M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Jake Aliases: none Birth Place: Strange Academy Age: 0? appears ~21 Birthday: Today? Gender: Male Pronouns: He/him Sexuality: Demisexual Build: Lean, muscular Body Modifications: N/A Habits: Stretching, flexing, bouncing from heel to heel Hobbies: He's excited to try everything! Social Handle: He doesn't know what that is! Medical History: He has no history!
►Fears the destruction of Strange Academy losing control ceasing to exist
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Innate, origin unknown Type: Wild Magic. Just as Jake mysterious came to be, so do his powers seem to lack explanation. His magic is chaotic, lacking rules or structure and instead relying on luck and chance. Using his abilities risks an uncontrollable surge of power, as the magic seeks to be free.
►Grimoire -Wild Magic Surge: this is not so much a spell as it is a consequence of the use of Jake's magic. Every time he casts a spell, he has to make a wild magic saving throw (d20). On a 1, a wild magic surge occurs as is determined by the GMs. If he rolls a 2-20, the next check has a surge on a 1 or 2, building until the wild magic is released. -Jake Blast: He crafts a sphere of pure wild magic and hurls it at a target. The exact type of damage dealt is randomized. -Byeeeeeeee: Jake reappears in a space he can see up to 30 feet away. -Puppet Time!: Jake instills a target with madness, forcing them to attack a person of his choosing each round, provided 1) they fail a saving throw and 2) Jake continues to use his action to maintain the spell. -Fireball: Jake didn't ask how large the room is. He said I cast FIREBALL.
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Note/Link Note/Link ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Jake has no memories prior to the start of the RP. All he knows is that his name is Jake and he is meant to be at Strange Academy. He can understand English when spoken to him, but no other languages. He cannot read any language. His name is on the list of new students for the incoming last, just Jake, no family name or other indication as to who he was and where he came from. No one else seems to remember him either - but how could they? It's a brand new year at Strange Academy and he's a brand new student. And as for a student just appearing with a severe case of amnesia, it's hardly the weirdest thing to have ever happened at this school.
The only other clue to him is that he is magical - not a conjurer or a diviner, not a necromancer or an artificer, but instead something more unstructured, more untamed. The ambient magic of the school seems to intuitively listen to him, allowing him to channel wild arcana in a way few others could - as free flowing and lawless as chaos magic, but emanating from the magic of his environment, rather than borrowing from some entity such as Chthon.
But despite the fact that he is a mystery even to himself, Jake is happy. He loves meeting new people and making new friends. He doesn't quite understand them, but he wants to. He wants to make them happy - he wants to see them smile and laugh. He makes undying bonds quickly and if Jake befriends you, he'll do anything for you, no matter the cost. Life is a gift and the world is beautiful - and nothing is more special than the people he has devoted himself to.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Bartholomew Hammish Macleod Pàrlan Seamus McLeod Aliases: Barty Birth Place: Scotland Age: 616 Birthday: July 18, 1424 Gender: Male Pronouns: He/Him Sexuality: Yes Build: Swimmers Body Modifications: None Habits: Smoking, Drinking, Fucking Hobbies: Reading, Smoking, Drawing Social Handle: “Pointless_Username” Medical History: N/A
►Fears Religious Leaders Burning at the Stake Supernatural Hunter Losing his Brother
►Toxic Traits Callous Selfish
►Likes Magic Coffee Drawing Sex Tea Smoking
►Dislikes Short Lived Creatures New Wave Magic Polyester The Golden Mage Religion Witch Stereotypes
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Mutant and Witch Type: Enchantment Magic - Barty is able to seduce, befuddle, and otherwise enchant the minds of others through a variety of means. Whether it be archaic magic or the new wave of waving ones hand about like a lunatic. Either way he gets his way.
►Grimoire Hex: Hallucination Nicholas and Barty combine their magic, making a fully immersive illusion that overwhelms all senses.
Enhancement Totem: A wooden Totem engraved with magic that amplifies the users physicality. Causes exhaustion after use (taking too many leads to death)
Probability Hex: Adjusts the likelihood of success or failure
Binding Hex: Locks the target's body in place
Pact Magic: Barty can forge a magical binding, called a Favor that he uses as currency. The intensity of this favor changes based on the original agreement of all parties involved. It creates a small token when complete.
Suggestive Hex: Control's another users actions
Location Hex: Tracks the target's movements
Hex: Curses a target, causing damage to them when attacked while debilitating a skill by befuddling their mind or body.
Subjugation: Enchants the target to view Barty in favorable light.
►Possessions Hex Bag Crystals and Stones Cigarette Case Several Antique Lighters Sketchbook and Pens Phone Favours: 2 Bottle of Parfum Keys to Haven Flask Châtelaine -
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Note/Link Note/Link Rohan: He's a fool to think magic has a need to he distinguished. But...he's smart enough to fear it's power. So, he isn't totally useless and damned if that lovely hair doesn't look like it needs a good pulling. Connie : Sweet, Caring, everything that will get a young witchling killed. Her need to learn is admirable but her willingness to embrace this new wave of magic without first learning the old is...well let's just say she wont be getting it right. Though I'll admit, her fierce eyes make for quite the witch with all the passion behind them. Cal : What an absolute delight of a creature. I can taste the raw magic off of him and his company isnt all that bad...even if he leans more towards my brother than I. But still, I ensure that his lips remember who's in charge at the end ofnthe day. Finley/Dysphoria : Fae may be tricky, but Barty's willing to roll the dice with this pair. Since their first encounter, their company has been...pleasurable. While Barty prefers one version over the other, in the end its all the same. But something about that innocent smile and soft blue hair has Barty at a loss for words. ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
The Macleod twins are relics of a time long gone, born in the throes of the Renaissance and the rise of the printing press. The twins lived a relatively sheltered life in northern Scotland. Travel was difficult in the 15th century and their coven was content with the village well south of Forres.
However with suspicion and fear of the supernatural rising out of Germany and carried on in ink, it wasn’t long until the witch hunts of the mainland spread to the Kingdom of England and beyond. When they were not yet twenty summers old, Elanor Cobham found imprisonment for life for treasonable necromancy and Margery Jourdemayne was burned at the stake in a market square. Both were once well connected and well established in their communities and yet it did not save them. Fear amongst the populace was encouraged and manipulated in a twisted game by the nobility of England and they sent their inquisition north, carrying Kramer’s Malleus Maleficarum.
They thought their village safe, nestled quietly in the foothills in the shadow of their mountain. The village traded less, hunted closer to home, and year by year became less and less present in the world. Their magic flourished and the children of the village played without fear and time was meaningless.
However, there were enough stories for the inquisition to find it.
They struck at night, the comfort of a century unbothered lulling them to safety. They carried torches and pitchforks and rope and kindling. The stench of burning flesh and the screams of men, women, and children carried across the hills into the uncaring darkness. Their family was not spared this horror. Their parents fought, like the others, but their murderers came prepared and their magic found no hold. A special pendant, bearing the mark of the Inquisition of England, was pressed against their coven and their magic broke and failed and the witches found themselves powerless.
If not for the ego of the Priest of Forres, the twins would not have been so lucky as to carry the horrors of their village with them. It was the children they could not bear to see hurt and as the Priest tossed the torch upon their own parents, the twins struck. Illusion and Enhancement, hand in hand, wove the death of all. Fire springing forth, spewing from their parents' mouths, finding purchase in the flesh of friend and foe alike. According to the Inquisition, the Devil himself dragged the village to hell in his wraith and none survived.
But the truth was, the twins burned it to the ground. Entranced in their domain, the twins set an uncontrollable blaze to consume the Inquisition and fled with the few survivors they saved. Neither of them were prepared to mourn their people nor handle the grief of those still living. They travelled the Scottish countryside, incorporating a few of their broken coven into new ones each time they stumbled across them until the twins found homes for all.
Sickened by the murders they committed and terrified of the newly created Church of England, the twins escaped England to the New World with Sir Walter Raleigh and assisted in establishing Roanoke. They were withdrawn and quiet, focused on working and presenting a godly image as they worked to find a way to escape. In 1591, a young girl introduced herself to the twins as a vampire and expressed her interest in turning and controlling the settlers. The twins agreed to help in exchange for their own freedom and kept the settlers calm and controlled until she struck. They disappeared into the wilderness for another two decades and reemerged in 1608, joining the citizens of Jamestown.
Their magic ensured questions about their age disappeared on the tongue, kept them well fed and unbothered, even as plague and famine ravaged the settlement. Poor planning had left the colonists without water and poorer tempers wore the relationship with the native people thin. The twins watched without interfering, only stepping in to help with the revolution of 1676 when Nathaniel Bacon ousted Governor Berkley. However, they disappeared when Berkely returned and began hanging those involved.
The twins reappeared some short years later in Salem, Massachusetts, where they found a distant relation, a child of one of those they saved many moons ago. They lived peacefully for a decade, before the witch trials started again. The twins watched as their history repeated itself but this time, the saviors they were had long been lost as they themselves condemned their kin to the flames. It had been too easy, when suspicion fell on them, to plant the devils’ iconography on her and invite the Salemites to find it.
During the 18th century, the twins shuffled from place to place and avoided the growing tension between England and the colonies. They would eventually find themselves in Boston, working in The Green Dragon Tavern. With the rise in tensions against the Crown, the twins once again found themselves assisting in the growth of revolution. Their magic wove privacy around the founding fathers, illusions making them unnoticeable and enchantment easing the concerns of questioning soldiers. Gossip from the RedCoats were a little louder in the tavern and lips a little looser. In the Siege of Boston towards the end of the revolution, the tavern was burned to the ground and the twins lost their home again.
They migrated west with the Louisiana purchase, settling in the melting pot New Orleans had become. When the War of 1812 was declared, the twins decided they would stay out of it and kept to their own business. Intending to stay this time, the twins put down roots. Peadrus entered the workforce as a teacher, using his illusions to age and die as necessary. Again, they decided not to intervene with major events and keep their heads down so they could finally stay in one place.
Unfortunately, a threat to their growing home appeared and the twins found themselves stepping in again. In 1815, whispers made their way to the twins that Andrew Jackson was poised to lose his final skirmish. Outnumbered and outgunned again, the British had the upper hand and were poised to strike the next day. Under the cover of darkness, Peadrus slipped the pair behind the British lines and Pàrlan messed with Edward Pakenham’s head. In the morning, the British assault was disorganized and messy, leaving them with 2,000 dead and wounded. Jackson went home a military genius and the twins contently settled back into their lives.
