That tower? Aye, that be one o' them works by Axehand the Pepper King! Axehand what rule those badlands to the East, and that weird hoighty-toighty mess-o-rock up North, fore they came here and started conniving wat wit tha mother of Witches and Wretches. He makes witches too you know, only instead of doing naughty things to other people they do it all what to themselves! Pieces o' em fallin' off to make familiars, and givin' birth to ugly sons-a-bitches. No idea who knocks them up, though if I had to guess I would think they get it done with the other witches, hah!
Axehand though, let me tell ya, the people who follow him are right weirdos but he's real good at buildin' stuff! His followers are building him a new Holy City on the island of fairies and bruises, using the power of angry children with hurt feelins' to do it! They make whole castles and such pop up out of holes in the ground, and they're always filled with more witches and their fuckin' ugly get. Kinda like Goffery and the rest of his drunken lot decidin' they're suddenly foibles or what-it-be and tryin' to live high in mighty in proper fashion, only they're still shit! It's right improper I tell you! Axehand ain't got the sense Justinian gave Kobolds, making lowborn serfs like that live in keeps like that. A waste of good space! Either put in right and proper people or else tear it all down for something more useful!
I've been seenin' a few places too what where everyone is a secret witch, ya follow? You know that freehold across the river? But two forthnights ago it wasna there, I tell ya, and everything there looks right and proper, but it ain't. Never heard nor seen one of those people around these parts before, now they say they serve the lord of the region? They're witches, and it's Axehand's doin' I say!
I mean, yeah, it's true the last time we mobbed one of tha places and what kilt them all that we found nothin' improper and such, but you can hardly blame us! These are queer days, what with buildings poppin' up out o' nowhere and people act like we're supposed to be able to tell which from witches. It's all mad I tell you! Like, give me back the old kind o' Axehand witches what went up and built their heathen altars and icons right on your doorstep and laughed about it! At least those were easy to deal with! You just tied 'em to a stick after having a way and jam a rock down their throat to stop them from saying weird witchery nonsense.
The name of the Tower is the Fount, apparently, and the foundry itself has another name though I do not recall the details - and both are likewise built upon Tramontan, the center of the world, hence why the Fount is also occasionally referred to as the axial tower. I said built, though of course it is known those structures are not really made by any kind of hand or labor. The currently accepted theory is that Overlays comprise of more than just the structures one sees, but extends to the very air and fabric of the world itself. It would explain much.
Nobody knows why or for what purpose of course, beyond the obvious assumption of heretical apocalyptic portents. A few astronomers measure the rate at which the Fount regenerates over time after getting struck with one of those...rather unsettling comets the mages from Sacrosanctia like to throw at it, from the ring of forts they built around the center. It makes me nervous honestly. It might almost be blasphemous to say, but I am almost glad the Fount is so apparently durable. The longer it lasts, the longer Gushawar and Yuwan do not have to worry about Justinian doing the same to us. The Turquoise Lord is a miserable excuse for a celestial being, but they make for an excellent sacrificial lamb to draw Justinian's ire at the least. They refer to axial tower as 'the great taunt' apparently, as though it were made just to spit in Justinian's eye - and Yuwan's too I suppose.
I could not tell you if it was - I do not know that much about the Turquoise Lord honestly - but one can tell just by looking that the tower is not that tall just for show alone. A few other scholars and astronomers study its shape, you see, and they swear up and down - both literally and figuratively, given the vertical aspect - that the tower's design bears a lot in common with the symbols and arrangement of some amplification rituals and rites that use geomancy, and we have all of course seen those strange...shockwaves the tower puts out on occasion, when dealing with Justinian's efforts to tear it down. I get the impression it is supposed to be like a whip - the whole of its length serves to amplify force as it travels up and along it, though for what purpose I could not say.
