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roleplayerguild.com/topics/127043-bloo..

Good, I have a lot of interest. Y'all start making characters! I'll even try to give a first post Sunday.
A Shadow Over Yharnam


This year is the fifteenth since Laurence, the first vicar, saved Yharnam from the plague that had afflicted it and thus had his message of hope and devotion to the Gods and their Good Blood received and cherished within the hearts of the devout Yharnamites. Blood not only gave this city salvation in crisis, but brought prosperity in peace, its name gaining recognition far beyond its small locality as a city of miracle. The locals had indeed forgotten all about the fact that their new religious overlords were ironically foreigners they despised so much, disgruntled scholars of the near-by Byrgenwerth Academy who could stomach no longer to see the secrets of the Healing Blood, a god sent source of wonder, locked away by Provost Wilhelm while their fellow men suffered. Driven by religious zeal, Laurence and his fellows rushed at the aid of the Yharnamites.

Or so does the story go.

A heavy price had to be paid along the way however, the corruption of the blood, although no one knew exactly how or why it occurred, was a very real scourge, a test of Yharnam's faith. It had seemed to happen all of a sudden, people turning to beast... Some said it was the hubris of the Yharnamites, to drown themselves in blood, to use this miraculous cure for every little ailment, from a scrap to a simple beauty remedy. It was what the clerics whispered, the old followers of Laurence speaking in fear of Master Wilhelm's warning: fear the old blood. But the clergy could not show weakness! And so when the rumor spread that Cainhurst, the despicable neighbor of Yharnam that had already stolen the blood of the church for its own nefarious and decadent purposes, had poisoned the church's Holy Blood, it proved convenient for the priests to, without proclaiming it, insinuate there might be truth. After all, for all they knew it could very well be an illusive Vileblood who was the cause of this calamity.

Seven years ago, the world suffered four, a Tetrad, of Lunar Eclipses, Blood Moons as the common folks call them, within a single year. On this year, the number of beast incidents increased dramatically, so much it could no longer be dealt with by conventional means. Gehrman became the first hunter of the workshop, a close friend of Laurence, he worked tirelessly with an elite force of the church's old guard to rid the city of beasts. As the year progressed however things became worst. No one really liked Gehrman's methods, skulking in the dark to slaughter anything with fur that might walk the night. Not only that, but it proved less and less effective as the old guard dwindled in numbers but yet more and more men turned to beasts, with each passing blood moon, the line between men and beast fading on these lonesome and fearsome nights. The last one threatened to be the deadliest.

With little time to prepare and with things becoming worst by the day, the church saw the rise of Ludwig. He was truly blessed, a simple man that saw himself guided by the gods. His guiding moonlight as he called it. Ludwig had something Gehrman lacked: Charisma. Along with his will to recruit from the population and the church's desperation, he made one last ditch attempt at mounting a defense. After what everyone in the city would call the longest of nights they had ever lived, Yharnam emerged, battered but standing.

And this year, is another Tetrad. Three blood moons have passed already and hunters have weathered it rather well, even though it was just because they were prepared this time and had anticipated new things. They had seen it seven years ago, new kinds of beasts, the fully transformed ones with nothing human left of them, some hunters going drunk with blood or gods forbid, an undead dark beast. In one week from now will be the final Blood Moon of the year, the long night and the Great Hunt.

Everyone knows it but they try and convince themselves that they are prepared, that their beast repelling incense will ward the beast, that the men and women on the street will keep order, that the hunters will kill everything that threatens them. Cautious enthusiasm is in the air as the Festival of the Last Harvest will happen in two days and will serve as the last occasion to celebrate until the winter solstice. For the hunters however, who see unnerved gaze the priests send them, they know very well it might be the last chance to enjoy a nice blood cocktail before they face the unthinkable. For many it shall be their first Great Hunt and if the casualty figures of the last one hold true, for many it will be their last.

Whomever you are, be prepared.


The Hunting Ground










The Hunters


The church wished itself to be a uniting force, joining people together in the quest of a greater good. It is a mission it has no doubt failed for the church itself is more divided now, in front of imminant doom, ever than before. Old and new rivalries and conflicts litter the halls of the Grand Cathedral and a diverging opinion on how to slay beasts easily devolves in an argument on how to ward yourself against what lies within man to only move on to a fight as to what caused this scourge in the first place. If the idea of striving for something greater cannot hold the diverging ideologies in check, will imminent doom be able to do so?

-Red means the character must be approved by me, so send an application via secret PM!
-Yellow means the spots are limited, so be quick to present a CS! In case there are too many applications, I shall decide for a chosen one!
-Blue means you are free to make a character and although I might ask for modifications, hardly any will be outright refused! (You are free to make as many blue chars as you like as well.)

































People of Importance


This land is peaceful, its inhabitants kind...