It was in the Gilded age that they joined a “coven”. A wealthy plantation owner found fun and mystery in the supernatural and the twins, curious to see if it drew any real bumps in the night, offered to participate. The word coven, the twins realized, was loose indeed and it became more of a gathering of debauchery and decadence. Some real powers floated in and out: a moody Asgardian goddess, a vampire, the occasional sorcerer or witch, a demon, an eldritch horror, a Moon Knight, and even a Ghost Rider once. They passed a decade in a pleasurable haze of drugs, sex, and wealth until Marcus.
Marcus was an easy sort, energetic and eager and the twins were drawn to him like a moth to a flame. The three of them became close friends and eventually, they opened up about their magic and found acceptance. Marcus joined them at their home, broke bread with them, and even helped Peadrus at the schoolhouse. He’d blown in from the growing west coast, scars waved away as civil war injuries, and slotted himself perfectly into their lives.
Which was why, when he tried to kill them, it shattered their trust forever. Marcus was a vampire hunter, a descendant of Sir Walter Raleigh, who had discovered the truth and swore to save his people from the clutches of the Devil. The twins part had been discovered through a mix of magic and torture and Marcus was tasked with eradicating them. The resulting fight was entirely one-sided, the twin’s magic unsuited for direct engagements, but their spells managed to find purchase and they broke his mind, leaving him at a workhouse where he’d work out the rest of his miserable life in deplorable conditions.
The Twins followed the Klondike gosh rush, settling in Seattle for a while. Although they had worked odd jobs at the beginning, the twins opened their own speakeasy in 1920 as the aggressive prohibitions against alcohol were signed into law. Although their magic was used in a pinch, the pair more often sold out their competitors to the authorities (and offered a hefty discount) to ensure their business was safe and enshrined as a center of the underground community. After the end of prohibition, they stayed until the end of World War 2 and sold their bar.
The twins found themselves in Memphis, enrolled in a local high school to keep up with the world at large. It was there they met Elvis, a struggling guitarist with a unique hillbilly style and a blend of cultural music that inspired the worst in people. The twins saw the desperation for fame and fed on it, weaving magic behind his back that made the people love him. He walked out of high school signed by a record label and the twins rode his fame, and more, for an easy life. Nothing more than a charm here, a hex there, and drugs, sex, and music numbed everything else. They were… concerned for their stability when Elvis was drafted was unfounded, the early work they did still holding strong with the addition of records made on his leave. They lived on their golden egg, rode it plenty too, up until the early 1970s when they decided to slip out of bed one night and never return. They didn’t hear of his death until 2001.
This would repeat over the next few decades, clinging to blossoming talent, building their careers for an easy life, and then abandoning and forgetting them when they moved to their next project. Rarely would the twins stick their necks out or get themselves involved in world affairs - they left no footprint, no tracks or marks, no paperwork for someone to find them. Occasionally, they would rehome a werewolf, get a vampire out of the sun, direct a baby witch to the proper herbs and books, but each time they charmed their memories, or never let them see the real them, so that what happened in New Orleans would never happen again.
Of course, whispers of a school for the magically talented reached even them. They believed it a lie, a falsehood circulated by hunters and madmen alike to capture their kind and kill or keep them. They never knew which was worse. But with the itch to settle down again growing, they found themselves back in New Orleans, the French Quarter louder and busier than ever before, and it was true.
Strange Academy, a haven for their kind, was real.
The first year was… difficult. Magic was something woven in backrooms, talked in hushed tones far away from the normal people, kept close and under lock and key. Sharing the art was the first step to dying. The more people who knew a secret, the less it would be kept. They'd learned that lesson in blood and fire and every fiber of their being screamed it was only a matter of time.
But the hunters didn't come. Ambition and greed were certainly present, the promise of miracles too tempting for some, but no one turned on each other. The faculty were genuinely interested in advancing magic, the students eager to learn, and it was… good. It was good.
Maybe a little too bright, though. It was difficult to trust, to connect to people younger and less narrowed, to see the naivety for the safety it indicated. So, the twins made The Haven. Established up in the Neverish, this replica of their Seattle speakeasy connects directly to the school and is an escape for those who need a place to be themselves, as twisted, dark, or just plain dull as that might be. It's a place to relax, where the Twins can enforce the safety, and offer job experience to students who have difficulty finding somewhere in the normal place to work.
There is a hope that now, five years after joining the Academy, this could be forever. But 6 centuries have taught the twins that the other shoe will always drop just when you get comfortable…
The twins are shaped by their drive to survive. Their choices have all ensured that, at the expense of those around them, they continue to thrive. They have seen cruelty over the centuries and they do not bother to pretend that is not the nature of man. They are always one step away from disappearing on the wind and selling everyone else down the river to do it.
In reality, they wandered to find a place that is safe, that they can relax in for the rest of their centuries, that they can be with their magic and their peace and not have to worry about the world burning it down. Barty, in particularl, wishes for connection and friendship and family, and community. Starting up his old brewery and finally being able to live life without the need to look over ones shoulder. He wishes to have peace for his dying kind and to revive the old witchkind. Strange Academy has seemed like the perfect place. For now.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Cassiopeia Emory Belfontaine Aliases: Cassie, Cass Birth Place: Nashville, Tennessee Age: 19 Birthday: October 31, 2021 Gender: Cisgender Female Pronouns: She/Her Sexuality: Bisexual (Unknown) Build: Slender, Top-heavy Body Modifications: Pierced ears (one each) Habits: Journaling, Meditation Hobbies: Reading, Fashion Design, Calligraphy, Chess Social Handle: CassieInGlass Medical History: PTSD (Childhood)
►Fears Drowning Being Abandoned Falling Into Addiction
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Inferno Incursion Type: Chaos Magic
►Grimoire Find Familiar: Cassie does not currently have a familiar
Curse: Cassie can curse another person, leading to misfortune to befall them. The curse can take many forms.
Tiara of Jagged Glass: Upon using this spell, a phantasm crown is placed on the person's head, and their eyes glow dark with madness. The person is bent to Cassie's will and must obey her prompt or be hurt by the crown itself
Chaotic Bolt: Cassie summons a chaotic mass of energy towards an intended target. The damage is random based on a chaotic roll of chance
Antagonize: Cassie summons a swarm of voices onto the target from beyond, causing the target to be prone to lashing out, whether to someone else or themselves
►Skills Fashion Design +2 Acrobatics +2 Games of Strategy +1 Social Cues +3 Fencing +1 Memorization +1
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Annika: Met during orientation for the new school year, Cassie took an instant liking to Annika. First, due to their shared birthday (Birthday Twins!) and then, upon getting to know her a little better, for who Annika is. Cassie sees Annika as someone to help her out with this new school, even though both of them are new. ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Lionel and Tryss Belfontaine had tried countless times to produce a child, an heir, so their bloodline may continue, but try after try ended in tragedy. Doctors never found anything wrong with either of them and suggested adoption or fostering, but Lionel wouldn't have it, as no child of his, not of his blood, would inherit anything he worked towards.
One day when Tryss found she was pregnant with a baby girl. The pregnancy went off with very little trouble, and both Lionel and Tryss were sure that God had blessed them finally with the perfect child. Soon, on Halloween night, Cassiopeia was born (named after Tryss' great-great grandmother), but unbeknownst to the new parents the Inferno Incursion had happened that day in 2021, causing a ripple effect of magic to course through the world. Was it happenstance that this child was born on this night during that event, or were there powers at play beyond mortal knowledge?
Things quickly grew concerning when Cassie would cry, and objects flew around the room; glasses broke, and the sound of some infernal laughter soared through the mansion. The family lost nanny after nanny due to their fears, seeing things that weren't there or hearing voices of people long since dead haunting them. Lionel and Tryss blew it off as nonsense at first, but couldn't shake their worries much longer.
Summoning priest after priest to bless their child and admonish whatever demon or spirit had possessed her, each priest went screaming into the night after being tormented by beings they claimed were flying around them or feeling like hands were choking them with jagged fingernails.
Fed up, after months turning into years, a knock came at their door. Lionel and Tryss opened it to find none other than the Sorcerer Supreme himself, Doctor Strange. Keeper of magical knowledge and defender of those who wield it, Doctor Strange informed the parents that their child was gifted with magical abilities far beyond her current scope. Due to its nature, there was no hope of controlling it, save for keeping the child as happy as possible, as the force beholden to her would see she remain safe.
With knowledge imparted, Doctor Strange left the child in their care. A wise decision? Perhaps, perhaps not. Further along, Lionel and Tryss did their best to keep Cassie happy, but as any parent knows, the whims of a child do not care for logic and order, and every tantrum erupted in chaos and disorder.
So what were two out-of-their-depth parents to do? Especially God-fearing ones who believed this may even be the work of the devil?
Destroy the demon.
At the tender age of five years old, Cassie had no idea her parents intended to ensure their child could no longer unleash a torrent of curses on them, so when they took her to their lakeside cabin in Vermont, with ill intentions on their minds, Cassie saw it as a vacation. A time to play with the sand on the beach, collect shiny shells to show her mother, maybe catch a fish with her father. Lionel decided it had to be him to save Tryss from the trauma, so he took Cassie to the beach, hand-in-hand, and when he got her closer and closer to the lake, he picked up his child and sank her into the water. And held on.
Bubbles surfaced, and concern turned to fear, which turned to dread.
Which turned something inside Cassie into anger.
Soon, Lionel felt his arms burn, like something was toasting him from the inside out. He unleashed his daughter and saw his arms bubbling and throbbing. He screamed in agony as Cassie rose to the surface, crying out. Lionel stared at her, horror in his eyes.
He brought her back, pretending nothing had happened. He explained what occurred to Tryss, who decided she had had enough and took a knife and crept into her daughter's bedroom. While the child slept peacefully, Tryss walked slowly and raised the knife. And was promptly flung against the wall. Tryss stood up and nearly screamed, but didn't want to upset Cassie more, so she ran.
The two parents decided that if they could not stop Cassie, they would do all they could to prevent her from wreaking havoc on the world.
