Hidden 7 yrs ago 7 yrs ago Post by VitaVitaAR
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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Fujimori Akane
  • Magical Girl Title: Magical Girl Dragonblade Akane
  • Age: 16
  • Gender: Female
  • Appearance: "I want to be a hero..." With bonus school uniform design.
  • Magical Girl Appearance: "This Blade burns with Justice! In either form, her hair is red, she has light skin, and green eyes. Her armor and clothing as a magical is predominately red, but with gold decoration. Her horns are also gold, as well as her tail. A rarity among magical girls, Akane's horns and tail are actually a part of her body for the duration of her transformation.
  • Personality: Fujimori Akane, from a very young age, held a dream close to her heart. Her dream was to be a hero, to be someone who protects others and keeps them safe from harm. As a result, she always looked up to magical girls, and still does to this day. Akane deeply believes in justice and believes it is absolutely the duty of a magical girl to uphold it, to be a shining champion of hopes and dreams. She still holds her dream close to her heart to this day. However, in public, she can be a little shy at times and actually lacks confidence in herself, in spite of her private desire to be a hero. There's a reason it's a largely private desire. She's also fairly easily embarrassed, and it's not hard to make her exasperated at times. Indeed, in spite of her shyness, it could easily be said that the redheaded girl has something of a temper at times, though it's relatively mild and usually only comes out when she's truly annoyed about something. Still, Akane firmly believes that to be a magical girl is to be a champion of justice, hopes, and dreams. To protect the innocent, to fight against evil, Akane dreams of doing these things. But as of now, she's still prone to being a little shy when it comes to people she doesn't know especially. Still, if someone were in trouble, she'd try to step in and help them out. After all, that's what a hero does, isn't it? And indeed, it's Akane's greatest, if private, dream to be a hero. Aside from hero-related desires, Akane likes sweets a great deal and has a fairly large appetite. However, to her dismay, her attempts at baking tend to turn out less then good.
  • Skills: Akane is a decent sprinter and can name foreign sweets off the top of her head.
  • Abilities: As Magical Girl Dragonblade Akane, Akane gains a huge boost in speed and strength, moreso then some other girls. She also sprouts a dragon tail and dragon horns, the former of which can produce a stream of flames from the tip. Indeed, most of her abilities in this state revolve around projecting and controlling fire, as well as coating her sword in flames. The armor that forms on her body is decently defensive, especially the plating on her right arm, which can be used to block basic attacks and blows. In addition, while it's not her main mode of attack, her strength combined with her gauntlet can make for some potent punches.
    • Dragon Flame!: Akane thrusts Dragon Edge forward and releases a burst of flames towards her target.
    • Dragon Heat!: Akane coats her sword in fire.
    • Dragon Cut!!: Flames concentrate on the edge of Dragon Edge's blade, heating it and increasing its cutting ability further. In addition, it can be released into a thin arc of fire.
    • Dragon Spiral!!: Akane releases fire from both her sword and the tip of her tail before spinning rapidly through the air, releasing a whirling spiral of fire and a sharp edge.
    • Super Dragon Blade!!!: Plating coats Dragon Edge and locks in place, increasing Dragon Edge's size enormously and coating it in white-hot dragonfire. She swings Dragon Edge in an arc, cutting through most foes entirely. One of Akane's finishers.
    • Grand Dragon Blaze!!!: A raging inferno swirls around Dragon Edge. Akane raises it above her head and swings it downwards, unleashing an enormous blast of white-hot dragonfire that incinerates her foes. One of Akane's finishers.
  • Weapon(s): Dragon Edge, a thick, heavy, sharp sword wielded in Akane's right hand. Akane has the ability to alter its size, and it is capable of being used to project flames for many of her named and unnamed attacks.
  • Brief History: Akane was born to a fairly average Japanese family. However, when she was very young, a powerful Negari attacked her home, broke into it, and nearly killed both her and her mother. Akane vividly remembers the blazing light and the flashing speed of the magical girl who suddenly appeared on the scene and annihilated the Negari in one powerful attack. Ever since then, Akane has deeply desired, deep in her heart, to be a magical girl. As she's grown, this desire has remained unshakeable, but her confidence and ability to vocalize this desire has waned. Still, to think of what she would do if she actually got the chance...
