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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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I was struggling with how to say this, but I think I should just clarify: The RP didn't work out how I wanted and I just can't get myself to keep going with it.

I apologize to anyone who was excited for it.
@Anza: Accepted.
@Raineh Daze: Accepted.
@PKMNB0Y: Accepted.
@Raineh Daze: Accepted.
@A Lowly Wretch: Were you going to post or should I have? ^^;
  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Stats:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
  • Class Skills:
    • Magic Resistance: A
    • Riding: B
  • Personal Skills:
    • Charisma: B. The capacity of one to stand as a beacon to others, a sort of natural charm exhibited by those who spent their lives as leaders. At the rank of B, it is sufficient for one who was the King of a country.
    • Instinct: A. Finely-honed battle instinct comparable to predicting the future, allowing Saber to instinctively react to and understand even incomprehensible attacks. Visual and auditory interference can be be partially negated through this ability.
    • Mana Burst: A. Via the use of her enormous mana supply granted by her mana core, Saber is capable of reinforcing her entire body with mana, greatly enhancing her parameters. Primarily the use of this skill is for physical defense and speed, though even a single strike can be massively empowered by applying this reinforcement.
  • Noble Phantasm(s):
    • Name: Excalibur: Sword of Promised Victory
    • Rank: A++
    • Type: Anti-Fortress
    • Appearance: The sword gifted by the Lady of the Lake
    • Effects: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and it is also capable of unleashing a small beam of mana in order to assault her foes. However, its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive mana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. Its strength, even in a state where its full power cannot be unleashed due to being partially sealed, is sufficient to permanently scar the earth in a manner visible from space if the blade comes in contact with the planet while invoked. Even phantasmal beasts and evil deities from alternate dimensions are annihilated by the wave of mana released by the invocation of Excalibur. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.

    • Name: Invisible Air: Barrier of the Wind King
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed, propelling herself towards her target in a manner similar to a rocket. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Alignment: Lawful Good
  • Changes: N/A
The Holy Grail War.

The year is 1934. The Third Holy Grail War has begun. The three families and the other various participants clash for the sake of claiming the grail the path to the origin, the omnipotent wish-granting device. And yet... something goes terribly, terribly wrong. Suddenly, a foolish attempt to seize complete control of the grail and remove it from its resting place escalates into an even more explosive conflict. In the process, the Holy Grail itself was heavily damaged, a bleeding scar cut through the very structure of the ritual itself. Matou Zouken was slain, ending one of the three founding families. The perpetrator, a magus of Germany, was also slain by the Tohsaka representative, before he was able to attempt to continue his plot.

When the dust settled, the third Holy Grail War could be considered nothing less then a failure. There was no choice but to delay the fourth war, to allow the Grail time to recover from the critical damage that had been done to it. Indeed, it wasn't until 2004 that the ritual was once again ready to be conducted.

But everything did not go as planned. In the months approached the War, it became apparent that the ritual had suffered sufficient damage to result in numerous changes that required proper investigation. Unfortunately there was no chance to perform this research.

The Einzbern family, having transported their most powerful homunculus yet to Fuyuki, along with her parents, a freelance agent and their previous homunculus once intended for the possibility of an earlier fourth war, was suddenly raided by an outside force. The Ainsworth family, a powerful magus family equipped with a vast arsenal of magecraft, very deliberately sought out the latest of the Einzbern homunculi and attempted to take her for themselves.

In a vicious battle, the freelance agent was critically injured, his life only saved by the efforts of his wife. However, they successfully prevented the kidnapping of their daughter.

It was from here that the Ainsworth family revealed their true intent: The absolute dominion over the Holy Grail. They planned to summon all seven Servants by themselves, a combination of family members and their allies, and they aggressively took command of the ritual.

And yet...

The damage to the Holy Grail all those years ago yielded something unexpected. The Tohsaka, joining forces with the Einzbern and magi from the association, were still able to participate.

It was not a simple Holy Grail War, but a Great Grail War. A war where two sides summon seven Servants and clash in a massive battle.

And soon, it will begin.




Some ground rules:

  • No Servants Older than Gilgamesh
    • He's the king of heroes for a reason, the most powerful Servant is also the oldest.
  • Few Servants from 1900 or later
    • Very few Servants come from beyond this point that qualify outside of the Moon Cell, please be careful if you choose a Servant from beyond this date.
  • Great Grail War
    • There are two teams, but only the red team will be populated with players. Additionally, due to circumstances in the RP, we do not require a full seven Masters.
  • If you get yourself into a situation where your character may be killed, I'm sorry
    • The premise of this RP guarantees that Servants will be dying. And if your Master messes up, they're at risk too. However, Servants at least are all famous figures from the past, and shouldn't go down easily.
  • No reality marbles
    • These are super-rare. Exceptions MAY be made but it's unlikely.
  • Have fun!
    • That's what this RP is here for. Follow standard RP etiquette and my guidelines, and you should have no problem.
  • Tiger Dojo
      Finally, @PKMNB0Y and @Raineh Daze will be helping me run this RP, and will naturally be in charge of the Tiger Dojo.





Bios:

Masters:
  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Skills:
  • Abilities:
  • Brief Backstory:
  • Faction:


Servants:
  • Name:
  • Class:
  • Appearance:
  • Personality:
  • Stats:
    • Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
    • Endurance: E-A
    • Agility: E-A
    • Mana: E-A
    • Luck: E-A
    • Noble Phantasm:
  • Class Skills:
  • Personal Skills:
  • Noble Phantasm(s):
    • Name:
    • Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
    • Type: (Anti-Unit, Anti-Army, Anti-Fortress)
    • Appearance:
    • Effects:
  • Alignment:
  • Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)
@Ginnungagap: Full on splatter across the cobblestones. Imagine if someone dropped a lot of very fresh, bloody raw meat in a pile. The splatter by the head is a lot smaller.
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