Hidden 7 mos ago Post by Cyclone
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@Cyclone RE: Sharhush
Compelling concept. Three structural issues to resolve:

Firstly, Sarhush believes the strong naturally dominate, yet he blesses rulers. Every intervention proves his philosophy wrong—if they needed help, they weren't naturally strong. You could, instead, reframe blessings as tests: "I grant you one advantage; if you cannot turn it into lasting dominion, you were never worthy."

Secondly, Burning every tree and destroying all wilderness doesn't build civilization but causes famine and ecological collapse. Even brutal empires practiced resource management. Change "destroy nature" to "subjugate and exploit nature ruthlessly." This comes off with the same intensity and ruthlessness, but remains functional. After all, a god of Civilization who advocates destroying the natural resources civilization needs is self-contradictory. It's like a god of War who wants all weapons melted down.

Thirdly, right now Sarhush only opposes things (democracy, kindness, nature). Give him a positive vision, like monuments piercing the sky, dynasties spanning millennia, cities so magnificent mortals willingly serve. This makes him ambitious rather than merely spiteful.


I disagree on your takes regarding the first two points. Both had some consideration and deliberate intention on my part.

He is absolutely hypocritical and short-sighted. I want it to be a plotpoint where he causes some sort of famine and collapse by encouraging total destruction of nature. There are many examples of civilizations that did obliterate their environment and bring themselves to ruin (Easter island is the most famous example, but I've read a book called "Collapse" by Jared Diamond that covers a more pertinent example of some early Mayan city-states that did destroy their civilization and cause civilization-ending famines, droughts, and erosion after they did mass deforestation of their surroundings). This is highly in theme for Sarhush as a Mesopotamian-inspired deity too, as in that mythos the natural world is viewed as something fundamentally perverse and to be conquered.

As an aside, this tendency of his will likely prevent the creation of anything too drastic like a world-spanning empire and limit his influence to a multitude of smaller places. Of course I think there's room for actual character development where he eventually learns after he destroys a few civilizations this way and/or some other characters try to talk sense into him.

As in for the second point and him not obeying his own stated philosophy, declaring that "the strongest prevail and the unworthy fail" only really works in hindsight and it's by the same lens that he'd rationalize (the probably many) instances when he tries to prop up some nation but the effort is thwarted by another god blessing their rivals or enemies. But I think the roleplay example shows his nature well; often his "blessing" is not a literal blessing but more like approval. The point is that he'll give "advice" and tell mortals what to do, but it's not like he'd conquer places for for them or give them superhuman abilities etc. The closest he might come to that would be handing out the Mes for things like better weaponry or revolutionary military tactics, and even then I'm not sure he'll do that proactively so much as he would as an arms race with other gods that give out useful technologies or advantages to the ones that they like. It depends on how the IC goes. If technology and setting seem stagnant and we want to get out of the stone age/bronze age somewhere, it's easy enough to have that happen due to Sarrhush proactively handing out a few Mes.

Regarding the last point, I do agree with what you are saying. The story about building an Ashurbanipal-style monument to celebrate the destruction of a city was supposed to show that he valued something like attempts at permanence and legacy. I didn't intend for him to only be "anti-XYZ" and never proactively trying to promote things on his own, but I'll be more explicit and add a few lines stating as much if my intention didn't show.

Hidden 7 mos ago Post by Cmmelody
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Great! Our gods are already getting along swimmingly
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Hidden 7 mos ago 7 mos ago Post by Frettzo
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Hidden 7 mos ago 7 mos ago Post by Vec
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@Cyclone You've clearly done your homework and I respect the commitment to playing a deity whose greatest enemy is basic forestry management. Approved. I'm actually excited to watch Sarhush learn resource management the hard way, preferably through divine arguments with Saries who should absolutely despise you on sight. Their first meeting should be spectacular.

'Hello, I protect all wilderness.' 'Hello, I want to burn it all.' This will be fine.

Speaking of, @Frettzo, I see you changed your Domains. I was half and half between approving it, but had some apprehensions regarding the Beauty domain and whether Saries could effectively govern the WHOLE Domain of Beauty and not just "the Beauty of Nature," but with the new domains that fixes things. Approved.