    • Fairy Name: Melody
    • Fairy Appearance: "It's time to ignite your heart!"
    • Fairy Personality: Exuberant and energetic, Melody is utterly dedicated to the job of being a magical girl's fairy. She is determined to be the best fairy possible, and extremely excited to be Akane's partner. She wears the badge of a magical girl's fairy with pride, proudly displaying it on her chest, and she's sure to carry the rulebook wherever she goes. However, she's a bit easily upset the moment things don't go her way, prone to tearing up at times. She is also a staunch ally of Akane, eager to help her in many ways. Perhaps a few too many ways, as Melody might even try to help Akane in her daily life outside of being a magical girl even if it seems like there's no way she should be able to.
  • Theme Song: Eternal Blaze, by Mizuki Nana
Hidden 7 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Yukimura Noriko
  • Magical Girl Title: The Ripper. Being far from the most cheerful of magical girl names, you have to wonder why Noriko has something so blatantly angst-ridden. The answer? Having no naming sense whatsoever and cheerfully picking up the first thing the fan community called her because of all the knives. It's a vast improvement over "The Girl That Stabs Things With Sharp Knives", even if she has little idea what it could possibly by referencing.
  • Age: 18
  • Gender: Female
  • Appearance:
  • Magical Girl Appearance:
  • Personality: 'Magical girl fangirl' would not be the first choice for a traditional girl's hobby and yet, in Noriko's case, it very much is--or as much as you can be without going on the internet and taking part there. She receives every magazine that she can get a subscription to and follows them religiously, even though she occasionally makes appearances herself nowadays. It would be accurate to say that she has a deep appreciation for magical girls and their work but such a description is only accurate for her childhood. She really likes magical girls.
    That being a magical girl allows her to get close to her idols and try to befriend them is an amazing opportunity that Noriko can't pass up. That being a magical girl means her identity is an unknown is even better. It means being able to act without having to keep to her upbringing every second of the day--and it exposes her vast enthusiasm for both her tasks and the girls around her. Yet she's still awkward about trying to get to know people and worries about her identity being exposed--which would mean a return to acting properly.
    Outside of being a magical girl, Noriko tends to be polite but rather distant. Not only does she have little idea how to go about making friends with someone of her own age, her upbringing has left her with few common interests with the majority of people that she meets. She's actually rather shy when not hidden by being a magical girl.
  • Skills: Noriko's skills are conspicuously lacking in a large variety of everyday matters even despite her age. Her cooking skills don't even reach the point of being able to make tea normally and those rare attempts she makes at something as simple as rice tends to lead to abject failure, not least because of her incompetence with technological innovations of any kind. Her skill there looks like it should belong to a rural centenarian, with anything more complicated than 'make phone call' or 'turn on television' going badly.
    Conversely, her traditional skills are far better than the norm. For all her inability to not burn tea on a day to day basis, the white-haired girl can perform tea ceremonies flawlessly. If it has some element of ceremony or art about it, even her handwriting, Noriko tends to be as accomplished as she is technologically hopeless.
    Helpfully for a career as a magical girl, and a likely influence on why her abilities are so simple, is that her list of traditional skills include such things as being able to defend herself proactively. Such as by attacking someone with a sword. Or by punching them until they can't hurt her in return. Rather than any one style, Noriko is actually schooled in several different methods of fighting unarmed and a scale of how to use swords from 'I have a knife' up to 'am I supposed to be cutting through horses?' and 'I only have a stick'. Though mostly directly irrelevant to operating as a Magical Girl, it gave her a leg up on most new magical girls by actually having trained reflexes and an awareness for combat before being thrown in at the deep end.
