Hidden 2 mos ago 2 mos ago Post by BrokenPromise
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BrokenPromise With Rightious Hands

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Doctrine of Combat Supremacy VER II // BETA
An incomplete guide to SoM's many systems. There's enough here for a short adventure if not a full fledged RP






Beach Episode? Isn't that one of those stupid filler things that's just an excuse to see everyone in swimwear?

Whatever, sign me up I guess.

~Regina Bates




April's here.

Usually this would mean I'd host an RP that's too insane for anyone to join. However, this year I have something a little less experimental in mind. I've been working on revamping the game system in Symphony on High (SoH) for it's sequel, Symphony of Madness (SoM), and I have something that is sort of playable for a short RP.

If you're new here, welcome aboard. Symphony of Madness: Beach Trip (SoM:BT) is a small detour of an RP that takes place in the "Symphony of Espers" universe. It’s a supernatural RP that takes inspiration from ”darker” superhero and magical girl IPs such as Madoka Magica, Yuki Yuna is a Hero, Invincible, Watchman, Kingdom Come, and several others. It deals with themes involving enduring failure to reach success, living with your choices, keep moving forward, etc.

You will play an esper: a wielder of a powerful magical artifact that does battle with even more powerful monsters, other espers, and criminals. An esper is not some crusty old mage. They have peak human physical prowess, with some going beyond that.

However, things are going to be a little different this time around.

While Pax Septimus is usually a dreary place filled with mobsters, cultists, good and bad monsters, and unsavory espers, something weird has happened. an orange anthropomorphic shark man has placed a blessing (curse?) on the city of blood. It’s impossible for bad things to happen to anyone, as anything deadly is rendered non-deadly by Dan Daggernose's magic. An esper’s transformation now gives them appropriate “beach-like” wear with their weapons and magic being made less deadly. At a glance, it might seem like the city of blood’s problems have been solved, and the chain of violence has ended.

But are things really so simple?

I may be getting ahead of myself. For those unfamiliar with the setting, read on to learn more about it.





SoM:BT takes place in a fictional version of our world. While it looks mundane to most people, there are supernatural forces and energies that hide just out of sight. Monsters, espers, and everything in between often try to operate away from prying eyes. When things do go public, government cover ups and the public’s own desire to rationalize such events prevent it from escaping into the mainstream.

Espers are not born with their powers. They are drawn to areas that are heavily concentrated with mana. It is in these places that they locate a grimoire; a magical artifact that lets them use glamors. These glamors are what give them special powers. They can change their appearance, fortify their strength, grant them weapons, let them use spells, and possibly other supernatural powers. It still isn't clear if espers are a result of a bloodline, a DNA mutation, or simply the grimoires themselves calling out to their chosen warrior.

As soon as an Esper picks up their grimoire, their lives are changed forever. The young can imitate their favorite characters, the old can return to a prime they never had, and all can become heroes. But more than that, they become members of the supernatural world.




The espers are the stars of the show, and come from many walks of life. The rich, poor, young and old are all capable of becoming espers. Espers have to adjust their lives accordingly to make time for their new responsibilities. Most switch their jobs to monster hunting, but they still have connections to the mundane world. They must keep up appearances with their friends and family, spouses and children.

But espers aren’t alone. While espers are chosen by fate to wield great power, the magi have constructed their own artifacts to wield a different type of magic. These fellows are the ones more reminiscent of crusty old wizards.

On the less magical side, there are operators and suppliers that work to aid espers in a number of different ways. Espers may be the soldiers in the war against monsters, but they are backed by others who help maintain their equipment, training, quality of life, reputation, and a number of other conveniences.




Pax Septimus is a city located in North America somewhere in the middle of the east coast. During frontier era America there were many wealthy families who had moved in from England and Canada and lived there while the frontier continued to push into the west. With the harbor nearby, it became a hub for trade and still is today. It was a nasty place for slaves to live before the revolution, and during the 20-40's, more blood was shed when a mafia moved into the city. Pax Septimus is cursed; a city founded on blood.

