Will hopefully have my CS up later today. I've switched from a Spider-Girl to a Spider Woman.
Will hopefully have my CS up later today. I've switched from a Spider-Girl to a Spider-Woman.

I might have something.

<Snipped quote by Colonel Sep>
Reunited, and it feels so good.
<Snipped quote by Lord Wraith>
Reunited as if we haven't written together recently..
<Snipped quote by Colonel Sep>
Even a moment feels like eternity when I'm away from you bby.
<Snipped quote by Lord Wraith>
You just like me cause I keep OOCs active. I see through the lies of the Jedi


C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Zatanna Zatara _________________________________________________________ 21 | (Italian) American S U P P O R T I N G C A S T S U P P O R T I N G C A S T A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Doctor Strange - The founder of Strange Academy and the closest thing Zatanna has to a living father figure. He treats Zatanna like a successor but also like a high-yield explosive and increasingly warns against the full use of her power. As the story continues and the darker side of the Academy’s mission is revealed Zatanna will eventually uncover that he is actually Strange Supreme, seeking to harness the magic of this reality to save his own. ◼ Khalid Nassour - Unlike the mainline version where the Helmet of Fate is a chaotic burden, here the Helmet of Nabu is a Legacy Asset owned by the Academy. Khalid is the star pupil of the theology department, groomed to be the Academy's ultimate arbiter. Khalid is the perfect "Company Man." He believes the Academy’s containment is the only thing preventing a second Dark Age. He is Zatanna’s closest friend, but also the person most likely to catch her in a lie. He doesn't realize that the Helmet is slowly overwriting his personality to suit the Academy's needs. ◼ Magik (Illyana Rasputin) - A recent addition to the student body despite being of similar age to Zatanna and Khalid, having 'escaped' from the realm of Limbo only to be 'recruited' by the Academy. A ‘bad influence’ on Zatanna that encourages rebellion while also being an increasingly important part of the Academy’s hero response. ◼ The Runaways - The Academy detects "pockets of anomalous energy" in a low-income urban area. These are children whose powers have manifested naturally outside the Academy’s controlled bloodlines. An early arc rescue target for Zatanna who will become more ongoing younger students for her to help. A N T A G O N I S T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Hellion (Julian Keller) - Coming from a wealthy family with even greater arcane connections, Julian represents the students who view magic as a birthright of power. He is the leader of a clique that bullies those with "lesser" or "messy" powers. A foil to Zatanna’s similarly privileged background. ◼ Mister Misery - An entity which serves as the Head of Security, Groundskeeper and ultimate weapon of the Academy. A demntor-esque foe for the more rebellious members of the Academy to deal with. Initially the antagonist of the more lighthearted student drama of the Academy, the full power of the being will eventually be a true threat to Zatanna should she rebel too fiercely. ◼ The Cult of the Empty Hand - The bad guys of the Academy's mission, servants of the Otherkind. The aim of this dark organisation is to undo any restraints on magical power, certainly at the expense of civilisation. O T H E R -▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ John Constantine - Influence from outside the academy. If he is not played I will NPC him at a later date. P O S T C A T A L O G U E P O S T C A T A L O G U E XX - Post Name - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Originally I was planning a concept that would adapt Mutants and the Xavier Institute, but I thought an idea that blended aspects of Marvel and DC together would be a more interesting combined reality project. In this, Zatanna Zatara is the star student of Strange Academy, within which she has spent most of her life following the early deaths of her parents. As well as connecting the magical worlds of both Marvel and DC, this in part also amalgamates her mainline and absolute backgrounds. She was still very much a child of privilege and prosperity, but lost her family early and is still hunted by the forces that brought an end to her father. At the start of the game Zatanna is in the position of considering what a life separate from the Academy will be for her, even as she has become a mentor and support for more recent additions to the magical society. The Academy, as is typical of such organisations in comics, is a combined educational, containment and preservation organisation. The majority of its inhabitants may be there for their own learning and safety, but some, such as Zatanna, are expecting to act on the world, to put their magical arts to heroic use. Although she may be one of the most prominent members of the Academy student body, she has begun to feel considerable doubts about the organisation and her own role, whether the level of containment and coercion are really just even with the dangers that magic can create. Her curiosity and ambition have often been encouraged within the Academy, but now they are starting to outstrip the boundaries set for her in a way that could lead to greater self discovery, or self destruction. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) With the initial goal of a concept that links Marvel and DCs magical worlds together for the purpose of the RP, the prominent story of Zatanna will combine elements of Dark Academia Slice of Life with Superhero action. As this was adapted from an initial idea I had, this pulls inspiration from the X-men / Xavier in the educational facility for those with gifts they often can’t control, with the added element of finding and preserving magical locations/artifacts on top of just the students themselves. Ultimately, Zatanna’s misgivings won’t just be a question of personal growth and ‘what to I do beyond this’ but also a building suspicion that things are not quite right at Strange Academy, that the hoarding of magical learning, power and artifacts is not entirely a positive and whether this is an accidental danger of so conservative an approach or a deliberate nefarious effort. She will have to question the people who have raised her, deconstructing how much of her world view could be indoctrination and what is good sense, and whether they have been strangling her potential to both do good and find her true self. This is when the concept turns from a somewhat more lighthearted Academia/hero story to one toying with conspiracy and potential dystopia. I am hoping this will both be an interesting concept to write/read, but also open up a lot of interaction with other characters. |
@Ezekiel just to be sure I'm understanding, there's no current 'Dr. Fate' as the Helm is owned by the Academy?
