Are we limited to only humans as our dominant species? What tech level of medieval we should think about? How would magic and fantastic elements factor into this?
Basically these are the typical 3 questions for fantasy NRPs. Tech obviously matters for stuff like mechanics (clockwork, etc), navy, plate armor and gunpowder. Magic would determine how dominant spells are in the setting and how much you can use fantastical elements and creatures. While the last remaining question is basically for all those people like me who want to play as dwarves, elves, orcs or other fantasy races.
@Legion-114I think you need to tone down some aspects a wee bit. First, I thought your race is more like a bunch of dispersed packs rather than an united society, that could have been one way you would be at many places without that becoming overbearing. As of now it seems to be more of an isolated empire of weird biomachines. You don't get much chance to do your thing this way. Speaking of things I specified in the OOC that grey goo style species are restricted. I am fully willing to work out an acceptable variant with you but for example you might better nix the "recovers if just a single nanomachine is left). Lastly the Dyson Sphere is likely too much, even moreso if we consider that you built it around a supergiant main sequence star. Dyson swarm would be probably enough for what you have in mind. Good luck for the edits and if you have further questions do it in the PM.
@eemmttYour sheet looks good so far albeit incomplete for now. Looking forward to it!
@KeyguypersonIf you finish your military you're approved. Your sheet is decent so far and I trust you as a player.
@ProngsYour sheet has all the essentials while I don't have much to pick about it. Welcome to the roleplay, you are approved!
@Star LordYour sheet looks fine so far. Maybe your history could mention how much time has passed since WW3 and such. Some elements seems to imply hundreds of years but this isn't obvious. Keep on the good work with your sheet!
@KlomsterInteresting faction. For some reason they remind me of Homeworld's Bentusi. At first glance some of their stuff may seem OP but I think you balanced it well enough. Near-infinite source of Eltreum? It's a secret sanctuary which kills more people in it than it'd worth. Exotic and powerful weapons? Bellakee don't have a proper military and the hyperspace manipulating properties are likely consuming Eltreum which is something nobody else can afford. Your tech is likely also weak against FTL jammers. Anyways, the only thing you need to look out for is that with so much Eltreum you need to invent reasons why you can't just casually supply everyone else to their heart's content. I do trust you can solve this. As such your sheet is approved. You can post it in the CS if you want, do the final touches perhaps over there.
@ArawakI think you were worried over nothing. Your reworked sheet is fine. Approved.
@UltraCraftGamesI mean Eredar coming to Quel'Thalas gotta be relatively recent. There's say 3-6 months at best between Kael'thas' trip to Outland and the start of this RP. To note we are timeline wise near the end of the Frozzen Throne saga. Silvanas just betrayed Arthas (if she even exists in this timeline) and Kael'thas is busy sieging Northrend along with his Illidari and Naga allies.
PS: Join the discord channel if you can. Product posted a link for it somewhere in this interest check thread.
@ProductIs it fine if I maintain a small portal between Silvermoon and the Black Temple. Two extremely strong regions of magical energy should make this relatively stable to be possible. Even then it would only allow minimal traffic like a few people passing through per activation or bringing back artifacts from Outland. BTW, I am practically finished with my sheet.
@Willy VerebI might be an ex legion eredar Who has been sent to Quel Thalas by the illidari to help protect it.
Given the fact my version of blood elves aren't oblivious to their prince's ties with reformed demons this could easily work. I also plan tp have some Mo'arg technicians and such to be present, too.
@UltraCraftGamesQuel'Thalas maybe, if you can make up a reason why you followed Rommath and his Sunfury comrades back to Silvermoon. Illidari have many Draenei and ex-Legion members so you could do that.
Alternatively you can be an Eredar commander dispatched by the Burning Legion to oversee a portion of the Scourge... or just being active in that region for other purposes.
