First, there was a dream. A dream of a better tomorrow which drove innovation and progress, from the mechanical to the metaphysical. From that dream came a world of endless knowledge and wealth that could sate even the most wanting of men. But this grandeur was not made by the hands of men, it was made by a race whose very name has been lost to time. So great was the power these lost people wielded that they were called the Lost Gods with abilities that could alter the very nature of biology, physics, space and even time; truly gods of an era long past, humanity owes everything to them.
Mankind was indeed a pet project of these forgotten legends, rising from the ashes of the Lost Gods once they had disappeared, their civilization turned to even less than ash. But from the remains birth mankind’s civilization who discovered what they believed was what grant the Lost Gods their incredible abilities: Void Magic. Those born under the right circumstances were said to have been able to channel the world to their will and in doing so brought humanity into Age of Yore, an age where if you could dream it, it could probably happen. However, everything has a price.
With more and more magically-tuned individuals appearing amongst the new ranks of man, something took notice. It was sudden and swift, but brutal; a rift in the veil of reality had brought creatures from the Abyssal Void into the realm of man who fed on the very magic that mankind became reliant on. It was a slaughter, a culling of man, it seemed that it was inevitable that mankind’s short existence would be snuffed out, undone by their own hands.
But then, a twist of fate, from what remained, one of them rose from the barren earth and beat back the monsters from the beyond. Known only as the Prophet, they lead the remains of humanity on a daring crusade against the beasts, banishing them back to from the Abyssal Void from wince they came. And once the final beast was slain, they declared that no more would magic taint the blood of humans and decreed it to be heresy of the very nature of mankind. And with their hero decreeing it and proof that it was their dabbing into the arcane which brought forth the creatures of the Void, who were they to argue?
And so came the Age of Dreams, where mankind tore into science and knowledge, researching everything they could think of, lead by the bloodline of the Prophet. Man became masters of all fields of science, having even life at their control. It was at this time where the true power of the Lost Gods was discovered and how they created mankind. Fascinated by the Lost Gods, King Rynoll ordered further research into the beings before they uncovered the Dreamweaver Nexus and in it, the Celestial Halo, a device which has escaped untold years of decay. It allowed King Rynoll to see the fate of mankind, and a terrible fate it was. For he saw an Age of Abyss.
From that point on, he labored endlessly to ensure that his Age of Dreams would be able to reign immortal past the Age of Abyss, or better yet, to prevent it all together. The King’s age slowly consumed him, his mind failing as he turned to increasingly insane experiments. First he tried to create the perfect humans by wiping them clean and giving them shards of power in exchange for sacrificing whatever future they had; they would give up their destinies to ensure the destiny of man would not falter. These so called Fatefallen however, proved unsuccessful and despite all of the technology and science they received, it was not enough and these husk of men, deprived of even their future, were cast away and left in the Dreamweaver Nexus in stasis.
In a desperate act, the King melded his mind with that of the most AI there was, however something went terribly amiss. Instead of saving humanity, the King Rynoll damn it with his final act of insanity, causing a mechanical uprising. For 100 years, machine and man clashed, the very definition of life challenged but in the end, it would be once again the tenacious humans who would hang on and force the Synthetics to the dark shadows to rust. However, in their final act, the machines found a way to enter the Abyssal Void and some managed to escape into the realm unknown.
For a time, there was peace as new kingdoms rose and fell like the ebb and tide of the ocean waves, named the Age of Order, until the Kingdom of Weydloth rose and peaked. However, the Abbsyal Void spreads its unholy taint in the lands once more, bringing the once great kingdom of mankind to its knees. With no one to save them and no Prophet to lead them, Duke Weydloth makes one last, desperate action before his proud nation falls to dust: he summons forth the Fatefallen. However, once more fate does not smile as none of the former experiments answer the call even as the king sacrifices himself to the Wayward Beacon atop of the Dreamweaver Nexus, turning to dust in the process.
What seems to be eons later, the frozen coffins of the Fatefallen thaw out and their warriors awaken, the Beacon only finally truly sending its forlorn signal. But with age finally affecting the machines, not all wake up at the same time, even if at all. Now with mankind ground to sliver of itself, the Fatefallen this time have been given the quest of linking mankind to its creators less mankind’s Age of Dreams falls unto the horrors of the Void and plunges the world into an Age of Abyss.
Mankind was indeed a pet project of these forgotten legends, rising from the ashes of the Lost Gods once they had disappeared, their civilization turned to even less than ash. But from the remains birth mankind’s civilization who discovered what they believed was what grant the Lost Gods their incredible abilities: Void Magic. Those born under the right circumstances were said to have been able to channel the world to their will and in doing so brought humanity into Age of Yore, an age where if you could dream it, it could probably happen. However, everything has a price.