Of course, this whole mess, mixed blessing and curse that it is, is partly Gushawar's fault, alongside the various Justinian states. We warred for over a century and all the time just ignored the Central Overlay. People of the time dismissed it as mere scenery, back before the Turquoise Lord was a known figure amongst higher circles. I can tell you right now, if anybody had bothered to do something about it back in the day, it would never have been an issue. Just look at our undercities. Crept through and infected with overlays all over the place, like tumors, but they do not, are not permitted to spread further. Usually. The Turquoise Lord and their overlays are a menace to infrastructure, and they operate like an infestation. Manageable even in bad cases. What you see in the center of the continent is but an infestation that grew unabated for over a century and a half, and it would not surprise me if it takes almost twice as long to burn it all out again.
Here is hoping Justinian takes so long, eh? As I was saying though, the Turquoise Lord is very much like an infestation, or a tumor. They even operate similarly in regards to their followers. They tempt and encourage the worst kinds of people society has to offer into sacrificing to them, and reanimate the victims, who then spread word of their sickening practices and plague the land with the red god's signs and symbols, creating more overlay, leading to more of their servants appearing. That chaotic scheme requires particularly selfish willing mortal followers to work. If everyone in the world put their foot down and simply refused to give in to temptation, even that massive overlay at Tramontan would be irrelevant. The Turquoise Lord would fall to stagnancy and perish.
If only. The same could be said of Justinian as well, I imagine. Or any other celestial being.
The so-called Turquoise Lord is but another arrogant red god who, in their hubris, has brazenly attempted to take the world by storm only to find that they are naught but a mote in the gleam of the Justinian's eye. They are a threat only in the sense that they are perhaps the most overtly powerful rogue celestial servant, and that they insidiously manipulate unwitting mortals into serving their insensate and nonsensical schemes. While these are ultimately ineffectual and of little grand consequence, these farcical tragedies nonetheless tend to end poorly for the Turquoise Lord's pawns. It thus falls to us as the mortal followers of Justinian to rid this world and the next of this decrepit false god.
The Turquoise Lord, like many who likewise possess great ambition but little true talent or wit of their own, mimics the ways and manners of greater creeds and civilizations. Their overlays bear the semblance of palaces and citadels, keeps and castles, all twisted to reflect the Turquoise Lord's damaged mind and degenerate sensibilities. Such places even bear insensate laws and decrees, and guardians who enforce them, much as seen elsewhere - but the law of the Turquoise Lord's lands is turbulent and fickle, not worth the bother of exploiting or heeding. Each of these places is maintained by a single anchor, representing the consolidated frailties and failings of the Turqoise Lord. Tearing down these disgusting monuments to weakness banishes the unwanted intrusion upon Justinian's lands.
Their servants and practices likewise are dark mirrors of more successful and sensible people and rites. Their blasphemous, reanimated Servitors are disgusting, profaned mockeries of children worthy only of flame, while their sacrificial rites are infantile and devoid of deeper meaning, little more than juvenile perversion for the sole sake of mocking the Justinian. The only danger within their practices is the leaving about of clutter and detritus imbued with the Turquoise Lord's influence, like litter, so as to covertly enable the red god to seize control of ever more of the terrestrial world - though they rarely manage to hide such litter. As extensions of the Turquoise Lord, their schemes and plots are likewise inept and lacking in any true sophistry. One barely has to look for such tedious works in order to identify them. Only deliberate aversion to duty would deter one from effortlessly undoing such works and casting the foul servants of the Turquoise Lord down.
Only the most contemptible and unintelligent scum would ever willingly serve the Turquoise Lord, and naught but doom and delusion awaits those few foolish souls. Most that do are already degenerate filth, the likes of lawless bandits, pirates, and highwaymen. Such callous and rough individuals are typically easily dispatched, even with their unearned and heretical magic. What the forthright Justinian crusader should beware is the wily and industrious Marauder. Mortal-kind is full of clever beings, beings much more intelligent and cunning than the Turquoise Lord could ever hope to be. A number of these people, unfortunately lacking in morals, have managed to discern and exploit the red god's tenants, such as they are, for ever greater magical power. These few individuals tend to be much more insidious and dangerous than any of the Turquoise Lord's servants even could be, and are also those in greatest need of demonstrating their error in turning from the true path. The magics they use are crude rites of brute force and kinetic power, easily dissuaded with the proper wards and methods.