The Rules


-What I say goes.
-I'm not trying to be fair, I'm trying to make an interesting story.
-I'm always open to hear out your head-cannon and I aim to please & deliver a story that'll keep you at the edge of your seat. But if you start to bitch about something being ridiculous and impossible, worst still if you're the only one to bitch about it, I'm not going to take attitude in this joint.
-If you make a character that needs my personal approval, you'll need to specify who's your bloodborne waifu/husbando so I know you read the rules. No pointing this out in the OOC.
-Try to be active and use the piratepad and other chat applications only to collaborate on post as much as possible. An active RP begins with an active OOC.
-I don't expect anyone to play nice, this is bloodborne, people will die. But I expect you peeps to follow the rule of cool. This is a RP, you can't min-max your way to victory.
-Anime is fine-ish. Animu isn't.

The CS


Feel free to format this to make it beautiful.


[Picture here. Optional if you write an appearance description.]

Name: [Something European please.]
Nickname:
Age: [Be reasonable. This goes with the 'Anime is fine-ish, animu isn't']
Faction:
Insight: [None, low, high, very high. Everyone begins with none other than the Mensis and Choir player. Basically tells of your knowledge of the eldritch truth out there and the possibility of your character turning insane and stand in awe at the worst possible time in front of kosmic related things. The more you know, the more you are prepared to fight abominations, but the more likely they can, essentially, frenzy you. Here its not damage but more sinister psychological consequences. Strategically this means that high insight people have a need to let unsuspecting hunters with talents but little insight do the dirty work for them (And from an OOC perspective, this will mean that these players will have to get fresh characters involved to stand a chance as the plot advances)]

Weapons: [One trick weapon and 2 left slots. Basically guns, torch, etc. Custom weapons are fine but I must validate them first.]
-Main
-Secondary
-Third

Items & Spell items: [Some factions will begin with some specific spells. Mensis and Choir will have the best selection to start with, Maria has quickening, etc.]

[Character's name] and the Hunt: [How your character sees and interacts with beast. If they are aggressive in the fights, what keeps them attached to their humanity, etc.]

Psychology: [Their personality and so forth, vis a vis humans mainly. What drives them in life, if they believe in the Good Blood, etc.]

History: [Everything else, where they came from, what happened to them, etc.]

Appearance: [Optional if you have a decent enough pic.]

Other: [Very important. Did your character come to Yarnham because of a sickness only the blood can cure (and that now needs regular infusion of blood)? Any family or lover? Things about the current state of the life of your character]

Prior Relationships: [Take the time to talk to your fellow players in the OOC and look at their characters. Ask yourself how they could've met or if they didn't, if they heard of each other, etc. Even if it doesn't make any sense for your chars to know each other, try and talk about possible future jolly cooperation.]
Compilating the factions (Will add some) with their details before going over our glorious NPCs. Leave your suggestions! OOC should be online later tonight.
@Sarcelle Renard

I'm not really counting until we get the OOC running.

Speaking of which, the locations (At least the non secret ones) should be over back on page 1.

@Leslie Hall I'm always leaving that possibility open! But by all likelihood that's the kind of thing that turns over your character to me as your char now has too alien motivations for mere humans to understand in the case of the milkweed rune. Beast rune going entirely the other direction for more or less the same result. Prepare to see cauliflowers, but I don't expect you so much to get used to it as to purge it.



@ClocktowerEchosHunter is easy money and living. Bruh...

I like it! A little family to be slaughtered to be loved!

@Skepic Perfect even!
Get the fuck in here you pleb.

piratepad.net/CNO3hale2K
@LHG100

Well, I have to admit, I'm kind of iffy on the whole blood bullet thing. I can't help to see this as an afterthought, a game balance gimmick because you can't have unlimited spells/bullets.

How do you guys think we should go about this?

I'm personally in favor of the Hollywood bullet belt where we strategically run out of bullets/mana/stamina based on how palatable we can make our story be.
@Cinderella Man Nope.

One of the most OP role if I might say so myself.

Long story short: You know how the queen doesn't die? Like. Just doesn't?

Yeah.

That rune gives continuous health regen but I consider that being because making the player immortal would be silly.

Vileblood=Practically immortal. Mind you, if you get turned into pink mush by an overzealous executioner or eaten by a beast, that can fuck up your life in a definite manner as far as the RP goes.
@LHG100

The way I see it, while strength is the ability to hit hard and dex is the ability to hit fast and precisely, bloodtinge is the ability to hit where it hurts. This being somewhat of instinct if you will, the guns because lets face it, bloodtinge doesn't affect our ability hit per-se, only the damage. Cainhurst weeaboo blades working along that idea that you follow your 'gut feeling' (Pun) to strike, your blade becoming an extension of yourself, same thing about that mace in the DLC, just something primal about it. Not hitting where you want to hit but where you must hit and leave your instinct to do the job a work of reflex.

Does that make sense?
@Ezmeralda Sure! Dagger, staff, ceremonial things are fine. Hey, why not add a pistol to the mix too, since its easy as it gets to use. All in all I don't think I'll change my mind, but its about the background and the justification so... maybe, just maybe there's hope for more if you can convince me.
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