Avatar of Sep

Status

Recent Statuses

6 mos ago
Current I feel like the guild should have a different section for those that were born after the guild
8 likes
6 mos ago
Don't let lack of original thought stop you from posting in the status bar. It never stops anyone else
6 likes
7 mos ago
I made the mistake/choice of listening to a Star Wars audiobook now I feel an old familiar itch returning
2 likes
3 yrs ago
Ahsoka been out for weeks now where all the Star Wars rps at
1 like
4 yrs ago
Desire for Star Wars or Stargate roleplay intensifies
4 likes

Bio



S E P

E V I L S C O T T I S H G U Y


So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.

It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.

Active Roleplays:

Roleplays I miss:

One Universe: Unlimited - A Marvel/DC Comics Roleplay by @Master Bruce
Ultimate One Universe by @Master Bruce
No Turning Back by Me.
Star Wars: Galaxies at War by Me.
Absolute Comics by a load of people.
Ultimate One Universe: Emergence - by @Master Bruce and [@Sep]

Most Recent Posts

Name/Nicknames: McTavish

Age:
(Unknown, presumably Pre-War)



Race: Super-Mutant

Personality: He's stubborn to the core, whether he is more or less stubborn from being a Super-mutant or a Scotsman is debatable.The important thing is that if he is presented a challenge, or sets his mind on something there are very few things that will make him back down. With his size, a fight to get to something very rarely bothers him. Another important trait can be traced back to the FEV virus. His quickness to anger, while everyone loses their temper McTavish has to work especially hard in order to keep it under control. When provoked, especially by other people and most of all by strangers here is often no other outcome than violence.

That said, the rest of the time he tries his best to be caring and considerate. While he has spent most of his life in a community that has housed both his kind and humans for generations, and has understanding. He's intelligent enough to know that due to the fact Super-mutants have plagued the rest of the country people won't exactly be trusting. Deep down he cares, about making a difference. About helping his caln, he'll do that whatever way he can.

Skills/Attributes:

Strength: Exposure to the FEV Virus while making himself mentally weaker has made him physically stronger than any human.

Longevity: The same virus prolongs his life, and speeds up the healing process.

Living on the Land: Raised (As far as he knows) rurally, and in a hardened area. He can survive of the land by himself for as long as possible.

Melee: The Isle of Gigha having few real firearms growing up, McTavish is proficient in using anything pointy, sharp or just heavy to incapacitate or kill someone. Won't hesitate to do it either.

Long Range: He has training with long range weapons. Not that he has any. After the FEV process most conventional fire-arms were no longer an option. However he has had some experience with specially crafted bows. Not that he carries one or is an expert.

Back-story: Scotland was always used for it's remote locations for military training since before the First World War, it provided unique locations and unique people in order to give people the best training possible in order to go to war. As the Commonwealth fell and Britian prepared itself for the possibility of nuclear war several projects were kick started. One of the ones that took place largely in Scotland was the use of the FEV virus. Isles off the west coast had their populations removed, taken up North to the safe zones in the highlands. Areas up in the mountains where people predicted that they would be safe from any potential Nuclear fallout.

The real reason however for abandoning these Isles was so that they could be inhabited by soldiers. While they weren't the largest training grounds ever they were moved here for a very specific reason, to be infected with the FEV Virus. An American Invention, or presumed to be one, given to Soldiers to increase their Strength, Endurance and generally their effectiveness as soldiers. There were fifty soldiers chosen, each named after a Scottish clan as an alias and then injected with the virus. However before the experiment could be completed, and the humans could be evacuated from the island - in the case of any ill side effects the scientists would monitor using equipment and relay instructions via robot. The bombs fell.

McTavish was woken up in a survival tank a week later, he couldn't remember anything except the pain of the transformation. Held in place by binders on each of his limbs he was shown over and over again training and propoganda videos. The scientists having decided just to run the training protocols rather than terminating the project. While the war was lost, as far as they knew it had been lost all over the world, they felt that should they be attacked it would be useful to have super soldiers on their side. If they could be trained.

The first Mutant released broke one of the Mr.Handys given to the project in a fit of rage, so the videos for the rest of the mutants changed to guide obedience. The videos were altered slightly to reflect the scientists as superior officers, the scientists even going as far as wearing military uniforms. The lead wearing a Generals uniform. Eventually it worked, the super-mutants released into the population. Training always continued, as did testing. Ardminish became a safe haven for everyone willing to risk the swim or boat ride to the isles.