The Turquoise Lord is cunning. Not strong. They do not come to face Us directly. They remain in their lair, and we cannot harm them there, as they have the advantage. Send their servants against Us instead. But they are cunning. They can direct their slaves well despite not being as one, and dominate almost all the surface, so vast that even they need lieutenants, like Superiors. Use other gods, minor and less cunning, as Superiors, but are not a greater entity. The Turquoise Lord does not master them by strength or by being as one. They only have greater innate skills of speech and command, and the lesser gods are swayed by them, for they are vulnerable even to such empty things as those. Through these tools the Turquoise Lord controls the upper lands, for they depend on their disjoined bodies to remain superior.
But they also have other powers, which their enemies must not forget about. They can give their servants magic of many sorts. Conjure dire forms to serve it from the fabric of the sphere. With them, the Turquoise Lord is almost as one, because they act by one will. The walls of their lair can appear in any place their soulless thralls work their sorcery. Become very strong very fast, with all that is inside, and can be superior. Once they made a vast amalgam which could destroy the gods, and with its strength overcame the last Watcher Below. We know it was their creation for We have seen their servants use the same power, with many others. Now the sphere uppermost is empty, and the Turquoise Lord and their acolytes rule it as they do the surface.
But, for all its different limbs, the Turquoise Lord is feeble and unfit to hold dominion. Their thralls are too many for them to funnel, and battle and prey on each other. The walls of the lair can be broken, and the savage bodies torn to pieces. They are not like Us, and will end one day. The Turquoise Lord is cunning, but We are more. We have many feelers of one mind, and can find all their weaknesses. Their magics are too many to watch. We can seize hold of some of them, which daze and transform, and turn them against all but the strongest slaves. The dire bodies can be birthed by Our claws with mimicry of rite, and We absorb them into the One. They must submit, because We are stronger. Such is the weak watch they keep on their arms.
The Turquoise Lord holds the surface, but has no power Below. They send their greatest heralds to assail the Lurker in the great Hive, and reach down with the unformed walls. As one against the All, they fail, and are destroyed. They raise their servants in the north with the magic of the amalgam. We tear them to shreds, and they flee. There is no true power the Turquoise Lord can wield against Us, and We are many.
They know they are weak, and fear Us. Always they turn their brittle forces to harry and distract the Lurker Below and Us Its bodies. Once Our task will be done, they will have no more ichor to draw on, and We will prey on them. This they know. They cannot stop Us. The Turquoise Lord is blind in illusion, and believes that binding the two spheres under its bodies will lead to the greatest dominion. Were they even to succeed, this would not be. But they cannot achieve even this.
They know. They hear Us scraping at their walls, hear the death-sounds of their thralls, hear their magic being consumed. They feel the end close its pincers around their stalk. They have many servants, but in truth they are one, and We are many.
The Turquoise Lord is cunning. We are strong.
Despite what some people might tell you, not every cutthroat is eager to leap at the opportunity to sacrifice to the Turquoise Lord. I mean sure, its basically free Theurgia and goes well with the business of havoc, but unlike most of the bloody business once you go into it, you are committed. Your average folk, they might resort to banditry once, twice, to make ends meet. Your ordinary person does not want to be an outlaw, and once you factor in all the business with Servitors and the one commandment the Turquoise Lord has...you cannot stay anywhere you score. You always have to be moving, and when you want to retire you cannot go back anywhere you hit before. Going Turquoise means going nomadic, maybe even for good.
