Avatar of Xaltwind

Status

Recent Statuses

5 days ago
Vacation is drawing to an end... Only four days left before it's back to the hamster wheel
19 days ago
Midsummer Eve tomorrow... Time to go stock up on soda at the store. BRB:
1 like
3 mos ago
All hail our Lord and Savior! ... THE EASTER BUNNY!!
2 likes
4 mos ago
Am I the only one who hates electronic ID and all that it has brought? Maybe I'm just an old kermudgeon...
5 likes
4 mos ago
I am my own, greatest enemy! ... But you're a close second
2 likes

Bio

  • I don't use social media, discord or google docs.
  • I suffer from Retinitis Pigmentosa and use a text-reading software to get through other peoples' posts.
  • I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend, annoy and/or infuriate you.
  • I make dumb jokes, have dark humor and enjoy beating the dead horse with a stick.
  • I'm a hopeless, unabashed and unapologetic perv. I like my lewd.
  • I consider roleplaying a hobby and a pass-time, not art.
  • I do anime-roleplay and only anime-roleplay.
  • If you've never roleplayed with me earlier or never spoken to me through a topic before, please don't send me PMs.

Most Recent Posts

Anyone else looking forward to the weekend? First week back from vaction hasn't been fun. Been waking up at least 3-4 times every single night for four days straight now. Gonna be nice to get some actual rest after tomorrow. x_x
@Burger
Oh, I forgot to ask.

Will you as the GM be creating a GMPC of your own to play as and use to interact with the rest of the cast? Or will you go the whole "disembodied narrative voice"-route and only play as NPCs/enemies/the enviroment? :o
@Burger
Welp, in that case I'm totally onboard.
Ooh, snazzy. I'm interested if there's still room for more self-important lower-upper management monstrums.

EDIT:


I'm assuming that we won't have to worry about PvP being enable in this RP then? After all, if the Dungeon master who summoned our characters got themself vaporized by doing so, and the Dungeon Core then went: Well, guess you guys're in charge now! is there anything but said Dungeon Core that's keeping these freshly summoned selfish monsters from trying to rip each others' arms and legs off? Or eat each other. Not necessarily out of spite or a desire for power, but just outta, y'know, wanting a snack?

Being born makes you hungry. Ask any baby.

Given the (seemingly?) more light-hearted nature of the RP's tone and theme, I thus find that actual, serious player versus player conflict wouldn't be in line with your vision? Which, I'm all for, by the way. Just don't wanna sign up for something that could turn into a free-for-all off-board arena thread because Erode got the Shiny Golden Spatula Goblin and Zeroth only got the Grubby Goblin Grunt-pull.

No, I'm not singling you two out for any particular reason. Don't be silly.

Ha. Hahaha. Haha...
Aim has been reworked already. I've just not update the list in this thread.
Can you do the same thing twice in a turn if you have enough AP?

With the exception of certain abilities or traits, that specifically say you can only use them once per turn, then yes. You can take the same action multiple times in a row, so long as you have AP.
Update:

Well, it is done. I've added (and edited) some extra traits/abilities to the list, and I've also finished up all of the mechanics and rules-sections. At this point, the only thing left to do is add the itnro from above and write a little summary-something, and the OOC is ready for launch.

Sadly, we're still missing one interested person it seems... While I could certainyl start things anyway, I do really want to have at least four players who're potentially interested in this before I dedicate any more time and resources to it.
I'm currently trying to finish up the Abilities and Traits-list. Feel free to take a look at the current available options, and let me know if you feel like there's something missing, if there's too much of something, if there're too many overlaps or if there's something you, personally, would want to have added or see more of.

@Herald
Yes, Option 2 happens to be my personal preference as well. But let's see what the others think.

In other news though.

Progress on the OOC is still advancing. There aren't too many things left to fill out and write down. So, hopefully, it should be able to go live this very weekend. ... Provided we get at least one more interested person to chime in.
Thank you for the shown interest. :)

Now, I'm currently trying to decide on something for the RP. And I'd like you guyses (@Gisk,@MrSkiMobile,@Herald opinion on this bit (As you three are the only interestees at this point in time).

At the moment, Body Armor has the "Soak Points", which act as a sort of buffer HP before you start taking actual damage to your "real" HP. But once it loses all it's SP, it becomes "Broken", and your saving throw goes down by 1.

At the time, the list looks like so:

- Light Body Armor; 1 SP, Save at 5+ (6 when broken)
- Medium Armor, 2 SP, save at 4+ (5+ when broken), -1 AP
- Heavy Body Armor, 3 SP, save at 3+ (4+ when broken), -1 AP, -1 Attack, -1 Acro

At the moment, I'm debating on re-working this mechanic. I'd like to hear your thoughts on whether you like any of the re-designed versions or if you'd prefer things to stay as is.

Option #1
- Medium Body Armor is removed from the game, so only Light and Heavy remain.
- Soak Points (SP) are removed, and BOdy Armor no longer breaks.

Option #2
- Same as above
- Heavy Body Armor now has a 4+ save instead of 3+, and has a -2 AP penalty when worn, but no longer causes a -1 to attack and Acro

Option #3
- WHen SP reaches 0, armor no longer breaks
- Otherwise, everything stays the same

Some of this may seem nit-picky or semantic, but it doess have a big impact on both gameplay and how you guys decide to make your characters and what they equip.

Losing SP would mean you'd all have, functionally, less HP, making your characters squishier in one sense. However, not having armor become 'broken' means you wouldn't have to worry about your long-term survivability decreasing because your saving throws get worse.

Removing Medium Armor will decrease the numer of items in the game, but it currently feels a bit like Why pick Heavy when Medium offers a good enough saving throw and has a way lower penalty", you know?

Do let me know your thoughts and feelings on the matter. Thanks in advance.
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