I only ask, because I had loose plans for Hector Hall being a confidant to Carter, but it's not a huge deal if he's not currently Dr. Fate since Hector has like five other superhero aliases I can draw on.
<Snipped quote by Lord Wraith>
Sorry didnt explain the idea too well in the sheet.
The idea is that the Academy has messed with the helm so there is no current Dr Fate yup. Happy to make it 'nebulous creepy magic artifact' instead but thought it might be a fun crossover for those who might want to fix that in the future.

C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Sojourner 'Jo' Mullein _________________________________________________________ 39 | Citizen of the City Enduring/American S U P P O R T I N G C A S T S U P P O R T I N G C A S T A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Cameron Chase - S.W.O.R.D Special Agent-in-Charge of the Coast City Field Office, Mullein's Ex-Wife ◼ Simon Baz - Assistant Special Agent-in-Charge of S.W.O.R.D, Chase's partner and best friend ◼ Todd Rice - Friend, owner of Atom Bomb Café & Diner in Evergreen, Nevada ◼ Mark 'Manhunter' Shaw - CCPD, Detective, former partner ◼ Hal Jordan - Green Lantern 2814.1, homicide vic ◼ Guy Gardner - Green Lantern 2814.2, pain in the ass ◼ John Stewart - Green Lantern 2814.3, the competent one A N T A G O N I S T S -▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ William Hand - ??? ◼ Keith Kenyon - Hitman ◼ Hector Hammond - Billionaire maniac ◼The Controllers and the Blackstars - ??? P O S T C A T A L O G U E P O S T C A T A L O G U E #1 - The Pilot - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is my attempt to blend my two favorite Sojourner Mullein runs: the original Far Sector and the utterly fantastic Absolute Green Lantern run. In this continuity, Jo's one year tenure as the City Enduring's 'sheriff' has turned into a decade long posting at the frontier of known space- a place so distant from Oa that her sector has no official numerical designation. She's built a life in the City Enduring: she has a voice on the Trilogy council, oversaw the return of emotions for twenty billion souls, and married Syzn of the Cliffs, by the Streaking Ice. Just as she allowed herself to feel comfortable, disaster struck. The preeminent Green Lantern of Earth, Hal Jordan, is dead. Murdered by forces unknown. Worse still, his ring refuses to seek out a replacement. While Guy Gardner and Jon Stewart are busy protecting the most chaotic sector in the galaxy, the Guardians of the Universe have elected Sojourner Mullein to investigate Jordan's death. She's forced to leave her new life behind, returning to a world so far in her rear view it may as well be alien. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) My goal with this run is to introduce my favorite Green Lantern to a more 'mainline' continuity. The Green Lantern Corps and the other flavors of the emotional spectrum are all present and well established, both to act as background for my own run as well as to leave other players plenty of toys in the sandbox- if they want them. I'm more than keen to establish the cosmic side of the game if there's interest in that. If other players want to write for the Corps, I'm happy to make room. Characters like Guy, John and Simon will feature in my stuff but their roles aren't so vital that they're unavailable to interested parties. And Kyle, Jessica, Jade and Alan are completely off my radar. Hal Jordan's a fucking corpse, though. Sorry. As for my solo act, Sojourner Mullein is not a traditional green lantern. Her power ring is designed in such a way that it has a lower power ceiling than an ordinary variant, but its self-charging, requiring no trip back to a power battery to juice up. That makes it poorly suited for knock down, drag out fights with Atrocitus or Sinestro. For Sojourner, its an investigator's tool: a means to see that which cannot ordinarily be seen, go where she could not ordinarily go, and a way to dig up the secrets people try to bury. |
G R E E N L A N T E R N
G R E E N L A N T E R N
"Grab the broom of anger and drive off the beast of fear."__________________________________________________________________________________________________________________________________________________
C H A R A C T E R P O R T R A I T_________________________________________________________
C H A R A C T E R P O R T R A I T
_________________________________________________________C H A R A C T E R S U M M A R Y_________________________________________________________
C H A R A C T E R S U M M A R Y
Sojourner 'Jo' Mullein
_________________________________________________________
39 | Citizen of the City Enduring/American_________________________________________________________S U P P O R T I N G C A S T
S U P P O R T I N G C A S TA L L I E S
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
◼ Cameron Chase - S.W.O.R.D Special Agent-in-Charge of the Coast City Field Office, Mullein's Ex-Wife
◼ Simon Baz - Assistant Special Agent-in-Charge of S.W.O.R.D, Chase's partner and best friend
◼ Todd Rice - Friend, owner of Atom Bomb Café & Diner in Evergreen, Nevada
◼ Mark 'Manhunter' Shaw - CCPD, Detective, former partner
◼ Hal Jordan - Green Lantern 2814.1, homicide vic
◼ Guy Gardner - Green Lantern 2814.2, pain in the ass
◼ John Stewart - Green Lantern 2814.3, the competent oneA N T A G O N I S T S-
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
◼ William Hand - ???