  • Abilities: Anyone discovering Noriko for the first time is bound to expect some sort of herculean magical girl, provided they don't recognise the reference. These people are often surprised to learn that she's perhaps in the running for the most physically meagre magical girl, as she doesn't receive any sort of enhancement to her strength. What gets boosted abnormally is her speed, allowing her to get in, make a single wound, and get out again. There's a limited effectiveness in inflicting a death of a thousand cuts, which is why Noriko is rather thankful that the speed is just a vector for the application of her real ability.
    She has the ability to pinpoint physical weak points. In doing so, it gives her the ability to severely cripple or even outright enemies if she can land her blow correctly. It was this surgical precision that lead her first followers to compare her use of knives to a famous murderer, despite her friendly attitude.
    Though only she can actually see the exact point and exploit it to maximum effect, it's still a physical weakness. Anyone that knows roughly wear to hit can take advantage of their attacks not being so easily dismissed, which makes Noriko a valuable ally even in battles against something too large for her knives to have a major impact.
    It is, perhaps, for the best that Noriko doesn't have a true finishing move because of her total inability to come up with a good name for even her ability to see weak points. When it has to be given a name in fact sheets, she picked "Knowing Where Things Break More When Stabbed".
  • Weapon(s): Knives. Noriko didn't actually name them given that she has no limit on the number that can be pulled out and you could buy their kind anywhere in Japan. They're remarkably well balanced, suitable for stabbing, cutting, or even throwing as the situation arises. On the downside... well, knives. They have no special abilities like other magical weapons might possess nor much reach. Combined with her lack of any method for hitting harder, tough opponents can ignore almost all attacks Noriko might conceivably make until she discerns their weakness and manages to strike it.
  • Brief History: Being born the only child of an old and wealthy family is no insurance against poor health, as Noriko found out. From infancy, the girl spent more time actively sick than capable of causing problems in the normal vein of young children. On its own, no amount of advanced medicine seemed to improve her condition and her parents took the opposite approach: aside from the medicine itself, limit her contact with modern life and cities. She was consequently sent to be raised by her grandparents in the country, a household as untouched by technological advance as possible in this day and age.
    Though her health was generally improved out here, enough that Noriko could start to learn the martial arts that had been passed down through the years, it was still marked by enough illness that her attendance at school was spotty and her time spent with her peers quite limited--they didn't even have similar interests, after all. But she enjoyed the surroundings and over time her health improved to the point that, after Junior High, her parents decided to send her to a selective high school in Umitori.
    In her first year back in a city, Noriko's health began to decline once again and her lack of socialisation made it difficult for her to form friendships, especially as she started taking time off for illness. At the beginning of her second year, she was home ill once again--missing the beginning of year and even what class she was to be in--when she received an unexpected visitor: a fairy. The disgruntled girl offered her a simple trade: Noriko would become a magical girl and in the process her health problems would be corrected, or at least suspended indefinitely. Simply not being ill was an alluring choice, but to be able to make friends with the magical girls in her magazines without her previous illness casting a cloud over things and get another chance to make a first impression...
    Noriko took the fairy up in it in a heartbeat, though even now she has yet to make any close friends this way but that's not going to stop the rich girl from trying her best as more and more magical girls are created.
    • Fairy Name: Hawthorne
    • Fairy Appearance: Such a fancily dressed fairy.
    • Fairy Personality: Hawthorne is quite... unfriendly for a fairy, and concerned only with her partner being the best magical girl possible, regardless of what this requires her to do. For instance, she specifically sought out someone in Noriko's situation, that would have no reason to turn her down and as many reasons to fulfil her assigned task as possible. In this, she's a very good support so long as Noriko has some desire to keep performing as a magical girl. If she were to give up on making friends this way, then she would have to get... creative. Even arranging a false friendship would be an acceptable step to Hawthorne.
  • Theme Song:
Hidden 7 yrs ago Post by Duoya
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Duoya

