Current
I feel like the guild should have a different section for those that were born after the guild
8
likes
6 mos ago
Don't let lack of original thought stop you from posting in the status bar. It never stops anyone else
6
likes
6 mos ago
I made the mistake/choice of listening to a Star Wars audiobook now I feel an old familiar itch returning
2
likes
3 yrs ago
Ahsoka been out for weeks now where all the Star Wars rps at
1
like
4 yrs ago
Desire for Star Wars or Stargate roleplay intensifies
4
likes
Bio
S E P
E V I L S C O T T I S H G U Y
So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.
It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.
Hey @Sep I'm interested in this, and I have a idea for a character. But First do we volunteer for the Avatar slot?
Basically what was referenced before. It is still possible that there may be no PC avatar so instead a GMNPC if I don't find anyone suitable, but we'll see!
@SepLike I said I made the sheet for Korra specifically after part 3. I even said so in the very first edit. I thought I managed to get all of it out of the sheet clearly I did not I apologize.
Alright it was literally one line I missed I find the tone in the post rather serious like I missed a whole paragraph.
It's an important error that affects the rest of the sheet, that's all. If you feel me too harsh then so be it, I was merely stating that I wasn't going to continue with an error that throws the whole sheet out of contention.
@vancexentan Going, to be honest, stopped reading at 'Air Benders Occasionally pop out of nowhere' not in this period, the only time that happened was during Legend of Korra during the Harmonic Convergence. This is the first thing that needs to be addressed, and it's such a big issue that I'm going to pause reading the rest for now.
I'm going too most likely do reviews late tomorrow. I got a trip away, I'm reading them now and taking notes. If you're on the Discord @ me and I can discuss it now.
'It is not just the duty of the Avatar to bring balance to the world, all of us together must work to unite the world and make it a better place.'
Character Age: 35 Character Gender: Male Character Race: Air Nomad Bending:
Air Bending Mastery: Xunsu was born and raised in the Northern Air Temple and has devoted his life both through spirit and through the body in order to master the element of air. While he is six feet tall and not by any mean thin or lithe he is remarkably light on his feet and nimble. His movements always fluid and precise, every move calculated to perfection. Xunsu has reached such a skilled level that he has both his tattoos and the ability to project his spirit through the physical world.
While some Airbenders are said to have mastered the ability of flight, Xunsu has not and must use his glider or flying bison in order to fly. That said he has earned the name 'Windwalker' for the ability to create dense pockets of air for him to walk on. It's not as efficient as flying and is tiring but it allows him to cross chasms and help him climb walls where there is no other way up.
Skills:
Spiritual Guru: Xunsu is a spiritual guru. He has spent his life meditating and gaining spiritual enlightenment. He is fully capable of entering the spirit world, and while he is no great bridge between the physical and spiritual worlds he has interacted with spirits on occasion. As a spiritual leader within Si Wong City, he aims to guide the populace to bring about understanding and compassion.
Artistry: Art is a form of meditation, he has spent years perfecting his skills in artistry.
Weaknesses:
Air Nomad: Air Benders can be one of the most lethal types of benders. Air Nomads however try to avoid violence and use their bending for peaceful pursuits instead. As such fighting is a last resort.
Guillible: Xunsu trusts people and believes in them, so much so that should someone tell them that they will change their ways he will believe it and give them another chance.
Indifferent: Xunsu is indifferent to the worldly concerns between the nations of the world and the reasons too why they fight. He's a spiritual guide, and some would consider him 'aloof' as he never takes into account the reasons for strife or conflict.
Posessions:
Airbender Staff: Like most Airbenders he carries a staff that can expand out into the orange glider associated with his people.
Monk Robes: He only ever wears the robes of his people, being a spiritual guru and in charge of the chapter in Si Wong city he has been given the bead necklace to denote him as a monk within the Air Nomads.
Biography: Xunsu was born within the Northern Air Temple and much like all the other Air Nomads he was immediately separated from his family and taken under the tutelage of the monks. He took to the spiritual side of the training with relative ease. While other children struggled with the necessary focus to enter and maintain a meditative stance. While like with many Air Nomads he took to understanding the forms and the beginner levels of Air Bending he found the spiritual work and connection far easier. Under the tutelage of Monk Chen by the age of seven, he was taken to a grove near the temple that had strong ties to the spirit world, together the two of them ventured into the Spirit World for the first time to Xai Bau's Grove. Xunsu would learn to interact with the spirits, nowhere near the level the Avatar could reach but he still found the entire experience enlightening.
