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Hidden 7 yrs ago Post by KoL
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@TheWindel
If it isn't too much trouble, can I ask to give Eve a new ability in her arsenal?



I will nerf if I need to.


Nope, not this one. We have already banned any form of in battle revival and second lives since death is cheap in the Nexus. We won't complicate battles by opening the can of revive (if we give it to you, we have to give it to anyone else who wants).

You can have the second half of the buff without the need to die and come back.
Hidden 7 yrs ago Post by The 42nd Gecko
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@Banana Might wanna make it a "when at near death, full heal and come back angry/buffed, limit 1/battle." That'd get similar effect, without having the revival problem.
Hidden 7 yrs ago Post by KoL
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@Banana Might wanna make it a "when at near death, full heal and come back angry/buffed, limit 1/battle." That'd get similar effect, without having the revival problem.


This can work. As long as @TheWindel is ok with it.
Hidden 7 yrs ago Post by Gardevoiran
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@Banana Might wanna make it a "when at near death, full heal and come back angry/buffed, limit 1/battle." That'd get similar effect, without having the revival problem.


@KoL
I will change it to this, then. Thank you Gecko!
Hidden 7 yrs ago Post by TheWendil
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In that case I'm fine with these adjustments.
Hidden 7 yrs ago Post by Gardevoiran
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Hidden 7 yrs ago Post by The 42nd Gecko
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@Banana You're welcome.
Hidden 7 yrs ago Post by thewizardguy
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Name: Khaine
Title: Doom of a Thousand Worlds, Dread Blade of Conquest
Age: Believed to be around 500.000 years old, but can't remember.
Gender: 'male'
Allegiance: Mostly Neutral
Race: Demon
Height: 3.2 m
Weight: 850 kg
Personality:
Practical in all things. Can occasionally be brooding, is often curious, and adheres to a strict code of honour. Often uses few words, as he believes actions to be far more important. Enjoys fighting more than he likes to admit.
History:
Within the depths of the World Forge, the Dread Knights were forged from war itself. Hatred and pride, bloodlust and determination, and the thrill of battle. These warriors would lead the Legions of the Forge, armies of demonic creatures that would invade and destroy the mortal realm. Khaine was placed in charge of the Fifth Legion, and he lead his army to war. Armies streamed forth from fissures in reality and overwhelmed entire worlds, before the planet itself was pulled into Hell to be molten down for more weapons within the World Forge. Hundreds such worlds fell to the Legions, overrun by an unstoppable horde of demonic monsters. For over a hundred thousand years Khaine lead the Fifth Legion to victory, each death merely bringing him back stronger, and more terrible.

Exactly what changed, nobody knows. Even Khaine cannot recall an epiphany, some singular moment of clarity that heralded his change. But after so long serving as an agent of war, he began to feel empty inside. The destruction of worlds held little thrill for him, and overwhelming the opponent became lackluster. Over the years he became slowly more careless, challenging enemies to single combat in order to recapture that lost sensation. He duelled angels, overwhelmed alien minds, and tore apart great war machines. But no matter how he fought he could not escape this strange sensation that festered within his essence. One day he abandoned his army to walk the surface of an unravaged world alone, a visitor. After so many years of war he longed to learn the meaning of peace, and although it took him many years he found his answers.

Yet he could not abandon the sword. Wherever he went, destruction seemed to follow. Enraged at his betrayal, Khaine's former brothers in arms now sought to destroy him. To break him down, and return him to what he was. To forge a new warrior from the remains of his essence. Even when he managed to escape his pursuers, Khaine knew he could never truly know Peace. War was his nature, his essence, it was what he had been created for. Without war, without battle, he could no more exist than a flame without fuel. But if war was indeed his nature, then he would make it a war worth fighting. He would be War, but a War for Peace. And he would continue to fight until the day war had finally come to an end, and he could fade away in peace.

Now the Dread Knight Khaine is seen on the battlefield, enemy of all, ally to none. He can be found on the battlefields of Earth and the plains of Heaven and the depths of Hell. Everywhere where innocents suffer from war, he fights to save them. And anywhere where one would disrupt peace, he emerges to right their path. With sword in hand he seeks to destroy all who would seek war, in order to finally end this pointless torment.

