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Recent Statuses

11 days ago
Bullfrog? That's an odd name. I woulda called 'em "chazwazzlers"!
2 likes
20 days ago
It's sad to realize just how jaded one has become as the years go by. Sadder still is the realization that you won't do anything about it.
27 days ago
Happy Egg-holiday erryone!
1 like
29 days ago
Today we say goodbye to a co-worker who's been with our grocery organization for 19 years. Rest well, soldier. You survived retail-hell and finally got your deserved retirement.
9 likes
1 mo ago
Got yelled at by a cab driver today and told I sohuld be "grateful" for him deigning to drive my short commute between work and home. Seems like proper behavior for someone in the service-industry.
1 like

Bio

  • I don't use social media, discord or google docs.
  • I suffer from Retinitis Pigmentosa and use a text-reading software to get through other peoples' posts.
  • I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend and/or infuriate you.
  • I consider roleplaying a hobby and a pass-time, not art.
  • I do anime-roleplay and only anime-roleplay.

Most Recent Posts

Guild of Renta-Experts: Info


General Info:

Members:

Update: 20/10/12

  • Aristocracy of Noxiria has been updated with General Info.
  • Useful Links & Tools-section added to the original OOC-post.
  • Brandy Vanillarin has been updated. See Personality: for details and changes.
Name: Brandy Vanillarin
Age: 17
Gender: Female
Species: Satyr, sub-species: Satyress

Height: 165 cm / 5'5" (This includes horns)
Hair Color: Beige White
Eye Color: Brownish Red
Three Sizes: B94-W59-H91

Personality:
Plucky, jovial, rambunctious and with a huge appetite for life, Brandy Vanillarin is a spirited young lady who seems to always exude an aura of exuberance around her. Curious, excitable and inquistive, while also physically and verbally playful, she enjoys seeing new places, meeting new people and making dirrty jokes, comments or suggestions. She absolutely loves things like festivals, carnivals, parties and other high-spirited and merrymaking events. It also comes as no surprise then that she also greatly enjoys dancing, singing and listening to - or playing - music, as well as partaking of good drink and food - usually in excess and in far greater quantities than her physique would be allowed to handle. Brandy also possesses a strange desire to stand on any surface that's slightly elevated, the higher up it is, the better - and the stronger her urge to stand on it.

Brandy is also brave, sometimes to a fault, and has issues properly sizing people up... Or she just doesn't care one way or the other. She can also be incredibly stubborn, almost obnoxiously so. She has no qualms about playing dirty or any notions about taking the high road making you a better person, or that being honorable somehow has some kind of morally superior value. If you can't beat someone with your fist, bite, scratch or even kick them in the crotch! That's Brandy's take on how to get things done. Of course, violence is never her first choice; She much prefer to try and get her way through other means, like by drinking the other guy under the table, or using seduction and her femenine wiles.

Speaking of, Brandy is quite aware of her own physical attractiveness. In fact, she's so aware that you may as well call her a blatantly vain narcissist. So unassailable is her confidence in her own looks, that comments that would suggest otherwise are simply dismissed with a smug, nasally smirk and snort. Due to this, she can sometimes also have a rather foul mouth, and isn't above pointing out others' unattractiveness, or how they pale in comparison to herself. Because of this though, she also goes to great lengths to keep her appearance up and, should someone mar her beauty, she has been known to go into a vicious, unrelenting frenzy. Brandy seems to prefer clothes and attire that showcase her physique and ample assets.

While usually easy-going, laid back and friendly, even Brandy has her pet-peeves. For one, she can't stand people who're negative or always views things as impossible or are jaded and bitter. She cares not for such people, and is quick to lose both interest and empathy for them. She doesn't like those who bring the mood down at a happy occasion and dislikes prudes and stick-in-the-muds even more, often ridiculing and/or off-handedly insulting them. Her bravery and overconfidence in herself makes her frequently overestimate her own abilities, even when she's at a clear disadvantage. Being uninhibited and, crass as some would say, she also isn't exactly the type you wanna bring along to a high-society gathering or dinner with fancy folk who value etiquette and manners. She also doesn't seem to have an issue with telling white lies, so long as they don't hurt anyone.

