@Jangel13 then again... i did tell ammokkx that Hayato is a bit too proud of his custom jacket and just wear it over his uniform (unzipped)
wait did i tell ammkkx?
wait did i tell ammkkx?
I suddenly have 3 new archetype ideas after my test.
A archetype that focus on having 1 counter that moves through all your cards. (can only be generated for certain cards and only one can be on the field at any one time) activating certain effects (sort of like king of the hill)
A chess themed archetype based on the movement/properitys of chess pieces
Am Fusion archetype based on element bonding.
(you know for the academes science teacher)
@1Charak2 Dark world man.
Isn't that what the entire purpose is of trap monsters tho? My friend actually runs a deck like that.
...Iunno.
How would that even WORK? Also complications of card backs, your opponent could know what they draw in advance
@1Charak2 So care to tell me how those cards would work if YOU drew them, not your opponent?
actuallytheresafewthatdoandthenthere'salsofabledandstuff
Tbh, Spell monsters just sound like something broken waiting to happen unless they're Xyz fodder.
<Snipped quote by Ammokkx>
They would work like normal Cards, think Parasite Paracide.
yea I am not gonna do spell monsters or discard monsters.
Character Post
@Ammokkx Changed Pot of Avarice to Jar of Avarice, what was the other thing you mentioned?
@Ammokkx One last check, it's in the characters tab now, just want to make sure i'm clear to post in IC
You can only control one card on the field in this archetype, however that card is kinda op... Think boss rush on steroids but without spell or traps.