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Hidden 7 yrs ago Post by Raineh Daze
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  • Name: Yamada Jiro / Sif
  • Age: 3X / 9
  • Gender: Female
  • Race: Alv
  • Personality: In general, Jiro was conditioned to take things in stride and simply deal with it. Of course, the current situation is far beyond what that would be... but that won't change the response. Unsuitably sarcasm and cynicism is the order of the day, by and large, though it's not like Sif can completely escape her childish impulses and present far greater level of energy. It's just not her normal reaction to things.
  • Brief Backstory: In his original life, Jiro was about as stereotypically dull as it was possible for any living human to be. A middle child with no outstanding abilities or talents, he ended up working in a respectable office job and finding his way to middle management. Not one to find time for romance, he was also the type to sideline his interests to get more work in and then go out drinking. All in all, a banal but tolerable existence.
    Her life as Sif has hardly been one that could be construed as more exciting in concept--a child is just a child, even when they're an elf. Hailing from one of the Eastern kingdoms, one couldn't say much except that it was a comfortable family life. Uprooting to live with family in Grandia despite the risk of war--the magically inclined only increased in demand, after all--may have been one of their poor choices, given the presence of unscrupulous types who have an interest in young Alves.
    She's in quite a pickle right now.
  • Abilities: Sif has unusually high magical potential even for an Alv, but that's it--potential. She has no actual training beyond a very rudimentary "and this allows you to clean dishes instantly" deal. If she had anything more significant, her current predicament wouldn't be so bad.
  • Skills: In the skills department, Sif is woefully lacking in anything that would really be of use to a child. Whilst she now has the benefits of a full tertiary education, it is safe to say that a child is not going to be getting that much mileage out of office skills adapted for abundant computers and even less out of managerial ability. The most useful skill she has going for her is having learned well how to actually learn material--if presented with a chance to learn magic, she's going to do it a lot faster than her age would suggest.
    Though maybe she could put her skill at number-based logic puzzles to work and start writing games for newspapers?
  • Equipment: Nada
  • Origin: Our World
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Joker892 It's just business.

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Name: Dustin Bernard
•Age: 21

•Gender:Male

•Race: Human

•Current Appearance:

He stands at a height of 5'11 and is built with the body of a typical frontline grunt. He has green eyes, brown hair and pale skin.

•Personality: Dustin is a cool headed man when off of the field and can be a source of entertainment for his fellow soldiers. He cares for his brothers in arms and will put his life on the line for them without a second thought. On the battlefield though he is cold towards his enemies and will take pleasure in killing them, though he does well to hide his joy when in combat.

•Brief Backstory: Dustin grew up within the slums of the Grandia Empire and lived along side his fellow street urchins and little sister. They stole, fought and cheated to ensure their survival. Though at the age of twelve he allowed himself to be caught by the authorities when trying to rob a rich citizen to let his sister and fellow urchins escape. He was thrown in prison and suffered its harsh and neglectful conditions seeing as how the guards saw him as just another rat that dirtied their homes. Through merciless beatings and cruel starvation Dustin grew to hate his homeland and was ready to curse its name. That is until Emmett Frederick, a captain within the empires military did his monthly browse of potential soldiers. They were much cheaper this way. Dustin despised the man once he picked him out along side a handful of other imprisoned thugs and dragged him to the nearest military base for training. Dustin had arrived at that base with hatred for his own homeland, but the first night there he was fed, bathed and given proper treatment. Hell, even Emmett arranged for meals of their choosing to be made for them. Dustin and the others who were picked simply questioned the man with hesitation. Emmett simply smiled and said, "I treat all men with great potential as if they were my own." They were all confused and somewhat shocked. They had potential in this mans eyes, even though they were just your common criminals. Dustin saw the man in a new light and decided to give this military life style a chance. Years have past now and Dustin and the original band of thugs and criminals have grown into fine soldiers. Dustin was even able to house his past street urchins and sister with the help of Emmett. His love for his country has now changed and he is prepared to give his life to protect all he has earned.

•Abilities: Dustin is known to use little of his magic, but when he does it is clear there is potential. There is even talk of moving him and his men to a Greatarmor unit just because of how talented he is.

•Skills: More than excellent when it comes to marksmen ship, has what some would call a 'hawks eye' when it comes to spotting things from a distance, can raise moral without even trying and is finally quick thinking and resourceful in desperate situations.

•Equipment: A standardized semi-automatic rifle of the imperial army, a pistol gifted to him by Emmett, trench knife, grenades, backpack to carry the essentials and a watch given to him by his sister.

•Origin: Native
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VitaVitaAR King of Knights