Nontheless, for all her faults and flaws, she has softer sides to her as well. She's incredibly generous and willing to share everything she has with people she likes, or even people she just doesn't dislike! The little satyress cares for, and shows immense loyalty to, those who've befriended her, and will stick by their side through thick and thin, even if all the world turned against them. Her love for travel and adventure does mean she can get restless though, and she can become bored if staying in one place too long. She also completely freaks out if somebody manages to sneak up on, and surprise her, from behind - collapsing in a panicked heap while hic-up'ing uncontrollably. Some of her friends says it looks quite cute, and hilarious. Brandy's also got a bit of a phobia for ghosts and ethereal beings, finding critters that can't eat or drink to be somehwat frightening... For some reason...

Likes: Standing on things, festivities, drinking, flirting, dirty jokes, adventure, salty snacks, cute and/or sexy clothes, music

Dislikes: Party-poopers, being bored, negativity, meat, being restrained, being snuck up on, people who want to milk her, SHOES!

Hobbies: Standing on any flat surface, drinking contests, singing, dancing, playing various instruements

Background:
Brandy Vanillarin was originally an orphan, abandoned at a farmstead owned by a family of minotaurs. She was found one morning on their doorstep, stuffed into a braided basket with a note that read Feed Me! on it. While the family already had two children of their own, it wasn't like they had much choice, other than leaving an infant out to die alone in the woods. Fortunately, they were kindhearted souls, and decided to take the little satyr-baby into their home, making her a part of their family. The little sattyress would thus grow up as part of the minotaur farmers' family, helping out in the fields, doing chores and playing, arguing and generally being a family with her adoptive relatives.

... Well, at least she did, until her teen years, where her species' differences from that of the minotaurs began to become more and more prevalent, not to mention frequent. Arguing and disagreements became the nnorm, shirking chores and being subsequently punished (often by spanking) ensued, a feeling of boredom and being forcefully tied down grew ever stronger. Eventually, the family decided to tell their daughter the truth - that she wasn't blood-related to them. This revelation came as no shock to Brandy though, considering she looked, y'know, completely different from the rest of her family. The reason they'd decided to tell her though, was because they had come to realize that despite having been raised and nurtured by them, her inherent nature was just fundamentally different from their own. Keeping Brandy tied down and forced to work at the farm was making her unhappy and lash out, which in turn made her parents - and siblings to a lesser degree - frustrated and sad as well.

It was thus agreed that, once she became a grown-up, she'd get to set out and try looking for a different kind of work that she enjoyed. Her older brother recommended becoming a prostitute, as that was what her body and manners seemed to suggest she'd be best at. He received a rather stern scolding from their mother for that idea. Her older sister recommended becoming a travelling bard or minstrel, since the girl liked to sing and dance... Unfortunately, she wasn't really good at telling stories of a non-raunchy nature, and she couldn't remember historical facts or old myths, much less what she'd had for dinner the previous day. Regardless, they day came when she was old enough, and with excited skipping steps, she went out into the world to seek out a line of work that suited her!

... It would however take the young Satyress another two years, before she finally stumbled upon the Guild of Renta-Experts. Prior to that, she'd worked small odd jobs and part-time shifts at various establishments and stores. Coming to find a place that would allow you to travel all over the world, try your hands at many different things and meet a lot of interesting people, seemed to be a match made in heaven for the little satyress. With her heart set on a life as an exploring, daring adventurer, she returned home to inform her family. As per usual, her brother didn't really care what she did - as the boy had no love for his adoptive little sister at all. The rest of her family though, weren't overly thrilled with this decision, considering the dangers and risk that were associated with it, as well as the financial insecurity.

A lot of discussing, debating and attempting to sway and rationalize for and against the idea was had, over the following week and a half. Eventually though, her kind-hearted parents caved under the extreme stubborness and unrelenting enthusiasm that their youngest child seemed to have for this dream of hers. They gave her their, less than eager, approval and set to outfit her with all the things she'd need for a life on the road. They also made sure to remind her - several dozen times - that she was always welcome to come back home if things didn't work out.

Having a heartfelt goodbye and wishing each other good luck, good health and all that other sappy junk, Brandy finally set off, towards a town known as Litroot, which was the closest G.O.R.E Hall in the area. It was there, in that sleepy little woodland village, that her tale would truly begin!