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Hidden 7 yrs ago 7 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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Name: 葛 馮虚 (KATSURA Hyoukyo)

Magical Girl Title: Copenhagen Star

Age: 17

Gender: Female

Appearance:


Magical Girl Appearance: Hyoukyo, when transformed, dons a navy blue overcoat with golden trim, creating an impression that she seems immobile. However, that is far from the case; despite the seeming bulkiness of her garb, with its silver, majestic epaulettes, it is particularly easy for her to move in this form, and underneath the coat is sleeveless, grey and silver vest with a simple golden orb at its centre, alongside navy blue trousers. A single, darkly-glowing orb hairpin also manifests on the left side of her head.

Personality: In her day to day life, Hyoukyo is the very image of the model student: a polite and reserved young woman who carries herself with nothing less than the appropriate decorum. She greets everyone with a warm smile, and is never deficit in kind words to give to her compatriots, whether they be simple shopkeepers, the teachers at her school, or her classmates. Her marks, particularly amongst the sciences, are consistently high, the reward borne from her diligent studying and sharp mental faculties. In fact, the class representative-like student will, if queried, courteously explain to you that her ambitions lie in the field of physics, and that much of her hard work serves her quest to enter an university course related to such.

Knowledge is something Hyoukyo cherishes highly, and her highly analytical mind cannot help but absorb and categorise everything she sees and learns. She views it as incredibly important to know as much as possible, although she prefers to keep much of what she learns close to the heart unless the situation prompts it (and if it would suit her own plans and purposes). Indeed, when not surrounded by textbooks, her powerful curiosity drives her to investigate many other things, learning and growing from all the knowledge she consumes.

Despite her zeal in that regard, she is a remarkably patient figure, proper and unflappable to a fault. Of course, this does not prevent her from being subtly condescending to those she dislikes, particularly if they have displayed too obvious a weakness, and her views can be tinged somewhat by a sense of exasperation that the stranger things in life. Her sense of humour is also rather dry, and her polite manner of speech only serves to convey this. She can also be particularly talkative on subjects she enjoys; it isn't too strange to hear diatribes on them from time to time.

While she tries to hide it, of course, Hyoukyo also has a strong sense of right and wrong. While she may not be the most personable of people beyond giving polite advice to those she feels needs it, she will fight to address anything that conflicts with her moral code. It may not be overly present, but her heart does burn with heroism, and thus she will act to channel those energies against her foes.

Skills: What stands out the most about Hyoukyo is her intelligence: the analytical young woman is blessed with a sharp mind, allowing her to excel in both school and in areas that require the use of her brain. She thinks particularly rapidly, and is also very good at solving problems. She is also very skilled in regards to tennis, and regularly works out to keep fit for her sporting participation. She's reasonably fluent in English as well (and due to her parentage, knows a few phrases of German).

Abilities: Hyoukyo's main ability allows her to bend and twist space around her, using it in ways such as bringing her closer to her foes in the blink of an eye or diverting attacks off course from her. However, her changes to the fabric of 'space' do not tend to be permanent, and any modification she makes will eventually 'spring' back into its original shape when she stops actively making use of her power. It is possible for her to affect a permanent change if an immense amount of her energy is exerted, but she tries to abstain from doing so as to prevent herself from becoming extremely exhausted.

It is from this power that she derives her 'signature attack', the "Stellar Degeneration Blast", which is essentially a ball of condensed 'darkness' fired from her body towards an enemy, twisting and distorting space in its wake as well as generating a strong gravitational well around it. Those nearby will notice that it grows warmer and warmer the further away it gets from Hyoukyo. Its range is limited, but it is a high-power attack, serving as her 'finisher'. Contact with the ball generally tends to twist the enemy apart. Indeed, the amount of energy it requires from her dictates such, for otherwise her reserves will be left completely empty.

She is working on getting some more mundane special moves to work, however.

Her physical strength is noticeably greater than the average human's as well, allowing her to carry her large weapon.

Weapon(s):


Brief History: The only daughter to a pair of physicists, Hyoukyo is partly of German descent, with her Japanese father having first met her mother at a conference in Munich. Following their courtship, they gave birth to her in Hokkaido, and she would be raised in the island nation for the rest of her life, taking in far more of her father's culture than that of her mother's. This would only be helped along by the growing rift in her parents' relationship, which ended in a divorce that gave custody of her to her father. Thus, the girl was cut off from her German heritage at a young age, and was from then on taken care of singlehandedly by the elder Katsura.

It would be not long after her thirteenth birthday that her father fell in love once more with a woman from Umitori, marrying and immediately moving the household to the coastal city to join her new stepmother. While the change in scenery, and the presence of a new parental figure, was admittedly hard to get used to for Hyoukyo, she was soon able to acclimate to her new home, and threw herself headlong into her studies once more. Tensions did rise between her and her stepmother from time to time, but they would grow to understand one another, and Hyoukyo would view her as just an important figure in her life as her birth mother.

Nowadays, Hyoukyo is a proud student of East Umitori High School, where she also serves as a class representative for Class 3-G.

Fairy Name: カナリア (Kanaria)

Fairy Appearance: Kanaria is a palm-sized little girl with googly glasses and azure hair tied into pigtails. She wears a red baseball cap on top of her head, which tends to be one of the few constants of her appearance (due to her frequent change of doll clothes). Her wings, which allow her to fly, possess blue feathers and are rather birdlike.

Fairy Personality: Kanaria is a foul-mouthed girl, contrasting greatly with the demeanour of her contractee. She's overly talkative, incredibly exuberant, and generally full of the vices you wouldn't expect such a tiny creature to have. She adores money, and is willing to do anything to get as much dosh as possible. Her sense of humour is rather immature, and she adores the strangest of puns. However, despite her myriad flaws, her heart is in the right place, and she cares greatly for Hyoukyo.