Cassie rested in one of the main sitting rooms along with an older woman. The lady was Dr. Prescott, a highly regarded psychologist. The two of them had been working together for a few years now and Cassie enjoyed her sessions. It ranged from talking about her dreams for the future (very sad once you heard it since all she knew was the walls in her own home), her interest in the boys she saw on TV when she was allowed to watch, and occasionally, a peek into her past and the fear and anxiety present whenever somethign triggered her. A fear that Cassie sometimes saw when she was near a body of water, the near panic when she took a bath and slipped underneath the surface. Images played out of a dark figure above her bed with a knife as it swung down toward her.
Sometimes, Cassie had a recurring dream where she was locked in her room. One might think that it isn't so bad if you saw her room and the sheer amount of things she had to entertain herself with, but even a well-designed and equipped prison was still a prison. Cassie would try to wrench open the door, begging and pleading to be let out. No one ever came. There was only loneliness. Fear. Terror. And an overwhelming sense that something was staring at her, into her.
Dr. Prescott had said it was PTSD, and Cassie felt the woman was silly, but never said it outright. PTSD required trauma, and surely Cassie didn't have that.
As Cassie got older, she discovered more about herself. She knew something was off when, after a moment of rebellion and sneaking out, she had been harassed by some drunk man coming out of a bar, and Cassie, after trying to run and being grabbed, did...something to him, causing boils and pus-filled bumps to appear on his skin. Cassie quickly ran back home after that and never snuck out again.
She practiced more, or as much as she could, but she never got the hang of it. Like her abilities had no sense ot them, no rhyme or reason.
Her parents didn't have answers and always seemed to want to change the subject. They expected much from her, having her homeschooled and taught lessons like piano, chess, and literature. Whenever Cassie asked to leave, her parents scoffed and said the world outside was much too dangerous and that God had plans for her to remain at home until she was married to start her own family.
Cassie obeyed, but time went on, and little doubts gave way to questions, and questions turned to demands. There was too much disorder going on inside of her, and she wanted to know. Her parents again tried to dissuade her, but she put her foot down. Literally. And a tremor ricocheted throughout the home.
So her parents finally informed her. They spoke about how she was born, what mess she created, the untold psychological damage she had done, and Doctor Strange's words. This, weirdly enough, calmed Cassie down. There was still chaos, but it felt more manageable now.
Cassie, when she could, did her research. She looked up Doctor Strange. She knew of the heroes that fought against evil, but what she hadn't expected was how close it had touched her own life. Cassie wanted more. She wanted to be able to control what she held within her. Doctor Strange seemed to know about her, and perhaps he knew what she could do. He had never spoken to her since, but she remained hopeful.
One day, she had discovered a place called Strange Academy. A place for those of the mystical arts to be trained and educated, it seemed as if fate was intervening for her.
Her parents, of course, refused. They knew she was dangerous. She fought them on it, claiming she was old enough to make decisions for herself.
So her parents locked her in her room. Her nightmare justified.
She thrashed and screamed until she felt something inside of her draw energy and....
Unleash.
Cassie had her bags packed and turned back to her home. The smoking hole that led into her room was the last thing she saw before she turned back to make for Strange Academy. And, hopefully, to her future.
Full Name: Constance Jackson Winthrop Aliases: Connie Birth Place: Alabama Age: 18 Birthday: November 16, 2021 Gender: Cis Female Pronouns: She/Her Sexuality: Panromantic/Ace Build: Dancer Body Modifications: Ears pierced Habits: Stimming when thinking (she will shake her hands as if they are numb and need to have blood flow to them, if someone comments she will say that’s whats going on), finger tapping. If something is tangled, like a necklace, Connie must untangle it. Hobbies: Hiking, reading, listening to music Social Handle: w1ngD0_Joy Medical History: Malnutrition in her childhood, self-harm, and suicidal ideation.
►Fears
Her mother Claustrophobia Trypanophobia
►Toxic Traits
Critical Holding Grudges
►Likes
Being outside Birds Bright colors Music Star gazing Learning something new
►Dislikes
Religion Slam poetry Being dirty and/or wet Being locked in a room. Alabama, yes, the whole state Tangles, they must be undone! Blood...body fluids in general are icky.
Transmute Material: Change material from one type into a different type—for example, wood into stone. Shape object: Change the shape of an object. For example, a piece of wood can be shaped into a fetish. Transform self: Change her own form, typically, from human into animal form (primarily bird). Animate Object: Control a small object into a set pattern of movements. Cure Wounds: Heal minor wounds. Mind Spike: Causes psychic damage and a minor tracking effect on the target. Feather Fall: A falling creature’s rate of descent slows to 60 feet per round until the spell ends. Find Familiar: You gain the service of a familiar, a spirit that takes an animal form you choose.
►Possessions Phone Notebook Flashlight A small first aid kit Bits of wood and metal that she can shape into objects as needed Whatever book she is currently reading Wallet: ID, some cash, and a debit card (for when out of the French Quarter) Personal Care kit: Makeup (lipstick, compact), hand sanitizer, tissues, a small mirror, brush, and hair ties -
Nicholas: Connie considers Nicholas her study buddy. They don't talk much while studying together, and that is just fine with Connie. She likes to have someone who knows how to be quiet. Barty: Connie and Barty have a bit of a rivalry. They are friendly with each other, but there's a hint of competition. Rohan: Connie has decided that Rohan is her friend. He has no choice in the matter. She will drag him out of the school. She will also cast Transmute Material on him to keep him fleshy. Finley: Connie has gotten used to the strange Fae and is generally friendly with them. However, she is nervous around them because she doesn't fully understand the rules Finley operates under. Callaghan: Flying buddy. Cal has come to ask Connie for advice and help navigating the school when he first started, as most new students do. Dysphoria: Unsure about them, Dysphoria makes Connie a bit nervous. Cassiopeia: New Jake: New Annika: New Willow: New Note/Link Note/Link
►Important Posts
Note/Link
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C H A R A C T E R H I S T O R Y
C H A R A C T E R H I S T O R Y
Connie was born to a backwater hick of a mother who believed God had punished her with Connie. Evelyn had become pregnant with Connie after an ill-conceived one-night stand at a Mardi Gras party with some friends. Evelyn didn’t even know the man's name. She dropped out of college and moved back to her hometown, where she hid from everyone. After Connie was born, she went out more, mostly to church to atone for her actions.
Connie's abilities were seen as the worst possibility of a deal between Satan and God. Connie's mother believed she was suffering as Job had, and to free herself of the curse, she must cleanse Connie. The woman's definition of cleansing grew worse as Connie's abilities grew. These abilities were never entirely under control, though.
Somehow, word got to Connie's father, Andrew Winthrop, about her situation. How the word got to him was never something he told Connie, but late in the night, he took the small 10-year-old from her home and freed her. Andrew used a sling ring. It turned out that he was part of the Masters of the Mystic Arts.
For the first few years after rescuing Connie, Andrew was a constant in her life. He did little without her, even going so far as to take time off 'work'. When Connie showed she could control her innate magical ability under his tutelage, Andrew was incredibly proud. From him, Connie did learn a fair amount of healing magic. He couldn’t teach her about her transformation magic.
Eventually, Andrew was requested to return to the field. He asked that Connie be taught in the ways of protecting the Sanctums and her magical talents. Doctor Strange offered her a place in his Academy. Connie jumped at the chance. Her father, while a bit nervous that Connie's personality would clash in a 'school' setting, decided it might be the better choice. Providing her with socialization among people her own age who were also different, so she wouldn't have to hide her true nature. She has been attending Strange Academy's youth program since she was twelve years old. She graduated from the high school program last year and joined the upperclassman program. Her goal now is to improve her current skills and become a master of transformation and healing magic.
Full Name: Finley Darling Aliases: Fin Birth Place: Otherworld Age: Best guess is between 500 and 600 Birthday: The fall Gender: Any Pronouns: Any Sexuality: Yes Build: Felxiable Body Modifications: Colored hair Habits: Sleeping late, fidgeting Hobbies: Meditating, theater Social Handle: FairyFloss Medical History: N/A
►Fears
Somehow, being forced back into the Otherworld Their Lady’s wrath Losing Dysphoria
►Toxic Traits
Passive-aggressive Arrogant
►Likes
Milk & Sugar Teasing people Drugs & Alcohol The Theater Freedom Flowers The sunset Human food
►Dislikes
Caste systems Gender Norms Prudes People who lie...HOW? Technology Math Dawn Guns Metal, especially Iron Roses
Fae Magic: This is flexible. Used for pacts, creating illusions, and minor elemental magics similar to prestidigitation. Used to create illusionary clothing (sticks, leaves and cobwebs are a component for this action) or other illusions like minor illusion. Can distort value. Cannot do damage. Ride the blood: Can consume some blood from someone and use their magic temporarily. This also gives Fin some memories to experience. Alter self: Fin can alter their appearance. Alter other: Fin can cast illusions on others to change their appearance. Find Familiar: You gain the service of a familiar, a spirit that takes an animal form you choose.
Dysphoria: The most important being. Without Dysphoria, Fin would never have become free of the Otherworld. Fin cannot imagine life without Dysphoria going forward. They are more important than air. They are everything. Connie: Good terms. Connie helped Fin learn how to use a phone and assisted in making a gift that Fin gave to someone. Her magic smells of ancient vanilla (old books), and there is also the smell of the divine. Fin owes Connie two favors. Nicholas: One of the first people that Fin met when they came to Earth. He helped Fin get situated at the school and on Earth in general. Fin appreciates him. Fin has come to realize how much the twins did for them when they first arrived. Fin's favorite memory of Nicholas was the time they...played a game together. His magic smells of cold crisp water. Owes him one favor. Barty: One of the first people that Fin met when they came to Earth. He helped Fin get situated at the school and on Earth in general. Fin appreciates him. Finley will generally be in his male appearance around Barty. His magic smells of high clear air. Rohan: He smells of pine. He carries a sword, which is just rude. Callaghan: What a pleasant flirt. Fin likes Cal. The pair have a teasing relationship with each other and have gotten into a decent amount of trouble. They enjoy pushing boundaries with each other. Darragh: New Cassiopeia: New Jake: New Annika: New Willow: New Elian:? Note/Link Note/Link
►Important Posts
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C H A R A C T E R H I S T O R Y
C H A R A C T E R H I S T O R Y
Finley was born in a strongly caste system of the Fae. They hate it. The Otherworld was their only home for a long time. Now, Dysphoria has arrived, and it’s time to GTFO.