With more and more magically-tuned individuals appearing amongst the new ranks of man, something took notice. It was sudden and swift, but brutal; a rift in the veil of reality had brought creatures from the Abyssal Void into the realm of man who fed on the very magic that mankind became reliant on. It was a slaughter, a culling of man, it seemed that it was inevitable that mankind’s short existence would be snuffed out, undone by their own hands.
But then, a twist of fate, from what remained, one of them rose from the barren earth and beat back the monsters from the beyond. Known only as the Prophet, they lead the remains of humanity on a daring crusade against the beasts, banishing them back to from the Abyssal Void from wince they came. And once the final beast was slain, they declared that no more would magic taint the blood of humans and decreed it to be heresy of the very nature of mankind. And with their hero decreeing it and proof that it was their dabbing into the arcane which brought forth the creatures of the Void, who were they to argue?
And so came the Age of Dreams, where mankind tore into science and knowledge, researching everything they could think of, lead by the bloodline of the Prophet. Man became masters of all fields of science, having even life at their control. It was at this time where the true power of the Lost Gods was discovered and how they created mankind. Fascinated by the Lost Gods, King Rynoll ordered further research into the beings before they uncovered the Dreamweaver Nexus and in it, the Celestial Halo, a device which has escaped untold years of decay. It allowed King Rynoll to see the fate of mankind, and a terrible fate it was. For he saw an Age of Abyss.
From that point on, he labored endlessly to ensure that his Age of Dreams would be able to reign immortal past the Age of Abyss, or better yet, to prevent it all together. The King’s age slowly consumed him, his mind failing as he turned to increasingly insane experiments. First he tried to create the perfect humans by wiping them clean and giving them shards of power in exchange for sacrificing whatever future they had; they would give up their destinies to ensure the destiny of man would not falter. These so called Fatefallen however, proved unsuccessful and despite all of the technology and science they received, it was not enough and these husk of men, deprived of even their future, were cast away and left in the Dreamweaver Nexus in stasis.
In a desperate act, the King melded his mind with that of the most AI there was, however something went terribly amiss. Instead of saving humanity, the King Rynoll damn it with his final act of insanity, causing a mechanical uprising. For 100 years, machine and man clashed, the very definition of life challenged but in the end, it would be once again the tenacious humans who would hang on and force the Synthetics to the dark shadows to rust. However, in their final act, the machines found a way to enter the Abyssal Void and some managed to escape into the realm unknown.
For a time, there was peace as new kingdoms rose and fell like the ebb and tide of the ocean waves, named the Age of Order, until the Kingdom of Weydloth rose and peaked. However, the Abbsyal Void spreads its unholy taint in the lands once more, bringing the once great kingdom of mankind to its knees. With no one to save them and no Prophet to lead them, Duke Weydloth makes one last, desperate action before his proud nation falls to dust: he summons forth the Fatefallen. However, once more fate does not smile as none of the former experiments answer the call even as the king sacrifices himself to the Wayward Beacon atop of the Dreamweaver Nexus, turning to dust in the process.
What seems to be eons later, the frozen coffins of the Fatefallen thaw out and their warriors awaken, the Beacon only finally truly sending its forlorn signal. But with age finally affecting the machines, not all wake up at the same time, even if at all. Now with mankind ground to sliver of itself, the Fatefallen this time have been given the quest of linking mankind to its creators less mankind’s Age of Dreams falls unto the horrors of the Void and plunges the world into an Age of Abyss.
"Strange things conspire when one tries to cheat fate"
~ Rick Riordan, The Son of Neptune
~ Rick Riordan, The Son of Neptune
Welcome to FateFallen, an RP which draws heavily from Souls games of Fromsoft but also takes inspiration from Warhammer, the Elder Scrolls, Borderlands, Final Fantasy, and Monster Hunter amongst others. The world is flickering once more with the darkness of the Abyssal Void threatening to swallow the Age of Dreams whole. Players will take on the role of one of the Fatefallens as they explore and battle through the remains of the Kingdom of Weydloth, fighting monstrous creatures and piecing together the world.
The entire premise of the world of FateFallen revolves around the phrase “Any technology advanced enough can be seen as magic” and as such has an interesting sci-fi neo-medieval aesthetic. There are also obvious plot holes and missing lore which will be filled in through the IC normally, but players can also in put their own ideas or throw out their own theories on the world or the things we may come across.