Theme Song: Heian Alien -hz style-
Hidden 7 yrs ago Post by HereComesTheSnow
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HereComesTheSnow dehydration expert

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Name: 中島 星 (Nakajima Hoshi)

Magical Girl Title: Shooting Star

Age: 15

Gender: Female

Appearance:


Magical Girl Appearance: Upon Transformation, Hoshi’s garb becomes a blazing red, black, and gold uniform that harkens back, strangely enough, to the livery of the Prussian military of old, that might make you ask, "Ch-Char?" at first glance. While the heeled boots and long, flowing scarf may not seem combat practical to the average viewer, rest assured that Hoshi’s all action, high-octane, three-times-faster-than-you fighting style isn’t hindered in the slightest. Just like the glorious starburst emblazoned upon her chest, our girl is ready to race into the fray, as soon as she dons her shades after transformation!

Wouldn’t want Aniki to learn we’re endangering ourselves, after all.

Personality: Hoshi is an optimistic girl, whose basal state is the casually upbeat type of person who makes friends quickly and does so for keeps. She appreciates life in its utmost, and all of the beautiful little things in it, in her mind, should be cherished, because one never knows when they might be gone.

And that duality of nature is what drives her, beneath her easygoing, and at times almost breezy demeanor. She understands very deeply the importance of protecting that which she holds dear, and how suddenly, callously, and quickly life can flip itself upon its head and tear everything away if one isn’t careful. Not willing to let that happen in the slightest, Hoshi is always willing to do whatever it takes to hold them close. Running in the morning? No problem. Looking up martial arts and boxing training manuals online and practicing in the living room? Worth it. Making food when she can to help lighten her Aniki’s load? She’d do it every day if she could.

When a little girl is given a second chance at life, she’s bound to want to do two things: Make the most of it, and Give Back with all of her heart. She is a fiercely loyal friend who is nearly impossible to anger, let alone lose, and she will always have the backs of the people she cares about, no matter what their problems are. She knows firsthand how much of a difference having even one person there in a time of need can help someone.

As such, if you talk to her, you’ll find yourself conversing with one of the friendlier girls on this side of the planet. Though her decorum isn’t always up to snuff, there is no true impoliteness about her, save from the rare burst of a dry witticism. We can blame her Aniki for that one, given that such phrases are basically his primary form of communication. And while on the subjects of things good old Nakajima Kyotaro can be blamed for, let's discuss her tastes in entertainment. Being a guy living on his own, he didn't have much in the way of things that would interest the usual twelve-year-old girl, so she ended up making do with what he had to offer. One of her fondest memories was when they first watched a movie together, Enter the Dragon. From there, she found that, while she wasn’t lacking in traditionally “girly” tastes by any means (her wardrobe is a testament to this), she also had an untapped love for action, fighting, and other shonen stuff, much to his surprise. Even fighting games! He had to deal with her spamming Raging Demons for three weeks, once…

Despite her willingness to give most things a try, one line she definitely will not cross is that set by her moral compass. Her resolve to protect others is absolute, and she will never quibble on her sense of right and wrong. Everyone, however, deserves a second chance.

That’s a sure thing.

Skills: You mean besides making her Aniki worry? She’s a naturally fast runner, and while she never had the opportunity to get on the track team in middle school, she could often be seen running with them in the early mornings after the coach figured out she wasn’t hurting anything. As such, her stamina is also at a very high level for a young girl of her age, which helps her in her self-taught martial arts training. This training consists mainly of form work found off the internet, since Aniki won’t buy her a punching bag or something and for some reason she hasn’t looked into martial arts schools nearby. She’s a surprisingly good singer, at least during karaoke time, an increasingly experienced cook, and a thorn in her Aniki’s side in most fighting games by this point.

Abilities: Her magical girl abilities all revolve around one thing: raw speed. While her strength is indeed enhanced by the transformation, as it is for every magical girl, the gains made are dwarfed by those towards speed, agility, and reaction time. Simple and straightforward, much like her approach to fighting: Get over there and hit it a lot.