Soon after the young Xunsu was taken away to the Eastern Temple to pair with a Sky Bison calf. Chosen by the calm, but somewhat skittish, Peng the two became fast friends and journeyed together between the Air Temples, a pilgrimage most young Air Nomads undertook in order to learn the thirty-six levels of Airbending. By the age of eighteen, he earned his tattoos and became recognized as a true Airbender. From there the desire to help others and spread the teachings of the Air Nomads.
His Journey as a Spirit Guru began in the Northern Earth kingdom, moving from one town to another. While he would usually assist in matters of the spirit, guiding others in meditation he would often be called to help during Bandit Raids and as gangs of criminals plagued towns outside the reaches of their local lords or the Earth Kingdom capital of Ba Sing Se. While initially during his younger years he found these adventures to be exciting, as he joined up with other noble hearts on their journey to assist others and bring balance to the world he felt a real sense of accomplishment. Though he soon became tired of the senseless violence, and the repetition.
Xunsu soon stopped answering calls to help with bandits and raiders, instead of resorting to tackling issues that had arisen between the Spirit and Physical world. Traveling from town to town in order to bring people the balance they sought in their lives. Spiritual enlightenment. Eventually, Xunsu found himself in Si Wong city in the local Air Nomad chapter. He quickly found his calling, rising up through the ranks of the local chapter so that he eventually became a monk. In recent times he has felt the balance shift. Dark forces loom near Si Wong, and Xunsu fears for the worst. Now he knows his new mission, he must find the Avatar. Supporting Cast:
Peng: Peng his Xunsu' trusty Skybison. They have been together since they were both kids, growing up together they have a strong spiritual bond and one is not often seen without the other.
Tuo Po: A skilled Earth Bender. She is one of Xunsu's first friends that is not an Air Nomad. The two shared a brief romance while fighting off bandits though as Xunsu sought a more spiritual existence the two ended the relationship. They still remain close, albeit awkward, friends.
Dai: Dai is a cunning swordsman. Brother to Tuo Po, he wasn't born with any bending ability but has made up for it in his mastery with swordsmanship. The Two have not spoken much since Xunsu broke up with Dais sister.
Si Wong Air 'Temple': While not a full-sized temple, Si Wong has a chapter off Air Nomads seen as spiritual leaders of the city. Over his time presiding over the chapter Xunsu has seen many new Airbenders come and go to experience the life of a city unlike any other.
In the generations after Avatar Wan closed the spirit portals humanity has flourished and prospered as they spread throughout the world. Nations have come and gone as humanity has warred between themselves, the Avatar always resurfacing to bring about peace, balance, and harmony. The last great Avatar was the mighty Si Wong, who brought an end to the warring Earth Kingdom and Fire Island raiders forming a great city in the desert of her namesake, which has since been named for her, a place where peoples from all walks of life, and all cultures can come together in peace and prosperity. Since then it has grown into a mighty city, capable of rivaling the great Ba Sing Se.
As Si Wong died while stopping the Dark Spirit Hēi'àn her death was mourned, as agents from the city began scouring for the next Avatar. They were never found. Nearly seventy years later some believe that the Avatar cycle was broken and that the Avatar will never return to the physical world. The world continues, as nations scheme and plot. The Earth Kings eyes upon the great city of Si Wong, while spirits have been seen returning to the physical world in places where humanity has tainted the surface of the planet. Many fear what is coming to pass, and yet there is a glimmer of hope.
The Avatar has returned.
Out of Character Information
This Roleplay is set centuries before the events of Avatar: The Last Airbender. Based around the city of Si Wong within the Si Wong Desert it deals with the return of the Avatar after the last one died, and the next one in the cycle was never seen or heard from. This is the story of the return and their battle with dark spirits and movements from the other Nations as individuals all over the world aim to expand their power and territory.
A player will be chosen from those willing to become the Avatar, and this player will be at the very center of the major plotlines that I put forward for the players however everyone is an important member of the cast. I will stress however that this is Open-World. You can go wherever you wish, and interact with whatever you want and even enjoy your own storylines however I'll be watching, always watching and you never know what will happen next.
