Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Nallore Also please switch her position to Crown Princess

General Skills:
  • Cooking - The ability to prepare a dish without poisoning oneself or others
  • Foreign Customs - the ability to adapt to the mannerisms of cultures and customs of other lands without causing offense.
  • Persuasion - The ability to convince someone of something, whether it is true or false.
  • Etiquette - The ability to act accordingly during formal settings, such as proper ways to eat, and how to act during an important event with others.

Cultural Skills:
  • City Knowledge (the Castle) - The knowledge of where to find various shops and other locations in the Castle without great trouble.
  • Olde English - The ability to understand texts written in Olde English and to communicate their meanings effectively in the current tongue of the Castle, Myde English.
  • Castle Legends - The knowledge of the (mostly) oral legends and tales of the Castle, including the near drowning of Princess Esmerelda, the haunting of Snake Slipway, and much more.

Occupational Skills:
  • Bluff - The ability to erroneously persuade another person that you can perform a given task or that a given event will happen.
  • Diplomacy - The ability to come to a mutually agreeable outcome without bloodshed through use of skill and tact.
  • Castle History - The knowledge of the rich history of the Castle, including notable ExtraOrdinary Wizards and Queens.
  • Riding - The ability to ride a horse at twice the speed of an unskilled rider. This includes trick riding and basic care for the horse.
  • Court Etiquette - The knowledge of how to act in the capacity as a member of the Castle's Royal Family. This includes awareness of political relations and customs.
  • Formal Dancing - The ability to dance with graceful form and composure. This includes the ability to switch roles (a female will know the male's role and vice versa).
  • Administration - The ability to delegate tasks to others in order to ensure that everything runs smoothly.
Hidden 6 yrs ago 6 yrs ago Post by KazAlkemi
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@Morose

Cuyler: Culture - Land of Long Nights
Path - Northern Trader still. He pretty well still trades and this will help him learn more about Magyk by traveling all over.
Alignment - Lawful Neutral

Amarantha: Culture - Small Wet Country Across the Sea
Alignment - Lawful Evil
Hidden 6 yrs ago Post by mnkee
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mnkee *Retired Account

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@Morose My CS is edited now. Thanks! :D
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Morose ✨Krakoan Princess✨

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@KazAlkemi

Cuyler: He's missing his color code in the alignment spot, as well as cultural skills. But his skills should now look like this -

General Skills:

  • Astronomy - The ability to read the heavens and use the movements of the stars as a map. This includes knowledge of the phases of the moon and their significance in indicating the time of year, as well as the impact on the tides.
  • Bow and Arrow (Hunting) - The ability to hunt various game with skill and precision. This does not include the use of a bow and arrow as a combat weapon, nor does it include the use of a crossbow.
  • Carpentry - The ability to craft various items out of wood. This includes basic sketching and design, as well as the use of geometry for calculations.
  • Music - The ability to carry a tune and read music. This includes a slight proficiency in various instruments, though the user is by no means an expert of them - they simply have a knack for musical performance.
  • General Fighting - The ability to meet a foe in combat. This skill includes basic proficiency in brawling, yet not combat with weapons.
  • City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
  • Cooking - The ability to prepare a dish without poisoning oneself or others.
  • Hide - The ability to be able to find a hiding place just about anywhere and remain there undetected for extended periods of time.
  • Blend - The ability to blend into a large group of people and effectively disappear, becoming one of many.

Cultural Skills:

  • Country Knowledge (the Lands of Long Nights) - The knowledge of the general geography of the Lands of Long Nights. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country.
  • New Nordic - The user has complete fluency, able to read, write, and communicate in the language of the Land of Long Nights. This skill can be used as a makeshift oral storytelling skill, as most of the traditions of the Land of Long Nights are told through stories.
  • Norse Myths - The user has a keen knowledge of myths common in the Land of Long Nights. While this includes prominent ones such as the Myth of Four, this skill is best used for recalling the more obscure tales and traditions that not everyone from the Land of Long Nights remembers.

Occupational Skills:

  • Boating - The ability to pilot a small water craft, such as a rowboat or canoe, without capsizing.
  • Trading - Skill in the transfer of goods or services from one person or entity to another, often in exchange for money.
  • Navigation - The ability to monitor and control the movement of a craft from one place to another across expanses of water.
  • Knots - The knowledge of a great variety of knots, such as survival knots and knots used for rigging on vessels.
  • Sailing - The ability to sail a vessel across great distances. With a large or medium vessel, the assistance of a crew is needed but it is not required for a small vessel.
  • Persuasion - The ability to convince someone of something, whether it is true or false.
  • Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours.


Amarantha:

Here are her cultural skills -
City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
Country Knowledge - (Small Wet Country Across the Sea) - the knowledge of how to navigate the various regions and towns of the Small Wet Country Across the Sea without great trouble.
Regional Knowledge - (the Farmlands) - the knowledge of how to navigate the terrain of the Farmlands without great trouble and locate the various homesteads with ease. This includes knowledge of how to locate the Young Army with their various locations in this region.
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Hidden 6 yrs ago Post by KazAlkemi
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KazAlkemi Everdark

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Fixed and added @Morose
Hidden 6 yrs ago Post by FantasyChic
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FantasyChic Poptarts and Glitter

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@Morose I revised sheet. Added culture and alignment.
Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@FantasyChic Kay, her skills should now look like this....

General Skills:

  • Cooking - The ability to prepare a dish without poisoning oneself or others.
  • Leadership - The ability to guide a group of individuals, teams, or organizations.
  • Stealth - The ability to gain access to secure locations without detection
  • Deception - The ability to lie to another person and successfully deceive them.
  • Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours.
  • Persuasion - The ability to convince someone of something, whether it is true or false.