To that end, her “Special Moves” tend to take full advantage of her blinding speed, such as a “Gungnir Thrust”, which is essentially a flying side kick delivered at ridiculous speeds for the maximum possible impact, with a few directional variations. Another would be the “North Star Blitz”, which is perhaps even simpler— bunches and bunches of punches, all over and slipping through any opening they can find. The strangest of the lot is most definitely “Roar of the Dragon”, a punch thrown so hard and fast that the sheer force of air displacement alone is concussive, allowing her range to suddenly spike out by ten feet at this point in time.

And that’s to say nothing of all the other fun ideas Aniki’s shows and games have given her…

Weapon(s): Everyone who’s ever punched a wall knows—hands are pretty fragile. Even with proper form helping them out, there’s still only so much of an impact the knuckles can take, so with that in mind, what’s a girl like Hoshi to do? Those monsters aren’t going to punch themselves, after all, so her hands need protection.

What better than a pair of golden gauntlets, that seem to glow like the stars in the night sky? Providing both protection and additional power to her strikes, Hoshi’s fistic pursuits would get nowhere without her weaponry. They even come with Kung Fu Grip!

Brief History: Hoshi’s life was, in all honesty, very, very normal. She was a normal girl, who lived in a normal house with her normal parents going to a normal school five days out of the week. She was happy, healthy, and full of all the vitality you would expect from a young lady in modern day Japan.

Then, her parents died at twelve.

Hoshi’s world was destroyed by a random car accident one night. There was no warning, not even a premonition of it. Her parents simply never came back. After a numb pair of nights in the Social Services office, her next, and as it would appear, only of kin was called in—one 22 year old, gainfully employed, and very, very bewildered Nakajima Kyotaro. Her mother’s nephew, and apparently, only Plan B. The two didn’t know each other at all until that point. She didn’t even know who he was until he returned a few hours later— and explained to her that he’d decided to take her in, if she wanted to come with him.

Without uttering a word, she would leave at his side a few minutes and a bunch of paperwork later.

Over the next few weeks, she would begin to get settled into her new home and used to her newfound older cousin being like an older brother, having wisely decided to not try and replace Mama and Papa despite taking on their status of Legal Guardianship. It was a slow, painful process, but 3 years on into the present day, Hoshi and Kyotaro are now practically inseparable, and not a day goes by where she doesn’t try and give back however she can. If she were ever to count her blessings, her "Aniki" would doubtlessly be at the top.

Hoshi is currently enrolled as a first-year at East Umitori High School, in class 1-C.

Fairy Name: テンドウ (Tendou)

Fairy Appearance: Tendou is a small woman, as most fairies tend to be, roughly palm sized. Her favored garb is rather traditionally japanese in style, and her long, straight blue hair reaches roughly down to her mid-back, partially done up into a small ponytail on the side. Her wings are birdlike, reminiscent of an eagle’s, but obviously much smaller.

Fairy Personality: Someone stop this girl from watching so many samurai movies. Her usual demeanor is poised in the utmost, and her cool head is often crucial in tempering Hoshi’s more hotblooded tendencies. Seems to fancy herself a wordsmith, and will often spew quotes and poetry where the situation deems appropriate. The jury, however, is still out on whether or not she just makes most of it up. What is clear is that she definitely cares for and has faith in her young charge, no matter how stoic she may seem to be. The girl has been through so much.

Theme Song: BEAT OF THE RISING SUN, BEAT OF THE RISING SUN
Hidden 7 yrs ago 7 yrs ago Post by NightinGem
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NightinGem amateur journalist, professional pokememer