Official Name: Quel'Thalas Dominant Species Sin'dorei (blood elves) Capital City: Silvermoon Government Type: Regency (effectively closer to a meritocratic oligarchy) Governing Body: Silvermoon Council Head of the State: Regent Lord Lor'themar Theron (in the name of Prince Kael'thas Sunstrider)
Remnants of the once glorious kingdom of Quel'Thalas the blood elves give their all for survival and to avenge their fallen. They desperately fight off the Scourge, fully willing to show no restraint in their once conservative use of magic to accomplish this. At the same time they suffer symptoms of mana addiction, requiring to siphon magic just to sustain themselves. During these dire times their Prince is on a journey searching for their salvation, taking the best of their kin with him. Those who have remained are struggling to keep their lands from the constant onslaughts yet at the same time they dream of returning to the glory days, the restoration of their might and status. Only time could tell if they succeed.
Recent History
After the conclusion of the Second War the elves considered their debt being paid off and left the Alliance. When the Scourge threatened Lordaeron they locked themselves up in Quel'Thalas save for a token assistance of priests and mages (though the latter came from Dalaran). They were not ignorant to the plight of others but didn't go out of their way to help the struggling Alliance, many humans taking this as an act of betrayal. After the fall of Lordaeron the Scourge headed directly towards Quel'Thalas. Greatly outnumbered the elves chose scorched earth tactics to delay the undead, in the region now referred as the Ghostlands. The Farstriders and the Thalassian Army commanded by Sylvanas Windrunner protected their home valiantly yet for some reason the Scourge knew exactly how to dismantle their defenses. After Sylvanas' death the Scourge had a clear path towards Silvermoon. Evacuations immediately began through portals to Sunstrider Isle yet they were short on time and more than half of the citizens couldn't escape the Lich King's wrath. Meanwhile the Conclave along with King Anasterian chose to make the final stand at the Sunwell Plateau but mysteriously high ranking Magisters died, one after another. They had a traitor among their ranks, the powerhungry Dar'Khan Drathir. He nominally pledged allegiance to the Scourge yet in truth he only wanted the Sunwell for himself. His plans were thwarted but not before he manages the fiddle with the well, denying its blessings to the elves. Weakened and low on numbers subsequently the high elven resistance is brutally massacred, King Anasterian and all members of the Conclave killed. Arthas reaches the Sunwell and uses its boundless energies to resurrect the necromancer Kel'Thuzad, turning him into a lich. With his duty fulfilled Arthas' main force leaves the country, marching towards Dalaran. [to be continued...]
Controlled Territory
Quel'Thalas is the northernmost edge of Lordaeron, founded at the intersection of multiple ley lines along with a major nexus of arcane energy at the isle of Quel'Danas. Thanks to this and the arcane knowledge of the elves Quel'Thalas enjoys permanent springtime which let them prosper for millennia. Yet the recent rampage of the Scourge left a mark on the country. Also called the Dead Scar this blighted path leads straight through Eversong Woods, splitting the former expanse of Silvermoon in half, ending at the former site of the Sunwell. With heroic effort most undead were driven out of Eversong Woods yet half of the Kingdom is still under the Scourge's control (now referred as Ghostlands).
Culture
Blood elves are the surviving members of Quel'Thalas, named as such in honor of those who had fallen to the Scourge. In many aspects blood elves are the continuation of the Highborne culture, yet taking it even further. While the Highborne pursued magic they retained the faith of Elune and harmonious relationship with nature. High elves broke away from this practice yet still tried to retain balance with the environment. Blood elves on the other hand are all about domination. They desire control and consider themselves masters of their nature. Taboos are broken, magical experiments previously unthinkable are in full swing. Warlocks and the research on demonology is in full swing. Elves in the past refused technology, believing it to be savage and destructive. With survival of their entire species at stake the blood elves no longer have any qualms about technological inventions, even willing to merge them with magic research. Overall this behavior had a major impact on their culture, valuing innovation and progressive views above outdated traditions. Revolution is in full swing. Blood elves strive to regain their former glory but they do not intend to just stop there. Like their new national symbol the Phoenix they intend to rise again and become something even greater. It comes as no surprise that such change came in hand with a moral crisis. High Elves used to be strong supporters of the Light yet during their darkest day it abandoned them. Even a good number of priests had abandoned their faith and sought power and vengeance. While some blood elves remained faithful to the religion, they quickly became the minority and occasionally they face discrimination or actions from their own government to remove them. Within just a short two years since losing the Sunwell blood elven society collectively turned their back to the light.