Times changed since the great war, and the town grew and changed. The General was always in charge however. Mutants were privates and never recieved ranks, though few of them died. Yet they never questioned orders, they were perfect soldiers. While they could have tempers with those who managed to gt to the island when provoked they would never raise their voice or a finger at their superior officers. The programming was flawless, especially with regular visits to either a robot or the old training facility which would refresh the training. They didn't really realize it, but they were essentially glorified slaves.

When a supposedly "Wealthy" businessman from what turned out to be the ruins of Glasgow came calling, times appeared to be changing. He said he represented a group of settlements called the "Commonwealth". Apparently made up of the arenas used in the Commonwealth games that had once been held in Glasgow shortly before the war. He proposed a deal, he would allow them the protection and economic stability of the Commonwealth in the exchange for one of the Isles men as a personal bodyguard. He'd also be quite interested to see if these training methods could be used to make the untamed and untrained super-mutants in the wastes into a useful and contributing part of society.

The deal was made, McTavish was the one chosen. It wasn't really clear why he was chosen, when they were all lined up he just happened to be the one chosen out of the line out. This was when the Isles future was decided, as he sailed off to his new life he'd never know the life that this man from the Commonwealth created by just happening to venture to a little island off the coast looking for spoils of war. He spent a couple of years as the bodyguard for the rich businessman, before his commanding officer changed in combat in a scouting operation in the south west of Scotland in the Galloway Forest. A mid-fight exchange caused his former commander to hand him over to someone who had dubbed themselves "King Douglas".

Being a member of the Royal Army McTavish felt like he should respect the sovereignty... were it legit. He despised being under the control of the fake king. However he was his commanding Officer. A good soldier followed orders, he was a good soldier. One of the best, it is why he was chosen. He never heard what happened back on the Isle that he once called home as over the years he continued to head further and further south changing from one commanders hands to another. He occasionally heard rumors of mutants disappearing or appearing in coherent groups and he felt that confirmed that his home was alright. Yet there was no real way to go, people didn't care for super-mutants enough to make any real news of it.

Reaching the town of Silvershaw as part of a caravan of trailers he was particularly interested in Shrieker Town as he had never heard of another largish settlement of mutants by themselves. He always felt that if he was finally given his own command he could be the one to maybe bring sense to them. He kind of got his wish when the Mayor of Silvershaw was promoted to be his commanding officer. Little does he know it but the Mayor actually gained him while gambling. Though McTavish doesn't really know many of the exact terms when he changed hands.


Other:
Yes he is essentially a glorified slave, though he sees himself as a Soldier. If you want to try correcting him, go ahead :)




Double post, sorry


Apology not accepted! :P
@vietmyke HOW COMES YOU AIN'T ONLINE IN THE SECRET PLACE
Think I got the rest sorted out in my head but I'll wait for a review on what I have so far.
<Snipped quote by Sep>

I'll have to wait until I've read the backstory, but I like the details about the F.E.V


Copy that. I've done some of the backstory up-to just before him leaving the Isle so just want to check all that is okay before I work his way down the country.
Both DJ and Rivaan's characters are approved. Feel free to move them over to the CS tab.


Before I continue my sheet in PM I've edited it, any feedback?
I have realized, in Civil War I want someone (On pro-legislation w/e that legislation is exactly) to say the phrase "With great power, comes great accountability."

Cause y'know.
@FacePunch Mahbeh.

Also feel sorry for poor Wolves now, can we just presume you are a couple of hours behind at this point though? As Fury is in a meeting with a god of mischief right now :P
An idea I had for currency (Rather than bottlecaps) would be to possibly still use old world currency? That way people can literally become rich by scrounging (and not for taking a drink) it also makes things a bit interesting as ofc it'll eventually run out. You can also twist it that people who had no real idea which was which started using it first, so for example 50ps could be worth a lot whereas pound coins/notes are worth basically nothing.

I mean why would a note with a 20 on it be worth anything!? They're so fragile.
*Marks @Rtron with Ranoch bait*
I hope to get my sheet finished tomorrow. I got all the concepts down but when it came to the biography and fleshing it out the "Muse" didn't strike.
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