Member Seen 6 yrs ago

Name: Saeki Keiko
Magical Girl Title: Hummingbird
Age: 11
Gender: Female
Appearance:
A small, round child. Keiko is an elementary schooler and looks the part. She has long, navy blue hair and round blue eyes, and is usually struck by an expression of awe or wonder. When not wearing her school uniform, she usually wears pastel sundresses or frilly blouses, and almost never goes without some kind of hat or ribbon. She looks the very epitome of innocence.
Magical Girl Appearance: She dons a frilled, feathery sleeveless light yellow dress, with hazel highlights here and there. A long, flowing scarf compliments it, glittering in iridescent blues and teals. She wears a feathered hat much like this, and tights to match. Her shoes are similar in color to her scarf, and are adorned with yellow feathers.
Personality: Wide-eyed and wet-behind-the-ears, Keiko is unassuming, shy, and curious. She loves adventure and will often strike out on her own into the forest, searching for bugs and berries and all sorts of fun! She prefers to be alone, as it's a lot more interesting and less distracting to survey things on her own.
She's an only child and used to the freedom that comes with it. Her parents both work and she's been taking care of herself since she was about 7, making her own meals and sometimes putting herself to bed. While she's quite independent, she's also rather emotionally detached and inexperienced because of this. She's rather naive to the feelings and motives of others and does her best to avoid any kind of interaction that won't result in something interesting happening.
The only company she likes to keep is that of the creatures in the forest behind her house. Insects, spiders, birds and deer, she's a regular Disney princess, minus the 'animals love her' part. She's often covered with scratches and bites from her attempted 'friendships.'
Skills:
Intuitive: Keiko picks up skills quite instinctually and is very good at connecting them with abstract concepts.
Charming: Despite rarely interacting with them, Keiko enamors those around her. People tend to want to protect her, and dote on her.
Perceptive: She's very alert and usually the first person in a room to notice when something's changed. She's also very adept at eavesdropping and gleaning small bits of information.
Independant: Especially for her age, Keiko can take care of herself, particularly domestic needs.
Abilities: Keiko gains increased mobility and great speed, as well as improved reflexes that allow her to react in time with her newfound agility.
Flight of Fancy allows her to convert her scarf into a pair of shining wings, enabling flight and the ability to whip up razor-sharp wind blasts.
The wings are properly called Wings of Whimsy, and grant her the ability to convert creative energy into enchantments that she can apply to herself or others.
Wildspeak is an ability that allows her to communicate with animals. While it doesn't guarantee their allegiance, it's a rather useful ability, particularly for information-gathering.
Quill Barrage is her most offensive ability, allowing her to convert feathers to sharp, dangerous projectile weapons. Often used in conjunction with the enchantments from Wings of Whimsy.
Weapon(s): A hardwood baton that doubles as a telescope. It can be used to see things in infrared, magical auras, and life force, among other things. It's more of a tool than an offensive weapon, but it can pack a punch.
Brief History: The only child of two busy office workers, Keiko has been raised to be independent from a young age. She's been a latchkey kid since the age of 5, cooking her own meals since 7, and putting herself to bed since 9. This never particularly harmed her, per se, but it did a number on her social life and abilities. She learned to entertain herself and withdrew at school, the quiet, studious child in the back of the room who only stood to ask questions about things that interested her. When she did speak, she seemed rather precocious and knowledgeable, but coaxing her to communicate was usually a futile endeavor. Even at 11, she still rarely speaks to her classmates, preferring the company of wildlife and now her fairy.
Fairy Name: Tsubame
Fairy Appearance:

Fairy Personality: A matronly, proper sort of fairy, Tsubame sensed a power potential heart to ignite one day whilst wandering through the forest. She was surprised, if not slightly dismayed to see it belonged to a girl so young, but contacted her regardless, as she couldn't afford to be picky. She's rather temperamental and traditional, often attempting to educate Keiko in the ways of the world and becoming irritated at the girl's eccentric behavior. Despite her hang-ups, she truly cares for the child, and has found herself almost becoming something of a surrogate mother to the curious loner.
Theme Song: Pizzicato Drops
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Name:
Kaneko Yuri

Magical Girl Title:
Golden Flower

Age:
16

Gender:
"Is this even a question?"

No point crediting the artist lol

Personality:
For Yuri, strength is everything. Of course, her definition of strength is somewhat nebulous, so when asked what is strength for her one is likely to receive a different answer every time, but nevertheless, her pursuit of strength is what defines her. She respects an abundance of it, and disdains a lack of it - and does so openly and without hesitation. Some would say she's an honest girl, while others would call her arrogant; it doesn't matter to Yuri, as the truth has always been far simpler:

She lives the way she wants to, with little regard for others opinions or beliefs.

Her motivations aside, she's someone who enjoys a challenge, and her favorite method of enjoying herself is none other than battle. Whether it be against Negari or other magical girls, the thrill she gets from pitched, high-stakes combat is perhaps unmatched among all other magical girls. In fact, among her peers, she's infamous for her reputation as an unrepentant combat junkie. Of course, this attitude extends to actions outside of combat, and in every aspect of her life, Yuri will undoubtedly give it her all if it means overcoming what she deems a challenge. In that sense, for Yuri, it's all or nothing. If something fails to garner her interest, then it may as well not exist for her; if does, however, then she's prepared to go above and beyond the norm.