Dream/Goal:
Brandy's dreams are grand indeed. For she wishes to stand atop all of the world's tallest places, to look down upon all of creation, and sneer, for it all lies at her hooves! She wants to travel and see all of the world, all of its people and, perhaps more importantly, drink all the different kind of booze and eat all the different types of food that're on offer. She also has a minor goal of finding her real parents, and bitch-slapping them when she does.

~ Parameters & Stuff ~


Racial Abilities:
  • Alcohol Resistance: As a species that enjoys to imbibe alcholic spirits, Satyrs ad Satyresses are naturally resistant to its effects! This is not an immunity, and they can still get drunk. And often do.
  • Musical Talent: Naturally gifted when it comes to music, Satyr and Satyresses can play most instruments quite well, with only minimial training and effort! So unfair.
  • Charm Immunity: Due to their rather very active libido, Satyr and Satyresses are not effected by Charm-type spells or abitilies, rendering them completely null and void when used against the species. This does not work against other types of mind-attacks, like Mind Control, Domination, etc.
  • Landlocked: Satyr and Satyresses cannot swim. 'Nuff said. Somehow though, Brandy has overcome this disability... Either through training or the bumble-bee effect - in that she's too dumb to know that she isn't supposed to be able to do it.
  • Herbivore: As all satyrs, Brandy's not big on eating meat, but like all herbivores, she has a lot more taste-buds!

Statistics:
  • STR: 63
  • DEX: 72
  • VIT: 55
  • MND: 34
  • INT: 46
  • LCK: 66

Spells & Specials:
  • Audacious Headbutt: A headbutt, delivered by someone with horns on their head... Ouch. Can stun and daze people, as well as crack their skull... (Active, Physical)
  • Twin-Toed Kick: A kick delivered by one of two powerful legs. Powerful, but not very elegant or refined, low accuracy but high impact when it hits. (Active, Physical)
  • Mighty Leap: Squat, then push off, for a really high - or long - jump! Allows for high mobility and reaching hard-to-get-to-places. (Utility)
  • Boundless Energy: Always running around and being active has made this one exude an almost endless supply of stamina. Getting winded or tired is near unheard of, unless pushed to extremes! (Passive)

Equipment:
  • Spiked Club: This simple tool of violence is useful for inflicting pain on others. Of no particular quality or craftmanship.
  • Hiker's Backpack: A large, rectangular backpack with a lot of space for carrying things. Has a nice charcoal-grey color and two sturdy, but soft, leather straps for holding.
  • Casual Wear Clothes: Clothes for wearing everyday, anywhere!
  • Labor Wear Clothes: A set of clothes for when you need to do some actual work!
  • Gyaru Wear Clothes: Hor damn~ That's one hellova Gal-outfit you got there! For when you wanna... look... stylish? and... sexy?
  • Cute Dress: A cute, but as of yet unidentified, dress. Found and plundered from a chest in an underground crypt.
  • Stylish Hairband (Black): A hairband made from black fabric, by Sofia. It's very fashionable and Brandy loves it.
  • Minor Ring of Protection: An onyx-studded ring that offers a very mild and minor defense against most forms of damage. Obtained from defeating the Necromancer-gnome Vreznok.
  • Fur Scarf: More of a choker, really. Made outta white fur! Comfy and stylish.
  • Straw bedroll: The cheapest and most fundamental of bedrolls! Not very comfy or durable, but gets the job done in a pinch.
  • Cooking Pot: A small cast iron pot, for cooking. Can be filled with water, used to cook soup or stews! Or any other cuisine you may want. Comes with a handy lid too, and a ladle!
  • Cheap Knife: A knife of questionable quality. Looks a bit more lumpy than pointy, but it gets the job done... Maybe. Sometimes.
  • Flint stone: A stone, of the flint-variety. Useful for lighting fires. Or hammering things.
  • Rope: A length of sturdy, but frayed, rope. Never know when you're gonna need it, or for what! Exciting!
  • Bag o'Salt: Yup, that sure is a bag. Full of salt. Don't tear it.
  • Waterskin: A handy, corked container, for storing life-supporting H2O! ... Or any other liquid you might prefer.
  • Vegetables (x24): A bunch of assorted, unassuming vegetables. Includes carrots, potatoes, broccoli and spinach. Oh, and one white cabbage.
  • Wood Mug (x2): A simple mug, made outta wood. Smells a bit funky, but works fine. No risk of breaking it if you drop one either!
  • Wood Bowl (x2): A bowl, made outta wood. A bit discolored, but easy to wash and use. Doesn't break easy either!
    Pan Flute: It's a flute, used by pans. And many others for that matter. Cheerful and pleasant, but tricky to play.
  • Blanket: A white and black checkered blanket, made out of some soft material. Comfy and warm, and easy to wash too!
  • Small Iron Ring: This little thing can be strapped onto your hip, and used to hang stuff from. Like keys. Or tools. Or weapons... Or food!
  • Hand File: A key instrument for keeping your nails well maintained! And your hooves.
  • Comb of Bone: It's a small comb, made outta bone! For your hair. Or fur. We don't judge.
  • Hand Mirror: The smallest and most wieldy of mirrors! Very basic in design. Can be used to look at yourself! Or signal others far away. Or reflect sunlight onto ants. You sick, sick weirdo.
  • Sack o'Coins: A money-pouch. It now has a bit of coin in it.
  • Wooden Rooster Statuette: A small statue carved from wood in the shape of a rooster. It has the words 'Gnarlton General' scribbled on each wing. Its of no particular craftmanship or quality, but Brandy bought it as a souvenir and memento for her first visit to Gnarlton.
Aristocracy of Noxiria: Info