◼ Keith Kenyon - Hitman
◼ Hector Hammond - Billionaire maniac
◼The Controllers and the Blackstars - ???_________________________________________________________P O S T C A T A L O G U E
P O S T C A T A L O G U E#1 - The Pilot
- ___________________________________________________________________________________C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P TThis is my attempt to blend my two favorite Sojourner Mullein runs: the original Far Sector and the utterly fantastic Absolute Green Lantern run. In this continuity, Jo's one year tenure as the City Enduring's 'sheriff' has turned into a decade long posting at the frontier of known space- a place so distant from Oa that her sector has no official numerical designation. She's built a life in the City Enduring: she has a voice on the Trilogy council, oversaw the return of emotions for twenty billion souls, and married Syzn of the Cliffs, by the Streaking Ice.
Just as she allowed herself to feel comfortable, disaster struck. The preeminent Green Lantern of Earth, Hal Jordan, is dead. Murdered by forces unknown. Worse still, his ring refuses to seek out a replacement. While Guy Gardner and Jon Stewart are busy protecting the most chaotic sector in the galaxy, the Guardians of the Universe have elected Sojourner Mullein to investigate Jordan's death. She's forced to leave her new life behind, returning to a world so far in her rear view it may as well be alien.__________________________________________________________________________________P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )My goal with this run is to introduce my favorite Green Lantern to a more 'mainline' continuity. The Green Lantern Corps and the other flavors of the emotional spectrum are all present and well established, both to act as background for my own run as well as to leave other players plenty of toys in the sandbox- if they want them. I'm more than keen to establish the cosmic side of the game if there's interest in that.
If other players want to write for the Corps, I'm happy to make room. Characters like Guy, John and Simon will feature in my stuff but their roles aren't so vital that they're unavailable to interested parties. And Kyle, Jessica, Jade and Alan are completely off my radar. Hal Jordan's a fucking corpse, though. Sorry.
As for my solo act, Sojourner Mullein is not a traditional green lantern. Her power ring is designed in such a way that it has a lower power ceiling than an ordinary variant, but its self-charging, requiring no trip back to a power battery to juice up. That makes it poorly suited for knock down, drag out fights with Atrocitus or Sinestro. For Sojourner, its an investigator's tool: a means to see that which cannot ordinarily be seen, go where she could not ordinarily go, and a way to dig up the secrets people try to bury."In brightest day, in blackest night..."___
G R E E N L A N T E R N
G R E E N L A N T E R N
"Grab the broom of anger and drive off the beast of fear."__________________________________________________________________________________________________________________________________________________
C H A R A C T E R P O R T R A I T_________________________________________________________
C H A R A C T E R P O R T R A I T
_________________________________________________________C H A R A C T E R S U M M A R Y_________________________________________________________
C H A R A C T E R S U M M A R Y
Sojourner 'Jo' Mullein
_________________________________________________________
39 | Citizen of the City Enduring/American_________________________________________________________S U P P O R T I N G C A S T
S U P P O R T I N G C A S TA L L I E S
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
◼ Cameron Chase - S.W.O.R.D Special Agent-in-Charge of the Coast City Field Office, Mullein's Ex-Wife
◼ Simon Baz - Assistant Special Agent-in-Charge of S.W.O.R.D, Chase's partner and best friend
◼ Todd Rice - Friend, owner of Atom Bomb Café & Diner in Evergreen, Nevada
◼ Mark 'Manhunter' Shaw - CCPD, Detective, former partner
◼ Hal Jordan - Green Lantern 2814.1, homicide vic
◼ Guy Gardner - Green Lantern 2814.2, pain in the ass
◼ John Stewart - Green Lantern 2814.3, the competent oneA N T A G O N I S T S-
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
◼ William Hand - ???