Powers:
[Lord of War]
As a being born from war itself, and taught in it for over a hundred mortal lifetimes, Khaine has an affinity for war and battle. He not only possesses inhuman skill in hand-to-hand combat with a vast variety of weaponry, but also possesses a great understanding of battle strategy and tactics. He is capable of reading an opponent's moves just as he is capable of reading the movements of armies. And he is trained to wield practically any weapon imaginable. This knowledge and skill makes him a formidable opponent, whether on the field of battle or in the war room.

[Dread Knight]
Created to serve as both a leader and a warrior, the Dread Knights were granted bodies constructed from demonic steel and twisted flesh, imbued with dark and powerful energies. The very energy of war flows through them, and makes them strong. Not only are they immensely durable, but they also possess superhuman resilience, strength and speed. As with most demons they do not require sustenance or oxygen, as long as they are able to feed on their energy source. In this case, Battle and Destruction. Physically, Khaine is capable of ripping apart armoured steel with his bare hands and his body is sturdier than most tanks. The lack of vital organs other than his heart allow him to easily survive wounds that would be fatal to a mortal creature, so long as his heart remains intact. The 'blood' flowing through his body is in fact molten metal, which slowly repairs wounds and damages foolish attackers. Lastly his reflexes and speed have been augmented to far beyond those of a mortal human, allowing him to move as an armoured blur.

[Champion of the Forge]
As a demon of War created in the World Forge, Baal has an intrinsic connection to that place. He is capable of drawing on it's vast weapon arsenals, causing weapons to spontaneously materialise. These weapons, forged from Demon Steel, are dangerous tools of war. He can create a large number of them and manipulate them in a number of ways, forming a wall of blades to block projectiles or launching blades with a flick of his wrist. As long as he is capable of moving his arms he can continue to summon forth more weapons and constructs, opening small portals to the World Forge.

Weapons: As explained above, Khaine has access to a virtually unlimited stockpile of weaponry.

Equipment:
[Stone of the Wanderer]
And artifact initially used to open the portals through which the demonic legions would invade a world, Khaine uses this magic item to move between worlds and dimensions. He is able to travel in and out of the nexus at will, if given a moment to concentrate on the item. This item can take him to most mortal worlds, as well as the outer areas of Heaven, although the inner areas are well protected by divine magic and even the humans have erected wards to shield their most important locations. Despite this, the stone gives Khaine great mobility, allowing him to move from place to place with ease.

Other:
Hidden 7 yrs ago Post by Lmpkio
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^ Meet your new recruit guys :D
Hidden 7 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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@Lmpkio
Am I an accepted new recruit?
Hidden 7 yrs ago Post by Lmpkio
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@Lmpkio
Am I an accepted new recruit?


We shall see. Im sure you will be.
Hidden 7 yrs ago Post by The 42nd Gecko
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@thewizardguy Access OUT of the nexus is generally extremely restricted. It's a power that used to be everywhere in people's backstories and powers, but then when people tried to actually use them, the GMs were like "Wait, what, no, you can't do that!" A whole bunch of people basically have non-canon backstories because of it.
Hidden 7 yrs ago Post by TheWendil
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@thewizardguy

I'd prefer a little bit more in the personality portion. At least a paragraph. His backstory and powers are fine, and he'd probably make a good rival to @Lonewolf685's Hildr. However, as @The 42nd Gecko stated, travel outside the Nexus is impossible and only granted by specific beings. Furthermore, the Nexus is comprised of Heaven, Hell, and settlements of Man/Machina anyway so there's no need for him to travel outside the Nexus.
Hidden 7 yrs ago Post by KoL
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@thewizardguy

Interesting character, though we have some few issues that most be addressed:

First and foremost is the lack of a faction since we really don't take neutral characters normally. However, since there's one exception to this and I had an idea for a good introduction to this character, I'm willing to give a pass on it for this moment. In the end of the day, he'll likely have to choose a faction to belong to (really he needs to join the Machina since they are too weakened as is). However, he can join as factionless if @TheWindel agrees.

