Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

@Gordian Nought, @Cu Chulainn, @JBRam2002, @Zverda, @Big Dread, for those of you unaware, at the moment we have two approved characters, those being Wick and Katia. I would like a total of four before we begin, as thus far, @Cu Chulainn's is the only other submitted one and a work in progress at that. If we haven't a sufficient party, five or more, I will include a non-player character to start us off with, but I would much prefer a party full of players.
"Your friends seem to be off again," An unfamiliar voice came, "The castellan mentioned something about the attackers and our mill, the sort of thing that might interest a mercenary sort like you. None of it happens to be my business though."

Brannor awoke not from sleep so much as he was roused from his dreaming twilight, somewhere between the place of wakening and rest. He immediately set eyes upon a guardsman who, with shield affixed to his arm and truncheon at his hip, filled a mug of ale from the keep's stocks. The tapping of the old kegs was likely something the men were granted as reward for their defense against the dragon as it wasn't as though there would be much coin to offer them now or even soon. The hunter could only think that now, with the town so tainted, the last thing anyone desired from outside the keep was water. Regardless of whatever ethics these people had he then watched the guardsman put the pewter tankard to his mustached lips and nod.

"I'm sure by now you've noticed we're short on everything at this point." The man spoke again and shrugged when he finished, filling the container once more with drink and starting his way up the halls, step after step.

It certainly was no lie, the guard's words, as these people had lost just about everything in spite of what little that was to begin, no less to an attack launched by kobolds; overgrown, scaly vermin. A dragon's company aside of course, but whatever business that beast had was likely its own.

Shouldering the tremendous sword across his back, Brannor returned his gauntlets to his hands, tightening the fitted, supple leather that sheathed them. His bow and quiver were not far from rejoining him either and as soon as he armed himself again, he followed the route the rest had taken before with exceptional ease; people, unlike animals, were easy to track for any number of reasons, even in their environment. It was not long until he rejoined them, the sound of his chain and hide moving with each footstep through the closed, constructed caverns.

At first they might not have noticed, but just as they thought the door shut behind them, a familiar and tremendous silhouette followed.

"Either the all of you are exceptionally brave or particularly foolhardy..." He said with his low, reverberating tone, "... or you just simply forgot we are outnumbered."

It was plain as the bright moon between the ash laden clouds what the imposing man meant; they hadn't the luxury to work with fewer numbers and whatever it was they were up to now was already insane. They had hewed through a number of the enemy, enough that their foes would notice whenever they took account of their standing army, but this was bordering the same sort of madness the old druid seemed partial to. How many more times would they venture out into the desolate streets, only to skirmish with a far larger force?

"It doesn't matter - whatever this is, I trust it to be important somehow."

@Hekazu@Ryonara@Lucius Cypher@Gordian Nought@Norschtalen
Do not feel rushed to post, @Mistiel. Fortunately we don't find ourselves in initiative order. I am sure this current discussion will go on for a time.
The woman's cunning eyes shifted from the general as he drew near to the secretive acolyte and his otherworldly companion, the latter of which seemed to enjoy the refreshment before excusing itself to a point of observation. Arthera's mind immediately drew to the thought of whatever Talionis and Travos had managed out of the dragonborn with the tiefling's aid next; they had secured something, but what exactly it had been, she knew not. If anything General Cavanaugh's point came across as more permission to do what they had already been seeing themselves into, a promising prospect at that, even if the city was not willing to cast in its lot with them officially. The worst she reasoned could come of it was having the lesser guardsmen incarcerate them for their dabblings or on suspicion they were up to the same no good as their actual targets.

Loxim, scribing hastily as he was with practiced grace, added to what was already assumed at that point, but delved more deeply into strange matters. Another outsider, akin to those present in a way, had arrived before them and was put under their scrutiny for the reason of unusual deaths; poison was an oddly specific choice, let alone finding the dead just left out in the muddied streets. The primalist was not the investigative sort outside of texts, be them scrolls or tomes now, but this was reasonable cause for interest, even if it was ill placed.

