And @Pirouette, y’know, I actually thought of Normie because Kingpin already had Vulture going after the Stark tech, but, oh, well... Looks like Normie’s against superhumans, huh? Tho, to be frank, I always fancy the idea of Kingpin hiring Slade, but I dunno, do you think it’d make sense for Kingpin to hire Deathstroke to look after Adrian and help him out when things go south?
First post is out. Just let me know if there’s anything to revise, alright, guys?
Also, just curious, how frequently do you guys usually post? I saw that it’s normally once every two weeks in the IC section, but is there anybody who posts once a week?
I try to post every Tuesday! We’ll see if I can keep up this rate, and of course when I start to work on collabs I expect this to slow down a bit.
And @Pirouette, y’know, I actually thought of Normie because Kingpin already had Vulture going after the Stark tech, but, oh, well... Looks like Normie’s against superhumans, huh? Tho, to be frank, I always fancy the idea of Kingpin hiring Slade, but I dunno, do you think it’d make sense for Kingpin to hire Deathstroke to look after Adrian and help him out when things go south?
Hedging his bet. Why would Kingpin bet it all on a guy who almost has a prototype suit? Perhaps he was using Vulture for the distraction.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Peter Quill | 29 (Personal Chronology) | Single _________________________________________________________ Kara Zor-El | 21 | Single _________________________________________________________ Rocket | Unknown | Single _________________________________________________________ Groot | ∞ | Last Root of the Branch Worlds (Single)
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ While the abilities of the Star-Lord may pale in comparison to that of a Kryptonian or other more noteworthy metahumans they have still proven useful to Peter during his time out in the galaxy. He is able to survive for an extended period exposed to the vacuum of space, has speed and strength somewhat above that of even a highly accomplished baseline human and can recover rapidly from serious injuries rapidly.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ One of Star-Lord’s most iconic pieces of equipment is his Kree-engineered helmet, which enhances his vision and provides real-time data analysis. He wields a unique Element Gun that responds exclusively to his commands and can fire energy blasts drawn from the elemental forces of the planet R'Ralmis. For added versatility, he also carries weapons capable of firing tranquilizer darts and explosive rounds. Additionally, he has undergone cybernetic enhancements, including an electronic eye that can detect various energy spectra, and a memory chip implanted in his brain that allows for perfect memory recall.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Kara has the same innate Kryptonian abilities as her younger older cousin, although with less experience in wielding them in an environment not built with their abilities in mind. The malfunctioning of her pod causing her to be trapped in interdimensional space for some time, combined with the Kryptonian ability to absorb radiation has granted her the additional ability to manipulate dimensional reality, most dramatically by 'punching' through the barrier of dimensions. Beyond the advantage of exploring places inaccessible by other means, she has steadily learned to use this to leap from one place to another, although she is somewhat hesitant to explore its full possibilities in case she accidentally folds reality in on itself.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Kara’s pod, known as the Symbioship, was designed to sustain and educate Kara Zor‑L in transit from Krypton to Earth, immersing her in a fully interactive virtual reality environment that simulated life on Krypton. It provided her not only with stasis during interplanetary travel but also with a constructed existence. The simulation eventually broke down as the pod was ravaged by the dangers of interdimensional space, the pod damaged as it attempted to travel to 'ancient' Earth. Kara was thus exposed to both the ravages of dimensional space as well as emotional distress at the decaying false reality the pod get her trapped within until being jettisoned back into real-space at the Klyn. While damaged, the pod remains aboard the Milano with the hope Kara may be able to fix it.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ As a genetically and surgically enhanced lifeform, Rocket has a cybernetic skeletal structure, reinforced phalange and metacarpal bones, and a genetically augmented cerebral cortex, all of which boost his physical and cognitive abilities. His cybernetic modifications grant him enhanced strength, durability, agility, and sharpened senses.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Rocket wields an array of powerful weapons, each tailored for maximum impact. His primary firearm is a Laser Cannon, a highly advanced piece of killware he acquires from a confiscated weapons case at a customs station in The Hub. He also carries a Gas Grenade, a compact device that releases sleeping gas to incapacitate opponents. For large-scale destruction, he uses the Hadron Enforcer, a massive combustion cannon capable of blowing up moons, making it ideal for demolition missions.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Groot’s powers derive from the dendronic wood that forms his alien body. His bark grants him resistance to most physical attacks, including bullets and fire. He has the ability to control plant life through psychokinesis, allowing him to absorb vegetation into his body to enhance his strength. Groot can also extend his limbs and project vines to entangle objects or enemies. Even if his body is destroyed, he can regenerate from surviving fragments, such as twigs or leaves. When properly replanted, these pieces grow into new versions of Groot that retain his full memory and personality.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Groot is not well known for relying on tools external to the abilities of his own form -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L S & T A L E N T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Star-Lord Star-Lord is a highly skilled tactician, pilot, and combatant with a deep knowledge of interstellar warfare and alien cultures. Trained by both the Ravagers and various galactic forces, he excels in hand-to-hand combat, marksmanship, and the use of advanced weaponry, including his signature Element Gun. He's also an expert pilot, capable of navigating hostile space environments with precision, and is fluent in multiple alien languages, both later skills useful for the Guardians on their travels, even when technology fails them.