With the literal extermination of the Conclave it was inevitable to establish a new form of government. As the last known surviving descendant of the Sunstriders prince Kael'thas naturally became the next ruler. Yet he refused coronation and retained his prince title, devoting his all to fighting the Scourge. Lor'themar became the Regent Lord in his absence though he didn't strive for absolute power. Instead he formed the new Silvermoon Council with the leaders of each influential circle. Farstriders representing the military, Silver Wheel representing the merchants, Dawn Library representing the clergy and the reformed Magistrate representing the mages. In total though the Magistrate has disproportionate influence which is also shown in them having more than twice as many representatives in the Council than any other organization. Elves suffer trying times and this calls for desperate measures. The power of the Council is absolute and disagreeing with them equals treason. It isn't unheard of for dissenters to have a mysterious change of heart after a member of the Magistrate visits them. Groups that didn't agree with the changes in Quel'Thalas were soon exiled. The leadership is willing to use every tool in their repertoire to keep their society united through these hardships, no matter the cost.
Blood Elves are the remnants of the high elven race, named in honor of their fallen. They have slender builds, pointed ears and caucasian facial features. In terms of height they are as tall as humans but remarkably shorter than night elves or trolls (if they stand straight). As descendants of the Highborne and basking in the Sunwell's mana for thousands of years it isn't surprising that they are highly gifted in the arts of arcane, spellcasting being almost like a second nature to them. Slowly but surely the blood elven society diverges from their predecessors but some scholars believe there's much more than that. High elves are gradually changing, becoming something else. The first sign is the glowing green eyes, some associating it with the corruption of fel. Yet most elves never make contact with fel and newborn also sport similar eyes, implying its genetic nature. Perhaps in a few hundred years the blood elves transform into something entirely else, just as the Highborne turned into the high elves.
After the loss of Sunwell they began to suffer from mana addiction, feeling weak without a supply of magic power which could eventually result in death. To alleviate this the blood elves learned the art of siphoning mana, be it any source. Mana crystals, magical creatures, anything. Some begrudingly accepted the practice that is very close to vampirism while others embraced this freedom entirely, becoming stronger than ever. Yet overall mana addiction is something their race wants to get rid off. Worse, overindulgence in arcane magic could have dramatic effects, turning them into the foul Wretched. The exact conditions for this transformation are unknown, some could avoid it while taking in high amounts of magic daily while for others even a single slip could lead to becoming one of the creatures. So far nobody found a method to turn Wretched back into proper elves. Of course with mana tapping techniques being relatively new it also means the amount of Wretched are somewhat low, yet it is nonetheless an alarming occurrence.
Technology
Just as their predecessors the blood elves are masters of magic, arcane powers are almost a second nature to them. Spellcasting is widespread even if the average elf is no match for most apprentice mages. Elven enchantments are well-known and recently the recklessness of the blood elves pushed this even further. Every elven item is enchanted to some degree, be it apparent like an autonomous broom for cleaning rooms or subtle like their linen enchanted to feel softer. Mana crystals are also widespread with huge specimens often floating around settlements. Before their fall the crystals served as collectors for the Sunwell's energies to be utilized for special purposes. Nowadays they are direct mana batteries that sustain their society. After the expedition to Outland, the Sunfury returnees provided Quel'Thalas with a new influx of crystals of various origin. Fel crystals from the Burning Legion were the most common and their energies helped to raise portion of the city back into working order. Aside from that they also stole and currently analyze Naaru crystals and technology based on them. Thanks to the arrival of Mo'arg engineers the blood elves also turned the ruins of the North Sanctum into a mana forge, siphoning arcane energies directly from the leylines. While the long term effects of such method are questionable this method alleviates some of the troubles at finding a source for the blood elves to feed on. Back to the mana crystals, aside from them being repainted to the now customary blood red they also received various upgrades. Their capacity was pushed to the limit while enchantments enabled the crystal to have functions like erecting barriers or throwing arcane bolts at invaders. Said barriers function somewhat similar to the legendary Ban'Dinoriel in the fact they mask the usage of arcane magic, keeping them safer from the demons.