Of course modern Pax Septimus does its best to not look that way. Its population density ranges well into the millions. The center of Pax is a bustling metropolis with a handful of skyscrapers, while the surrounding city is made up of much smaller buildings. There’s even a historic district where the art deco architecture has been maintained. Quite a few tourists stop by just to see it.

Sadly, like any densely populated area, there’s a fair bit of crime. The cursed city has yet to sate its appetite for blood.

At least, until the events of SoM:BT started. It’s hard to kill anyone with squirt guns.




Magic is a largely unknown thing. Magi have only recently been able to study it thanks to advancements in technology. There’s still so much they don’t know about it. What they have is an idea about magic called “memory theory.”

Memory theory states that mana is made in the brain while a human is alive and is released upon their death. There was some speculation that mana might have been proof that human souls exist, but this was later disproved when the levels of mana in people with forms of memory impairment made less mana over the course of their lives.

The more mana that’s in the atmosphere, the more likely it is for supernatural events to happen. This means more monsters, but also more espers to fight them. During the dark ages, there was barely enough mana to sustain more than a handful of espers at a time. But now with the world’s record population, there are espers wherever there are people.

Another odd thing about mana is that it can’t be consumed by anything but monsters. While an espers grimoire uses mana to activate, that mana is drawn in and expelled without actually being consumed. This is a bit of a problem, as it means that killing off monsters before they can feed enough prompts more and stronger monsters to show up. Yet letting them feed also increases the chance that they will cause a catastrophe and generate even more mana. Quite the conundrum.




Monsters are not a product of our world. They come from another dimension called the elemental chaos. It’s not clear if the elemental chaos is a single world or many. No one who has entered the elemental chaos has lived to tell the tale, and those few who have witnessed monsters enter our world have seen a glimpse of it through the portals they use. Burning glaciers, electrostatic smoke, and floating lava are all anomalies that have been observed. The more religious scholars believe the elemental chaos to be hell, or even heaven in some instances. Some have been able to glimpse more tranquil scenery. Floating islands and other pleasant, yet surreal vistas also make up the elemental chaos. Like with mana, there is still much to be learned.




Monsters feed on the ever growing supply of mana in this world. But this can be the start of a vicious cycle. While all humans release mana when they die, they release far more when they are feeling negative emotions. Like any good farmer, hungry monsters will cultivate their crop for a good harvest. These eldritch creatures remain hidden and spread despair. The less patient ones might be content to start a mass shooting by driving someone mad, while the more careful and methodical ones will hold out for something bigger. They are bearers of plagues, wars, and cataclysmic events. Some monsters are harmless and even good natured, but no monster can get by without eating mana.

Monsters come in all shapes and sizes, from giant kaiju to small rodents. While some have a humanoid appearance, they are different enough to never be mistaken for one. While some use magic to take the appearance of humans, their true forms have oddly colored skin or are too big to be real. It’s not uncommon for them to have human level intelligence, but many monsters are little more than thralls or pets, willing to attack at their master’s command.

Perhaps the most disheartening thing about monsters is their near immunity to physical harm. Not only that, but their attacks rip through the most advanced armors available. This is why espers are dispatched to deal with monsters, as they are one of the few things that are able to harm them and resist their attacks.




The danger a monster poses to the public is often indirect. A monster will seldom try to execute a group of people themselves. They will drive people mad, spread disease, but will rarely kill a human with their own hands.

A monster’s presence can also lead to gangs, cultists, and even the mafia showing up in an area. Crime rates tend to soar, as well as the presence of mania of the general populace. Sometimes it gets so bad that the local police force can’t handle it, and espers are asked to assist with the cleanup.






Unfortunately, there is no easy solution to the monster conundrum. Kill them, and the growing mana supply invites more monsters. Spare them, and invite despair into the world.