Nations/Peoples
The Fire Nation does not exist in any way shape or form that we know it. A bunch of warring states spread throughout the Fire Islands, their differing philosophies to the Sun Warriors are the very reason the ancient civilization is slowly cutting itself off from the world. Despite this, the Fire Sages have come forth and joined the Fire Nation in Caldera City, with grand plans to try and unite all of the Fire Isles into one nation. Meanwhile, the warlords Toz and Diyu control large swathes of land. Toz in the south islands while Diyu controls many of the smaller eastern isles.
Ba Sing Se stands as the pride of the Earth Kingdom, as the largest city on the face of the planet it is also one of the wealthiest. Protected by its great walls from any outside threats. The rise of King Hadai also saw the rise of the expansionist era. While the Fire Islands rely on armed conflict to conquer, the Earth Kingdom has largely been formed due to political machinations and the exchange of resources however there have been some suggestions and troop movements to ensure that some people comply with the unification of the Earth Kingdom.
As it stands the Earth Kingdom is unified along the North of the Continent, with its influence starting to spread south towards the Si Wong Desert.
The Air Nomads are a race of spiritually enlightened people, with four temples spread evenly around the world. While other nations concern themselves with economic or political power the Air Nomads for the largest part are not. They concern themselves with spiritual matters, spread throughout the world offering aide where they can, and spiritual guidance to people from the other three nations.
Almost every Air Nomad is an Air Bender, do to the level of spiritual enlightenment they have and while it is rare for an Air Bender to not be an Air Nomad, it has been known to happen.
Northern Water Tribe
The Nothern Water Tribe is a male-dominated society. While there are many male and female benders, women are not allowed to learn any form of bending other than how to heal. It is a rich society, its society is based around fishing and then trading through their great merchant ships. Northern Water Tribe ships are the most sought after vessels for trade and commerce throughout the world, their water benders the best at navigating the oceans and ensuring ships make it to their destinations safely and as quickly as possible.
Southern Water Tribe
The Southern Water Tribe is similar in size to their sister tribe in the North. The tribe in the South, however, is much more nomadic, while the North maintains a central location and city as its cultural hub. The South maintains several small towns spread along the coast, with parties roaming the wastes and the oceans surrounding making their livelihoods. Their Benders are fewer and farther between, and they do not follow the strict guidelines and rules that those in the North do.
Foggy Swamp Tribe
The Foggy Swamp Tribe consists of a group of Water Benders who journeyed across the land from the South to the North, however, once they found the Foggy swamp they decided they had found their true home. Maintaining their nomadic nature from the South, they journey around the swamps maintaining its ecosystems and living their lives in seclusion.
Si Wong City was formed in the desert by the Avatar of the same name. Founded as a metropolis for members of all four nations to come and work together. Using her immense power Avatar Si Wong cleared the sands away and formed channels and wells to bring the city water for the people to drink, sanitization, and for Si Wongs agricultural sector. It is ruled by the council of Four, members from all four bending states from the Council Chambers at the center of the city. It has maintained its independence for nearly a hundred years under Avatar Si Wong, however, in the seventy years since her disappearance, there are fears over whether the expanding Earth Kingdom will allow them to maintain their independence.
There has been a long-standing feud between Si Wong and the various clans of Sandbenders, who say that Avatar Si Won stole the land from them.
Bending
"Fire is the element of power."
Fire is the element of power, consisting of overpowering force tempered by the unflinching will to accomplish tasks and desires. Unlike other forms elemental bending it does not require a present source of the element, and instead, Firebenders can manipulate their own Chi in order to create fire. Firebenders do not have any real defensive movements, and instead, repurpose offensive tactics in order to defend themselves. These can be as simple as quick jabs in order to parry incoming projectiles or to create walls of fire to prevent the enemy attacks.
Those within the various warring states within the fire isles have found that rage and anger can help power their bending, this newfound ideology has brought about the rise in various warlords throughout the Fire Isles.
Certain firebenders are able to generate and manipulate lightning by separating the yin and yang energies, this then creates an imbalance which the universe tries to restore allowing the user to channel lightning. This unique ability is considered a myth, with only certain masters and prodigies able to conjure lightning.
Combustionbending is an equally as rare ability, it requires a bender to focus their chi up through their body and out of their forehead. The resulting explosion is effective at both close and long-range. Most combustion benders have a tattoo on their forehead in order to assist them in focusing their chi. It is extremely dangerous however if anything blocks the flow of chi it can backfire.