Military
The Scourge overall murdered 75% of the Thalassian elves yet their army suffered far worse. Be it the elite troops who made desperate last stands or the rank and file who faced brutal attrition, the high elven military was virtually annihilated. The mana addiction also decimated the elvish forces who realized their dependence on magic abilities while suffering from deprivation is a curse. The only reliable force in Quel'Thalas were Farstrider Lodge who quickly rose from border guards to the chief military organization of the elves. This situation was intended to be temporary as with the return of Prince Kael'thas and his elites from Dalaran the majority of the undead were expelled from Eversong Woods. Yet with the prince's departure to assist all those who suffer from the Scourge returned this duty to the rangers. As such currently the Farstriders represent the military force of Quel'Thalas once again. With the main front pushed away from their borders their duties mostly consists of patrols and policing yet their limited numbers made these duties quite a challenge. Training new rangers could've taken decades as such Lor'themar issued the creation of a new volunteer militia, the Scout Brigade. Unlike rangers who were masterful foresting archers the Scout Brigade is a mass army trained only in the essentials. Breaking away from their archery customs this force relies on enchanted guns in combat which shortens training to only a couple of months. Another benefit of guns was related to the blood elves curse. Archers regularly imbued their arrows with magic properties to compete against various powerful creatures. While this practice was far less taxing than attacking through spells it regardless was a luxury not everyone could afford. The newly created elvish guns are powered by enchanted powder and mana crystals, taking away the taxation from the user. In addition mana crystals supplied for the guns can be also tapped by the users when their addiction gets too strong.
While the Scout Brigade provides the bulk of the Farstriders, they are far from the only asset. Arcane artillery reverse engineered from Mo'arg constructs are also found use. In addition after centuries of ban by King Anasterian the blood elves reactivated their Arcane Golems, featuring various improvements and providing shock troops for the frail elves. A limited number of the elites also remained in Silvermoon under the title Dawnguards who feature powerful warriors, battle magi like Spellbreakers and some of the only surviving squadrons of Dragonhawk Knights. Naturally their affliction keeps their activity limited and usually constrain them to patrol Silvermoon but they can be an impactful group in the right hands. Another emerging elite is the Blood Knights. After the catastrophic Scourge invasion most elves lost their connection to the light yet the Magistrate found a new way wielding it. Using the imprisoned Naaru gifted by Kael'thas from Outland they directly leech the energies of the Light from the entity for their own purposes, using it as a battery for their own twisted version of the paladins. For the time being Blood Knights are a recent phenomenon and they have limited impact yet they have a promising future. Aside from them the blood elves can also rely on their own spellcasters even if their best are currently fighting at the side of their prince. Overall, Quel'Thalas is in a desperate condition yet working at a lightning pace to regain its former military might (if not even surpass that).
Notable Characters
Class: Ranger
Allies
- Sunreavers: The primary elven faction within Dalaran are those under the wing of archmage Aethas Sunreaver. As member of the Council of Six he has considerable influence yet recently he's in a precarious situation. Dalaran directly assisted Garithos' imprisonment of his kind which infuriated elves while also rose the anti-elvish sentiments among humans. Aethas is intent on supporting his misfortune country yet he cannot risk the uneasy peace within Dalaran. As for personal beliefs Aethas fully embraces the change which blood elven society embodies, although not to the same fanaticism as Rommath who openly allows warlocks and demons within the city.
Non-Lordaeron Allies: These allies exist for lore reasons but them lending direct support to Quel'Thalas is unlikely.
- Sunfury Expedition: Kael'thas gathered the best of the blood elves and ventured for Outland, hoping to find a cure for his people and discover means of restoring the glory of Quel'Thalas. Back at home the Sunfury are hailed as heroes and everyone puts high hopes in their success. More recently the Sunfury set forth to Northrend, intent to destroy the Lich King and put Arthas to justice.
