Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
11 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: • Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. • Provide clear leadership across all World of Darkness media and products. • Support creators with improved tools, transparency, and canon guidance. • Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
"We are all mad here, some of us are just more open about it..."
LOOKS While VV doesn't have a distinguished appearance, sporting no tattoos, piercings, or bodily alterations that are so ubiquitous in the modern society, it's also not fair to say that she's a plain girl. In fact, her moderate height and build, along with her slightly wavy, long, light brown/cream colored hair and hazel eyes give her a jovial appearance, making VV look a year or two younger than she really is. Perhaps, the only peculiar characteristic of VV's appearance is a knife scar over her left eye.
VV's taste in clothing is surprisingly girly for someone of her path in life. She prefers to wear simple clothes like a school uniform-like blouse and miniskirt ensemble, along with an urban camo print scarf and stockings/pantyhose to protect her legs. Topping her ensemble, VV nearly always wears a hooded jacket and lots of military-style accessories like belts and bandoliers. Finally, VV has a great liking of wearing a gas mask nearly at all times, mainly for intimidation, which is why she had it painted with a stylized skull pattern.
Her favorite colors are black/dark gray, yellow/orange and white, forming a very high contrast style.
PSYCHE VV is a sadistic bitch. Or better, it would be more accurate to say that she's a complete psychopath without the least shred of humanity in her. One would normally expect that as a result of heavy usage of cybernetics, but the truth is that VV is 100% human up to this day. At least in her body, her mind is another story.
VV will usually try to have fun with her victims, torturing people just to get her kicks and use as much violence as needed, and some more, without any remorse for lives lost or damage caused by her actions. Nevertheless, she's not completely unfettered, just cold and uncaring to anyone who is not her beloved sister, who VV protects to the best of her ability.
HEAT Low, but prone to rise easily, given VV's position as the heavy hitter among their group. It's obvious that the authorities and competitors won't like someone with both the guns, the training and the disposition to cause lots of damage without remorse.
STREET CRED As good as that of her work mates, except that VV's sadistic personality isn't very known around yet. It's not uncommon to have a dumb grunt or two come mess up with her because of VV's, fairly cute looks, only to have a hand broken. Oh, and God help you if the target of such unwanted attention is her sister.
THE STORY VV's story isn't very full of mystery or twists. She was born in a less than privileged situation, just like her precious sister. The big difference between them is the fact that, from early in her life, VV already displayed signs of not being the most mentally stable person in their household.
Things would take a turn for the worse once their parents decided that VV was too dangerous to have around and sent her to an orphanage. Little did they know, or perhaps they did but not care, that the place was known for exploring children in every possible way. Child labor in dangerous conditions with virtually no pay, prostitution, organ harvesting, etc. Name a bad thing that can be done to a child and chances are that you would find it there.
Being the psycho that she's, VV wasn't ever good at labor and too dangerous to use as a sex slave. In fact, the very first time they tried that, she killed her "client", choked with a power chord. After this, they decided to sell VV to a paramilitary group, where she would be used as a child soldier, as well as suffer some other abuses.
The last important turn on VV's life, up to now, would happen on the day when she got her hands on an old newspaper strip that had a picture of a certain rocker girl that VV immediately recognized as her long estranged sister. After a bit of planning, she escaped from her previous camp, travelled all the way back to Night City and, as they say, the rest is history...
ARMED IN THE ONE AND TWENTY
▶ H&K MPK-11 [12mm SMG] Cost: 700 eb ▶ Federated Arms X-9mm [9mm Pistol] Cost: 300 eb ▶ Knife x2 Cost: 20 eb ▶ Gas Mask [1+4 spare filters] Cost: 240 eb ▶ Heavy Armor Jacket Cost: 250 eb ▶ Striptape Binders [12 units] Cost: 5 eb ▶ Duraweave Stockings Cost: 105 eb ▶ Spare Ammo [Medium Pistol 50, Heavy SMG 150] Cost: 69 eb ▶ SMG Silencer Cost: 100 eb ▶ Pistol Holster x2 [One for VV and one for Erin] Cost: 40 eb ▶ Shoulder Sling x2 [One for VV and one for Erin] Cost: 10 eb ▶ Spare Ammo for Erin [Light Pistol/SMG 150] Cost: 45 eb Total: 1884 eb Spare: 116 eb
Looks like we've got a couple Solos, and a Fixer with Netrunner tendencies, and a Netrunner proper so far. Rigger for me, then. I'll get back to y'all on that shortly.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
• Provide clear leadership across all World of Darkness media and products.
• Support creators with improved tools, transparency, and canon guidance.
• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>• Provide clear leadership across all World of Darkness media and products.<br>• Support creators with improved tools, transparency, and canon guidance.<br>• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>