"Air is the element of freedom."
Air is the element of freedom. The Air Nomads detached themselves from worldly problems and concerns; finding peace and freedom was the key to solving their difficulties in life. Airbenders continually sought spiritual enlightenment, and, as a result, all children born into the Air Nomads were benders. The first airbenders learned their art from the flying bison.
The key to airbending is flexibility and finding and following the path of least resistance. Airbending is notable for being almost purely defensive, as well as the most dynamic of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal; however, due to the pacifist nature of the Air Nomads, such attacks are rarely used. Instead, an Airbender strives to use the opponents' energy against them. Due to their aforementioned spirituality, they often adapt to the situation surrounding them and employ negative jing, preferring evasive maneuvers as opposed to direct confrontation.
Airbenders are typically more in tune with the spirit world, and even have the opportunity to project their spirit through the physical world through the use of advanced airbending techniques.
"Water is the element of change."
Water is the element of change. The moon is the source of power in waterbending, and the original waterbenders learned to bend by observing how the moon pushed and pulled the tides. The Water Tribes are the only people who did not learn to bend from an animal, though the Moon and Ocean Spirits took the form of koi fish in the mortal world near the beginning of the Avatar world.
The fighting style of waterbending is mostly fluid and graceful, acting in concert with the environment. Foggy Swamp style waterbending, however, is more rigid and straight. Waterbenders deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when waterbenders do take an attack stance, their moves always appear to flow from one to the other.
Waterbenders also have the unique ability to heal, they use water as a way to connect to the chi of a body redirecting the energy in order to accelerate the natural healing off the body.
"Earth is the element of substance."
Earth is the element of substance, while the people of the Earth Kingdom are diverse, strong, and enduring
The key to earthbending is utilizing neutral jing, which involves waiting and listening for the right moment to strike and, when that moment comes, acting decisively. In other words, earthbenders generally endure their enemies' attacks until the right opportunity to counterattack reveals itself. Earthbending differs from the other bending arts in that it maintains a distinct balance between offensive and defensive capabilities, though waterbending involves a more refined version by channeling defense into offense. Earthbending uses a balance of strength and defense to overwhelm opponents.
Sandbending is an alternate earthbending style that has been adapted for use in the Si Wong Desert by the people that live there. They move quickly in the desert on specialized wooden sailers that are propelled by bending miniature, localized sandstorms behind their sails. Because sand is sediment which travels inflows, their style resembles air and waterbending more than earthbending. It is implied that most, if not all, earthbenders are capable of easily bending sand, but because of the loose shifty nature of sand, it is not an easy transition for the average earthbender.
Lavabending is a specialized sub-skill of earthbending that allows the user to manipulate molten earth. This rare ability allows the bender to phase-change earth into lava, lava into earth, and otherwise manipulate existing lava with great dexterity.
Character Sheets
Please note when applying, your sheet should reflect the position of your character and the proficiency of their bending. If your character is a master bender then I need suitable evidence to support this. People in positions of power. Governors/Princes/Monks/Princesses/Spirit Guides need detailed sheets as these are people who have influence over others.
[center][img]CHARACTER PORTRAIT IF APPLICABLE[/img] [h3][b]C H A R A C T E R N A M E[/b][/h3] [sub]'Iroh level quote'[/sub][/center]
[b]Character Age:[/b] Self Explanatory [b]Character Gender:[/b] Self Explanatory [b]Character Race:[/b] Water Tribe/Earth Kingdom/Fire Nation/ Air Nomad [b]Bending:[/b] Whether or not they have bending, and if they do how proficient they are. [b]Skills:[/b] Other than Bending, what skills should we take note of? [b]Weaknesses:[/b] Not everyone is great at anything, what are their shortcomings? [b]Posessions:[/b] Do they own anything of note? [b]Biography:[/b] Where did they come from? What made them who they are? [b]Supporting Cast:[/b] Are there any NPCs of note in their story? If so fill out their details here!