◼ Kora Zor-El Unlike her cousin, Kora had the beginnings of a life in the distant future of Krypton, a particularly capable, if poorly focused, student. A young and charismatic heir to the noble house of El, her upbringing was certainly not difficult, until the disaster of Krypton’s fall began. Within the Symbioship her training continued through simulations, now with a far more drastic lean towards her continued survival, wherever her ship may end up. This has developed strong martial training as well as an analytical and academic mind, with a particular focus on science and engineering which would make at least a specific half of her lost family proud.
◼ Rocket As a genius-level inventor and mechanic, Rocket can build, modify, and repair advanced weaponry, spacecraft, and technology, often from scrap under pressure. He’s an expert marksman and excels in both ranged and close-quarters combat, capable of handling a wide array of firearms and explosives.
◼ Groot Despite his limited speech, Groot possesses a surprising depth of skills and talents beyond his powers. He is highly intelligent and perceptive, with a deep understanding of botany, alien ecosystems, and interstellar diplomacy, often acting as a calming and strategic presence among the Guardians. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A title given in a mocking tone that is slowly becoming a legend, the Guardians of the Galaxy are a band of spacefaring outlaws with a (usually) strong sense of right and wrong. Even to consider them a team, for their formation occurred more from chance than desire, can seem somewhat premature, but bonds forged in the fires of battle are strong. Their story begins in Earth’s past, with the birth of an alien-human hybrid, the child of a human woman and an alien prince stranded on Earth and momentarily free of the responsibilities of a stellar war. Duty, or power, eventually overcame love and so the human was left behind with a newborn. While they may have had no role or even knowledge of their lineage, the child would one day discover their only gift from their father, a twin set of pistols able to harness the elements themselves. Shortly after their lineage would have more tragic consequences, as several groups of aliens would secretly come to Earth in the hope of riches by ransom, or simply revenge. The most notorious of these groups, the Badoon, were at least partially successful, both in infiltrating the Earth and in locating the Quill family. When they struck, under the guise of local armed criminals, they murdered Peter's mother and took the boy prisoner, intent on turning him over to an enemy of Peter's unknown father.
They would never reach their intended destination, intercepted by the Ravagers under the command of Yondu Udonta. The spacefaring bandit felt some kind of kinship and sympathy for the young Earthling, rather than return him to Earth or attempte to fulfill the bounty himself, he adopted Peter into his crew. During his spaceborne adventures, Peter would eventually encounter the cosmic being the 'Star-Lord' and deemed worthy of its power, becoming the new bearer of the title. While the Ravagers under Yondu, in particular with Peter's influence, became more akin to the loveable rogues of Earthbound Loxley, eventually their true nature would show, abandoning Peter to the Nova Corps rather than face further pursuit. Locked away in the secure facility of the Kyln, Peter would encounter those who would become his companions. Genetically engineered Rocket Racoon and the last of the Groot. The pair had become close after ending up within the prison due to matters they at least considered to be beyond their control and saw a similar situation in Quil, even if it took some time for anything close to trust to grow between them.
The Klyn had been notorious as a facility from which no one could escape, not just from the security of the facility but also due to it's close orbit of a Black Hole time-space anomaly. Yet fate would not be content for the Corps to claim this particular trio. An attack on the facility allowed them to stage a daring self-rescue, taking with them the Nova Corps ship, the Milano. Chosen to allow the Nova Corp to keep prisoners of both criminal and political reasonings for essentially indefinite periods. The anomaly would create a previously unknown eventuality, however, when a gleaming device of terrifyingly advanced technology was ripped out of its interdimensional and back into reality close to the Kyln. Such was the force and power of the displacement that its occurrence was detected far and wide, and soon came calling some of the greater threats of the universe. Some may have had forewarning of what the vessel represented, some simply wished to claim any potential source of power for themselves. Either way, the immediate chaos formed by warring powers enabled a desperate escape. Sizing the Nova Corps craft, the Milano, our intrepid heroes had little aim other than leaving as soon as possible, but curiosity and then compassion prevented such. At the heart of the conflict was a young woman of seemingly incredible power, yet no doubt likely to be eventually subdued by those seeking already to claim her. She may have appeared similar to Peter Quill, but it was clear she was different in the extreme in hidden biology. This was how our rag tag bunch of rogues met Kara Zor-El, Scion of Krypton and passenger from the future.
