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5 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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Forever-GM of forum roleplaying games. What can I say? I like making worlds for people to play in.

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@Thinslayer

I share Rin's concerns about character overlap and character power.

Any sort of information on this world we'll be RPing in either? We need at least some sort of base to work with here, I think. Or are we allowed creative freedom within reason? I am assuming humans only as well?


If there's character overlap, I'll let the involved parties know (without telling them who's overlapping with them). Besides, I think some players try too hard not to overlap and end up shooting themselves in the foot by making their character really off the wall. I'll do all the worrying around here; you guys just have fun making characters you really want to play. ;)

The world is the usual high fantasy one, with humans, elves, orcs, dwarves, and the like.
* Humans can live up to 120 years. They show few signs of aging until they're around 80.
* Wood elves live as long as humans. They're more frail, but their senses are better. Their hair starts to blanch at around 80 years old, but they otherwise show no signs of aging at all.
* High elves are strong as humans and have the sensory powers of wood elves. They can live for many hundreds of years, but as a result, they cannot reproduce as often. Off-limits to player characters; GM-only.
* Dwarves are short humanoids with the same strength as humans with the sensory powers of wood elves. Unlike either of their genetic cousins, dwarves lead considerably shorter lives and age rapidly.
* Orcs are the strongest race of them all, but also have the worst sensory abilities. They're green, hulking, and a lot smarter than they look.
For those who are worried about sudden player character deaths, don't be. I won't do it without your express permission. NPC deaths are much more likely.

Character sheets are going to be totally secret this time around. PM to me what your character looks like, what their powers & abilities are, and some pointers about their personality and background. You will introduce them in-game like you would in a proper story.
With so many different and unique settings out there, sometimes it's fun just to go back to the basics. A Big Bad has risen up, and Big Good has called all Heroes to action! You will play the role of a Heroic Protagonist. You don't have to be a protagonist indefinitely, nor do you have to be powerful, but you must be notable enough for Big Good to summon you.

There are a couple things you'll want to know first, though. Firstly, I want every player to have their day in the limelight. Every new character must have fodder for a Subplot, in which your character undergoes important development. All the other characters will help you in your Subplot, and by the time it ends, you will have acquired Something Important that will help you in the Final Battle. It could be a Love Interest, Legendary Weapon, Sudden Realization, and such like. Secondly, I'm the sort of GM who likes to have major twists and turns. A good guy may turn bad, a bad guy may turn good, somebody could die, stuff like that. Keep your eyes peeled for clues and hint-drops, and prepare for the unexpected.

Your grammar must be impeccable. I don't care whether your post is a one-liner so long as it's grammatically sound. Capitalize, punctuate, avoid text-speak, use good English. As for roleplay etiquette, don't leave your fellow players hanging. In other words, reply often and try to leave hooks so others can easily reply to you.

So who wants to be a Hero?
One of the trickier aspects of Christian RP is including God. Now, technically speaking, God's already involved from beginning to end, since, if this RP gets off the ground, then it will be because he fore-ordained it, and the content written therein is whatever he wills to be written. But sometimes he wills that false or evil things happen. I don't want to attribute words or actions to him that he didn't actually do. So one way to have God be an active player in the game is to involve an element of randomness. That way, instead of writing an action and saying God did it, you can put the ball in his court and let him decide for himself.

Nothing is ever truly random. We may throw the dice, but it is God who decides the outcome. And hey, even if you don't believe in God at all, dice are good for pretending a story-god's activities.

Or we could avoid the problem entirely and not play with God himself, just letting him direct the story through us human agents.

Opinions?
As a Christian myself, I find the RP concept fascinating as well. How are demonic confrontations handled? The strongest ones, according to Matthew 17:21, cannot be driven out but by prayer and fasting, which is sensitive business to handle in an RP and not particularly exciting to read.
Bumpity bump bump
Bumpity bump bump
Look at Frosty go!
Bumpity bump bump
Bumpity bump bump
Over the hills of snow!
@Marquise
@Tea
@6slyboy6
@Rain
@ArenaSnow
@SushiJaguar
You guys still with me? Got lots of radio silence here.
If you clicked on this thread expecting to find raucous smut, let me stop you right here. By "mature" I mean "won't lose your head when approaching themes you disagree with." I like my plots to be twisted and meaningful, and I need someone with the mental and emotional maturity to write them. Now onto pairings and plots!






@FallenTrinityDang, that sounds really rough. You okay now?
@FallenTrinity
Solomon bowed his head. "I know not whether you are a cause or victim of the events I have witnessed, only that you are intimately connected to them. Judging from past experience and from the grotesque nature of the events, I am more inclined to believe that you will be a victim who became an unwitting cause, unless you are fond of wonton destruction. Given the importance of your role, it is likewise possible, even probable, that you can single-handedly prevent the apocalypse. But prophecies have this nasty habit of being right, and it takes tremendous effort to avert them. I have seen thousands of prophecies in my lifetime, some great, some small. All but one came to pass exactly as foretold."

He turned away. He seemed reluctant to tell how the one prophecy was averted.
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