Avatar of yoshua171

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5 yrs ago
Current Just...drifting along.
7 yrs ago
The Truest and Most Ultimate Showdown has beguneth. Goofykins V.S. SpongeByrne!
1 like
7 yrs ago
Does anyone know where I can figure out how to unfabricate memories? Asking for a friend.
2 likes
8 yrs ago
Check out our new and improved thread. Just an interest check for now, but oh boy is there so much more to come! roleplayerguild.com/topics/…
10 yrs ago
Oh Bleach RP oh Bleach RP where art thou oh quality Bleach RP. Why hast thou forsaken thee? Seriously though, WHY!?!
3 likes

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Most Recent Posts

Well this is distressing *fidgets as he continues searching for pictures to help solidify his ideas so he can write*
I agree on the whole power thing really. I mean, I've made some really powerful characters in the past, two of which are my favorite characters not because "Oh, I can defeat all the people and cause all the destruction," but because of how and why they use that power and what kind of people that power has made them become.

One of them is my all time favorite and longest running character: Zume Tatasuko (sometimes called Arkaeis Zraimat). He has super high intellect (like...beyond human high)+very strong sensory capabilities and usually some kind of "void," magic, which is really quite complex. Depending on the verse he's in I either have to put limiters on him to balance him out or he is naturally balanced already. However, while his power is certainly interesting, it's more his motivations and how he interacts with a world that makes him fun.

In all honesty if I wasn't playing him so well, he'd be an archetypal or perhaps even gary stu character. Instead everyone who has ever written or read him enjoys interacting with him because he's just...interesting.

Plus, despite Zume having a lot of strengths, he has his weaknesses. The people he cares about happen to be one of them. In one verse that he's in, his weaknesses are a bit more evident as he is more among peers rather than being stronger than a good portion of individuals as he tends to be in another verse.

Zume's hard to explain as he's a ridiculously complex individual both in abilities and in personality so I'm probably not doing him justice right now. He's one of those characters you have to really see in action rather than understand in theory, if that makes any sense.

The other really powerful character I have is Szayeis, who was a shapeshifting demonic lord, to put things lightly. He had status, his own kingdom, immense power, and was feared by many. However, he had a good many flaws. He has a certain arrogance to him, or at least pride of a sort. Not to mention he was deeply scarred by events in his past, which were largely responsible.

Again Szayeis is an archetype in that he is the Archetypal "evil". However, I don't really play him being "evil," as straight as some might as he does have his good sides, though rare. He isn't entirely beyond repair, even though he is pretty much morally reprehensible in every way ^^;

He especially managed to be interesting when something which threatened his continued existence (and the existence of the universe in which he lived) was threatened and it directly related to his individuality and soul. He was thus forced to work with people who he would otherwise only be fighting, which showed some more depth to his usually cruel, manipulative, and highly amused/high and mighty personality.

His power certainly lent him a lot of influence over others (be it through fear or sheer authority), but he wasn't interesting or fun to me because he was powerful, as I mentioned. He was interesting because he had an intriguing, nuanced, and deep personality.

So yeah, I'm...pretty good at using power in characters more for the purpose of it being a part of them which they have earned through many trials and tribulations. For such characters I tend not to reveal exactly how they rose to power, but instead prefer to allude to it, use flashbacks, and gradually reveal all the nuance and history written in their being--if you will.

Anywho, I'm rambling now.


I also think, like @Vigfast, that the roleplay lends itself more as a story than it does as a game, and the goal is not to make powerful characters, but to create interesting, developed characters who do their duty as plot drivers. In the future, I plan on revealing Altim's flaws and showing that these legends are not all that they are presented as. That too seems to be the major theme; these are great figures, but the plot gives strong reminders that they are not as good as history makes them sound. Do not make a character that is strong or flawless, make a character that is unique, defective, and rife with lessons to be learned.

Often I make a character and then I realize how strong/effective they are after I have fought with them once or thoroughly thought of all the ways I could use their ability or abilities/equipment together. I only asked so I didn't step on any toes if I did decide to make someone particularly powerful. My goal is never just to have power for the sake of power. I use it more as a story device than anything else.
I mean, we could duke it out in the arena and see who really deserves that line.
Heh, hehe. I wouldn't be so sure of that. My characters and I are very dangerous individuals to underestimate.
<Snipped quote by yoshua171>
*sempai ignores you*

Don't make me make a character who is in Iron Enigma, just to hunt you down. I'll do it.
I just need @yoshua171 to reply so I can damn we'll have Jamie free

Provided my boss doesn't try to call me into work tomorrow, I can post then. I DID mention that Valak and Ferrin should've had some response to Dornae, which still hasn't happened.

*glares at @Crimson Raven*
@Kal-El lol I see you following me around xP

@Shienvien lol I suppose you do xD
I admit to having a propensity for exceptionally powerful characters. However, I never make them powerful for the sake of power alone. It's usually a side effect of creativity and really interesting characterization haha. My other issue is my characters tend to evolve and consistently surprise me in such a way that I'll think they do one or two things and then later find out that they do three our ten, if that makes any sense.

I also have the tendency of giving only tidbits of their history as the character sort of...reveals it to me later, which has the tendency of enriching both my and everyone else's experience of that character as they discover exactly how they ended up the way they did.

With this, since the history is basically "myth/legend," I can liberally describe the character the way history remembers them...and not necessarily how shizz really went down *grins, rubbing his hands together*

Oops...is my evil showing again? I even went so far as to change my title to Loremaster rather than overlord too *swears under his breath*
@Vigfast you really are a ninja, just slipped a post right between mine and made me have to edit out the mention of it being a double post horrendous monstrosity. Also yeah, there seems to ve a fair amount of wiggle room, which is quite amusing for someone like me who is good at understanding systems and rules...and then exploiting loopholes for profit and intriguing ideas.

Mind you, always with the GM's permission as anything else would be unreasonable.

@lydyn thank you, that is helpful to note.

Hmmm, I notice the existence of a God of the Void. Funny how my favorite concept to play with just so happens to be the Void. I suppose the question is Do I want to use that concept again or should I come up with something totally new....
Hi @Shienvien *waves at the lurker* :P

Also, @rivaan you forgot the magic question :P
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