With the passing of time external being far longer than their relatively brief incarceration, even the other members of the Guardians found themselves largely cut off from any contacts they may have known. With Kara insistent that she must make her way to the fabled ‘Planet Earth’ and Peter who wished to take the opportunity to return to his true home, the Guardians looked to find the distant planet. Unfortunately so far they have found any limited reference to the planet removed from any database they have found, a no doubt deliberate attempt to obfuscate the location of the planet. So they continue to search, while continually getting into trouble they should better avoid, and steadily building the reputation of the Guardians, who may one day even be the heroes some once joked they could be.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Doesn't this look like that other sheet you wrote? Yes but I never got to actually write for that and I feel I've adapted this to a new game state.
Firstly, given the changes to Kryptonians and the state of Krypton in the Superman background I thought it best to wrap both Kara's into one character, simultaneously being Superman's cousin while also being from another dimension/time. This includes adapting Power Girl's newer dimensional abilities along the lines of changes to the way Kryptonian physiology works. If she is actually from the same Krypton as Superman or from a slightly different one is something that could be explored later, although she certainly believes her mission to reach Earth revolves around finding her cousin.
I've trimmed the Guardians roster down to focus on the original adventuring core of the group rather than Gamora and Drax who pull the group more into the intergalactic threats scale. These are a bunch of displaced people looking for a home they can secure, while accidently being heroes along the way. The idea for me would be to get to Earth quickly so that I could interact with others and also deal with the whole fish out of water scenario they'd all find themselves in.
Eventually some of the more traditional Guardians threats could crop up, but I feel like those are more whole game threats than anything I would opt to write on my own.
I feel like this adapts my previous concept enough to be fun for this, if I am approved I have a post ready to go.
(Also sorry if this concept is a curse and immediately causes the game to die again)
@Ezekiel Yeah, I had already just about given up on the Super BFFs sheet I had been working on and with that, im officially giving up on it. Currently busy with a lot of shit going on. Gonna be on holiday next week, coming home to drop stuff off before heading straight to a funeral and then next day going to be getting shitfaced at my dad's birthday party.
So yeah, in 2 weeks I may make a "Black Panther and Storm running the Mutant Railroad" story I've been thinking of.
I try to post every Tuesday! We’ll see if I can keep up this rate, and of course when I start to work on collabs I expect this to slow down a bit.
Ah, I see, so you post once a week. That’s cool. I just wanna know because I’m actually thinking of doing the same if life doesn’t get in the way. Haven’t decided the schedule, tho. Probably weekends.
Hedging his bet. Why would Kingpin bet it all on a guy who almost has a prototype suit? Perhaps he was using Vulture for the distraction.
I thought the same, too. Adrian looks kinda clumsy. Worse now that Cindy’s caught him redhanded lol. Poor guy. I’ll probably have either Kingpin or Obadiah Stane hiring Slade (that, if nobody’s taken the latter). Tho, if I were to go with Kingpin, should I just have him tell Slade that he doubts Adrian can handle the gig by himself?