You guys can put your chars in the char sheet tab, along with @Timemaster too. so 9/12, waiting for @Legion02, @Stanifly, and @TimelessParagon and we are set for Monday.
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Hidden 7 mos ago Post by Frettzo
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@Vec Thank you, character is now in the CS tab!
Hidden 7 mos ago Post by Timemaster
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@Vec Thank you, Vec! Moved over now
Hidden 7 mos ago Post by ActRaiserTheReturned
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@Vec I'm curious, we have a star god/light god, but I am the god of the sky. . . should Orranoth and the other guy clash, he'd have stronger control over the stars would I have none?
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@ActRaiserTheReturned @Theyra

Well, this is up for discussion. What do you guys want? Do you prefer clean boundaries between the domains or delicious overlap? If you guys think you can use this ambiguity to make a plot IC, I am all for it.
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Hidden 7 mos ago Post by ActRaiserTheReturned
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@ActRaiserTheReturned @Theyra

Well, this is up for discussion. What do you guys want? Do you prefer clean boundaries between the domains or delicious overlap? If you guys think you can use this ambiguity to make a plot IC, I am all for it.


I'd prefer there be overlap. After all, Orranoth's name is inspired by Uranus from Greek mythology.
Hidden 7 mos ago 7 mos ago Post by Cyclone
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Thanks for the detailed thoughts and feedback by the way, @Vec. It's fun to engage with someone about character ideas and sheets. I transferred it to the characters tab after another round of minor edits and revisions; the biggest one was the addition of this part,

"Sarhush is like the bellow of a forge; it is his desire to find and kindle such sparks into great forgefires, that upon the anvil of life can the world itself be wrought and shaped to a better form. Sarhush wants to observe and occasionally aid the great rulers of history, for under his tutelage they may erect great monuments. Their names will become legends, and through their prestige will Sarhush's own grow."

I also changed around his fluff titles near the top of the sheet to reflect that he's going to be handing out these Mes. Picked at the dialogue and description of the RP example a bit more too.
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Hidden 7 mos ago Post by Rekkuza
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@Frettzo Quick question about Sarias' new Nature Domain: How wide does it cover? Do you intend on mostly protecting the living natural world (plants, animals, etc) or does it expand to non-living nature like landscapes? I'm trying to figure out how much Saries would care about/be able to influence other nature-based domains like Water or Earth.
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I'd prefer there be overlap. After all, Orranoth's name is inspired by Uranus from Greek mythology.


I am okay with their overlap. That is fine with me.
Hidden 7 mos ago 7 mos ago Post by Frettzo
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@Frettzo Quick question about Sarias' new Nature Domain: How wide does it cover? Do you intend on mostly protecting the living natural world (plants, animals, etc) or does it expand to non-living nature like landscapes? I'm trying to figure out how much Saries would care about/be able to influence other nature-based domains like Water or Earth.


Saries' Nature domain focuses on living beings rather than inanimate things like landscapes. It would be able to influence the creatures living within and on the Earth and Water, etc, but it wouldn't be able to influence the Earth or Water directly. Saries doesn't care much about what happens to the land as long as its progeny is able to carry on living.

I'm sure Khthon can find a reason or two to be pissed at Saries, especially after its Progeny start to delve into the depths and mark their territory down there lol
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Hidden 7 mos ago Post by Stanifly
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You guys can put your chars in the char sheet tab, along with too. so 9/12, waiting for , @Stanifly, and and we are set for Monday.




hi! sorry about the lateness, I got pretty stuck on the roleplay example section. I'll just throw the cs here first, let me know what needs changing/adding/clarifying. I'm thinking of having Sirna introduce a realm of dreams to the world, an incorporeal plane of existence that mortals visit in their sleep. most mortals don't remember their time in the realm, and those who do don't often take advantage of it. but the few who do use it typically use it as a means of freedom, steering either towards creative expression or a brief reprieve from reality. the domain mentioned in the motivation section refers to this realm. mortals attempting connection/communication with sirna will find doing so easiest in here.

sirna essentially is a god whose area has two focuses: the subconscious, and the hopes that people carry within them (and whether they will lead them to fulfilment or ruin). lmk if this comes across well in the cs haha
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Hidden 7 mos ago Post by Timemaster
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@Stanifly *Alechior laughing their lungs out when they hear there's yet another realm where they can build a casino!*
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Hidden 7 mos ago Post by Vec
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@Stanifly

I'm intrigued by Sirna's concept, but I have some questions about the characterization that I'd like you to clarify. You've titled them "Benevolent Lord," but the described behavior (craving mortal neediness, being "hard-pressed to let them go," and viewing their struggles as "all a game") reads quite differently. Is Sirna genuinely benevolent, or is that title meant to reflect how mortals mistakenly perceive them?