- Illidari: The followers of Illidan who are willing to use extreme measures to protect Azzeroth. While in the past elves would've never sided with monsters not to mention demons their present plight and the ensuring willingness to go for the extremes brought the blood elves to a common ground, even if relations are far from optimal. The fact Kael'thas trusts the Illidan if not outright reveres him does help easing the hostilities but the common elf is still distrustful to them. More recently the elves managed to create a portal leading to the Black Temple of Outland, albeit it only allows very limited traffic.
Enemies
- The Scourge: Despoiler of their lands and responsible for murdering most of their brethren the blood elves feel seething fury towards all undead. Even after retaking Silvermoon and liberating most of Eversong Woods they are at a constant war with the Scourge. While outbreak of undead can happen anywhere the most common fronts are the Dead Scar and Ghostlands. Aware of the ties between the Scourge and the Burning Legion, this hatred of course extends to the Legion's demons, too.
@ArawakI know this is a prototype sheet of yours so I take what I see with a grain of salt. Still, there are a few things I'd point out for your full sheet to consider. I begin with the style, while I don't enforce the format outlined in the guide for the sake of easier navigation I'd prefer if you'd use these categories: General Information, Society, Technology and Military. Again, for the ease of leaders you could also make the titles of the categories stand out by using h1 or h2 tags for header sized text. Now back to the categories and this could be perhaps my second point. You need some sorts of general introduction to your faction so even after reading a short paragraph people understand the core concept of your race. History can be also included as a subcategory of general information but it isn't necessary. Next is Social and you did write the most about this (both Beliefs and Structure belong here). Although you might wish to restructure this to a clearer form because currently when I want to know something about your society, I have to fish out the details through several paragraphs to just get an idea. Social classes in particular should be listed or at least organized in order so people can get that. Tech might need some expansion upon and of course you also need to fill in stuff for the military. Combat in these games is relatively common thus it is recommended that people get a general idea how you fight.
@DisturbedSpecAs I said before, try making the titles for categories stand out by using the header text (h1 or h2). You find guides for this below the text box you write your hosts in named "Formatting Cheatsheet" and a "Toggle" button next to it. Alright, moving on. You are a human faction and as such you'd need to discuss few details with other human factions like Arawak and Star Lord, if you haven't already. As posthumans though you'd need to write some detail about your various sapient species. We aren't expecting much, often even one or two sentences are enough. Just give some food for players who wish to describe their first impressions when meeting your races. I know that your sheet is still incomplete so I don't talk about the rest.
@thedmanHmm, I say you have all the neccessities for a fully functional nationsheet. Slightly on the brief side but even then you included the essentials for others to know about your faction. I might expand the notable technologies portion a bit to mention your energy production (if unique) and FTL drives but even that wouldn't be that important. As such I say your sheet is approved.
@BrithwyrLooking good, your sheet is of course incomplete and some categories need extensions but so far it's fine. If I have one suggestion it's that maybe you can own multiple gates. With seven system even the possession of 2-3 gates would be not out of question. Of course with hypernodes it is possible to extend your territory so even one gate can make sense. It is up to you.
Entirely doable. Or you can have dwarves settling the recently depopulated lands in a semi-AU fashion. You can also be dwarves from Aerie Peak. There are numerous options for dwarves.
@ProductI meant as coloring your text in the NS. Picking a player color can be helpful, especially if you engage in map painting. BTW, there are better maps for Lordaeon we could use. For example this:
@BrithwyrLooking fine. Although I'd prefer if you'd move this sheet to the recently made OOC thread: roleplayerguild.com/topics/174221-end… @ArawakSame for you, preferably an updated version you might have written since.
BTW, as I said, you don't need to fill out every sub category. If some of those are irrelevant to your factions (and or included in the description of other subcategory) or you just don't feel like adding things to that it's fine. The primary aim is to let other players know the essentials of your faction.