Should the world’s mana levels get too high, it could attract something to this world that even the espers aren’t equipped to fight: an eldritch horror.

All player espers in SoM:BT serve one of the three main factions. Depending on who your esper serves depends on their view of the monster problem as well as who their allies are.




G.E.M.I.N.I. stands for “Government Esper and Monster Intelligence and Neutralization Initiative,” and is North America’s government run esper unit. It’s their job to slay monsters wherever they hide, as well as learn what they can about supernatural phenomenon. The US believes that the eradication of all monsters is the only sensible option, and that advancements in technology will eventually allow them to manage the growing mana problem. As you can imagine, there are a few rare exceptions to their “kill all monsters” rule. Monsters that show an interest in cooperating with the government and prove more beneficial than harmful are closely monitored instead of exterminated. They don’t get along with Maverick Alternative, and will attack espers that are known to be from that faction on sight.

GEMINI Agents tend to wear darker colors. Usually formal outfits, but sometimes something closer to a military uniform. Their clothing is neat and tidy, as their kind are trained and disciplined. Usually.

The head of the initiative isn’t known, but Veronica is an up and coming researcher who’s been put in direct control of all GEMINI agents operating in Pax Septimus. Espers working under her can expect to frequently go out of their way to eliminate monsters and collect samples for her research. Occasionally she will dispatch her assistant “Binky” to do work too fine for a normal esper’s hands. Provided she hadn’t been kidnapped.




Maverick Alternative has been labeled by the government as a terrorist organization, but they choose to view themselves as pragmatic heroes of the new age. They do not have faith in the government’s ideas, viewing GEMINI agents as bullies at best and murderers at worst. The mavericks choose the alternative route and try to spare as many monsters as they can. Monsters that choose to behave have to agree to some ground rules before they move into Maverick Alternative’s base. This doesn't make them idle pacifists. Even if they offer monsters another way, a great deal of them still choose a life of menacing humans. But even if they can’t reason with every monster, getting monsters to eat mana helps resolve the mana crisis now. More humans may suffer, but better than summoning an eldritch horror.

Mavericks dress like punks, rock stars, gypsies, and other social outcasts. If you feel like an esper would describe their clothing choice as “non-conformist” they are likely a Maverick. Hair gel, hair dye, motorcycles, and showing skin are also clear marks of Mavericks.

Heading Maverick Alternative is Billy Black, a larger than life man who’s always wearing a gas mask. He’s also a monster. Some view the espers he commands as misguided souls that have simply given into wicked magics, but the truth is that everyone who serves him does so willingly. Those who work for Billy can expect to go on “monster recruitment” missions and quell events that may or may not have been started by monsters. While monsters enjoy human suffering, some humans bring it upon those around them. Billy is also assisted by a few lieutenants: Esper fem fatales that can run operations on his behalf.




The Freelancers acknowledge the presence of the two other factions, but don’t participate in their feud. Their feelings about how to best deal with the mana problem are as varied as they are. Freelancers usually focus on keeping the mundane world in check, and only engage monsters if they are being a menace. They do not aim to anger either of the other two factions, as they might like to be hired by them at some point. Both GEMINI and Maverick Alternative put out bounties that any freelance esper with the “Shimr” app can take on.

There’s no wrong way to dress as a freelancer, though they do tend to avoid dressing up like other factions to avoid getting brutally murdered over a silly misunderstanding.

The freelancers have no leader, or rather their leader is the Shimr app. They ultimately decide who and what they’re going to do on their own. There are some ‘leaders’ in the freelance community, but they are more aspirations or rivals than anything else.




There isn’t enough information available to say much about this faction of monsters. They’re entrenched in Pax Septimus and have access to a lot of resources. They are believed to be responsible not only for the Holy Diver’s appearance in Pax, but the Iron Queen’s initial reign.

What espers do end up working for them are “Dark Web” espers: Freelance espers motivated by profit above all else. The despair their common man suffers at their hands matters not as long as they can wipe away the tears with their ill-gotten cash.

