Hidden 1 yr ago Post by vietmyke
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vietmyke

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Had a thought about a blacksmith with aspirations of being a monster hunter or knight
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Hidden 1 yr ago Post by OwO
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OwO what's this?

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it's been ten thousand years...
Hidden 1 yr ago Post by AzureKnight
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AzureKnight Runic Traveler

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Looks like an interesting change of pace. I might toss my hat.

Wondering if you mean for players to have only one character, or if we can play multiple?
Hidden 1 yr ago Post by Mae
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Mae Crayola

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@Dark Cloud honestly a cool concept with lots of opportunities. One man's scrap is another's treasure. Up to you though!

It's looking like we've got a good mix of character concepts that can develop in lots of directions. Also don't worry if people are slightly similar at the start, plenty of room to differentiate IC.

I have put together the CS if anyone wants to get started, still working on OOC. Here's the template:




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Hidden 1 yr ago Post by Mae
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Mae Crayola

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@OwO OwO my god! How ya been friend?

@AzureKnight I was imagining 1 PC per player. I was thinking of an option where people can have multiple characters but stable them so they have one active one (so they have one at a time they're actively playing, but the other character can do something basic in the background e.g collect basic materials, take a trade caravan to another town,ect) so people can experience different aspects of the game if they feel like their 'main' is too specialised.

However, I think I'd want the game to be underway a bit before then, if I opened that up at all.
Hidden 1 yr ago Post by Timemaster
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Timemaster Ashevelendar

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@Mae You're back! You might not remember me but I was Ashevelen when we RPed together.

And, not only you're back, you've got an awesome RP idea. Count me in :)
Hidden 1 yr ago Post by OwO
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@OwO OwO my god! How ya been friend?


i've been doing good

besides getting time obliterated by coursework and finals

but after tomorrow, i'll be FREE...

(for a week)
Hidden 1 yr ago Post by Enkryption
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I was imagining 1 PC per player. I was thinking of an option where people can have multiple characters but stable them so they have one active one (so they have one at a time they're actively playing, but the other character can do something basic in the background e.g collect basic materials, take a trade caravan to another town,ect) so people can experience different aspects of the game if they feel like their 'main' is too specialised.

However, I think I'd want the game to be underway a bit before then, if I opened that up at all.


That would be really helpful for characters like the one I'm planning, as her "empire" (see: shop) expands, a stable of NPCs that do the background work of such things would be handy to have, and offer flavour and life to the town, as they would offer up other players someone to talk to in their day-to-day, but won't require a whole collaboration for chatting with an NPC.

For instance, someone comes into my shop, and I'm not there, my NPC Staff can attend to them as a wordless affair in their post, or ask them for assist, and I reply in my post later on, and get them to where they need to be, or a combination of both where I would fill in the blank space between where they come and go.
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Hidden 1 yr ago 1 yr ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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Hidden 1 yr ago 1 yr ago Post by Dark Cloud
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@Mae Well anyways done.
Hidden 1 yr ago 1 yr ago Post by scrawls
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Aww, this is such a sweet RP idea! Thinking of making a sweet bookstore owner or librarian character who is focused on making their place as cozy and conducive for excellent reading vibes as possible!
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Hidden 1 yr ago Post by scrawls
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He's adorable. I would die for Wormwood.
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Hidden 1 yr ago Post by Dark Cloud
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@scrawls he is dumb as a bag of bricks but has a heart of gold. Thanks and a librarian sounds cool. Maybe I should add a new goal of not be illiterate to Wormwoods goals 😂
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Hidden 1 yr ago 1 yr ago Post by Mae
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Mae Crayola

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@Timemaster holy smokes of course I remember you Ashe! It's been ages! So excited to be doing with you again!

@OwO sounds super stressful ngl but congratulations on making progress through your finals!! Definitely make the most of your week off.

@Enkryption that's what I was thinking! Characters would get more OOC protections then NPCs while stabled to make it work (people could talk with characters, but they couldn't just start controlling them randomly in scenes. just because you want to adventure on Grognak destroyer of pastries and leave the wizards pet haunted house to run itself for a while doesn't mean wizard-san goes crazy or something) it also means once you complete certain goals you don't have to engage in the tedium if doing the same thing over and over with them (hiring people to automate cultivating the magic onion for your region famous fire stew) unless you enjoyed it and wanted to go into that detail. And I agree, making a lively community is what I'd like to be a key theme, so having a bunch of characters wandering round just hanging out makes me happy.