Their family was not high in the hierarchy. They often found themselves having to follow the whims of their Lady, Opal Luna Saturnyne. Finley saw their parents caught in the maelstrom of machinations that the Courts play. As Finley came into their majority, they too started to get pulled into the whims of those higher in the caste than them. Prior to gaining Dysphoria, Finley toed the line of respectability in their world. They are constantly testing the rules and limits. As such, they’ve been in trouble a fair amount.
Finley’s parents cared for them, but the pressures of their society made it hard to be anything but distant. When Dysphoria joined Finley, they were able to argue that going to Earth was the best choice. Many of the other Fae shunned Finley after this happened. But they were happier than they had been their whole life. They finally felt free to be themself.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Darragh Michael Quinn Aliases: Daz, Dazza Birth Place: Limerick, Ireland Age: 21 Birthday: December 11th Gender: Male Pronouns: He/Him Sexuality: Heterosexual Build: Lean and wiry. Body Modifications: A pierced nostril, and a few ear piercings. Various doodled stick and pokes. The palms of his hands bear the shape and markings of an Obol. Habits: Getting drunk, listening to music, speaking to the dead Hobbies: Watching and parcticipating in any type of grappling (Judo, BJJ, Wrestling), Watching old movies, getting drunk Social Handle: LivingDeadman2018 Medical History: A few broken bones and sprains throughout his time on the street and grappling. Other than that nothing notable.
►Fears Ending up completely alone Being forgotten or left behind Becoming like his father
►Toxic Traits Emotionally avoidant Secretive
►Likes Old, weird movies David Lynch Grappling Grunge music Beer Urban Exploration
►Dislikes Being pitied People who talk through movies Being asked too many questions Pop Music (Except of course for a few classics) Those who make fun of others' accents Being woken up early without a reason
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Seventh Son of a Seventh Son Type: Necromancy. Heavily centred around his connection to the underworld.
►Grimoire The Vision - Darragh has a constant direct link to the underworld and as a result is always able to see and speak to the dead. Whether he likes to or not.
Death Rattle - He is able to call forth a shade or other low level being from the underworld at will. Whether this be to attack or to guide.
Ashes to Ashes – Darragh slips through the veil and into the world of the dead, leaving behind only a pile of ashes. While in this state, he is invisible to the living eye and untouched by the physical world, but can be sensed by magic or other means.
Summon Familiar - Darragh's familiar is a crow
Charon's Toll - By offering a sacrifice using his obol, Callum can temporarily summon a more powerful being from the underworld to perform a task The stronger the being the greater the toll.
Deadman's Switch - Temporarily swaps Darragh's position with that of a summoned spirit, ally, or marked object.
Mortal Coil - Darragh can summon and control a pair of skeletal arms at will. Whether this be using them to attack in front of him or erupting a larger pair from the ground to trap an enemy.
►Skills -Grappling +3 -Streetwise +2 -Old movie buff +2 -Sleight of hand +2 -Stick and Poke tattoos +1
►Languages English, some Irish Gaelic ►Possessions Obols - his casting focus summoned through his palms Phone A scuffed leather wallet with a children’s drawing folded into the note slot A Swiss Army knife (only the blade and bottle opener still work) A necklace with a pendant of St Christopher A silver Casio watch with a slightly cracked screen
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Note/Link Note/Link ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
It is said that the seventh sons of the seventh sons all sprout from one lineage. No matter the distance or complexity, each of them can trace their roots back to the first homunculus, Alraune, born of a hanged man and a witch.
Darragh's life was an omen from conception. He was the seventh son of a seventh son, and was born strangled by his own umblical chord. At birth he was already deceased, but shortly after being pronounced dead he miraculously began to cry again. The doctors said it was a medical miracle, that it defied science. They never knew how right they were.
He grew up shunned for reasons he could never explain. People took an instinctive dislike to him. They had the seem feeling around him as they do around rotting flowers or empty graveyards. Not quite danger, but a presence that felt like it didn't belong. Animals steered clear. Lightbulbs burst when he cried. He learned early on not to try too hard to make friends.
The only person he had to rely on for a lot of his early life was his mother. His father was a deadbeat who only appeared when it suited him, and even then Darragh could feel how uncomfortable he felt around him. All of his life all he wanted was his approval, an approval he never got.
His father was an avid fan of MMA, and after a huge amount of pestering his mother relented and began to send him to Judo lessons. This grew his love for all things grappling which he carried throughout his life, even after he grew up. By the time he was twelve, his father had a new family. A new partner, a better job, a nicer flat across town he never invited Darragh to, but then came Aoife.
His half-sister was the only light in his life that didn't flicker. A quiet, curious girl who shared his pale eyes and none of the unease others felt around him. She followed him like a duckling and Darragh was eternally thankful his father allowed her to be around him as much as he did, despite the fact he knew this was because he couldn't bother to take care of her himself. For the first time, he felt needed, important. Older brothers were meant to protect, he tried his best to.
Her death wasn't violent, just stupid. His father had left her at home alone to go to the pub and she had managed to eat something with nuts in it, despite her deathly allergy. She was too young to understand the risks, or understand how to use her epi-pen or phone an ambulance. His father didn't even bother to show up to the funeral. Darragh never forgave him.
Something in him broke wide open after that. He felt like he'd woken up for the first time in his life. He began to see things, pale figures in bus windows, shadow people among trees, women in hospital gowns wandering across motorways. He could see the dead, plain as day. Strangely, he never felt shocked or scared of this. It was like finally meeting the crowd he'd always felt staring right at him.
Over the next few weeks he got better and better at seeing the figures, at communicating with them. But he only ever had one question - where was his sister? He never got an answer. With a tearfully written note he had to leave home, it had too many bad memories and he'd searched high and low for his sister to no avail. It was time to take to greener pastures, Limerick had never accepted him anyway.
The next few years blurred. He wandered, slept in abandoned buildings, worked odd jobs, travelled with grifters and the homeless, all the while honing his skills in private. He was angry, not just at the world, but at himself. For being born this way, for being part of whatever this was, for not being there to save his sister.
The more time he spent among the dead, the more he understood, it wasn't just that he could see them, but that they recognized him. Some greeted him by name, others hissed and turned away. He was marked, born different, and no matter how hard he tried to disappear, the other side never let him forget who he was. Spells came to him in fragments, some taught to him by the seventh sons who came before him from the other sides. Others came to him in a dream, like he'd always known them. He collected and practiced what he could.
He wouldn't have even known about the strange academy had he not been found. One night he'd gone too far. He was tired, starved, desperate, and most importantly - stupid. He thought he could rip a soul out of the dirt and force it to talk, thought he could barter with something older, something meaner, something that might know where she was. But whatever he summoned wasn't a soul, at least not a human one. It was a hulking monstrosity, more teeth than face. It could only laugh at him when he made his demands.
The thing tore through the cemetery like it had been waiting for the chance. Darragh fought it with everything he had, but his magic was too young, wild, and untrained. When he finally fell, clawed and dripping with blood, his reserves were depleted. He had nothing to fight it with, not that anything he had could have helped.
That was when the ground split open again - not from his foolishness this time. He silently prayed that the thing hadn't brought friends. He was lucky his prayers were answered. Suddenly A sword cleaved the thing in half. Through half conscious eyes he caught the sight of her, portal still burning behind as she cleaned off her blade. Illyana Rasputin. Magik.
She took pity on the young necromancer, nursing him back to health in Limbo and teaching her what she could about the control of magic. She was no teacher though, and after pulling a few strings managed to get him a place at the Strange Academy.
Darragh doesn’t talk about the future. It's hard for someone stuck in the past to see anything passed what's directly in front of their face. But if pressed, he'll admit he wants to control his power. To understand it deeply enough that he might finally find his sister, or find out why he never has. And, maybe, once he's done what he needs to do, he hopes he might earn a little peace. Just enough to sleep without voices.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info
Full Name: Jiro Tadashi N/A Aliases: Rohan Birth Place: Japan Age: 19 Birthday: October 9th Gender: Male Pronouns: He/Him Sexuality: Unknown Build: Skinny Body Modifications: Petrified wood around his ribs and chest. Habits: Staring at trees, hoarding tools. Hobbies: Camping, woodcarving, reading. Social Handle: treewizard Medical History:
Magically induced seasonal hypersomnia and insomnia. During most of the year, Rohan physically cannot fall asleep. During winter, he has a difficult time staying awake.
Rohan doesn’t have blood running through his veins. He has tree sap.
►Fears Wildfires Loss of humanity Heights
►Toxic Traits Vindictive Conniving
►Likes Coffee Early mornings Hiking Quiet Nature Dogs
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Cursed by a malevolent spirit known as Namiki. Type: Natural Artifice. Rohan channels his curse into natural materials derived from a tree to create magical items.
►Grimoire Find Familiar: Rohan's familiar is a wooden owl that springs to life from a small charm, named Root.
Mountain Scepter: A walking staff made of rowan wood, which staves off malignant magical affects when used.
Churchwarden's Seal: A ring of yew that provokes the undead when worn, drawing them in from nearby through an unspoken challenge.
Wallbiter: Made from tembusu wood, arrows fired from this bow are quickly enchanted to loudly break through magical barriers.
Spirit Hallows: Containers made from oak that can bind an immaterial entity within, when its image is carved into the side.
Mask of Other Things: A mask made from ritually purified bog wood, that lets its wearer see mystical forces that are not normally visible.
Flamepitch: Tree sap suffused with cursed magic for three days and three nights, which causes it to burn demonic things as if they were struck with burning napalm.
►Skills limit 10 total points - things such as video editing and boxing go here, list them out
Outdoor Living +2
Stealth +2
Bladed Weapon Fighting +2
Archery +2
Mundane First Aid +2
►Languages English and Japanese
►Possessions
Phone Earbuds Journal with a pen clipped to the front Old knife Multitool Flip lighter Cord bracelet Pouch filled with roasted cashews One-handed longsword, from Connie Metal water bottle
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Connie: She was one of the first people Rohan got to know when he showed up, and the first to learn that his magic came from a humanity-eating curse. They get along well, and he once made her a longbow that doesn't actually do anything magical, but is pretty damn sturdy.
Finley: Rohan has had his fair share of tricks played on him by old things already. He sees Finley as someone who's had centuries to perfect the arts of shenanigans and fuckery, and never rules out the possibility that they're saying nothing when they're saying a lot. They're reason number one for why he carries a sword around with him wherever he goes.
Nicholas: Slightly easier company to get along with than his brother, given the lack of mindbending magic. Nicky makes a decent cup of high-caffeine bean juice, and their interests align. Though, for his own safety, Rohan doesn't let the guy go into the woods with him, so they don't talk that much.