When you say Sirna "craves the neediness of mortals," what exactly does that mean? Are they compassionately drawn to help those in need, or do they feed on desperation in a more predatory sense? Similarly, if mortals who turn away from Sirna will "inevitably return," does that mean they never truly have agency to escape, or are you suggesting that most (but not all) struggle with the pull of fantasy over reality?

I'm also unclear on what Oblivion represents for you as a domain—is it death, forgetting, madness, ruin through delusion, or something else entirely? The way other gods, as well as the world itself, will interact with her depends on the answer to this question.

Finally, your roleplay example shows Sirna passively observing a mortal; could you help me understand how Sirna actually interacts with mortals in practice? All in all, is Sirna meant to be a helper who guides mortals through the dangers of dreams and desire, or a beautiful trap they fall into?

What's your vision here?
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You've titled them "Benevolent Lord," but the described behavior (craving mortal neediness, being "hard-pressed to let them go," and viewing their struggles as "all a game") reads quite differently. Is Sirna genuinely benevolent, or is that title meant to reflect how mortals mistakenly perceive them?

yep, benevolent lord’s just one of the titles the mortals give them, usually from those who associate Sirna with positive things. their whole thing with dreams means that quite a lot of mortals perceive them as a god who grants vision and inspiration, driving ideas and innovation. it's a faulty perception – more on that in the next bit.

When you say Sirna "craves the neediness of mortals," what exactly does that mean? Are they compassionately drawn to help those in need, or do they feed on desperation in a more predatory sense? Similarly, if mortals who turn away from Sirna will "inevitably return," does that mean they never truly have agency to escape, or are you suggesting that most (but not all) struggle with the pull of fantasy over reality?

to put it succinctly, Sirna likes being wanted. they are intrigued and entertained by the possibilities that mortals shape through the mere act of wanting. they can be compassionate if that is what the mortal desires, they can play along with more malevolent wishes, so long as the mortal is there. I see the relationship between Sirna and mortals that are sentient enough to dream as a two-way street, for as much as the mortals think that Sirna gifts them with ideas and inspiration, Sirna does nothing more than provide the means for the mortals to draw out their own innate potential.

“inevitably return” refers to the fact that regardless of the mortal’s capacity to balance delusion and reality, all living things will always search for reprieve in the end. In rest, in sleep, in death, in dreams. Sirna just makes a game out of convincing mortals to lose themselves in relying on them, but should the mortals succeed in drawing a line, Sirna’s a good sport about it and lets them be on their way. after all, they’ll never be short of mortals wanting everything that’s out of their reach (or will they?). they’re of the arrogant belief that there will always be a creature out there falling to dreams or oblivion – and thus, a never-ending surplus of toys to play with.

I'm also unclear on what Oblivion represents for you as a domain—is it death, forgetting, madness, ruin through delusion, or something else entirely? The way other gods, as well as the world itself, will interact with her depends on the answer to this question.

I wasn’t sure if death was something Sirna could mess with, so Oblivion here is mostly just ruin through delusion, forgetting your sense of self, or the oblivion that await people in the throes of sleep or unconsciousness. death of the self, that sort of thing.

All in all, is Sirna meant to be a helper who guides mortals through the dangers of dreams and desire, or a beautiful trap they fall into?

bit of both! sirna's a beautiful trap who guides all who turns to them to keep the mortals reliant on them. initially, I was thinking they’d be a neutral type of god (happy to guide dictators and change-makers alike), but now that I’m considering how invested they are in mortals, Sirna would probably play favourites lol. most likely they’d start out absolutely fascinated by anything anyone does but their morals will probably shift depending on who they grow close to (god or mortal alike).

hope these explanations work! should I write up another roleplay example where sirna’s more active?
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@Stanifly sorry for the delay i will respond soon, something urgent came up
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Hidden 7 mos ago Post by Stanifly
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no worries at all! 👍🏼
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