Somewhat predictably, she's often at odds with other magical girls, as unlike the majority of them, her sense of right and wrong is somewhat skewed - though not nonexistent. Blatant acts of injustice and evil will hardly get a pass from her, but beyond irredeemable crimes, she will tend to ignore them in favor of her own pursuits.

In terms of relationships, Yuri is hardly what one would call a good friend, but neither is she someone that one would regret having at their side. It is simply that meeting the requirements for her to consider someone her friend sets the bar high enough, sustaining those requirements would be considerably more difficult to those unprepared. To those that she does consider friends though, she is ready to assist no matter what the trouble is, even if her assistance might not always be the most comfortable thing to have.

All-in-all, the Golden Flower is the flower that blooms freely, unhindered by weather or war.

Skills:

  • Even before her time as a magical girl, Yuri was a beast in a melee. She's not formally trained in martial arts, but her instincts combined with a lifetime of picking fights have led her to develop her own informal fighting style.
  • She's also a surprisingly good cook - out of necessity more than anything. Following a self-imposed diet is easier when you're the one doing the cooking, and if one has to cook, they may as well make it taste good.
  • She's also smarter than many give her credit for. More street smart than book smart, but she's no slouch in either department.


Abilities:
- As Golden Flower she's acquired physical abilities that are a notch above that of the normal enhancements of magical girls, having strength, durability and speed such that it could be classified as a power in and of itself.

- Asides from her physical capabilities, she can wreathe a golden flame across her body that fans of hers have given the moniker "Golden Empress Aura". In simple terms, it completely nullifies any attempts to bind or move her. She cannot be pushed, pulled, tied or constricted, etc; however, it does not work as a physical barrier for damage of any kind, so in some cases it may actually work to her detriment - attacks that her body might have instinctively dodged, or otherwise mitigated slightly, will instead take the full brunt of it. So while she may not be pushed by an incoming flying car, she sure as heck is going to feel it.

Weapon(s):
Her only weapon, which is a single cabinet-sized, pile-bunker-esque gauntlet that can be used to briefly enhance a single punch to reach levels above her already abnormal strength before being discarded for twenty-four hours, or otherwise as just a really big metal fist to hit things with. More often than not just used as a trump card and rarely taken out for regular use. She's given it the name "Mountain Breaker".

Using it as a trump card tires her immensely, leaving her extremely vunerable for a period of time.

Brief History:
The daughter of a construction worker and a school teacher, it is unknown just where exactly her frankly tyrannical mentality came from. If one asked her, and if she felt like answering, then she would say that she could trace it back to the day she was kidnapped.

It was an incident her parents never knew about, a crime that was resolved before it could even become a crime. The details of what happened are known only to her, and she's never openly discussed what transpired, but whatever happened changed her way of viewing life.

Since then, she'd developed a habit of starting fights. When she lost for the first time, she quickly developed a secondary habit of winning fights. Eventually, her infamy spread, to the point where even most delinquents avoided her out of fear; those that didn't, quickly fell in line with the rest.

She met Frudie when the latter was being chased by a Negari. The poor fairy contracted the first person she met who had the potential. It could have been anyone, really. This time, it just so happened to be Yuri, who was on her way from a back-alley brawl.

According to the terrified Fairy, Yuri entered such a battle frenzy that for a moment it was hard to distinguish between the Negari and her.

It's been three months since then, and she's slowly been fitting into her role as a magical girl, as well as learning about the responsibilities that come with it, much to her chagrin.


Theme song:



Fairy Name:
Frudie (Froo-dee-eh)

Fairy Appearance:
A constantly depressed looking fairy, with long blue hair, lavender-colored eyes, who is usually dressed in a long white and elegant gown and elbow length white gloves, and a short blue cape.

Fairy Personality:
Before meeting Yuri, she was bumbling and somewhat overenthusiastic fairy, especially in terms of finding a partner to contract; she had a rather low self-esteem as well, not being one of the more 'talented' fairies, nor did she consider herself exceptionally attractive. After contracting with Yuri, however, due her constantly having to deal with her contractors . . . 'independent' attitude has sapped her of energy and instilled within her a habit of lamenting her ill-fortune. Still, she is loyal to Yuri and despite what she says outwardly, is in fact more than satisfied with and very proud of her partner.

Theme song:
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