That is why there are so few Marauders. You have plenty of Turquoise bandits of course, but they never last long. They stick in one place too long and get caught up in the Lord's machinations, or the next wave of purges, or get robbed and sacrificed in turn. To be successful, you have to be a bit of a gambler. Know when to hold, know when to fold, know when to run. The Turquoise Lord is like the house - it always wins, but if you play your cards right you can occasionally be one of the few to walk away from the table with more than you came with.
So yeah, I am not what you would call a faithful, devout follower of the Turquoise Lord. You want my opinion? They have no faithful, devout followers. Just a few desperate idiots who do not know what they are getting into, and a few opportunists like me. I stay successful, rich, and alive by not throwing in with the Lord more than is strictly necessary. When I deal with them, its strictly on a favors for favors basis. You never want to be in debt to them, and you never want to get embroiled in all their schemes. That's how you get killed by a crusader or inquisitor or possibly by the Lord itself.
Another reason you always want to be on the move is because of those fucking creepy Servitors. Its all fun and games messing around with them until you get adopted by one, and that's when everything starts going straight to Ashmedairus. Once they get their hooks in you, you start having Trophic Gods-damned Secrets leaking into every idle thought and dream, and down that road is death.
Yeah, adoption. Servitors - they are really fickle, faelike. Hang around them too long, they take a liking to you and start following you around like they're your mother or lover. It's not always a bad thing in and of itself, Servitors can be useful if you can find a way to work with them, but in general its bad gamble - and remember what I said about gambling. Its basically doubling down on the whole Turquoise lifestyle, and while some people might have the luck or the stones to make it work, I am not one of them.
As far as overlays, I honestly could not tell you much about them. Always moving so that I never have to see them pop up around me. Some Marauders apparently use them to...move around. Some kind of transport spell or something, I do not know, never used it myself. Only thing I really know about overlays is that there's a big one at Tramontan - you know the one - and also that there are more and more 'freeholds' popping up. Basically overlays disguised to look like normal places, all the monsters disguised as people, all of them playing subservient to somebody who made a deal for the place. That sounds pretty as you please on paper, but let me tell you - the Lord never cedes subservience to anyone. Don't get me wrong, the Lord will keep any pact made with them. To the letter. But with freeholds, there's no way its granting actual dominion of overlay over to mortals. More like...the Lord is humoring them. Like they're a favorite doll in a dollhouse for them or something. Maybe if you're discrete enough you can make something like that work, but...no way I could ever do that. Knowing the Lord is basically pampering me like some kind of prize pet. I could never live with that.
Not to mention, I can only imagine what the Turquoise Lord would want in return. No way that comes cheap, even if its just some backwoods hick making the bargain. The lord gets something out of that arrangement beyond a disguised overlay, you can be sure of that.
That tower? Aye, that be one o' them works by Axehand the Pepper King! Axehand what rule those badlands to the East, and that weird hoighty-toighty mess-o-rock up North, fore they came here and started conniving wat wit tha mother of Witches and Wretches. He makes witches too you know, only instead of doing naughty things to other people they do it all what to themselves! Pieces o' em fallin' off to make familiars, and givin' birth to ugly sons-a-bitches. No idea who knocks them up, though if I had to guess I would think they get it done with the other witches, hah!
Axehand though, let me tell ya, the people who follow him are right weirdos but he's real good at buildin' stuff! His followers are building him a new Holy City on the island of fairies and bruises, using the power of angry children with hurt feelins' to do it! They make whole castles and such pop up out of holes in the ground, and they're always filled with more witches and their fuckin' ugly get. Kinda like Goffery and the rest of his drunken lot decidin' they're suddenly foibles or what-it-be and tryin' to live high in mighty in proper fashion, only they're still shit! It's right improper I tell you! Axehand ain't got the sense Justinian gave Kobolds, making lowborn serfs like that live in keeps like that. A waste of good space! Either put in right and proper people or else tear it all down for something more useful!
I've been seenin' a few places too what where everyone is a secret witch, ya follow? You know that freehold across the river? But two forthnights ago it wasna there, I tell ya, and everything there looks right and proper, but it ain't. Never heard nor seen one of those people around these parts before, now they say they serve the lord of the region? They're witches, and it's Axehand's doin' I say!
