space travel, and feel that being in space will bring them closer to the god of their name sake. As such most of the space faring Trak'yull are from this hive.
History:
Other:
<Snipped quote by Sep>

But of course. I would do everything in my power to impress. You can take a look at any IC posts in RP's I'm currently a part of as an unorthodox "Portfolio" of sorts.


I'm not the GM either, I'm a medic whose currently waiting for the GM to know what my char's meant to be doing :P

<Snipped quote by SuperTacticalDerp>

I will be more than happy to write up an exiled Knight for you all, if the GM would allow this. ^_^

That however, is up to the GM of course. ^_^


I would have to presume it would depend on how well said Jedi is written.
My general plan is to post again this weekend (when I have time, because my work got busy in the first week -- so much for training) when I can take a breather and work on this.

If people want to take initiative and advance the plot, please do so.


I'm not really sure what I need to do, am I looking after the LT or the Hutt?

what's going onnn?
<Snipped quote by Sep>

Aww yes, Yuuzhan Vong!


Religion, Organic Tech and hating things!

What's more fun?!

Just throwing in the extra stuff for some uniqueness and to make them more fun for me.
<Snipped quote by Klomster>

I like both, but the ancients add more to the overall universe if you ask me.


What do you think about Religious Nuts who hate technology (Especially robots)? I'm kinda do a cross between Stargate Wraith and Star Wars Yuuzhan Vong with a lot of Sep thrown in there too.
Gonna get something for Unknown to do after pming him.

Also got stuff up on Aire, going to work on a map but needing to use an alternative program and it's going to be big so it will take me some time.

Working on the coalitions backstory right now, and then the Lorne Corporation after that...

After that the only stuff will be added is stuff that we come across (That I previously didn't think was needed, or was hidden for plot purposes) or stuff that you want to add in yourselves.
I got dibs on religious zealots :P
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