@Dark Cloud Firstly, I've known Wormwood for all of 3 seconds and like Scrawls said I would die for him. I don't have an OOC yet but he's already accepted. Secondly, you can set a stat lower if you like but honestly he's so perfect already my precious bean :_:

@scrawls The Hamlet needs a chill reading nook! Maybe as it gets cozier it conveys buffs to people who study or chill out there. Your character could collect plants or rare books or nicknacks and adopt a cute monster that is definitely not just a happy fat cat for petting. Really love how wholesome this idea is.

@dark cloud sorry it took a while to reply!
So stats show what kind of attributes you're focusing on for your character. I don't want people to worry they have misplaced their stats for their aims - there is nothing to stop you being a weightlifting Spellcaster, for example. Please consider the below more of a guideline/inspiration. Your stats are supportive of your play style.

Some NPCs will place more value on certain stats then others when interacting/influencing them.

Magic

A quick note on magic - there are two types of magic, at the moment I'm calling them ignoble magic (bound in the physical world, such as anything elemental, the crucial building blocks of magic) and noble/inert magic (divine magic such as healing falls into this category along with the fantasy style light and dark magics. Strange magics such as teleportation or spatial magic falls in this category as well)

Ignoble magic can be combined in many different variations to create new effects. So you could combine water and fire magics to make steam, for example. There are many unexplored and undiscovered types of magic that can be learnt from experimentation and study, leading to many types of magic uses and professions. A water mage, for example, may still be able to produce steam given the right circumstances. But the crazy steam wizard who has devoted his life to steam magic would know a larger variety of steam related 'spells'. And he could combine that with other magics to make even wilder things, perhaps to make aeresol poison clouds or new living clockwork inventions.

The line between ignoble and inert magic gets pretty blurry as combine enough ignoble magic and you'll eventually have something the guild would class as inert anyway.

As with everything else in this RP, don't get too hung up on the specifics - if there is a cool thing you want to do or aim for, we can talk out different ways to achieve it in a way that suits your vision of your character. If you have magics or skills that combo well together, I may suggest new skills you can adopt, but it is always optional (*with the exception of perhaps picking up a cursed item that grants skills, but nothing is unavoidable. The adventurers guild will know how to cleanse a cursed item, or can help you with a quest to do it. Cursed items are rare)

Stats

Stats can be improved IC over the course of the game.

A strong character may do well in combat and have the ability to lift heavy items or complete physically taxing tasks that cannot usually be achieved or do so in less time (e.g a character lacking strength may not be able to mine as effectively), strength may affect appropriate crafting skills.

Dexterity improves hand eye co-ordination, balance and can be a reflection of skill and grace. Dextrous characters have improved ability with ranged combat or combat styles that require finesse and poise. Dexterity is also great for crafting professions and increases success rate at creating intricate or sensitive objects. Dexterity is also reflective of someone's speed and reflexes.

Vitality is the endurance of the body, ability to resist poisons and disease, draining effects and may reflect a strong emotional fortitude as well. Strength and vitality are similar in that vitality may improve a characters ability to perform a task for an extended period of time, or push themselves further then usual. A character with high vitality is more likely to sleep well and experiences less physical ailments. Characters with strong vitality can more safely experiment with eating foods/herbs/potions of unknown magical properties or traits.

Intelligence is often associated with people who use magic and is also representative of knowledge, languages, quick wittedness, logical processing ability and mental acuity. Intelligence increases endurance of the mind, this mental fortitude improves protection against magic and mental effects. Intelligent people make good inventors, problem solvers, and nearly all magic wielding people will have good intelligence. You must have at least 1 star in this stat to learn magic.

Wisdom is the endurance of the soul and protects from spiritual attacks. Wisdom can infer a strong sense of self or an innate understanding of a universal truth. Wisdom is required for magic that does not have grounding in the core elements, aka noble/inert magic. Examples include healing magic, light and dark and spatial magics. Wise people have good gut instincts and it is said wisdom can also confer good luck. For this reason wise people make good gatherers of ingredients, this stat can also be good for scouts. You must have at least 1 star in this stat to learn a relevant inert magic.