I mean, yeah, it's true the last time we mobbed one of tha places and what kilt them all that we found nothin' improper and such, but you can hardly blame us! These are queer days, what with buildings poppin' up out o' nowhere and people act like we're supposed to be able to tell which from witches. It's all mad I tell you! Like, give me back the old kind o' Axehand witches what went up and built their heathen altars and icons right on your doorstep and laughed about it! At least those were easy to deal with! You just tied 'em to a stick after having a way and jam a rock down their throat to stop them from saying weird witchery nonsense.
The name of the Tower is the Fount, apparently, and the foundry itself has another name though I do not recall the details - and both are likewise built upon Tramontan, the center of the world, hence why the Fount is also occasionally referred to as the axial tower. I said built, though of course it is known those structures are not really made by any kind of hand or labor. The currently accepted theory is that Overlays comprise of more than just the structures one sees, but extends to the very air and fabric of the world itself. It would explain much.
Nobody knows why or for what purpose of course, beyond the obvious assumption of heretical apocalyptic portents. A few astronomers measure the rate at which the Fount regenerates over time after getting struck with one of those...rather unsettling comets the mages from Sacrosanctia like to throw at it, from the ring of forts they built around the center. It makes me nervous honestly. It might almost be blasphemous to say, but I am almost glad the Fount is so apparently durable. The longer it lasts, the longer Gushawar and Yuwan do not have to worry about Justinian doing the same to us. The Turquoise Lord is a miserable excuse for a celestial being, but they make for an excellent sacrificial lamb to draw Justinian's ire at the least. They refer to axial tower as 'the great taunt' apparently, as though it were made just to spit in Justinian's eye - and Yuwan's too I suppose.
I could not tell you if it was - I do not know that much about the Turquoise Lord honestly - but one can tell just by looking that the tower is not that tall just for show alone. A few other scholars and astronomers study its shape, you see, and they swear up and down - both literally and figuratively, given the vertical aspect - that the tower's design bears a lot in common with the symbols and arrangement of some amplification rituals and rites that use geomancy, and we have all of course seen those strange...shockwaves the tower puts out on occasion, when dealing with Justinian's efforts to tear it down. I get the impression it is supposed to be like a whip - the whole of its length serves to amplify force as it travels up and along it, though for what purpose I could not say.
Of course, this whole mess, mixed blessing and curse that it is, is partly Gushawar's fault, alongside the various Justinian states. We warred for over a century and all the time just ignored the Central Overlay. People of the time dismissed it as mere scenery, back before the Turquoise Lord was a known figure amongst higher circles. I can tell you right now, if anybody had bothered to do something about it back in the day, it would never have been an issue. Just look at our undercities. Crept through and infected with overlays all over the place, like tumors, but they do not, are not permitted to spread further. Usually. The Turquoise Lord and their overlays are a menace to infrastructure, and they operate like an infestation. Manageable even in bad cases. What you see in the center of the continent is but an infestation that grew unabated for over a century and a half, and it would not surprise me if it takes almost twice as long to burn it all out again.
Here is hoping Justinian takes so long, eh? As I was saying though, the Turquoise Lord is very much like an infestation, or a tumor. They even operate similarly in regards to their followers. They tempt and encourage the worst kinds of people society has to offer into sacrificing to them, and reanimate the victims, who then spread word of their sickening practices and plague the land with the red god's signs and symbols, creating more overlay, leading to more of their servants appearing. That chaotic scheme requires particularly selfish willing mortal followers to work. If everyone in the world put their foot down and simply refused to give in to temptation, even that massive overlay at Tramontan would be irrelevant. The Turquoise Lord would fall to stagnancy and perish.
If only. The same could be said of Justinian as well, I imagine. Or any other celestial being.