Cultural Skills:

  • City Knowledge (The Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
  • Olde English - The ability to understand texts written in Olde English and to communicate their meanings effectively in the current tongue of the Castle, Myde English.
  • Port Legends - The knowledge of the (mostly) oral legends and tales of the Port, including the rumored secret palace of the Castle Queen, the Blood Moon Curse, and more.

Occupational Skills:

  • Lyte Witch Magyk - The ability to use Magyk in harmony with nature and the universal forces. This form of Magyk does not allow for harm to be caused or the performance of other malevolent acts.
  • Darke Witch Magyk - The ability to manipulate Magyk in order to cause harm to others. This includes psychological, physical, and spiritual harm. Its use may result in death.
  • CradleSnatching - The ability to forcibly turn a person into a member of one's Coven. This is most frequently used on infants, hence the name, especially those of the Royal Family.
  • Herbology - The ability to use plants and fungi in order to produce a desired Magykal effect. This is typically used in tandem with Physik and the creation of potions.
  • Witch's Road - The ability to leave one's body and review events that have already happened to them. With consent of another, they can also relive another person's memories. Note that while the memories are real, they are distorted by the mind and may not accurately reflect true events.
  • Sense - The ability to sense the emotions of another. These readings are not always accurate, as the person may willfully hide their emotions.
  • Divination - The ability to predict the future through the use of specially carved runes. This includes a Three Rune Cast and a Nine Rune Cast, as well as the ability to read runic writings.
Hidden 6 yrs ago 6 yrs ago Post by FantasyChic
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FantasyChic Poptarts and Glitter

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@Morose

Hidden 6 yrs ago 6 yrs ago Post by BlueSky44
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@Morose

Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@BlueSky44

Blue, here are your finalized descriptions for skills.... (Also please remove the instructions text in the Cards on the Table Section)

Snow Survival Skills - the knowledge of how to survive in a frigid and freezing climate, including construction of makeshift shelter and the ability to survive in life threatening temperatures.
Cultural Knowledge (Land of Long Nights) - the knowledge of the practices and customs of the Land of Long Nights, as well as the general structure of its society. The user is more skilled and verse in culture through this skill than they would be in the generic form, the Country Knowledge skill. However, this skill cannot be used in order to navigate between different locations of that country.
Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@FantasyChic For Myth -

Gen Skills:
Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours.
Cooking - The ability to prepare a dish without poisoning oneself or others.
Sword Fighting - Proficiency with a blade longer than 14 inches in combat, including the general rules of etiquette for dueling
Deception - The ability to lie to another person and successfully deceive them.
Archery - The ability to use a bow and arrow with great accuracy. This includes the use of a crossbow, as well as a traditional recurve bow. The user also knows the general procedures for proper care of a bow and general repair of arrows.
Hunting - The ability to hunt various game with skill and precision. This includes basic weapons for hunting, as well as tracking and the setting of traps.
Searching (Finding Hidden Things) - The ability to find objects, especially in places an ordinary person would never think to look.

Cultural Skills:
New Nordic - The user has complete fluency, able to read, write, and communicate in the language of the Land of Long Nights. This skill can be used as a makeshift oral storytelling skill, as most of the traditions of the Land of Long Nights are told through stories.
Country Knowledge (the Lands of Long Nights) - The knowledge of the general geography of the Lands of Long Nights. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country.
Snow Survival Skills - the knowledge of how to survive in a frigid and freezing climate, including construction of makeshift shelter and the ability to survive in life threatening temperatures.

Occ Skills:
Stamina - The ability to sustain prolonged physical or mental effort
Knife Fighting - The ability to use a bladed weapon no longer than 14 inches in combat without unintentionally injuring oneself.
Bardic Music - The ability to enhance others abilities through performance.
Bardic Magyk - the ability to use a unique Magyk, connected to music and sound, with strength in illusions and healing
Jack of All Trades - Ability to pick up minor skills in just about anything.
Bardic Knowledge - Ability to pick up random bits and pieces of knowledge about myths, legends, and important figures from their travels.
Performance (Singing) - Ability to perform using their voice, can be used to make money, or to just entertain others.

Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@BlueSky44@FantasyChic So unless you two have a preference as to how you'd like to introduce your character, I'm going to write in an entrance scene for both bards that'll take place at the Ramblings - most likely in a bar type setting (please no bar room brawls :P ). You each need at least one relation to start with, so tag me once that's done. If you can't think of one, Arya can function as a catch all.

@FantasyChic: Day 5
@mnkee: Day 6
Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@BlueSky44: Day 7
@Dragoknighte: Last day of your extension
@mnkee: Day 5
@FantasyChic: Day 5
Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@mnkee: Day 6
@FantasyChic: Day 6

Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@mnkee: Day 5
@FantasyChic: Day 5
@BlueSky44: Day 6
@Dragoknighte: Day 6

I'm hoping to update tomorrow, so please do post you four ^^
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Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@mnkee: Day 5
@BlueSky44: Day 5
@Dragoknighte: Day 6

Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@BlueSky44: Day 6
@FantasyChic: Day 5
@mnkee: Day 5
Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@mnkee: Day 5
@LadyRunic: Day 6
Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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Hidden 6 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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For those who want to start working on next arc relations...You only need to do relations with characters you have met. NPC's are optional. For example, Fleur wouldn't have to put down a relation with Sylvi since odds are, those two never met. Couples can have formed over the timeskip, provided you play them well. If the couple doesn't seem right or too forced, I'll roll to see if they ~break up~ as oddly as they got together

....that's largely to prevent a Myrus/Rhys couple type scenario from happening.


☆ Relation Sheet ☆

You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these.

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