◼ Keith Kenyon - Hitman
◼ Hector Hammond - Billionaire maniac
◼The Controllers and the Blackstars - ???_________________________________________________________P O S T C A T A L O G U E
P O S T C A T A L O G U E#1 - The Pilot
- ___________________________________________________________________________________C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P TThis is my attempt to blend my two favorite Sojourner Mullein runs: the original Far Sector and the utterly fantastic Absolute Green Lantern run. In this continuity, Jo's one year tenure as the City Enduring's 'sheriff' has turned into a decade long posting at the frontier of known space- a place so distant from Oa that her sector has no official numerical designation. She's built a life in the City Enduring: she has a voice on the Trilogy council, oversaw the return of emotions for twenty billion souls, and married Syzn of the Cliffs, by the Streaking Ice.
Just as she allowed herself to feel comfortable, disaster struck. The preeminent Green Lantern of Earth, Hal Jordan, is dead. Murdered by forces unknown. Worse still, his ring refuses to seek out a replacement. While Guy Gardner and Jon Stewart are busy protecting the most chaotic sector in the galaxy, the Guardians of the Universe have elected Sojourner Mullein to investigate Jordan's death. She's forced to leave her new life behind, returning to a world so far in her rear view it may as well be alien.__________________________________________________________________________________P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )My goal with this run is to introduce my favorite Green Lantern to a more 'mainline' continuity. The Green Lantern Corps and the other flavors of the emotional spectrum are all present and well established, both to act as background for my own run as well as to leave other players plenty of toys in the sandbox- if they want them. I'm more than keen to establish the cosmic side of the game if there's interest in that.
If other players want to write for the Corps, I'm happy to make room. Characters like Guy, John and Simon will feature in my stuff but their roles aren't so vital that they're unavailable to interested parties. And Kyle, Jessica, Jade and Alan are completely off my radar. Hal Jordan's a fucking corpse, though. Sorry.
As for my solo act, Sojourner Mullein is not a traditional green lantern. Her power ring is designed in such a way that it has a lower power ceiling than an ordinary variant, but its self-charging, requiring no trip back to a power battery to juice up. That makes it poorly suited for knock down, drag out fights with Atrocitus or Sinestro. For Sojourner, its an investigator's tool: a means to see that which cannot ordinarily be seen, go where she could not ordinarily go, and a way to dig up the secrets people try to bury."In brightest day, in blackest night..."___
<Snipped quote by Supermaxx>
Having just read Absolute GL in its current entirety yesterday, this has me hyped.
<Snipped quote by Supermaxx>
You want to do what to Hal's corpse?


C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Gotham City _________________________________________________________ 86 | American S U P P O R T I N G C A S T S U P P O R T I N G C A S T A L L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ The Bat-Family ◼ Gotham City Police Department A N T A G O N I S T S -▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Jervis Tetch/The Mad Hatter ◼ Drury Walker/Killer Moth ◼ Garfield Lynns/Firefly ◼ Lazlo Valentin/Professor Pyg ◼ Barton Mathis/Dollmaker ◼ Philip Reardon/The Ten-Eyed Man ◼ Arnold Wesker/The Ventriloquist P O S T C A T A L O G U E P O S T C A T A L O G U E XX - Post Name - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Many Gotham-based sheets are posted early and bring Bruce quickly into the fold, delivering either a daring reinterpretation or a tried-and-true classic foundation for the Dark Knight. Infrequently, but no less notable, a Gotham-based sheet might instead propose one of the Robins or their grown-up counterparts, heroes from the wider legacy of the Bat-family, or even unaffiliated Gotham characters like Zatana or Black Canary. This is not that. Gotham Nights is planned to be a series of vignettes with varying levels of relevancy to one another, each focused on one of the more overlooked members of Gotham’s extensive rogues gallery, re-imagining a handful of select villains and their dastardly schemes with Bruce and his many allies distinctly out of the spotlight. It’s a way to tell Gotham stories without tying myself up with the Beast Named Batman, and to allow room for others to approach that legacy from as many angles as they like while still enabling me to dip my toes in DC’s most characterful city. When evil plots need foiling, a hero will be there, but not one defined and therefore ultimately limited by me; until then, the Bats of Gotham remain flexible and available, and I still get to play. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) My goal with Gotham Nights is to play with the colourful villains of DC and Marvel (where appropriate) without tying myself (or anyone else!) down to one specific interpretation of Batman or his many allies. Even then, I'm more interested (at least initially) in visiting some of the less common rogues, so heavy-hitter villains like Joker, Penguin, Two-Face, Riddler, are still readily available for any Batman or associated sheet that might come along. Until those sheets do arrive, I'll utilize the heroes of Gotham sparingly and with broad strokes, and should someone apply I will remain flexible to their concept. Ultimately, my intention is to write shorter, more self-contained stories focused on villain characters, and not bog myself down in weaving big concepts and expansive myth arcs that I would more than likely burn myself out on. |