The so-called Turquoise Lord is but another arrogant red god who, in their hubris, has brazenly attempted to take the world by storm only to find that they are naught but a mote in the gleam of the Justinian's eye. They are a threat only in the sense that they are perhaps the most overtly powerful rogue celestial servant, and that they insidiously manipulate unwitting mortals into serving their insensate and nonsensical schemes. While these are ultimately ineffectual and of little grand consequence, these farcical tragedies nonetheless tend to end poorly for the Turquoise Lord's pawns. It thus falls to us as the mortal followers of Justinian to rid this world and the next of this decrepit false god.
The Turquoise Lord, like many who likewise possess great ambition but little true talent or wit of their own, mimics the ways and manners of greater creeds and civilizations. Their overlays bear the semblance of palaces and citadels, keeps and castles, all twisted to reflect the Turquoise Lord's damaged mind and degenerate sensibilities. Such places even bear insensate laws and decrees, and guardians who enforce them, much as seen elsewhere - but the law of the Turquoise Lord's lands is turbulent and fickle, not worth the bother of exploiting or heeding. Each of these places is maintained by a single anchor, representing the consolidated frailties and failings of the Turqoise Lord. Tearing down these disgusting monuments to weakness banishes the unwanted intrusion upon Justinian's lands.
Their servants and practices likewise are dark mirrors of more successful and sensible people and rites. Their blasphemous, reanimated Servitors are disgusting, profaned mockeries of children worthy only of flame, while their sacrificial rites are infantile and devoid of deeper meaning, little more than juvenile perversion for the sole sake of mocking the Justinian. The only danger within their practices is the leaving about of clutter and detritus imbued with the Turquoise Lord's influence, like litter, so as to covertly enable the red god to seize control of ever more of the terrestrial world - though they rarely manage to hide such litter. As extensions of the Turquoise Lord, their schemes and plots are likewise inept and lacking in any true sophistry. One barely has to look for such tedious works in order to identify them. Only deliberate aversion to duty would deter one from effortlessly undoing such works and casting the foul servants of the Turquoise Lord down.
Only the most contemptible and unintelligent scum would ever willingly serve the Turquoise Lord, and naught but doom and delusion awaits those few foolish souls. Most that do are already degenerate filth, the likes of lawless bandits, pirates, and highwaymen. Such callous and rough individuals are typically easily dispatched, even with their unearned and heretical magic. What the forthright Justinian crusader should beware is the wily and industrious Marauder. Mortal-kind is full of clever beings, beings much more intelligent and cunning than the Turquoise Lord could ever hope to be. A number of these people, unfortunately lacking in morals, have managed to discern and exploit the red god's tenants, such as they are, for ever greater magical power. These few individuals tend to be much more insidious and dangerous than any of the Turquoise Lord's servants even could be, and are also those in greatest need of demonstrating their error in turning from the true path. The magics they use are crude rites of brute force and kinetic power, easily dissuaded with the proper wards and methods.
Despite what some people might tell you, not every cutthroat is eager to leap at the opportunity to sacrifice to the Turquoise Lord. I mean sure, its basically free Theurgia and goes well with the business of havoc, but unlike most of the bloody business once you go into it, you are committed. Your average folk, they might resort to banditry once, twice, to make ends meet. Your ordinary person does not want to be an outlaw, and once you factor in all the business with Servitors and the one commandment the Turquoise Lord has...you cannot stay anywhere you score. You always have to be moving, and when you want to retire you cannot go back anywhere you hit before. Going Turquoise means going nomadic, maybe even for good.
That is why there are so few Marauders. You have plenty of Turquoise bandits of course, but they never last long. They stick in one place too long and get caught up in the Lord's machinations, or the next wave of purges, or get robbed and sacrificed in turn. To be successful, you have to be a bit of a gambler. Know when to hold, know when to fold, know when to run. The Turquoise Lord is like the house - it always wins, but if you play your cards right you can occasionally be one of the few to walk away from the table with more than you came with.