Right finally got this finished:
T H E G U A R D I A N S T H E G U A R D I A N S
"We should let ourselves get arrested more often."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Peter Quill | 29 (Personal Chronology) | Single _________________________________________________________ Kara Zor-El | 21 | Single _________________________________________________________ Rocket | Unknown | Single _________________________________________________________ Groot | ∞ | Last Root of the Branch Worlds (Single)
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ While the abilities of the Star-Lord may pale in comparison to that of a Kryptonian or other more noteworthy metahumans they have still proven useful to Peter during his time out in the galaxy. He is able to survive for an extended period exposed to the vacuum of space, has speed and strength somewhat above that of even a highly accomplished baseline human and can recover rapidly from serious injuries rapidly.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ One of Star-Lord’s most iconic pieces of equipment is his Kree-engineered helmet, which enhances his vision and provides real-time data analysis. He wields a unique Element Gun that responds exclusively to his commands and can fire energy blasts drawn from the elemental forces of the planet R'Ralmis. For added versatility, he also carries weapons capable of firing tranquilizer darts and explosive rounds. Additionally, he has undergone cybernetic enhancements, including an electronic eye that can detect various energy spectra, and a memory chip implanted in his brain that allows for perfect memory recall.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Kara has the same innate Kryptonian abilities as her younger older cousin, although with less experience in wielding them in an environment not built with their abilities in mind. The malfunctioning of her pod causing her to be trapped in interdimensional space for some time, combined with the Kryptonian ability to absorb radiation has granted her the additional ability to manipulate dimensional reality, most dramatically by 'punching' through the barrier of dimensions. Beyond the advantage of exploring places inaccessible by other means, she has steadily learned to use this to leap from one place to another, although she is somewhat hesitant to explore its full possibilities in case she accidentally folds reality in on itself.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Kara’s pod, known as the Symbioship, was designed to sustain and educate Kara Zor‑L in transit from Krypton to Earth, immersing her in a fully interactive virtual reality environment that simulated life on Krypton. It provided her not only with stasis during interplanetary travel but also with a constructed existence. The simulation eventually broke down as the pod was ravaged by the dangers of interdimensional space, the pod damaged as it attempted to travel to 'ancient' Earth. Kara was thus exposed to both the ravages of dimensional space as well as emotional distress at the decaying false reality the pod get her trapped within until being jettisoned back into real-space at the Klyn. While damaged, the pod remains aboard the Milano with the hope Kara may be able to fix it.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ As a genetically and surgically enhanced lifeform, Rocket has a cybernetic skeletal structure, reinforced phalange and metacarpal bones, and a genetically augmented cerebral cortex, all of which boost his physical and cognitive abilities. His cybernetic modifications grant him enhanced strength, durability, agility, and sharpened senses.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Rocket wields an array of powerful weapons, each tailored for maximum impact. His primary firearm is a Laser Cannon, a highly advanced piece of killware he acquires from a confiscated weapons case at a customs station in The Hub. He also carries a Gas Grenade, a compact device that releases sleeping gas to incapacitate opponents. For large-scale destruction, he uses the Hadron Enforcer, a massive combustion cannon capable of blowing up moons, making it ideal for demolition missions.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Groot’s powers derive from the dendronic wood that forms his alien body. His bark grants him resistance to most physical attacks, including bullets and fire. He has the ability to control plant life through psychokinesis, allowing him to absorb vegetation into his body to enhance his strength. Groot can also extend his limbs and project vines to entangle objects or enemies. Even if his body is destroyed, he can regenerate from surviving fragments, such as twigs or leaves. When properly replanted, these pieces grow into new versions of Groot that retain his full memory and personality.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Groot is not well known for relying on tools external to the abilities of his own form -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L S & T A L E N T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Star-Lord Star-Lord is a highly skilled tactician, pilot, and combatant with a deep knowledge of interstellar warfare and alien cultures. Trained by both the Ravagers and various galactic forces, he excels in hand-to-hand combat, marksmanship, and the use of advanced weaponry, including his signature Element Gun. He's also an expert pilot, capable of navigating hostile space environments with precision, and is fluent in multiple alien languages, both later skills useful for the Guardians on their travels, even when technology fails them.
◼ Kora Zor-El Unlike her cousin, Kora had the beginnings of a life in the distant future of Krypton, a particularly capable, if poorly focused, student. A young and charismatic heir to the noble house of El, her upbringing was certainly not difficult, until the disaster of Krypton’s fall began. Within the Symbioship her training continued through simulations, now with a far more drastic lean towards her continued survival, wherever her ship may end up. This has developed strong martial training as well as an analytical and academic mind, with a particular focus on science and engineering which would make at least a specific half of her lost family proud.
◼ Rocket As a genius-level inventor and mechanic, Rocket can build, modify, and repair advanced weaponry, spacecraft, and technology, often from scrap under pressure. He’s an expert marksman and excels in both ranged and close-quarters combat, capable of handling a wide array of firearms and explosives.
◼ Groot Despite his limited speech, Groot possesses a surprising depth of skills and talents beyond his powers. He is highly intelligent and perceptive, with a deep understanding of botany, alien ecosystems, and interstellar diplomacy, often acting as a calming and strategic presence among the Guardians.