Since the end of SoH, only “Book Man” and his mysterious overseer Glex remain. It’s unclear if they are going to disband or rally, but they are strangely absent from Pax Septimus as of late.




The Vatican has their own personal esper unit. While the strongest of their ranks protect the pope, they do occasionally send out “missionaries” to offer relief and spread the gospel. Their view on the monster issue is unique in that it bypasses any scientific attempt to look at the problem. Magic is simply the presence of miracles, and monsters are either angels or demons. The difference between the two is that angels have an “angelic” appearance and aren’t opposed to working with the Inquisition. Do be aware that some “angels” are more biblically accurate than others.

Espers of the cloth tend to look like priests, nuns, crusaders, and other such folks.

The Inquisition considers itself a servant of god and the pope, but the one who really calls the shots is Raphiel the Righteous Hearted. Anything that might pose a threat to his religion or the goodness of the world must be eradicated post haste.




The depraved are not a real faction. It is a title given to espers who are marked for death. They have done something so heinous that all the other factions want to kill them.

This usually works by making enemies of the government as well as the mavericks. Once they both put a bounty on your head, it’s only a matter of time before the freelancers are there to collect. Though upsetting the freelancers en masse can also have this effect. Once the freelancers are up in arms over whatever happened, GEMINI and Alternative will both be gunning for you to earn their favor.

Depraved do not live very long. The ones that do only survive because they have frightening powers or are very reclusive.




Every esper has a magical artifact called a grimoire. You can’t be an esper without one. More info on this can be found in the DoCS VERII // BETA.




Q: Is this RP a joke?

A: No, it really is a continuation of Symphony on High. Have a look if you want to see what the RPs have been like up until now.

That said, this RP is very much a filler RP. Aside from resolving the appearance of Dan Daggernose, this RP is really just an excuse to play around in Pax Septimus before I open it up again for real later.


Q: How long is a “short” RP?

A: I plan on running SoM:BT for three-ish months. Due to the short time window, please post regularly. I’m not the sort of GM that waits for everyone to post. If you plan on going on a hiatus two weeks into the RP you’ll probably save yourself some trouble by waiting this one out. The "real" one will start up quite a bit later.


Q: My esper form needs beachware?

A: Anything that is summer suited. I’m expecting most people to join with swimsuits, but summer dresses, shorts and a life vest, anything like that is acceptable. I’m also not a stickler for art, so you can just app a character with their “normal” appearance if you don’t want to bother going picture hunting.


Q: When’s the "real" RP dropping?

A: Probably next year. Maybe the one after that. We'll see what happens.


Q: When does my character get stronger? Can I change my glamors/notes after character creation?

A: Normally there are rules for this, but given the short duration of the RP there likely won't be an opportunity to grow your esper's abilities. App the character you want to play, the nerdy stat stuff was always just there to regulate powers and spell usage.


Q: PvP?

A: In SoM:BT? A possibility, but extremely unlikely.


Q: Can we play as the Inquisition?

A: Yes. They were introduced in SoH when Raphael the Righteous Hearted came to Pax Septimus after hearing about what happened to an old friend of his. Raphael has since left Pax, if only momentarily, but other espers from the Holy See have remained.


Q: Does our faction grade always start at F?

A: For many new players/characters it will. Most returning characters will get an E or D to represent their faction's appreciation of their past achievements. Unless it's Himiko, she's going to be G or H if we see her again.


Q: Since this is a short RP, would it be better to make a one off character or one that could last into the next RP?

A: Older characters will always have an advantage, so I would recommend making a character you can enjoy playing for a while. New and old characters stand on equal footing in terms of how strong they are as espers, but older characters will always have more connections and opportunities due to being in the world longer.




~ Metagaming, godmodding, and the like are prohibited.

~ AI writing is also prohibited.

~ AI images, while not prohibited, are discouraged. You don't want your character to look like Dan Daggernose, do you?