So yeah, I am not what you would call a faithful, devout follower of the Turquoise Lord. You want my opinion? They have no faithful, devout followers. Just a few desperate idiots who do not know what they are getting into, and a few opportunists like me. I stay successful, rich, and alive by not throwing in with the Lord more than is strictly necessary. When I deal with them, its strictly on a favors for favors basis. You never want to be in debt to them, and you never want to get embroiled in all their schemes. That's how you get killed by a crusader or inquisitor or possibly by the Lord itself.
Another reason you always want to be on the move is because of those fucking creepy Servitors. Its all fun and games messing around with them until you get adopted by one, and that's when everything starts going straight to Ashmedairus. Once they get their hooks in you, you start having Trophic Gods-damned Secrets leaking into every idle thought and dream, and down that road is death.
Yeah, adoption. Servitors - they are really fickle, faelike. Hang around them too long, they take a liking to you and start following you around like they're your mother or lover. It's not always a bad thing in and of itself, Servitors can be useful if you can find a way to work with them, but in general its bad gamble - and remember what I said about gambling. Its basically doubling down on the whole Turquoise lifestyle, and while some people might have the luck or the stones to make it work, I am not one of them.
As far as overlays, I honestly could not tell you much about them. Always moving so that I never have to see them pop up around me. Some Marauders apparently use them to...move around. Some kind of transport spell or something, I do not know, never used it myself. Only thing I really know about overlays is that there's a big one at Tramontan - you know the one - and also that there are more and more 'freeholds' popping up. Basically overlays disguised to look like normal places, all the monsters disguised as people, all of them playing subservient to somebody who made a deal for the place. That sounds pretty as you please on paper, but let me tell you - the Lord never cedes subservience to anyone. Don't get me wrong, the Lord will keep any pact made with them. To the letter. But with freeholds, there's no way its granting actual dominion of overlay over to mortals. More like...the Lord is humoring them. Like they're a favorite doll in a dollhouse for them or something. Maybe if you're discrete enough you can make something like that work, but...no way I could ever do that. Knowing the Lord is basically pampering me like some kind of prize pet. I could never live with that.
Not to mention, I can only imagine what the Turquoise Lord would want in return. No way that comes cheap, even if its just some backwoods hick making the bargain. The lord gets something out of that arrangement beyond a disguised overlay, you can be sure of that.
Instead he found ahead of him a vast desert. The sky was an endless dark blue, not a trace of a cloud in sight. The sand shifted endlessly, no form it assumed lasting nolonger than a fleeting moment before a dry, desert gust swept it into another shape. The only thing that didn’t change were the few rocky plateaus that dotted the landscape randomly, but Theo knew even they would be weathered away to nothing with time.
Adrian whispered a prayer and turned her revolver to the door when hooves had changed to footsteps.
He grunted painfully down each wooden step from the force of impact, rolling in the dirt until he lied on his back with his badge glinting up at the woman’s face above him.
“The bracelet, I know. The eye as well, I assume. It is no matter, I will start over with six new souls==> <==” He sighed. “I really wish you would have worked out better. You were so good at listening, too!”
My concern with the character would be that of the Semblance ability, not in the way it works but more when they would have the opportunity to use it. It feel somewhat situational as I don't have any human fights really planned out (Mostly Grimm), meaning that it would more likely be used against other players. Do you plan on having some PvP banter with other players, or would this info change your views on what ability you would like?
@NuttsnBolts
Hey I have a question. Been going back and forth with deciding if I wanna be a part of this. I know you had a good amount of interest and only want 3-5 people. Is this first come first serve or merit based acceptance?
Just wondering. I've been wanting to join a RWBY RP since my last one ended.
Listed below will be a topic guide on the details that should be included in the character sheet. I will be selecting sheets based on the quality of the writing; the balance and correlation of their Skills, Weapon and Semblance; and the level of passion for the project. Due to this the "First Come, First Served" expectations don't apply, nor do "Hold my Position".
So you still wanna join? Then show me something that you are proud of!