Bartholomew: Rohan's been inside the Neverish once or twice, mainly during Winter, and he always has his Mountain Scepter in arm's reach just in case one of those jackasses tries to fuck him. He seems okay, for a hedonistic immortal. The guy makes coffee good enough for Rohan to see past it.
Callaghan: Rohan isn't a fan of the flirty people around the school. It's not what he's here for and it's not who he is. Cal, being that and someone who turns into a fire-breathing monster, means Rohan keeps the guy at arm's length. The fire thing, he could work around. After all, he's not completely made of wood yet, but it's just obnoxious being around horny people so much. ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Once upon a time, there was a kid named Jiro Tadashi. He lived in the countryside of Japan where people were superstitious to a fault, and for good reason. Just over a hill and down a long road, their town led into a place they called the Forest of Ghosts. From a young age as a kid, they always told him to never cross the hill, and that if he really had to for some reason, to only ever do so at midday. Not morning, not evening. Only when the sun was highest over his head.
The elders of his village told Jiro that if he ever walked into those woods, no one would look for him. They’d just assume he was dead.
One day, he started hearing whispers and odd noises past the hill, and so the young boy snuck out in the middle of the night. He went into the Forest of Ghosts. He set foot in a place where none should go, and the second he turned around, he was lost. The forest had him, and those odd whispers became a laughter.
A rabbit ran along the forest floor and stopped to stand on its back legs, and it stared at Jiro. Flowers bent themselves into crooked shapes to slow him down. Moss crept closer when he wasn’t looking, and every time he stopped to get his bearings, he could’ve sworn the trees were moving to follow him.
That was when he realized his mistake. And it was too late.
The longer he stayed in that place, the worse it got. In an hour, there were eyes forming out of the bark in the trees, and corpses started to emerge out of the forest floor to mock his decisions. Jiro walked for what felt like literal weeks, never finding the edge of that place, but always finding something else. He always found something more to walk through and hide in, no matter how far he walked. The place defied logic, it was cursed and as far from natural as one could understand. The Forest of Ghosts seemed to be normal from the outside, but once you were in there, it was a whole other world. You could walk into a valley of beautiful flowers, and the second you touched one, they would grab you and drag you down beneath a mile of dirt. Even the animals that were otherwise prey watched Jiro with the intent to kill him, whispering and stalking him at every opportunity.
Running for his life for so long that time stopped mattering, always looking over his shoulders to keep an eye on how much the trees moved and watching every last crease in the bark in case eyes started growing out of them changed the boy. There came a point when he started thinking like a prey animal more than he did a human being. He never slept more than minutes at a time, always moving again the moment he heard Namiki whispering on the winds. Jiro eventually got good at living like this. He carried rocks and broke them into the shapes of spearheads, using them to gut the rabbits that smiled rictus grins at him. He gouged out the eyes in the grass, and bled them dry when he didn't trust river water to be just water. Jiro packed his wounds full of moss that cackled quiet as a whisper when he wasn't looking, and tore out the throats of deer that tried to eat him alive, with nothing but his teeth.
In time, he found his way to the very heart of the forest, following the whispers that made the birds go quiet. The woods got so deep that a cloudless midday sun couldn't light the ground up. With a torch made of twine and dead leaves, Jiro walked in and found the monster that had perverted this place.
Namiki, the dead thing older than swords. Buried long before men invented firearms. A monster in the form of a tree, gaunt limbs, a face hewn out of bark and mired with lichen. He was a malevolent trickster, calcified by time and so much spite for the ones who imprisoned him in the woods, that it remained here.
The one thing it couldn't control in this forest was fire, so Namiki burned. And Jiro ran as he had run so many times since coming here. The fire spread in ways it shouldn't, turning the sky to grey and twisting over every rock and river running through the Forest of Ghosts. When the smoke became so thick that there was no more air to breathe, no matter how hard the boy ran, Jiro was swallowed up by it. It got inside his lungs and down into his soul, and it just wouldn't leave. It seeped into skin and left a void behind that life would spring from. Where wrong things would inevitably originate.
Namiki had his fun with Jiro, and now came the last laugh.
He felt the last gasp of the flowers. He heard the screams coming from every root and blade of grass. He saw the falling tears of the leaves that would never feel the sun again. It was as if a monster had reached into the parts of Jiro that made him who he was, grabbed them, and twisted. It distorted him, and something foundational to the human soul was left behind in that place.
The change labelled Jiro an enemy of the natural world, by something that couldn’t be further from natural itself. Everywhere he went, if nature had more authority than man, everything from prey to the very grass would rise up to hunt him until his last breath. Even after he left the forest, things had changed at home. He found that no one recognized him at first. Some people seemed older. Not by much, but they had a few creases in their face that he didn’t remember, or their hair was a few shades lighter from age. When they realized he had set the forest ablaze, the people put two and two together and attacked him. Viciously.
Jiro didn’t stop moving for weeks, and he eventually found his way to the coast, where he decided he still had to keep going. He used a knife made from bones and rocks to carve trees and driftwood into a raft, and then found that the raft had something magical about it. He didn’t question it until he was floating across the Pacific Ocean, when only three days passed before he hit dry land.
A teenager showed up to Strange Academy one day, covered in scars and smelling like blood and moss. He called himself Rohan, and nothing more. The boy demonstrated a magical gift for imbuing power into objects made from wood, and professed an interest in learning to hone that gift. In time, he eventually began researching curses and the tolls they took on mortal souls, hoping to find some measure of balance between it and his humanity.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Willow Ojos Aliases: Mothy, Poodle Birth Place: Venezuela, in the Amazonian Jungle Age: Around 22 Birthday: Sometime in March? Gender: Female Pronouns: She/ Her/ Them Sexuality: Pansexual Build: Slightly curvy, with some muscle, but hard to tell under all the clothing she wears. Body Modifications: None (?) (Hard to tell about the eyes since she keeps them covered.) Habits: She will flick on and off light switches, fidget with her antenna, play with the charms on her outfits. Hobbies: Any kind of card game, candle making, flying, carving. Social Handle: MothyWitch (Made by her Guardian) Medical History: Has had something done with her eyes.
►Fears Being alone The destruction of the Amazon Wasps
►Toxic Traits Being too intrusive Being too honest when ‘reading’ a person
►Likes Hot cocoa Fluffy things Lamps Tarot Cards Moonflowers Instrumental Music
►Dislikes Coffee Bullies Deforestation Loud angry Music Bats People that forget she can’t see. -
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Blessing from a Forest Witch/ Item Type: Divination magic
►Grimoire Find Familiar- Summons her moth familiar Card Reading- Using embossed tarot cards, she can read the future, past and present of the subject. Rune Reading- Using wood carved runes, she can do a reading of a question asked as the runes are tossed. Magic Sense - (Like detect Magic) Can sense and ‘see’ magical objects around her. Dust storm- Using a small token, she can cast a small spell that causes a small dust storm, much like a pollen cloud. Tea leaf reading- Using tea leaves, she can do a reading, usually focusing on a question or subject, mostly for the future.
►Skills Flight +2 Knitting +2 Card Games + 2 Stealth +1 Cooking +1 People Reading +2
►Languages Spanish English
►Possessions Tarot Deck Cellular Phone Small token Moth Plush Flashlight Water bottle
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Note/Link Note/Link ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Willow started life as a normal moth, with no real aspirations and no real goals aside from living her life as a moth. Like most of her kind she didn’t really know her parents as they had passed by the time she had hatched from her egg. That would have been Willow’s life as well, had not fate intervened and she made the most interesting connection that would forever shape her destiny.
One day as she was flittering through the forest she called home, she landed on the shoulder of the local forest witch, who seemed to be enamoured of the moth that had decided to rest on her shoulder. She took in Willow, giving her the name she would carry with her for the rest of her life and then also decided to help awaken the moth, to help extend her life.
Using a blessing and a token, the moth became a small girl that soon became empowered with the power of foresight. The young girl grew up in her home forest, learning about her powers as well as the land around her. However, she became witness to horrors that she would not have been aware of had she stayed a moth, and those horrors awoke her want to help others.
Her mentor and honorary aunt realized that the young woman would need more contact with the outside world and more specialized teaching than she could offer, and so helped enroll her student in the Strange Academy, and helped set her up a cell phone and social media account so that she could become more normalized. With that, Willow was sent off to the Academy with the hope that one day she can help keep her home from being destroyed and help make the world a better place.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Paedrus Neacal Macleod Aliases: Nicholas, Nicky Birth Place: Scotland Age: 616 Birthday: July 18th, 1424 Gender: Male Pronouns: He/Him Sexuality: Yes Build: Swimmer’s Body Modifications: None Habits: Smoking, Drinking Hobbies: Smoking, Reading, Gardening, Sudoku Social Handle: N/A
►Fears Religious Leaders Burning at the Stake Supernatural Hunters Barty Dying
►Toxic Traits Judgmental Selfish Critical
►Likes Magic Reading Plants Smoking Sex Puzzles Vampires Drinking
►Dislikes Short lived creatures Gossip Religion Modern Magic Bats Witch Stereotypes Electronics -
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Mutant and Witch Type: Illusion Magic - Nicholas weaves his magic so he can get some gods damned peace and quiet away from the mundane and drab.
►Grimoire Invisibility - Nicholas makes himself and/or others vanish from sight.
Image - Nicholas creates an image of something else that he can manipulate to move.
Ventriloquism - Nicholas can create sound or make an active sound seem like it is coming from somewhere else.
Reflection - Nicholas creates a multitude of a single image that he can manipulate to move for a short period.
Luminosity - Nicholas can create intense light or darkness that does not impede his vision.
Pact Magic - Nicholas can forge a magical binding call a Favor that he uses as currency. The intensity of this favor changes based on the original agreement of all parties involved. It creates a small token when complete.
Misdirect - Nicholas creates an illusionary replica of himself and casts his senses into it, leaving his body defenseless. Nicholas can move the duplicate and speak through it.
Distort - Nicholas can shroud objects and/or people against mundane and magical observation, leaving a strange blur instead.
Hex: Hallucination - Nicholas and Barty combine their magic, making a fully immersive illusion that overwhelms all senses.
Find Familiar - Nicholas does not currently have a familiar.