-
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A title given in a mocking tone that is slowly becoming a legend, the Guardians of the Galaxy are a band of spacefaring outlaws with a (usually) strong sense of right and wrong. Even to consider them a team, for their formation occurred more from chance than desire, can seem somewhat premature, but bonds forged in the fires of battle are strong. Their story begins in Earth’s past, with the birth of an alien-human hybrid, the child of a human woman and an alien prince stranded on Earth and momentarily free of the responsibilities of a stellar war. Duty, or power, eventually overcame love and so the human was left behind with a newborn. While they may have had no role or even knowledge of their lineage, the child would one day discover their only gift from their father, a twin set of pistols able to harness the elements themselves. Shortly after their lineage would have more tragic consequences, as several groups of aliens would secretly come to Earth in the hope of riches by ransom, or simply revenge. The most notorious of these groups, the Badoon, were at least partially successful, both in infiltrating the Earth and in locating the Quill family. When they struck, under the guise of local armed criminals, they murdered Peter's mother and took the boy prisoner, intent on turning him over to an enemy of Peter's unknown father.
They would never reach their intended destination, intercepted by the Ravagers under the command of Yondu Udonta. The spacefaring bandit felt some kind of kinship and sympathy for the young Earthling, rather than return him to Earth or attempte to fulfill the bounty himself, he adopted Peter into his crew. During his spaceborne adventures, Peter would eventually encounter the cosmic being the 'Star-Lord' and deemed worthy of its power, becoming the new bearer of the title. While the Ravagers under Yondu, in particular with Peter's influence, became more akin to the loveable rogues of Earthbound Loxley, eventually their true nature would show, abandoning Peter to the Nova Corps rather than face further pursuit. Locked away in the secure facility of the Kyln, Peter would encounter those who would become his companions. Genetically engineered Rocket Racoon and the last of the Groot. The pair had become close after ending up within the prison due to matters they at least considered to be beyond their control and saw a similar situation in Quil, even if it took some time for anything close to trust to grow between them.
The Klyn had been notorious as a facility from which no one could escape, not just from the security of the facility but also due to it's close orbit of a Black Hole time-space anomaly. Yet fate would not be content for the Corps to claim this particular trio. An attack on the facility allowed them to stage a daring self-rescue, taking with them the Nova Corps ship, the Milano. Chosen to allow the Nova Corp to keep prisoners of both criminal and political reasonings for essentially indefinite periods. The anomaly would create a previously unknown eventuality, however, when a gleaming device of terrifyingly advanced technology was ripped out of its interdimensional and back into reality close to the Kyln. Such was the force and power of the displacement that its occurrence was detected far and wide, and soon came calling some of the greater threats of the universe. Some may have had forewarning of what the vessel represented, some simply wished to claim any potential source of power for themselves. Either way, the immediate chaos formed by warring powers enabled a desperate escape. Sizing the Nova Corps craft, the Milano, our intrepid heroes had little aim other than leaving as soon as possible, but curiosity and then compassion prevented such. At the heart of the conflict was a young woman of seemingly incredible power, yet no doubt likely to be eventually subdued by those seeking already to claim her. She may have appeared similar to Peter Quill, but it was clear she was different in the extreme in hidden biology. This was how our rag tag bunch of rogues met Kara Zor-El, Scion of Krypton and passenger from the future.
With the passing of time external being far longer than their relatively brief incarceration, even the other members of the Guardians found themselves largely cut off from any contacts they may have known. With Kara insistent that she must make her way to the fabled ‘Planet Earth’ and Peter who wished to take the opportunity to return to his true home, the Guardians looked to find the distant planet. Unfortunately so far they have found any limited reference to the planet removed from any database they have found, a no doubt deliberate attempt to obfuscate the location of the planet. So they continue to search, while continually getting into trouble they should better avoid, and steadily building the reputation of the Guardians, who may one day even be the heroes some once joked they could be.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Doesn't this look like that other sheet you wrote? Yes but I never got to actually write for that and I feel I've adapted this to a new game state.
Firstly, given the changes to Kryptonians and the state of Krypton in the Superman background I thought it best to wrap both Kara's into one character, simultaneously being Superman's cousin while also being from another dimension/time. This includes adapting Power Girl's newer dimensional abilities along the lines of changes to the way Kryptonian physiology works. If she is actually from the same Krypton as Superman or from a slightly different one is something that could be explored later, although she certainly believes her mission to reach Earth revolves around finding her cousin.