General Info:

People of Noxiria:
- Nobody here!

Places of Noxiria:
- Nothing here!
Molkar Alliance: Info


General Info:


Poeple of Molkar:
- Nobody here!

Places of Molkar:
- Nothing here!
Empire of Gromril: Info


General Info:


People of Gromril:
- Nobody here!

Places of Gromril:
- Nothing here!
Kingdom of Aulder: Info


General Info:


People of Aulder:
- Nobody here!

Places of Aulder:
- Nothing here!
~ Guild of Renta-Experts ~


Story & Setting:




Templates & Info:



Main Cast:

Supporting Cast:
  • Nimerescha Bavaloure
  • Karin Mofumofu

The World:


Useful Links & Tools:

Druid Girl nodded as Steppe Archer accepted the task she'd been requested to do. She then perked up as Big Red rumbled his musings about herbs not being able to cure a dislocated foot. True enough, there wasn't a plant on the planet that could pop your joints back into place by merely being applied, but then again a dislocated foot couldn't kill you, unlike a still-bleeding or open wound which could get infected. The caramel-skinned girl decided not to say anything about that topic though, no need to go into semantics when the big fella was just trying to be helpful... In his own, awkward way...

She made a slight grimace when the reptilian man, rather brusquely, popped the goblin victim's foot back into place. The red-head herself made a quick, nasaly whine and blinked just as the sensation of pain coursed through her body, but other than that she made no discenrable or noteworthy sounds or movements that would indicate that she'd been much afflicted by the sudden treatment... Which was just depressing. Druid Girl gently stroked the poor thing's forehead in a vain attempt to comfort her. She didn't much care for the choice words that Big Red had used about him not liking to waste things...

"Helping someone is never wasteful." The druid state rather quickly after the lizard had spoken, and rather curtly. It was rather obvious that her kindness didn't agree with pragmatism or cold logic.

Still, she was gracious enough to thank the lizardman for giving up his potion, and she wasted little time administering it. After that, she told Big Red to be careful before he went back into the cave to retrieve the other bodies. Not that there was likely anything inside left that could actually hurt the behemoth, but it never hurt to wish someone well, and to remind them to be careful, no matter how big and broad their shoulders were.

Soon enough, the nomad returned triumphantly, brandishing the bounty which she had collected. Druid Girl smiled warmly as she took the plucked plants.

"These will do fine, thank you." She said, setting to work almost at once. She would strip the small saw-toothed leaves from the stems and then, using the very tip of her sickle, would cut into the plant's side, causing a small, translucent but still misty liquid to seep out.