But before we can get into any of that, there are some very important things I must note (also, apologizing here for the massive amounts of text walls):
My word as GM is absolute divine law, this is important as I will be controlling all of the monsters and the world of the RP and will not be having a character; think of it as me being a DM in a D&D session. Like the Souls game it’s based on, combat in this RP will not be a simple breezy easy rolf-stomp, in a style similar to a “kill the god-modder game”, I will be dictating what attacks hit me and which do not as well as attacks that can affect you. I will be out to kill your character but I will not be mercilessly fucking you over for shits and giggles, that is not my point, I can get that sort of power trip elsewhere. Of course, this will require you as the player to put a great deal of trust in me and what I do. Three additional points I would like to make is that I reserve the right to break my own rules as I see fit, I am allowed to lie to you on what I will be doing/give you contradictory information (but that is your job to either see through it or work around it) and I will also be granting out various pieces of equipment which transitions into the next section.
You as the player will be creating a character and all that jazz and have equipment you can upgrade or swap out, but there will be no stats involved. I might do some random dice rolls to spruce things up in the background but I will never say “roll 3d6+2d1 for damage”, I’m not Asian enough to deal with all those numbers. Instead, I expect you to be able to accurate role play these changes and difference, fighting with an axe is very different than fighting with a spear. I’m not asking you know the minute details of weapon combat forms, I just don’t want to see someone berserker charging an enemy swinging a spear around like a sword or wondering why stabbing someone with the head of a mace isn’t doing anything.
Oh, there’s also going to be limited slots open; I’m thinking like maybe 3-4 players? Might bump that number up once or twice but I have a feeling that this method of GMing might get quite tricky with a dozen or so people These roles will be based on quality and how well I personally know you/can contact you to a degree but they are certain not nepotistic since I'm a douche or first come first serve. At any rate, what I’m expecting is someone who can write at a Casual level but can get into plot and stuff at a depth of someone whose Advanced level.
So, risen Fatefallen, art thou prepared to set thy destiny true?
The entire premise of the world of FateFallen revolves around the phrase “Any technology advanced enough can be seen as magic” and as such has an interesting sci-fi neo-medieval aesthetic. There are also obvious plot holes and missing lore which will be filled in through the IC normally, but players can also in put their own ideas or throw out their own theories on the world or the things we may come across.
But before we can get into any of that, there are some very important things I must note (also, apologizing here for the massive amounts of text walls):
My word as GM is absolute divine law, this is important as I will be controlling all of the monsters and the world of the RP and will not be having a character; think of it as me being a DM in a D&D session. Like the Souls game it’s based on, combat in this RP will not be a simple breezy easy rolf-stomp, in a style similar to a “kill the god-modder game”, I will be dictating what attacks hit me and which do not as well as attacks that can affect you. I will be out to kill your character but I will not be mercilessly fucking you over for shits and giggles, that is not my point, I can get that sort of power trip elsewhere. Of course, this will require you as the player to put a great deal of trust in me and what I do. Three additional points I would like to make is that I reserve the right to break my own rules as I see fit, I am allowed to lie to you on what I will be doing/give you contradictory information (but that is your job to either see through it or work around it) and I will also be granting out various pieces of equipment which transitions into the next section.
You as the player will be creating a character and all that jazz and have equipment you can upgrade or swap out, but there will be no stats involved. I might do some random dice rolls to spruce things up in the background but I will never say “roll 3d6+2d1 for damage”, I’m not Asian enough to deal with all those numbers. Instead, I expect you to be able to accurate role play these changes and difference, fighting with an axe is very different than fighting with a spear. I’m not asking you know the minute details of weapon combat forms, I just don’t want to see someone berserker charging an enemy swinging a spear around like a sword or wondering why stabbing someone with the head of a mace isn’t doing anything.
Oh, there’s also going to be limited slots open; I’m thinking like maybe 3-4 players? Might bump that number up once or twice but I have a feeling that this method of GMing might get quite tricky with a dozen or so people These roles will be based on quality and how well I personally know you/can contact you to a degree but they are certain not nepotistic since I'm a douche or first come first serve. At any rate, what I’m expecting is someone who can write at a Casual level but can get into plot and stuff at a depth of someone whose Advanced level.
So, risen Fatefallen, art thou prepared to set thy destiny true?
"Some Dreams Shouldn't be Remembered."
~ Chloé Danielo
~ Chloé Danielo
Lore
"“You often meet your fate on the road you take to avoid it.” "
~ Goldie Hawn
~ Goldie Hawn
Character Creation (WIP)
(Feel free to ask questions in below, there will also be some things I will be adding to this if this idea ever makes it to the actual RP stage.)