►Skills Horticulture +3 Perception +3 History + 2 Deception +2
►Languages Scottish Gaelic English Telepathic w/ Barty
►Possessions A pipe (changes daily) Tobacco & Tabacco packer Spell Component Pouch Matches Haven Keys Flask Favors owed to the twins: 3 (Agatha, Callaghan, Finley)
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes
Barty - Small batch whiskey on the rocks. His brother and the last link he has to his family. Nothing else is more important. Nicholas will sell anyone else down the river to make sure Barty is okay.
Varn Croan (Prof.) - Nicholas is least annoyed by the vampire of the Professors, and has found his way into his bed more than once. They do find themselves reminiscing on better times and Nicholas is always willing to spend an evening playing checkers with him.
Constance Winthrop - Mocktails only. Unexpected acquaintances. Study together weekly, although they tend to study separate subjects. They enjoy a comfortable silence together that others, including Barty, don’t quite understand.
Finley Darling/Dysphoria - Bushwacker, extra cream and simple sugar. An interesting combination, the twins found them when they escaped Otherworld. As someone as old as the twins, Nicholas respects Finely more than most. The twins brought the Fey to Strange Academy to give them time to adjust to this world. Finley is one of the very few that Nicholas considers a friend.
Rohan - Coffee, sometimes a splash of whiskey cream. Nicholas appreciates his magic and his respect for nature, but does think his sense of adventure is stunted. Nicholas will keep him in the loop if The Haven gets a different coffee blend.
Callaghan - Old Fashioned. A fellow history buff that Nicholas feels comfortable enough to trade stories with. Callaghan's obession with connecting woth himans is insane and Nicholas is trying to convince him to give it up. One of the very few Nicholas considered a friend. ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
The Macleod twins are relics of a time long gone, born in the throes of the Renaissance and the rise of the printing press. The twins lived a relatively sheltered life in northern Scotland. Travel was difficult in the 15th century and their coven was content with the village well south of Forres.
However with suspicion and fear of the supernatural rising out of Germany and carried on in ink, it wasn’t long until the witch hunts of the mainland spread to the Kingdom of England and beyond. When they were not yet twenty summers old, Elanor Cobham found imprisonment for life for treasonable necromancy and Margery Jourdemayne was burned at the stake in a market square. Both were once well connected and well established in their communities and yet it did not save them. Fear amongst the populace was encouraged and manipulated in a twisted game by the nobility of England and they sent their inquisition north, carrying Kramer’s Malleus Maleficarum.
They thought their village safe, nestled quietly in the foothills in the shadow of their mountain. The village traded less, hunted closer to home, and year by year became less and less present in the world. Their magic flourished and the children of the village played without fear and time was meaningless.
However, there were enough stories for the inquisition to find it.
They struck at night, the comfort of a century unbothered lulling them to safety. They carried torches and pitchforks and rope and kindling. The stench of burning flesh and the screams of men, women, and children carried across the hills into the uncaring darkness. Their family was not spared this horror. Their parents fought, like the others, but their murderers came prepared and their magic found no hold. A special pendant, bearing the mark of the Inquisition of England, was pressed against their coven and their magic broke and failed and the witches found themselves powerless.
If not for the ego of the Priest of Forres, the twins would not have been so lucky as to carry the horrors of their village with them. It was the children they could not bear to see hurt and as the Priest tossed the torch upon their own parents, the twins struck. Illusion and Enhancement, hand in hand, wove the death of all. Fire springing forth, spewing from their parents' mouths, finding purchase in the flesh of friend and foe alike. According to the Inquisition, the Devil himself dragged the village to hell in his wraith and none survived.
But the truth was, the twins burned it to the ground. Entranced in their domain, the twins set an uncontrollable blaze to consume the Inquisition and fled with the few survivors they saved. Neither of them were prepared to mourn their people nor handle the grief of those still living. They travelled the Scottish countryside, incorporating a few of their broken coven into new ones each time they stumbled across them until the twins found homes for all.
Sickened by the murders they committed and terrified of the newly created Church of England, the twins escaped England to the New World with Sir Walter Raleigh and assisted in establishing Roanoke. They were withdrawn and quiet, focused on working and presenting a godly image as they worked to find a way to escape. In 1591, a young girl introduced herself to the twins as a vampire and expressed her interest in turning and controlling the settlers. The twins agreed to help in exchange for their own freedom and kept the settlers calm and controlled until she struck. They disappeared into the wilderness for another two decades and reemerged in 1608, joining the citizens of Jamestown.
Their magic ensured questions about their age disappeared on the tongue, kept them well fed and unbothered, even as plague and famine ravaged the settlement. Poor planning had left the colonists without water and poorer tempers wore the relationship with the native people thin. The twins watched without interfering, only stepping in to help with the revolution of 1676 when Nathaniel Bacon ousted Governor Berkley. However, they disappeared when Berkely returned and began hanging those involved.
The twins reappeared some short years later in Salem, Massachusetts, where they found a distant relation, a child of one of those they saved many moons ago. They lived peacefully for a decade, before the witch trials started again. The twins watched as their history repeated itself but this time, the saviors they were had long been lost as they themselves condemned their kin to the flames. It had been too easy, when suspicion fell on them, to plant the devils’ iconography on her and invite the Salemites to find it.
During the 18th century, the twins shuffled from place to place and avoided the growing tension between England and the colonies. They would eventually find themselves in Boston, working in The Green Dragon Tavern. With the rise in tensions against the Crown, the twins once again found themselves assisting in the growth of revolution. Their magic wove privacy around the founding fathers, illusions making them unnoticeable and enchantment easing the concerns of questioning soldiers. Gossip from the RedCoats were a little louder in the tavern and lips a little looser. In the Siege of Boston towards the end of the revolution, the tavern was burned to the ground and the twins lost their home again.
They migrated west with the Louisiana purchase, settling in the melting pot New Orleans had become. When the War of 1812 was declared, the twins decided they would stay out of it and kept to their own business. Intending to stay this time, the twins put down roots. Peadrus entered the workforce as a teacher, using his illusions to age and die as necessary. Again, they decided not to intervene with major events and keep their heads down so they could finally stay in one place.
Unfortunately, a threat to their growing home appeared and the twins found themselves stepping in again. In 1815, whispers made their way to the twins that Andrew Jackson was poised to lose his final skirmish. Outnumbered and outgunned again, the British had the upper hand and were poised to strike the next day. Under the cover of darkness, Peadrus slipped the pair behind the British lines and Pàrlan messed with Edward Pakenham’s head. In the morning, the British assault was disorganized and messy, leaving them with 2,000 dead and wounded. Jackson went home a military genius and the twins contently settled back into their lives.
It was in the Gilded age that they joined a “coven”. A wealthy plantation owner found fun and mystery in the supernatural and the twins, curious to see if it drew any real bumps in the night, offered to participate. The word coven, the twins realized, was loose indeed and it became more of a gathering of debauchery and decadence. Some real powers floated in and out: a moody Asgardian goddess, a vampire, the occasional sorcerer or witch, a demon, an eldritch horror, a Moon Knight, and even a Ghost Rider once. They passed a decade in a pleasurable haze of drugs, sex, and wealth until Marcus.
Marcus was an easy sort, energetic and eager and the twins were drawn to him like a moth to a flame. The three of them became close friends and eventually, they opened up about their magic and found acceptance. Marcus joined them at their home, broke bread with them, and even helped Peadrus at the schoolhouse. He’d blown in from the growing west coast, scars waved away as civil war injuries, and slotted himself perfectly into their lives.
Which was why, when he tried to kill them, it shattered their trust forever. Marcus was a vampire hunter, a descendant of Sir Walter Raleigh, who had discovered the truth and swore to save his people from the clutches of the Devil. The twins part had been discovered through a mix of magic and torture and Marcus was tasked with eradicating them. The resulting fight was entirely one-sided, the twin’s magic unsuited for direct engagements, but their spells managed to find purchase and they broke his mind, leaving him at a workhouse where he’d work out the rest of his miserable life in deplorable conditions.
The Twins followed the Klondike gosh rush, settling in Seattle for a while. Although they had worked odd jobs at the beginning, the twins opened their own speakeasy in 1920 as the aggressive prohibitions against alcohol were signed into law. Although their magic was used in a pinch, the pair more often sold out their competitors to the authorities (and offered a hefty discount) to ensure their business was safe and enshrined as a center of the underground community. After the end of prohibition, they stayed until the end of World War 2 and sold their bar.
The twins found themselves in Memphis, enrolled in a local high school to keep up with the world at large. It was there they met Elvis, a struggling guitarist with a unique hillbilly style and a blend of cultural music that inspired the worst in people. The twins saw the desperation for fame and fed on it, weaving magic behind his back that made the people love him. He walked out of high school signed by a record label and the twins rode his fame, and more, for an easy life. Nothing more than a charm here, a hex there, and drugs, sex, and music numbed everything else. They were… concerned for their stability when Elvis was drafted was unfounded, the early work they did still holding strong with the addition of records made on his leave. They lived on their golden egg, rode it plenty too, up until the early 1970s when they decided to slip out of bed one night and never return. They didn’t hear of his death until 2001.
This would repeat over the next few decades, clinging to blossoming talent, building their careers for an easy life, and then abandoning and forgetting them when they moved to their next project. Rarely would the twins stick their necks out or get themselves involved in world affairs - they left no footprint, no tracks or marks, no paperwork for someone to find them. Occasionally, they would rehome a werewolf, get a vampire out of the sun, direct a baby witch to the proper herbs and books, but each time they charmed their memories, or never let them see the real them, so that what happened in New Orleans would never happen again.
Of course, whispers of a school for the magically talented reached even them. They believed it a lie, a falsehood circulated by hunters and madmen alike to capture their kind and kill or keep them. They never knew which was worse. But with the itch to settle down again growing, they found themselves back in New Orleans, the French Quarter louder and busier than ever before, and it was true.
The first year was… difficult. Magic was something woven in backrooms, talked in hushed tones far away from the normal people, kept close and under lock and key. Sharing the art was the first step to dying. The more people who knew a secret, the less it would be kept. They'd learned that lesson in blood and fire and every fiber of their being screamed it was only a matter of time.
But the hunters didn't come. Ambition and greed were certainly present, the promise of miracles too tempting for some, but no one turned on each other. The faculty were genuinely interested in advancing magic, the students eager to learn, and it was… good. It was good.