She began to gently rub this syrup-y goo onto the places and injuries which their potions hadn't been able to fully close or heal. The dark skinned girl worked fast and efficently, but still managed to be both gentle and firm at the same time. Of course, her teacher would've been much better and done a far better job, not having wasted any of the flowers, but with what they had, the girl did just fine. When she was finally done, and all the wounds had been sutiably smeared, the raven-haired girl let out a sigh of relief, apparently having been holding her breath while she'd been working. With a soft smile she looked over at Steppe Archer.

"Good work, this'll really help her body recover, and I couldn't have done it without your help." She said, looking back to the poor girl on the dirt ground infront of her and gently stroking her forehead again. "Once Big Red gets back with... The other two... Do you think you could help him set up the pyre too? I want to stay and keep an eye on her." She paused. "And the sooner we send the others off, the quicker we can get back and ask that man if we can borrow his barn for the rest of the night." She added, furrowing her brow at the mention of the farmer. It wasn't like her to be angry at someone this long, but that man had just ruffled her feathers.
The thought of going back to that man and his farm didn't exactly excite Druid Girl. She had not found the farmer partcularly pleasant nor accomodating during their trip with him, but now wasn't the time to bring up and argue petty matters like personal dislikes. Sleeping in a barn was probably safer than sleeping outdoors, close to a former goblin nest... Though one was far more susceptible to burning than the other...

Suddenly however, a piece of fabric came flying through the air and landed over Druid Girl's head. A short-lived moment of panic and confusion entailed, before the girl calmed down at hearing her nomad friend's words. Realizing her allies might not be too fond of one of their own struttijng around in her underwear, the Druid took the hint and slipped the horse-smelling dress on... Well, as best she could anyway, truth be told it was a bit snug and very tight over the chest... But she decided not to mention this, as she didn't want to seem ungrateful when a kind gesure was shown.

The trek back through the cave and up to the outside was uneventful and solemn. The druid wanted to have helped pull one of the dead along with them, but honestly, pulling a fully limp body was a lot harder and more weighty then one might actually imagine. Loathe as she was to admit it, it'd probably just be faster if Big Red went back inside and nabbed the remaining deceased by himself, rather than she and Steppe Archer trying to pull or carry one each. The outside was, as one could imagine, dark and foreboding. A few stars dotted the sky, but the moons hadn't quite xlimbed too high as of yet. The dead goblins were all still there, near the entrance, lying in puddles of their own blood. It seemed nobody had come to disturb things while they were down in the tunnels, which was a relief.

Making a clicking noise with her tongue, the little pixie came rushing over to the druid's side, circiling over her head a few times before landing in the girl's palm. Druid Girl said something quietly and the pixie saluted, taking off at high speed towards the treeline. Following not far behind, the druid began to gather and pick up dried branches and sticks, along with a few rocks and stones. She returned soon to the area just outside the cave's mouth, and set to work building a samll campfire, using one of the daggers she had grabbed before leaving the cave to make sparks. Once the fire was lit, she lay the remaining weapons - the hatchets and two knives, down on the ground and walked over to Big Red.

"Put her down over there, on the patch of dry dirt near the fire. I'll look after her while you go get the others." She said, looking over the brutalized red-haired girl in the lizard's arms. She then turned to Steppe Archer. "Hey, could you do me a favor? Can you go with the pixie and look for some Pipini Herbs? The milk from their stems and their leaves can be used to heal wounds." The carammel-skinned girl requested, not before adding a description of the flower, of course.

Apparently, Pipini herb was a sort of flower that grew near large rocks or boulders, with jagged-edged saw-like leaves and two small, red flowers at the very top. They could be found in almost any forest all throughout spring and summer. It was also one of the ingredients used in low-level healing potions... Of course, Druid Girl wasn't an alchemist, so her brewing some kind of recovery elixir was out of the question, but she could at least use the plant for some first aid.

"Oh, and there's no need to rip up your dress." She added before long. "Her wounds aren't bleeding bad enough and, well, I'd need a pot to boil the strips of cloth in to make them safe for wound-covering anyway." The girl explained. After all, using non-disinfected rags as bandages were just as likely to cause further issues as they were to actually doa ny good.

The little pixie zipped on over and spiralled around the nomad excitedly, landing on the lion-maned girl's shoulder and waving its arms energetically, apparently ready to go whenever.
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