I've trimmed the Guardians roster down to focus on the original adventuring core of the group rather than Gamora and Drax who pull the group more into the intergalactic threats scale. These are a bunch of displaced people looking for a home they can secure, while accidently being heroes along the way. The idea for me would be to get to Earth quickly so that I could interact with others and also deal with the whole fish out of water scenario they'd all find themselves in.
Eventually some of the more traditional Guardians threats could crop up, but I feel like those are more whole game threats than anything I would opt to write on my own.
I feel like this adapts my previous concept enough to be fun for this, if I am approved I have a post ready to go.
(Also sorry if this concept is a curse and immediately causes the game to die again)
Dude, I was so close to applying for Drax! I should’ve known somebody was applying for GotG. Hehe...
I thought the same, too. Adrian looks kinda clumsy. Worse now that Cindy’s caught him redhanded lol. Poor guy. I’ll probably have either Kingpin or Obadiah Stane hiring Slade (that, if nobody’s taken the latter). Tho, if I were to go with Kingpin, should I just have him tell Slade that he doubts Adrian can handle the gig by himself?
I believe Stane appears in @Sep's last post so it might be best to check with him!
Ah, I see, so you post once a week. That’s cool. I just wanna know because I’m actually thinking of doing the same if life doesn’t get in the way. Haven’t decided the schedule, tho. Probably weekends.
<Snipped quote by Pirouette>
I thought the same, too. Adrian looks kinda clumsy. Worse now that Cindy’s caught him redhanded lol. Poor guy. I’ll probably have either Kingpin or Obadiah Stane hiring Slade (that, if nobody’s taken the latter). Tho, if I were to go with Kingpin, should I just have him tell Slade that he doubts Adrian can handle the gig by himself?
<Snipped quote by Ezekiel>
Dude, I was so close to applying for Drax! I should’ve known somebody was applying for GotG. Hehe...
I'd be happy for you to play Drax if you wanted to do so! Presuming I get accepted, otherwise it's not even my call anyway. I've never really understood the desire to not have someone play a connected character rather than have them as an NPC. Happy to discuss what eventual ideas I had for the unused Guardians (my plan was to likely have most of them show up as a bit of an antagonists to friends arc) but also all good with scrapping them if they didn't fit what you wanted to write.
It was a great post! The part at the start with the armour locking Rhodey in place was terrifying.
Thanks. I enjoyed the Moloids, and I'll be shallow and admit I enjoyed how you put the Emphasis on Doom.
Me and @Lord Wraith were talking about it the other day, the F4 villains scale really quickly. One day they're dealing with Mole Man then the next day they're stopping Galactus from destroying the planet and Doom from rewriting reality.
Thanks. I enjoyed the Moloids, and I'll be shallow and admit I enjoyed how you put the Emphasis on Doom.
Me and @Lord Wraith were talking about it the other day, the F4 villains scale really quickly. One day they're dealing with Mole Man then the next day they're stopping Galactus from destroying the planet and Doom from rewriting reality.
Oh 100%. I'm enjoying writing them in this setting because it means Reed can't just invent some new device to defeat the world threatening foes or have a huge amount of money to sort through his problems with.
So yeah, in 2 weeks I may make a "Black Panther and Storm running the Mutant Railroad" story I've been thinking of.
Very helpfully @Lord Wraith has already introduced Storm as an agent for Wakanda and some form of mutant underground.
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Oh 100%. I'm enjoying writing them in this setting because it means Reed can't just invent some new device to defeat the world threatening foes or have a huge amount of money to sort through his problems with.
That's why I kinda like the idea of playing Rhodey as Patriot/War Machine. He just can't science or money out of every problem
Very helpfully @Lord Wraith has already introduced Storm as an agent for Wakanda and some form of mutant underground.
More like an agent of mutant-kind using resources afforded to her by being a consort to the King of Wakanda. And really more of an interconnected web of agents, than an underground railroad.
But yeah, Storm is going to be a pretty prominent supporting NPC in these next couple of posts.
@Lord Wraith Well, one of the things I would like to request from the next few posts is clarification that T'Challa is NOT king yet. Primarily because that would make him a pretty shitty king if he just ran off from his royal duties to another country and although I do plan to make him flawed... Not that flawed.
Having T'Chakka be king would be a central part of the story and I don't think would change anything from your last post. Storm'd still be T'Challa's GF.
Also, instead of the Xavier Institute (Being that it doesnt exist in this timeline... Yet...) I was gonna have her having lead the Morlocks during her time in America. With them being her in.
I'm not gonna tell you how to run your story, but I would request you at least leave the door open for these ideas.