Rules
These may seem strict, but honestly, I'm here to make sure we all have fun. 1. While I am willing to consult on ideas/concepts I'm the GM and will always go with what I think is best for the game and its longevity. 2. Characters can die, accept that if you do something stupid you may not survive it. I work on a 3 strike rule. You get yourself into a deadly situation your character cannot survive, I will give you two possible outs. 3. Player drops will initially become NPCs, allowing the player time to send me a PM (which can be a simple as RL stuff going on). Those chars will be spared, others not so much. 4. This is Fantasy, but we're keeping a foot in the door of reality. 5. Romance is okay, but if it goes beyond a kiss take it to PM or off guild (Guild rules) 6. Putting this in casual, I don't expect super long posts but please do your best for quality. I believe in you all. 7.No Super Long Collabs. It's hard to deal with someone who drops in a collab, keep them short so if need be I can offer GM interference or someone can interrupt. If something big happens I.E. your dragon escapes and tears through the city, post as no doubt someone else would notice that. 8. I shouldn't need to say this, but no metagaming, powergaming, godmodding, mary/Gary-sueing, or anything silly like that. 9.Have fun. 10. Do stupid shit? Expect consequences. 11. One character, to begin with, you can only get more if you prove you can handle it. 12. The turnover for posts is once every two weeks. If you do not post within this time without giving an acceptable reason to one of the three GMs the story will move on. Your character will be removed from the roster and turned into an NPC/killed off.
The OOC is subject to change as things shift and move on. Please feel free to ask any questions.
[center][img]https://media.giphy.com/media/10MpyAAodJsiTm/giphy.gif[/img]
[h3][b]S E P[/b][/h3]
[sup][h3][b]E V I L S C O T T I S H G U Y[/b][/h3][/sup][/center]
So I have been on the Guild for a long, long, [i]long, long,[b] long, long,[u] LONG[/u][/b][/i] time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.
It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.
[b]Active Roleplays:[/b]
[b]Roleplays I miss:[/b]
[url=https://www.roleplayerguild.com/topics/188099-one-universe-unlimited-a-marvel-dc-comics-roleplay/ic]One Universe: Unlimited - A Marvel/DC Comics Roleplay[/url] by [@Master Bruce]
[url=https://www.roleplayerguild.com/topics/172886-closed-ultimate-one-universe-season-one]Ultimate One Universe[/url] by [@Master Bruce]
[url=https://www.roleplayerguild.com/topics/141802-no-turning-back-into-the-abyss]No Turning Back[/url] by Me.
[url=https://www.roleplayerguild.com/topics/179616-star-wars-galaxies-at-war-multiverse-spaceship-rp]Star Wars: Galaxies at War[/url] by Me.
[url=https://www.roleplayerguild.com/topics/181167-absolute-comics-justice-rising/ooc]Absolute Comics[/url] by a load of people.
[url=https://www.roleplayerguild.com/topics/192957-ultimate-one-universe-emergence/ic]Ultimate One Universe: Emergence[/url] - by [@Master Bruce] and [@Sep]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://media.giphy.com/media/10MpyAAodJsiTm/giphy.gif" /><br><br><div class="bb-h3"><span class="bb-b">S E P</span></div><br><sup><div class="bb-h3"><span class="bb-b">E V I L S C O T T I S H G U Y</span></div></sup></div><br><br>So I have been on the Guild for a long, long, <span class="bb-i">long, long,<span class="bb-b"> long, long,<span class="bb-u"> LONG</span></span></span> time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.<br><br>It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.<br><br><span class="bb-b">Active Roleplays:</span><br><br><span class="bb-b">Roleplays I miss:</span><br><br><a href="https://www.roleplayerguild.com/topics/188099-one-universe-unlimited-a-marvel-dc-comics-roleplay/ic">One Universe: Unlimited - A Marvel/DC Comics Roleplay</a> by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a><br><a href="https://www.roleplayerguild.com/topics/172886-closed-ultimate-one-universe-season-one">Ultimate One Universe</a> by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a><br><a href="https://www.roleplayerguild.com/topics/141802-no-turning-back-into-the-abyss">No Turning Back</a> by Me.<br><a href="https://www.roleplayerguild.com/topics/179616-star-wars-galaxies-at-war-multiverse-spaceship-rp">Star Wars: Galaxies at War</a> by Me.<br><a href="https://www.roleplayerguild.com/topics/181167-absolute-comics-justice-rising/ooc">Absolute Comics</a> by a load of people.<br><a href="https://www.roleplayerguild.com/topics/192957-ultimate-one-universe-emergence/ic">Ultimate One Universe: Emergence</a> - by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a> and [@Sep]<br><br></div>