Charisma affects how a person is perceived to be and improves the chances of them 'getting their way' in social situations. There are different forms of charisma, such as someone appearing to be sweet and charming, another person a wisecracking smooth talker, and a third person may inspire fear. Charisma improves ones ability to interact with other creatures. It is great for traders, but also monster tamers and leaders. NPCs are more likely to interact in favourable ways to those with high charisma, and those in positions of importance (whether that be a noble or the local forest Dryad, or the alpha of a wolf pack) are more likely to keep tabs on these perceived up and comers. Those with higher Charisma can get crowds to listen to them and militia to organise. Charisma also affects ones ability to deceive, and makes it easier to spread tales of great deeds across the land - or advertise great products - or sew untrue rumours.

Stats can be combined together to reflect different archetypes. You may have an inventor with high intelligence and dexterity, who imbues their finely crafted creations with magic. A dextrous and wise scout may be quick at moving through the woods to report back, and always seems to luckily find what they're looking for. A cook with high vitality and charisma makes the amazing new dishes after befriending the local herbalist, and eating their new recipes themselves (able to withstand any negative effects from strange herbs!) to make magical dishes that revitalise their patrons. An intelligent and charismatic mage is able to discover greater heights and new combinations, while training the next generation of mages, who loyally travel from far and wide to learn from them.

Example distributions: a dextrous adventurer who takes slot of scouting missions and has a knack for detecting trouble and discovering locations of treasure
1x - Poor | 2x ★ Average | 2x ★★ Trained | 1x ★★★ Exceptional)
[ ★ ] [ ★ ] [ - ] S T R E N G T H
[ ★ ] [ ★ ] [ ★ ] D E X T E R I T Y
[ ★ ] [ - ] [ - ] V I T A L I T Y
[ - ] [ - ] [ - ] I N T E L L I G E N C E
[ ★ ] [ ★ ] [ - ] W I S D O M
[ ★ ] [ - ] [ - ] C H A R I S M A

Example distributions: a great mage who can use both types of magic, and crafts items that they enchant and sell in their shop
1x - Poor | 2x ★ Average | 2x ★★ Trained | 1x ★★★ Exceptional)
[ - ] [ - ] [ - ] S T R E N G T H
[ ★ ] [ ★ ] [ - ] D E X T E R I T Y
[ ★ ] [ - ] [ - ] V I T A L I T Y
[ ★ ] [ ★ ] [ ★ ] I N T E L L I G E N C E
[ ★ ] [ ★ ] [ - ] W I S D O M
[ ★ ] [ - ] [ - ] C H A R I S M A

Example distributions: a strong miner who explores dangerous underground caverns for rare veins and minerals
1x - Poor | 2x ★ Average | 2x ★★ Trained | 1x ★★★ Exceptional)
[ ★ ] [ ★ ] [ ★ ] S T R E N G T H
[ ★ ] [ ★ ] [ - ] D E X T E R I T Y
[ ★ ] [ ★ ] [ - ] V I T A L I T Y
[ - ] [ - ] [ - ] I N T E L L I G E N C E
[ ★ ] [ - ] [ - ] W I S D O M
[ ★ ] [ - ] [ - ] C H A R I S M A
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Hidden 1 yr ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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I have never had a sheet accepted that fast. 🤣
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Hidden 1 yr ago Post by scrawls
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Behold! Boro, a big bookkeeper buddy.


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Hidden 1 yr ago 1 yr ago Post by Dark Cloud
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@scrawls hehe, at his library you have to BORO the books. But actually I really like Boro, whatever he is he gives me journey vibes with his picture and a bit like a taller Vivi
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Hidden 1 yr ago Post by Enkryption
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@Mae

Curiosity: Can there be half-breeds of Monster and Monster? I had the idea, as I was putting her together, that my character is the half-breed daughter of a Dyrus and an Arachne, giving her an innate talent with growing all matter of green and making *wink*toxins*wink* medicines from them, and would give her the ability to make a rather human form through Druidic Transformation, as she hides her true nature, because it's already hard enough to be taken seriously in her Human Form....

That said, a Dryad in disguise will work just as well. I just like to get the crazy ideas out first. XD
Hidden 1 yr ago Post by Dark Cloud
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Also if anyone wants to add Wormwood to their connections I'm pretty sure it's mandatory I say yes. Lol.
Hidden 1 yr ago 1 yr ago Post by Crimson Flame
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Crimson Flame Doll Collector

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So um… I made Snow White! Let me know if there are any problems!

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