~ Keep OOC drama as low as possible. If you have an issue, try to settle it in PMs. Should you need the GM, I frequently log into discord and check my PMs daily. You’ll have a response within twenty-four hours most of the time.

~ If it's been a week since your last IC post without any word from you, the GM may take control of your character. They may not be there for you to take back if/when you return. To prevent this, please notify me if you won't be able to post for an extended period of time, or lose interest in the RP. Common courtesy.

~ You get one character.

~ SoM:BT is a goofy RP, but the setting deals with dark themes/undertones. We try not to veer into total edge. Posts are expected to follow Guild guidelines. That means no gratuitous violence, and fade to black where appropriate.
Hidden 2 mos ago Post by BrokenPromise
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@The World@Ariamis@Ponn@Majoraa@Nakushita@Half Pint

There we are, not as early as I wanted to put it up but it's still the weekend.

Between the new DoCS and the Character Tab, you should be able to make your characters.

As I mention in the DoCS itself, things are still incomplete. Particularly the item/gear system. But I was able to make a solid character that focused on items so I think it's workable.

Hit me with your questions if you have them.
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Hidden 2 mos ago Post by Majoraa
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Majoraa yeh

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wawa.
Hidden 2 mos ago Post by Half Pint
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Half Pint I'm the one that's alive. You're all dead.

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Great! I'll have a read over all of this and work on my character over the next few days. I might have a few questions if that's alright - being that this is the first RP I've applied for with stats as a factor in the application.
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Hidden 2 mos ago 2 mos ago Post by Ariamis
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Ariamis MonMon

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Here is a WIP sheet: I still need to figure out the crunch.


Hidden 2 mos ago Post by BrokenPromise
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@Ariamis Looks good so far. Having an esper who was successfully attacked and lost something to a monster (that wasn't their parents) before they were an esper is uncommon, so I'm glad to see that in her backstory.

It looks like you're having some problems with the formatting. I had made an error with the example sheet and put SENTINEL in both the Instrument and Style fields, but the correct name for the Instrument attribute is RANGE.

I'll hold off on making any more comments until you're done.
Hidden 2 mos ago Post by Half Pint
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@BrokenPromise I'm a bit on the fence for whether my character will use an oversized pair of claws or potentially an edged boomerang as their weapon. Sorry if I missed it during my reading of the google doc last night, but are there any rules for versatile weapons that act as both ranged and melee in the case of the boomerang?
Hidden 2 mos ago 2 mos ago Post by BrokenPromise
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@Half Pint Oversized gauntlets/claws would just be Hand/Hand for the keyword, then you could bump up your RANGE based on how big/long you want them to be.

Thrown weapons tend to be unpopular for espers due to the fact that letting go of your instrument for too long causes you to forcibly leave your esper form. There are going to be features that help combat that, but I figured it was best to make you aware of it.

I do plan on expanding the list of weapon keywords, but players are encouraged to find a close approximation for more exotic selections. For an edged boomerang, Hatchet is a close match. It can be thrown and used in close quarters.
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Hidden 2 mos ago 2 mos ago Post by Ponn
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Ponn

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For your consideration-

Hidden 2 mos ago Post by BrokenPromise
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@Ponn The squad leader returns! Ashley is accepted and doesn't have to wait until tomorrow to jump into the character tab.
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The below is almost completely finished other than the genre section! I'm having a bit of trouble with that section and all the keywords, etc. I don't intend Artie to be magic based at all, and I'm struggling to come up with an appropriate spell to match his archetype? Happy to make any changes to what I've filled in below also, if need be.

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@Half Pint Its a beastie boy from the hit American hip hop group!