Maybe a little too bright, though. It was difficult to trust, to connect to people younger and less narrowed, to see the naivety for the safety it indicated. So, the twins made The Haven. Established up in the Neverish, this replica of their Seattle speakeasy connects directly to the school and is an escape for those who need a place to be themselves, as twisted, dark, or just plain dull as that might be. It's a place to relax, where the Twins can enforce the safety, and offer job experience to students who have difficulty finding somewhere in the normal place to work.
There is a hope that now, five years after joining the Academy, this could be forever. But 6 centuries have taught the twins that the other shoe will always drop just when you get comfortable…
Dysphoria Dysphoria
"Darling, that one suits us best. Let's enjoy them slowly."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Aliases: N/A Birth Place: California Age: 2 Years Birthday: Not Exactly Known Gender: N/A Pronouns: They/Them Sexuality: Yes Build: Symbiote Body Modifications: None Habits: Biting when nervous or surprised, sneezing at sudden bright lights, humming Hobbies: Distracting Finley when they meditate, sex, reading fashion magazines. Social Handle: N/A
►Fears Finley Dying Loud, High-Pitched Sounds Being Alone
►Toxic Traits Obsessive (Finley) Lustful
►Likes Finley Sex Brains Chocolate Romance Novels Sports
►Dislikes Toads Snakes Classes Nonfiction Disrespect Iron -
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Finley - Dysphoria’s host and partner, Dysphoria would kill and die for their Fey. In their mind, Finley is theirs and Dysphoria just lets the others play with them.
Barty - Dysphoria and Finley were assisted by him on the first night. A fun partner to share Finley with sometimes, Dysphoria likes talking about the drawings that Barty makes from places they haven’t seen yet.
Nicholas - One of the few permitted to call him Nicky, Dysphoria and Finley were assisted by him on the first night. A fun partner to share with Finley and to chase sometimes, Dysphoria finds it funny how he puts on a show of being inconvenienced whenever asked for help.
Callaghan - The man smells dangerous and Dysphoria both loves and hates it. He is a fun playmate. Dysphoria wants to try hunting him one day.
Connie - Very helpful, very nice. Finley is one good terms so Dysphoria likes her too. She seems tasty too.
Rohan - Tastes like wood and sap and magic. It is something nasty and it makes Dysphoria want to fight.
►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Dysphoria made their way into Otherworld by accident, on the back of a poor host that could barely sustain them. It was there the symbiote met the perfect host: Finley. Spurred on by their natural curiosity and Finley’s desire to escape, Dysphoria aided Finley in their escape from the strict caste system of Otherworld and returned to a world where she was created but had no memories of.
With the help of Nicholas and Barty, Dysphoria and Finley managed to find shelter at Strange Academy after eating a police officer when they first stepped into this world. Now Dysphoria explores the world of magic and wonder with Finley, eager to see more and eat more, in all the ways it means.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Annika Hawthorne-Falling Star Aliases: N/A Birth Place: New York City, New York Age: 18 turning 19 Birthday: October 31, 2021 Gender: Female Pronouns: She/They Sexuality: Two-Spirited Build: Mesomorph Body Modifications: Double lobes pierced on both sides; Daith & flat right ear; Double helix, conch, & tragus left; Left eyebrow Habits: Zoning out; Dancing randomly; Rotating wrist and snapping fingers when concenrating/thinking Hobbies: Reading, dancing, singing, creating Snikt! videos, metalworking/making tools or objects Social Handle: Snikt!Official Medical History: N/A
►Fears Sharks Being choked or smothered Demons
►Toxic Traits Arrogant Critical
►Likes The Moon Dancing Music Running Science Nighttime
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: The Everdark Type: Shadow Magic
►Grimoire Find Familiar - Create a familiar in a shape of your choosing that may aid in your spellwork; Shadow Cat (Nochella) Pass without Trace - A veil of shadows and silence radiates from you, masking you and your companions from detection within a 30 ft radius. Portal Creation - The user can create portals using darkness/shadows. Summon Animals - The user has the ability to summon spiritual creatures created from shadow that can respond to the user's command (no extra action required) and are used for combat. The creature summoned shares the user's initiatives and disappears when defeated. Shadow Blade - You weave together threads of shadow to create a sword of solidified gloom in your hand. If the weapon is thrown or dropped, it dissipates. If used in dim light or darkness, you have an advantage. Mirror - Three illusory duplicates of yourself appear in your space that can move with you and mimic your actions, shifting position so it’s impossible to track which image is real. A creature is unaffected by this spell if it has the Blinded condition, Blindsight, or Truesight. Moonbeam - A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range, with the option to mean the beam up to 60-feet-high. Dim light fills the cylinder, and when a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain. Ward of Darkness - Creates a solid barrier out of dark energy, wide enough to provide complete cover. It is strong enough to withstand multiple gunshots, but requires concentration and can be broken much more easily by magic that produces intense energy, such as intense light, fire or lightning. Spirit Guardians - Protective spirits flit around 15-feet from the user and can be used in combat for protection or for guidance. Darkvision - Grants perfect vision in all forms of darkness, including natural and magically induced, as clearly as they could under normal circumstances. Darkvision can be extended to 2 other people with concentration.
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Note/Link Note/Link ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Annika Hawthorne-Falling Star was reborn in the middle of a battle on All Hallow’s Eve in New York City. After bravely fighting Ananym and the evils of Limbo, Annika was reborn after handling Pandora’s Box and entrusted to the care of Jack Hawthorne and the Everdark.
Growing up with an eccentric shadow man and a world full of shadows had its challenges, but also its rewards. By the time Annika was 12, she had been all over the world(s) multiple times over. She learned the secrets of the Everdark and was an apt pupil. However, she and Jack continued their search in finding Annika’s people and her home. When she discovered that most of her people had been killed off in wars, the Sixties Scoop and Residential Schools, she became dedicated to learning all she could and committed to preserving her heritage.
A new source of magic came to her then, linking her to her ancestors and the powers they wielded in order to protect other Indigenous communities and vulnerable people. With her curious nature and passion for knowledge, Annika was quickly able to expand her shadow expertise from her adoptive father and develop ancestral magic to commune with nature and spirits.
But working with the shadows comes with a price. This was a fact her father taught her well on but it didn’t really hit her until she lost her father. Not even when she found a magical book in the dark recesses of her home in the Everdark that altered her path. Seeing her father disappear was something she could never prepare for. The Everdark always comes to collect, and it is a fear Annika has. She wants to learn other magic to expand her knowledge, and she wants to find a way to stabilize the magic she gets from the Everdark.
Annika wants to make friends and hopes to form more relationships. Now that Jack is gone, she craves more human interaction. Her intelligence, creativity, and curiosity make her passionate in all areas of life and living.
Callaghan Silver Callaghan Silver
"I mean...I could, if you want me to."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Callaghan Solana Jamari Silver Aliases: Cal Birth Place: Unknown Age: 343 Birthday: May 18 Gender: Male Pronouns: He/Him Sexuality: Also yes Build: Mesomorph Body Modifications: Double lobes pierced left ear; ”I have the right to be here” right pectoral; series of rune symbols on his knuckles both hands; Eye right back of hand; Death themed tattoo sleeve right arm (death, dragon) Habits: Shift their eyes from human to dragon; Roll their neck, rub their neck; Furrow their brow; Hobbies: Flying; Writing; Crafting Social Handle: N/A Medical History: N/A
►Fears Losing his mind/memory Pirates Trypophobia
►Toxic Traits Arrogant Judgmental
►Likes Movies Music Books The Wind Horses Boats
►Dislikes Internet Social Media Ice Passive Agression Cats E-readers -
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Ancestral Type: Dragon Magic
►Grimoire Find Familiar - Create a familiar in a shape of your choosing that may aid in your spellwork (doesn’t have one yet). Magic Generation - The user can generate magic, acting as a source for the archaic energy and can even empower other magic-users. This ability is passive and can only enhance the abilities of one person at a time. Predator Instinct - The user possesses predatory instincts, allowing them to manipulate an elevated or dangerous situation, so it's the most optimal and favourable for them, without consciously thinking out a plan of action (passive trait). Partial Transformation - The user can partially transform their body to more of a draconic feature, such as Claws, Tail, Fangs, Eyes, etc. But cannot have wings for flight. Dragonic Morphing - The user can transform into their specific dragon form. In Cal's case, it is a red-gold dragon (as pictured above), roughly the size of a coffee shop. Intellectual Fortress - Either you or one willing creature you can see within range has resistance to psychic damage, mental intrusion or mental attacks. Hunter’s Mark - You choose a creature you can see within eyesight and mystically mark it as your quarry, giving you an advantage to track and attack. Fireball - In his humanoid form, a bright streak flashes from his mouth to a point he chooses within range and then blossoms with a low roar into a fiery explosion. Hex - You place a curse on a creature’s ability of your choosing that you can see within range. Enhanced Healing - Users possess a enhanced level of regeneration; allowing them to rapidly recover from mild to moderate injuries, restoring them to their original state, with more severe injuries taking longer to regenerate, regardless of the extent of the damage.
P O S T I N G N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Relationship Notes Connie - Cal and Connie bonded over flying. Of course, they aren’t the only ones in a school with magical kids to fly, but it did make it easier. Connie has been at the school the longest, so Cal went to her often to get information about the school and its inhabitants.
Nicholas - Cal bonded with the twins right away. The speakeasy was one of their first introductions, and due to their mutual "interests," they quickly became acquainted. However, Cal gravitates towards conversation with Nick more and values their opinions on all subject matters.
Barty - Despite his closeness to Nick, Cal still finds entertainment with Barty. Even if it is a little unconventional. Barty has a great way of making sure the dragon boi destresses and lives a little.
Rohan - Callaghan started school around the same time Rohan did. Cal often keeps his distance from Rohan, more because he is half tree and Cal is half dragon. Fire and trees don’t mix well, although that doesn’t stop Callaghan from teasing and threatening Rohan with fire.
Finley - Cal likes to talk to Finley. To learn of their history and what it is like to be Fae. Cal hopes to build relations with the Fae for his family, but it’s proving to be difficult. Callaghan is always down to get into trouble or push boundaries with Fin.