Powerwise he's ok, however, that item he has has another problem that can be addressed with a bit of correction and possibly be used as a plot point in the short future. The Nexus is a locked world, for plot relevant reasons and none is supposed to be able to go in or out without authorization for the "Gatekeeper". However, if he doesn't start jumping in and out of the setting, I can think of a way to work that thing that can be relevant to the story.

I'll talk with @TheWindel later and then, send you a PM with whatever is it that we decide on this issue. For the time being, you can relax and get acquainted with the RP. @Lmpkio will tell you anything you need to know, but don't hesitate to ask us as well.
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Hidden 7 yrs ago Post by The 42nd Gecko
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@TheWindel But what if he wants to run a corporation selling demon steel weapons on the side and keep a harem of angels and have lots of children across the planes? It's been established that's an important enough reason to leave the nexus. :P
Hidden 7 yrs ago Post by The 42nd Gecko
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@KoL I really do disagree that the Machina are too weak.

In this battle, the only time the Angels and Demons fought each other was when Eve divebombed Henrietta. That's literally one case. Every other attack was Machina vs Demon or Machina vs Angel.

Unless floodtalon comes up with a plan, the Machina are about to have just beaten Heaven and Hell's combined forces, with only scratch damage to the objective they're supposed to defend, while only having lost the Cloud from player loss, and maybe Grafdakka.
Hidden 7 yrs ago Post by KoL
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@thewizardguy Access OUT of the nexus is generally extremely restricted. It's a power that used to be everywhere in people's backstories and powers, but then when people tried to actually use them, the GMs were like "Wait, what, no, you can't do that!" A whole bunch of people basically have non-canon backstories because of it.


Indeed, it's just a matter of lack of foresight. If this RP ever sees a version 2.0, we'll be sure to specify that, along with a lot of extra details that we chose to add to story in the long run to give this RP a plot more engaging than just FIGHT, FIGHT, FIGHT!

In an unrelated note, @thewizardguy's theme song remembered me of something important.

@Awesomoman64, are you alive, guy? We haven't heard any news of you in a long while. I want to say that since this battle is almost done with, it's a good time for you to come back if you feel like it.
Hidden 7 yrs ago Post by The 42nd Gecko
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@KoL In fact, if I was to pick a faction that was too weak in this fight, I'd pick the Angels. Remove the GM characters, and people who ditched for RL/conflict reasons, and you have our battlefield line up from this battle it'd be...

Miyu and Eve. What a staggeringly potent roster.
Hidden 7 yrs ago Post by KoL
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@KoL I really do disagree that the Machina are too weak.

In this battle, the only time the Angels and Demons fought each other was when Eve divebombed Henrietta. That's literally one case. Every other attack was Machina vs Demon or Machina vs Angel.

Unless floodtalon comes up with a plan, the Machina are about to have just beaten Heaven and Hell's combined forces, with only scratch damage to the objective they're supposed to defend, while only having lost the Cloud from player loss, and maybe Grafdakka.


I didn't said that the Machina are weak per se. It's just that none of the other factions need even more heavy-hitters. On the Machina side there's only Graf (who's unreliable) and Unit-T (who's likely to not appear/be effective on every battle. Both of which suffer from a problem when fighting in cramped spaces. The other factions have too much 1st grade characters already, we need to even things a bit.

That's of course excluding GM characters since I am restricting myself to work on the same rules as everyone (excusing plot reasons), meaning that I'm unlikely to drop Eos/Ni-Mu on every battle just to balance sides and keep myself from playing other characters. So, the Machina need more balance.
Hidden 7 yrs ago Post by KoL
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@KoL In fact, if I was to pick a faction that was too weak in this fight, I'd pick the Angels. Remove the GM characters, and people who ditched for RL/conflict reasons, and you have our battlefield line up from this battle it'd be...

Miyu and Eve. What a staggeringly potent roster.


But, you are looking just at this battle. I'm considering the bigger picture. For example, if I had dropped Victoire instead of Ciel, I'd have to pull her punches really hard to explain the Machina surviving in the long run. She would die in a blink in face of Eos, sure, but no one else in the Machina army would be able to take on her bag of mid-to-high level tricks, since their biggest advantage (The Cloud) couldn't touch magic.

In the whole course of the RP the Machina have undeniably been hit the hardest. This is where I draw my conclusions from.
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