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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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"Hmph..."

Hikari gave Tokiko one last glare. Seriously, acting like that after the new magical girl intervened to help her... What, was she supposed to leave her to face two enemy magical girls alone?! Why were they fighting in the first place, anyway?! Magical girls were supposed to team up to fight really bad stuff, right? Not just beat each other up! Unless... were those dark magical girls? They didn't look like it... gaaah, it was so confusing right now! And the girl she'd helped was an idiot too!

"... I'm Hoshino Hikari, I just became a magical girl," she said, with another huff, as she introduced herself to the other girl who had showed up. She looked like she could be a foreigner, but Hikari wasn't sure where she was from. In fact, she looked a bit familiar... but not as someone Hikari had ever seriously spoken to before. Perhaps someone from her high school? How many magical girls were there then...?

"What's this Hex Night thing, anyway?" she asked, placing her hands on her hips.

"The Hex Night is a battle between magical girls!" the fairy suddenly chimed in, "No-one is killed, so don't worry. But the victor gets their very own wish!"

@TheFake@Anza
@DocRock: That does indeed become reality in the game world. Any backstory that was created is now reality.
@TheMushroomLord: Unless PKMN sees any issues, accepted.
@TheMushroomLord: The latter, she can still be a vampire, just remove her being undead since vampires are separate from standard undead.
@TheMushroomLord: Vampires were actually one of the things we did work out details about for reasons, so let me just double-check to make sure that everything falls in line. ^^; Sorry for not mentioning this before!

Aside from vampires being their own thing separated from most undead, you fall perfectly in line with what was planned so... yeah!

Accepted, just edit that and you're good!
@DocRock: To add to what @PKMNB0Y said, the NPCs are now real people who have real histories. It's be hard for them to accept something like that.
@DocRock: Not her idea of exciting, but it's not the kind of thing she means.
It looks like there's no boring but practical types for Megumi to get angry at.
For a few moments, as she was lifted to her feet by the huge green girl, Hikari was still kind of stunned. The blow from Naoko's kanabo had rocked her arms and sent her flying, she'd never been met with something like that before. This was a day of new experiences for the small, currently red-headed girl, it seemed.

But when Tokiko started yelling at her...

"... Grrr... what was I supposed to do!?" she snapped, "You were getting attacked by two other magical girls! After stepping in to protect me! Would you prefer if I just sat and watched while you got overwhelmed and beat up?!"

Hikari paused for a moment, small, delicate hands clenched into fists. She didn't need to be treated like this after stepping in to try and help! Besides, how could she have passed up the opportunity she'd been given? Not that she'd admit to her desire to be something like a magical girl. What was the fight all about, anyway?

"Besides, why are magical girls fighting anyway?! What's this whole Hex Night thing about?!" she cried.

Suddenly, the fairy from before seemed to reappear.

"The Hex Night is a chance for every magical girl to obtain their very own wish!" she declared, brightly, with a smile. It was at that moment that yet another magical girl showed up.

"... How many magical girls are in Tokyo, anyway?!" Hikari asked, looking around at the others.

"Well, a large city needs more magical girls to protect it, so there's quite a lot!" explained the fairy, "On top of that, there's other girls showing up for the Hex Night."

@Anza@TheFake
  • Name (Former): Hanabusa Megumi
  • Name (Character): DokanMeguMegu-san
  • Age: 16
  • Appearance: "I don't tolerate those 'boring but practical' types!" Amusingly, Megumi's in-game appearance was modeled on her real life looks, except slightly more fanciful.
  • Character Level: 50
  • Character Class: Combat Mage(A subclass focused on offensive magic)
  • Personality: Megumi is many things. Surly, intolerant of things she doesn't like, quick to complain, fond of colorful magical explosions... She's got a fiery personality and prefers to have the firepower to back it up. Indeed, when she began Emerald Odyssey, one of Megumi's chief pursuits was to be as offense-heavy as possible. She has a distaste for anyone who leans towards boring, practical skills and techniques that are effective because of their low cost and short, uninteresting animations. Instead, Megumi favors the flashiest and most explosive spells, ones that look cool and do extremely high damage, even if the animations are slow. After the game world becomes real, well... Megumi certainly won't shake this belief. Magic is magic, it should be flashy! That's how she feels, at least. Aside from this, Megumi dislikes foolish behavior and has words just as fiery as some of her most explosive magic. She unhesitatingly and scathingly insults anyone who annoys her, and will admonish others for behaviors she perceives as stupid, or dangerous. Megumi is also an extremely proud person, perhaps to the point of mild arrogance in some circumstances. However, she's easily embarrassed. Finally, in spite of her... testy personality(and hatred of being mistaken for one), Megumi is actually quite nice to children and has a protective streak towards them.
  • Abilities: Megumi has rapid casting abilities, and the highest level of mana she could get for her level.
  • Skills: Megumi possesses little in the way of physical skills, even less so now that she's become her Emerald Odyssey character. However, given that she was at the top of her class in school, she is excellent at problem-solving and providing information. Megumi's specialization is in offensive magic. She knows a single barrier spell(one of the best for her level, but it's still only one) and that is it. Everything else has been poured exclusively into offense and nothing else, aimed at getting everything she can out of every single explosive spell she knows. These spells include Grand Combustion(albeit at its lowest level as she learned it as early as possible), Scattering Lights(a bombardment spell featuring dozens of laser beams), Divine Spark(a bigger, stronger, single laser), and many other, similar spells. She also has a mana recharge buff item, but it's not one of the strongest in Emerald Odyssey as she has not been able to clear the content containing such strong items. Compared to her MP, her HP is low for her level, making her easily incapacitated if successfully attacked.
  • Backstory: Hanabusa Megumi, the doll-like straight-A student of Mihama High School, was not one of the people most would peg as an avid gamer. And perhaps it would be inaccurate to call her one, except when it came to Emerald Odyssey. Megumi is, somewhat secretly(at least to the people she doesn't count as friends), something of a massive Emerald Odyssey nerd. She lost her parents at a young age, and was taken in by her aunt. This experience inspired a few different desires in her, to ensure that children didn't need to suffer the same loss as she did, and to do as best as she possibly could in memory of her parents. This manifested as her excellency in class... however, the pressure she placed on herself required her to find some way of venting. Eventually, she discovered Emerald Odyssey. Quickly taking to the lore, setting, and gameplay, Megumi frequently spent time playing the game... and buying merchandise related to the game. In order to burn off stress, she decided to make a high-firepower mage who was focused entirely on being as destructive as possible. Soon, she shared her love of Emerald Odyssey with a few friends(the only friends she has), and they all played together, covering for Megumi so she could unleash her most powerful spells. Indeed, she was quite excited to take her mage through the new content...
    She never expected she'd end up being that mage.
  • Other: N/A
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