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@Tancuras Gear trader should be fixed now.

And you're free to do as you please. If you want to keep Mortal Draw you may.

Also I'm considering making a discord.
@HeroicSociopath Police Story 5.

Also yes that would be fine, but it'd put you a bit more at risk while casting it. Though it gives you access to a hard hitter.

Also the Gear Trader has been added to the first post of OOC
@Tancuras You can still use Mortal Draw if you want. You wouldn't stop using basic martial arts forms just because someone else is using them. The difference is that I've built my character around magic and Mortal Draw.

Personally though considering your character is more warrior-like, they would benefit from some original sword techniques. Scour through some hack and slash games you've played and see if you can figure something out.
@HeroicSociopath They'd do 1 damage a piece, but you have multiple strong projectiles, being sizeable rocks means they have a fair amount of force behind them too.

@Spiffy Probably this weekend, or very close to that. I also kind of need to figure out where to put everyone for the opener so I'm kind of waiting for everyone else to get characters done.

In the meantime you can ask me about unique weapons, and I'll put up the Unique Gear Trader, with whom you can trade unique weapons you find for unique weapons in their inventory.
@Darkmoon Angel Yes they are. You get an additional spell for every 2 points you put into Magic. Same for Stamina, but specifically Techniques instead.
@Spiffy Breaking their defense if they have it raised, or well, doing standard action like a tackle with that goal in mind. Staggering people by breaking defenses does not actually scale with damage, it scales with force, so how hard you can knock enemies back with your gear. Hardened Merc lets you do that fairly well.
@UmbreonRogue Well I mean I don't want extreme temperatures to mean nothing for everyone. Besides, you are able to get gear for it down the line, or other ways to deal with it.

@Zardoric Hm, Barrier Seal, that's actually a very interesting skill, but note it can be weakened by a skilled mage too, and it's maximum cost and as a result durability is 6 hearts with 30 MP. There are rarely any weapons that exceed that damage or reach it. Otherwise, I think he's ready to be added.
@Darkmoon Angel Pretty nice and standard stuff, but you also get 4 extra spells. Every 2 points in Magic gives you an extra spell, likewise every 2 points in Stamina gives you an extra Technique. Once you have the 4 spells you want, I'll look at the skills again to see if anything needs to be changed or clarified.

@Spiffy This looks okay to me. Sure you don't want to make the Steel Boulder Company profession trait simpler and just go with Hardened Merc? If you want to do that grapple, it'd be better as a Technique.

As for Helmsplitter, the cost is 10 Stamina, but 5 Stamina if you use it after staggering an opponent.

@UmbreonRogue Actually looks good to me.

Though this is just a note for everyone, weather/temperature resistance also doubles as elemental resistance to the damage type, also applies for weakness.

Extreme temperatures do exist in this RP, but they won't damage you, they'll simply cause you to run out of magic and stamina more quickly.

The extreme temperatures will also not be everywhere, but of course being in Gerudo your character may find it pretty hot, etc. But it's when you go to the more extreme zones when it will actually affect you.
Whew, here it is.
EDIT: Added three more feats.



Other than a few changes as shown below, I think you're good. You ever find a picture though definitely put that in too.

[TRAIT] Know My Way Around--Though Tinnun cannot initially know where everything is, once she has a map, she is able to memorize said map fairly easily and without having to refer to it much. (To make this more useful, since everyone kind of already gets a map by default, you have a sense to find unique items and upgrade items, rather than needing to rely on exploring locations, I'll simply tell you where you might find something but I won't tell you what it is, should your character reach a high point and initiate this trait.)

[TECHNIQUE] Running Start--At the cost of some stamina (based off of how real life large birds take flight), Tinnun can start flying without air drafts by beginning by running and then take off. It’s easier if she does this by jumping off somewhere from a high height, but she can also start doing this against the wind direction. (5-15 stamina depending how high you want to go and how long you run for take-off)

[TRAIT] Harvester--Tinnun can get the most of the edible and/or useful parts of plants, and can tell what's edible and what's not. (The effect of this is basically you recover 2-3 hearts between battles or find items that restore 2-3 hearts (can only hold one at a time) that you can give to other players)

[TECHNIQUE] The Twirly Kick--This is something that her dad taught her, and pretty much the only combative thing she can do thus far. Taking flight (perhaps using Running Start first), she then spins around mid-air with her leg stretched out to kick, essentially an elaborate roundhouse kick. This gets Tinnun dizzy however, so she rarely uses this. (Costs 15 stamina but if it succeeds you deal 4 hearts of damage to potentially a whole crowd of enemies and knock them far away. Of course with the drawback of being dizzy.)
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