You don't have any of the glamor grades labeled, and you're still missing genre, so I'm not going to look at the stat blocks too closely. Looks alright from a glance. Only real thing that needs to be addressed is the backstory. It's great, but while it's safe to say the US military has a reason to show up anywhere (as well as GEMINI) Maverick doesn't really have a global presence. It's possible Artie was detained and taken back to America, which is where he was intercepted. It would also explain his presence in Pax Septimus. We can nail down specifics in RP if you'd like, it's just a very weird time because GEMINI and Maverick Alternative had a joint operation at the end of the last RP, and I don't see them trying to style on each other so soon after that. But if we pretend that happened in the past, then that's doable. So I guess there's not really anything wrong with your backstory, I'm just filling in gaps with what makes sense for the present situation. I'd take other suggestions, but that feels like the simplest explanation.

As for genre friction, just flavor it as something else. It could be stamina, focus, or some other type of energy our boy can tap into. You could take lightining and use the speedster note for him pushing himself to run a top speed, use shield/reflect to brace for blows, push/pull on self for impossibly high jumps if not a savage blow that sends an opponent reeling, etc. They will still be treated as magic by the system, of course, so they can be dispelled or weakened by abilities that target magic when/if that happens.

Espers are inherently magical, it's kind of what makes them who they are. Not having any access to arcane damage isn't recommended, as monsters, like humans, are sometimes jerks regardless of what you do. But it's not impossible to get around without it.
Hidden 2 mos ago 2 mos ago Post by BrokenPromise
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I've been getting some questions asked through PMs and DMs, so I'll put some of them here.

Q: Can we play as the Inquisition?

A: Yes. They were introduced in SoH when Raphael the Righteous Hearted came to Pax Septimus after hearing about what happened to an old friend of his. Raphael has since left Pax, if only momentarily, but other espers from the Holy See have remained.


Q: Does our faction grade always start at F?

A: For many new players/characters it will. Most returning characters will get an E or D to represent their faction's appreciation of their past achievements. Unless it's Himiko, she's going to be G or H if we see her again.


Q: Since this is a short RP, would it be better to make a one off character or one that could last into the next RP?

A: Older characters will always have an advantage, so I would recommend making a character you can enjoy playing for a while. New and old characters stand on equal footing in terms of how strong they are as espers, but older characters will always have more connections and opportunities due to being in the world longer.
Hidden 2 mos ago 2 mos ago Post by Chevaleresse
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Hidden 2 mos ago Post by BrokenPromise
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@Chevaleresse Mysterious parents background!

I'd like to know how Rika came across her grimoire. Additionally, her "Self Defense Weapon" needs to be identified. Is it a billy club? Rubber hammer? Rubber chicken? Just indicate what it is.

Otherwise, accepted! Shoukou can fly her way to the character tab. It'll be fun to see her interaction with Boteg the golden dragon.

Hidden 2 mos ago 2 mos ago Post by Emeth
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Hidden 2 mos ago Post by BrokenPromise
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@Emeth

Oof.



I'm looking back over the DoCS, and it seems something very important from V1 wasn't put in V2. While you're glamors are technically legal, the way it's supposed to work is every glamor needs to be one grade above/below another glamor if it isn't already the average. In other words, if you have a silver and platinum glamor, one of your glamors needs to be gold.

Please drop the grade of one of your platinum glamors down to gold, then you can increase bronze to silver or a platinum to emerald.

I actually told someone about this recently, but it happened in a private chat.
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@Emeth
Oof.

What! You can't just fix your game like that! BROKEN Promise more like PATCHED Promise!!1!

Alright, she should be good now. Should have gone with my first instinct anyway.
Hidden 2 mos ago 2 mos ago Post by BrokenPromise
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@Emeth

*Looks over sheet.*

That's an awful lot of tech ware for a Maverick, but posting in the character tab ahead of an approval is a very maverick thing to do. I'll allow it I suppose.

Nina looks pretty solid. I'd tell you to float her over to the character tab, but you know...

Hidden 2 mos ago Post by Chevaleresse
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Sheet amended, looking forward to hurling this moron at forces beyond her comprehension (pre-calculus.)
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