<Snipped quote by Host>
It's necessary for people like us who are teenagers who actually do things that make us exhausted.
That's a good point.
<Snipped quote by Host>
It's necessary for people like us who are teenagers who actually do things that make us exhausted.
<Snipped quote by Multifarious>
That's a good point.
<Snipped quote by Dynamics>
Yee. It all really boils down to how much you do.
<Snipped quote by Multifarious>
But there's still so much time to do things that you could be asleep for.
<Snipped quote by Dynamics>
It's not really worth doing if you can't do it well, and exhaustion can cause lack of efficiency.
<Snipped quote by Multifarious>
But eight hours is all that's truly required to be well rested. After that, it's just better rested.
<Snipped quote by Dynamics>
Not always. Sometimes you need more if you are tired from the day before. I know I do.
Aw man, Game Dev Tycoon is five bucks on the Steam Sale but I'm out of money and the sale's going to end in 30 minutes. On the bright side, I have DeadCore!
<Snipped quote by Multifarious>
But I only find that true after days of sleep deprivation.
<Snipped quote by Balance>
I own Game Dev Tycoon. I could buy you a copy.
<Snipped quote by Webmaster>
You can't do it in 2 minutes.
EDIT: Oh, hey, it actually still has another 24 hours.
<Snipped quote by Balance>
I would have been able to if you responded quickly.
<Snipped quote by Dynamics>
I was busy with school. But if you still want to there's apparently 24 more hours on the sale; if not I can try and find a way to get the money.
<Snipped quote by Balance>
I'm not home, and I'm not sure if I can gift games from mobile Steam.
<Snipped quote by Host>
You still have 24 hours. No rush. But thank you.
*Claps slowly*
Good game, everyone.
<Snipped quote by Etcetera>
hi tet
Edited Repost (I changed the catchphrases):Many of you reading this interest check may have seen Myriad Reality when browsing the site--perhaps you noticed how long it was, or how often posts were being made. Perhaps you wondered how it had gotten so long--its roleplayers posted so often; they must not be very good at it. And these are all perfectly valid concerns at first blush--after all, most of our posts have very few lines. We don't have much description. Action is limited to asterisks. We don't use third-person, or any person at all! Perhaps you might have thought that the roleplay has little meat to it. After all, shouldn't good roleplays have long posts with much description?
But Myriad Reality is not as it seems. Not at all. There's a reason why our posts are the way they are. There's a reason why we don't seem to have any kind of leader. We hope to answer all your questions and more. So now let's explain...
Myriad Reality: A World for Thinkers.
Myriad Reality is more than just a roleplay. It's a world. And it's not just any world--it's a multiverse, a Myriad Reality of worlds. Here, our characters come together in a vast scope and work together to save Existence from threats created by all of the players--because in Myriad Reality, there's not one single plot to stick to. Here, we all have our villains. We all have our heroes. And we all influence each other.
In Myriad Reality, we don't have to fear that we'll stray from some predetermined plot. There's no forced path to go down. Big Brother is not watching you--instead of having to follow a strict path, we as players have to adapt our own plots to the other characters. We need to be prepared. We need to think about it. Here, there is a chance of failure. You don't just know that everything will work out perfectly in the end--you have to make it happen. You can't afford to be complacent when everything is at stake.
In Myriad Reality, you are the key.
But, you might ask--if we all have our own plots and none of us know how each other's will play out, how does our GM keep order? It must be absolute chaos. But we don't have a GM to keep order or direct the RP. We keep order amongst ourselves. We make decisions together and keep each other in line. We've been at this for more than two years--we've developed a mutual trust that allows us to function without spiralling out of order.
Two of us joined this roleplay almost two years ago. As time passed, those two eventually gained that trust and became full-fledged members of the roleplay--and one of those writes these very words.
For in Myriad Reality, eventually, you rule with us.
[why we post the way we do, immersion, understanding]
This is not your normal Free RP. It's not as casual as it looks. You can't join the roleplay, start posting, and think you'll do great right at the start, because it's not easy. No matter how fast we've posted--and at one point there was a post per minute--our minds have always been working to get across what we want to with the limited format we have. And by now it's like muscle memory.
But it took a while, and a lot of dedication. It started on an app with two people posting back and forth, and over time, more stumbled upon the "chat". They started with no idea what it was. But they had a desire to learn, and each one soon began getting into it and adapting to what had spontaneously formed.
This roleplay eventually moved to the Old Guild, where new players came and went--no one had the drive to push through and adapt. Only two new members joined during that time and stayed. They looked at this RP and didn't shy away at the qualities they didn't understand. They went out of their comfort zone and pushed forward, and they learned.
But that's not always the case. Some time ago, someone approached our RP, asking about joining. He thought it would be like a Tabletop RPG, so we had to explain it to him. At first he was enthusiastic, but then he found out that we had no GM. He found that we all made up our own plots, and he faltered. He didn't like that. He wanted a roleplay where we were guaranteed success, where there was order, where there was a set plot that no one could deviate from. In short, he spurned creativity--he spurned the chance to have a part because it was too much.
At another time, we were approached by someone who wanted to use a third person narrative. He liked the idea and wanted to join, but couldn't bear to abandon his heritage of narrative-like description and thoughts. He didn't see that the point was to show the meaning, not tell it. We tried compromising for him. We let him have some of what he wanted. But in the end, it still wasn't enough, and he left.
But all this time, the truth has been that Myriad Reality does not adapt to you. You adapt to it. We're not desperate for people to join us, such that we'll take anyone. We're not looking for just anyone. We're looking for people who want to adapt. We're looking for people who want to think about it, who want to get out of their comfort zone and do something different. We're looking for people who want to learn, to change, to be free.
Myriad Reality is not a Free Roleplay, or a Casual Roleplay, or an Advanced Roleplay. It is its own. It is about freedom. It is about creativity. It is about intricacy. We freely create, but we do not roleplay without care. We roleplay informally, but we do not roleplay without thought. Our roleplay is advanced and intricate, but it does not give you every little detail we can think of just so we can pass some predetermined limit.
Myriad Reality is no mere roleplay. No, Myriad Reality is just as it says--a reality.
It is a world for thinkers.
<Snipped quote by Balance>
Hi.
<Snipped quote by Balance>
It's better.
<Snipped quote by Etcetera>
Woohoo! I was right!
yayz
<Snipped quote by Balance>
Nice deduction.