Professor Mikkhal - After coming across each other while gathering knowledge at some such place, the two dragons bonded. Cal, being the younger of the two, looks up to Professor Mikkhal as a mentor and knowledge keeper. After meeting his family, it was at Professor Mikkhal's recommendation that Callaghan joined Strange Academy. The two continue to share knowledge and private lessons. Note/Link Note/Link ►Important Posts Note/Link Note/Link -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Somewhere in the Caribbean, hiding from prying eyes, lives an ancient colony of dragons. Their biggest predator being humans who inhabit the islands around their invisible home. Of course, things don’t always remain secret when living among the supernatural. Callaghan was born during the Sun’s zenith over his home during a time of peace. The blinding light and instant warmth he experienced resonated with him and shaped the colour of his skin and his scales. From a young age, he learned to hunt and fly, using his dragonic skills to train and be an accomplished hunter for his family. However, he always remained curious and developed a hunger for knowledge.
Pirates invaded Callaghan’s home island, searching for jewels and the glory of killing dragons. There were large casualties on both sides, and Callaghan’s family lost an entire generation of knowledge keepers, and Cal lost his father. The pain of loss made Callaghan suspicious and judgmental of new people and other cultures, even with his desire to know more. It also made him more of a hunter and a stronger defender of his home and vulnerable people.
Cal's mother's generation became the next set of knowledge keepers, ushering in a new age of curiosity and acceptance. Cal, along with two others, was the new generation that needed protecting. With Cal's desire to know more, his mother tasked him with the duty of gathering information on how to live with the humans of Earth and create alliances with other species. On his journey, Cal came across Mikkail, a professor at Strange Academy. This connection led to Cal enrolling in to Strange Academy.
Due to the secrecy of Cal's people, only Professor Mikkhal knows the true nature of Callaghan and his dragon. For all intents and purposes, Cal is a shapeshifter who favours the form of a red-gold dragon. Cal does not have a particular affiliation with jewels or shiny things, but instead covets knowledge. Something Strange Academy is not short on. Cal attends the academy to gain knowledge for his people and create connections that will ensure the longevity of his people by any means necessary.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Full Name: Pedro Francisco Linares Herrera Aliases: Pedrito, Frank Birth Place: Ciudad de Mexico, Mexico Age: 20 Birthday: 11/01/2020 Gender: Male Pronouns: He/Him Sexuality: Heterosuexal Build: Lean Body Modifications: A two headed Quetzalcoatl tattoo covering the upper left corner of his back Habits: Working on his projects most of the time. Hobbies: Likes going out with friends, building videos and creating house decorations Social Handle: Pepe’sHandcrafts Medical History: Nothing significant
►Fears Death of his family Extreme sickness Drowning
►Toxic Traits Immature Dismissive
►Likes Cartoons Lucha libre Music Spicy and sweet candies His golems His family
►Dislikes Expensive materials Violent people Thugs Sour candies Complete darkness Horror movies -
M A G I C & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Magic Source: Natural magical lineage Type: Golemancy
►Grimoire Find Familiar: Pancho’s Familiar is ‘Parca’ , a termite queen he keeps in a termite farm.
Bind Alebrije: The key spell from the Linares family, taught within the limits of the family and only to first and second born. Musings of a cold golemist: The spell is twofold, the first part is the creation of a ‘Core’, this serves as the symbolic start of a ritual, this Core must remain active during the assembly of the Golem, changes have been seen to observed to occur depending on the materials used, with some Cores outright collapsing when the user attempted to utilize incompatible materials. Once the golem has been assembled the Core must be carefully placed inside the ‘Heart’ chamber. This marks the end of the first phase.
The second phase demands the user slumbers in proximity to the Golem, studies suggest the Core can only sustain itself within a radius of 10 feet from the user, however, every user without specific instructions has shown a preference for as much direct contact as possible. This step is the least understood as the family is not well versed in dream related magic and outside assistance, while discussed, was deemed too much of a risk.
From what has been observed, it is the user's dreams that trigger a reaction within the Core that leads to the awakening of a spirit, allowing it to settle within the Golem structure. Time has been noted to vary inconsistently even with the same user, a noticeable increase in awakening time has been observed since the spell’s creator passed away. The longest recorded awakening took 12 years, 7 months and 3 days. It offered no visible enhancement or detriment to the Golem created.
Some just refuse to awaken.
No common factor has been seen to exist between the successful cases, theories range from probability to fate, and beliefs such as manufactured dreams have been discussed between the upper echelons of the family but no consensus has been reached. The leading theory is a declining magical trait brought about by the previous patriarch.
The last unofficial step is the naming of the Golem, no effects have been observed by this step. As long as a Golem Core is intact their physical forms can be repaired.
Golems vary in sentience and intelligence, but no full sapience has been achieved to date.
The death of the user has been shown to affect the Golem in unpredictable ways, with shutdowns, petrifications, and violence as common reactions.
Call Golem: Another of the legacy spells of his family, allows him to call on one of his golems.
Golems: Name: Cholo: Base body: Dog Extra traits: Chicken tail, rabbit ears, stag antlers and horse hoofs Effect: Wards against evil spirits and nightmares Awakening time: 1 Night Pancho personal note: ¿Quién es un buen chico?! ¡Tú lo eres! ¡Tú lo eres!
Name: Bocolitos Base Body: 5 Beetles Extra traits: Each one has a little mexican skulls on their back and their faces have been swapped for: A horse, a dolphin, a seagull, a tiger and a panda Effect: Create a weak barrier when the five are in position. Awakening time: 1 month Pancho personal note: A pesar de ser cinco cuerpos es una sola entidad.
Name: Elena Base Body: Possum Extra Traits: Armadillo back, hedgehog quills and Fox snout Effect: Serves as an ambling material chest. Can only hold raw material. Awakening time: 6 Months Pancho personal note: Me inspire de la piñata en el cumple 16 de mi prima. Ella lo odio pero yo no.
Name: Capullo (Female) and Sorullo (Male) Base Body: Rabbit and Hare Extra Traits: Male has donkey tail, peacock feathers and Swan wings. Female has a cat face, snake for a tail and insect wings Effect: Sorullo dances and casts charm magic in order to distract, Capullo hides and her fangs can inject poison. Awakening time: 2 Years. Pancho personal note: Había una vez, en un pueblo un matrimonio~
Name: Ventura Base Body: Silverback Gorilla Extra Traits: Flowers sprouting from his neck, Gazelle legs, zebra stripes on his torso, antennae on his head and leathery bat wings Effect: Enhanced mobility, professional bodyguard and lifesaver, made almost exclusively from paper. Null offensive abilities. Awakening time: 7 Days Pancho personal note: Ventura es un alma gentil, nunca podría dañar a nadie, incluso lo he escuchado tararear cuando no está haciendo nada. Nunca le enseñe eso…
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C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Being born in a magical family often comes with several responsibilities.
Luckily, or rather unluckily, the Linares Golemancy family has slowly been dying, born during the 1756, they were one of the many families focusing on a specific branch of magic, which in their case was golems, working with clay and wood was something that every scion of the house was taught to do from the moment they were able to able to hold a tool, however it wasn’t until 1930 that they enjoyed a surge in power and popularity thanks to the breakthrough of one of their members, one Pedro Linares Lopez, who in a dream came with a technique to infuse the golems with magic in such a way that a spirit was created to animate the body. With their rise in popularity and the growing acceptance of ‘Alebrijes’ as part of Mexican culture there was a growth in resources and opportunities that several members took advantage of, creating high end golems using the exotic materials and the inspiration given by their new family leader.
Sadly, the family suffered an unexpected hit with Pedro’s death in 1992, where once the spirits surged forth now it took months or even years of careful dedication to birth one more spirit.
That was the legacy Pancho was born into.
Well, not that he really minded, despite the doom and gloom the older generation liked to spew he was having a jolly good time. Sure it sucked that ol’Pedro died but it wasn't like it was the end of the family or their capacity to make golems. So, he just enjoyed life, playing with cousins and friends alike, beach trips, parties, hanging around like hooligans and making stuff that he found interesting. As far as he was concerned he was having quite the sweet life
It got even sweeter once he made his first Golem.
There is a tradition inside the Linares, for your first Golem you get anything you want, within limits. After someone ordered pure Ivory back when the family was doing better a spending limit was chosen and it had gone down with time. Still, it was more money he had ever had at his disposal in his 15 years of life. That is to say nothing of the Family vault, where certain exptic materials gathered dust, waiting for their moment to shine.
He didn't even bother looking inside it.
The same day he spent 15 years on this earth he gathered all the materials he needed. Paper, ribbons and other supplies from the old family paper store where he went whenever he needed something for school, he went around the neighborhood bothering neighbors and family for old cereal boxes and newspapers, and he visited the same park where he spent many childhood summers to pick sticks and branches. When the night came and all his relatives arrived to watch his ceremony he was already hard at work. Such ceremonies were and still are rare, the last one was for one of his cousins over a year ago.
Truth be told he doesn't remember much of that night, he remembers tightening ribbons, folding paper, arranging sticks and painting a lot. Then he let exhaustion take care of him. It is the norm for his family to not remember their dreams during the Alebrije Binding, yet, he can't forget the distinct impression of running and laughter. What he definitely remembers is the feeling of something wet running over his face and awakening him with a giggle.
The funniest part of that morning was the face his parents made when they came to check on him and found him playing fetch with Cholo, his first Golem.
After that day some things changed but most remained the same, even if some of his family now looked at him weird or whispered whenever he was nearby, at least the gifts he got from time to time were nice. He was not dumb, he knew what he did was something not seen since ol’Pedro himself but personally he just thought they all were being silly, they already did the same thing and just got weirded out because someone else did it faster. And when the old people of the family came in to question him he told them exactly that. Not his brightest moment in hindsight but in his defence he was already dreaming of making his Bocolitos by that time so he was extra distracted.
There was some shouting around that day.
Still, family they were and things returned to normal, he made some more golems, attended school and generally enjoyed himself.
Then, one day there was a change.
Rumors of an Academy for the magical reached their little section of the world. Normally he wouldn't have heard anything but ever since his 18th birthday the old crones of the family nagged at him to sit in on every meeting between themselves. And this was the first time he gave his attention to the topic discussed. Boy was he glad he did. There was heavy discussion about sending someone as a chance to learn more about it, and about their craft. He volunteered… and was promptly rejected by the old hags that claimed he was some kind of family treasure and that they couldn't allow that kind of danger near him. Ah but you see, he was more intelligent that people gave him credit for, the same night he sneaked past everyone and set course to Strange Academy with only his essentials and what he (Ventura and Elena) could carry.
That day was the day he heroically fled his home in order to save his falling bloodline and not because he was curious and caught in a flash of whimsy.