"Intriguing..." Arthera said, her expression becoming entranced in thought for a moment as she was unsure what role a foreigner from the Magocracy could have in a cult related to the poisoner Zehir. She reasoned the artificer might have been educated enough in the realm's lore to pursue such a god, but not much else presented itself immediately in mind.

"And you believe they might be related? The escaped witch, the craftswoman and a potential cult made up of Venomers? I find myself curious as to why."

The fine details of her ever so slightly animal smile played out.

She was still willing to engage in a give and take conversation with the man; she was not toying with him, a foolish notion that would be, but the exchange of knowledge was not going to be without a price. If Bourgund truly did wish their assistance, enough for them to be dispatched here and before this man in his official quarters, they needed more than what was being said. Anything and everything at this point, even if it were only circumstantial, was more than grasping at the shadows these people kept to.

"Granted of course that is why we are here, but my companions and I would like to know whatever it is you are willing to share on the matter, General." She continued a breath later, "Even if it is only your opinion."

As we discussed prior however, you cannot exactly summon spirits or ancestors; death is sort of final, at least normally so in this scenario unless someone goes well out of their way, with tremendous power to do so, to make you flesh again. However, on the Planes, death is more a set back than a permanent state of being. You can alter the powers of the archetype and the way they reflect because of that, @Cu Chulainn. Mostly the world of the spiritual is divided into the two kingdoms, in that either one calls upon the powers of "good" and their individual belief in it, or the powers of "evil" and their belief in it. More or less the same concept as to how clerics and paladins do so. So the "Ancestral Protectors" are mostly emanations of hindering energy, sort of a bulwark of power as a spell would be.

No issue with not taking Magic Initiate, it is not essential to do so. The only reason I suggested it for those who lack actual spells is because you would have more uses per day of your unique character spell, since all of them are 1st level spells and use those slots - unless of course you improve on them. As abilities, they are mostly on par with any other at that level and are only meant to be synergistic to the party; there's no huge loss for not having more as you regularly would not have them.
@Cu Chulainn, before I forget to mention, the only difference I would see plot and forward with the character is that an Eldritch Knight has more options based upon their magical talents. Other than that, there is no real downside to staying with the barbarian aspect of it and pursuing a path of light through honor. Given you said you were taking Magic Initiate, as I recommend all players to do if they lack magic, this should proceed just fine.

The reason I say this is that all players receive a unique spell appropriate to their character. Having more access to it is in your best interest because it is yours.
If you would rather him be alerted by a guardsman through you or my doing, that was my intent with it. Something along the lines of, "Your friends seem eager to be out of the keep again already. If you hadn't considered joining them, you might wish to.", @Hekazu.
Given I am not one for splitting the party, I will see to it that Brannor finds himself involve in light as well as the rest are already going. There's that whole rule and notion about never dividing, which I think tends to be well placed. Now I doubt the module ever intends such a thing, but I am not willing to let us find out or suffer the dice's fickleness.
@Cu Chulainn, unfortunately the link is not working, but do not feel rushed. For the time being I would say to convert as much as you could to just plain text, such as here on the Guild, and forwarding it to myself if you would like a sheet more or less made. As it is, because we are waiting on two entire other characters from the ground up, you do have time as it is.
I appreciate you reviewing the characters again @JBRam2002, as I am not approving any until the entire party is ready and sorted itself out.

On another note, @Gordian Nought, @Cu Chulainn, @JBRam2002, @Zverda, @Big Dread, yes one can be resurrected as aasimar after their normal, initial death. A slight twist on the Reincarnation spell of old, but mostly something that is only relevant to those with a spark of light in them. Not all people have it, thus few are ever returned to life again for a second time. No less, not every aasimar is such an individual and the majority are just those who have a Celestial touch of heritage from long, long ago.

Not to say if you die you get a free resurrection as an aasimar, there's a few stipulations about that as @Gordian Nought knows for his character, but it is an option if you find someone with tremendous power over the aspects of the Kingdom of Light.
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