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  • Name: Fujioka Chisame
  • Age: 18
  • Gender: Female
  • Race: Human
  • Appearance: "My duties come before everything else!" Chisame is a very short girl, occasionally mistaken for a child.
  • Personality: Chisame is a serious and no-nonsense individual who places her duties before everything else. Dedicated and refusing to put up with any foolishness, she believes there is little point in accommodating any time for anything else. Indeed, her intentions are to serve her lord and do exactly what is needed of her, and return home. Even though she is in a foreign country, she is hardly taking any time to simply experience it(though she can make a great appearance of doing so). Chisame has something of a temper, easily annoyed by anything she perceives as a distraction or interruption to her duties. Yes, it's quite easy to to perceive her as something of a vicious, sharp-tongued little demon when she's truly irritated about something. She is also extremely stubborn and often refuses to acknowledge that she could possibly ever need any assistance with any matter at all. While she is not always vocal about it, Chisame is also extremely prideful when it comes to her skills as a counter-espionage agent and assassin. Despite her attitude, it cannot be said that she is without a softer side. She likes children and does her best to ensure that no child is placed in serious danger if she can, though she can get quite irritated when mistaken for a child herself(even if she is willing to take advantage of that fact when it comes to her duties). Something that can instantly distract her from her usual attitude is pastries, and Chisame seems to be something of a cake aficionado who quickly loses herself when confronted with delicious things.
  • Brief Backstory: Chisame's family runs a dojo in Yashima. She was born as the family's second child, a younger sister to her older brother Yasuo. As is her family's policy, she also began her training to to master her family's brand of swordplay as soon as she was old enough. However, on her eighth birthday, her brother had a fight with her father that suddenly became violent, ending with both family members injuring the other, her brother even attempting to kill her injured father and injuring their mother as well. He was only prevented from doing so when Chisame herself stepped in to stop him. While this normally would have made no difference due to her young age, Yasuo was exhausted from fighting their father and backed off after a short clash. The next day, Yasuo was gone, but Chisame's father later died from his injuries. Since then, Chisame has never her brother again. Not once. She still doesn't understand what happened, but has not forgiven him for lethally injuring their father. As she grew, her skills were recognized by Yashima's government, and she was recruited by a local noble by the name of Fukatsu no Yurihime. Her training became much more focused as she entered the noble's service, intent on molding her into not only an excellent swordswoman but also a deadly assassin. Indeed, not long after she became eighteen, Chisame was chosen to be part of a team sent with Lady Yurihime to a town located near the border between Felbar and Grandia. Seemingly part of a diplomatic envoy, Chisame's true purpose was part of an agreement with the Felbar monarchy to serve as espionage, counter-espionage, and assassin targeting Grandian spies passing through the town.
  • Abilities: Chisame is not a mage(or onmyouji as they are referred to in her home country of Yashima), but that does not mean she has not taken advantage of her magical capabilities. Her set of spells is rather narrow, but still boasts what she believes is excellent synergy with her skills as an assassin. Firstly, she is capable of 'double'- or even 'triple'-jumping by using a hand-gesture spell to create a platform in the air beneath her feet, for just long enough to spring off of and reach a higher point. She can also reinforce her legs so that she can jump higher and run faster, as she is not exactly a physical powerhouse on her own even with her extensive training. This can also be done to her limbs and the rest of her body as well, but she prefers not to rely on it. Chisame can use magic to reinforce her weapon as well, an ability referred to as Overedge. This applies a distinct reddish glow to the edge of her katana, and increases its cutting power sufficiently to slice through solid rock. However, she dislikes using this ability unless fighting out in the open, as it is very obvious due to the unsubtle glow it applies. She can silence her footsteps as well. Finally, by using paper talismans know as ofuda in her homeland, Chisame can create small explosives that can be attached to a target and remotely detonated. A similar spell can be used to created a smokescreen to allow for her escape.
  • Skills: Her whole life dedicated to honing a specific set of skills, Chisame is excellent in Yashiman swordplay, excelling beyond many of her peers in that regard. Her ability with her straight-bladed katana is enough that she is capable of slicing bullets out of the air. She also possessing excellent skills in regarding the obfuscation of information, stealth, and indeed covert assassination. Her skills can be applied to both subterfuge and open combat. While she does have some ability with firearms, she much prefers more traditional weaponry and believes she synergizes with it far more effectively. While she speaks with a definite Yashiman accent, she is fluent in both Faranse(language of Felbar) and Dusach(the language of Grandia). Her Anglese, the native language of Albion across the channel, is much weaker however.
  • Equipment: Chisame carries on her person, hidden when in public, a Yashiman knife known as a tanto, a short, straight-bladed katana, a set of kunai, and an Altered Machine resembling an eyeglass that allows her to see through walls, provided they are not constructed entirely of metal. She carries another Altered Machine with her known as an autopen, allowing her to quickly write ofuda without using her hands. She also carries many strips of paper in order to make her ofuda. Chisame uses another, rather unique weapon in the form of a pair of bladed geta. Obviously not suited to stealth, these are only used when she must openly fight.
  • Origin: Native
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VitaVitaAR King of Knights

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  • Name: Vivienne Felvarre Croix
  • Age: 13
  • Gender: Female
  • Race: Human
  • Appearance: "It's not foolish. Hmph."
  • Personality: Vivienne is a very headstrong, stubborn girl. Once she has her mind set on something, it is very difficult to dissuade her no matter what the matter is. Additionally, she is extremely self-confident and has something of an arrogance to her, a belief that if she can do it, she will do it no matter what gets in her way. Of course, this attitude might be somewhat... troublesome for those around her. For example, Vivienne firmly believes that, because the to-be Empress of the Grandian Empire is a young girl of the same age as herself, she would be able to talk to her and end the war just like that. It's what she desires do do, even, though obviously she has not been allowed to. Vivienne also claims that even though she seems small and frail now, she will obviously grow up to be mature in every sense of the word, citing her older sister as a reason for this. In spite of her demanding and stubborn attitude, deep down Vivienne does truly care about the people of Felbar, and her desire to talk to the future Grandian Empress is born not entirely about of confidence and a stubborn attitude but because she legitimately wants to prevent the war from becoming worse. The young girl looks up to her elder sister a great deal, as well.
  • Brief Backstory: When Vivienne was born, she was very weak and sickly. As a result, she was often left inside and pampered a great deal, even as she began to grow more healthy and strong after frequent visits from the royal physician. Her weakness lasted until she was around eight years old, but had a lingering effect on her body, rendering her physically frail and small even as she entered her early teens. Her childhood of pampering and isolation, on top of being a daughter of the royal family, have certainly contributed to her stubborn, somewhat spoiled, and incredibly arrogant attitude. She was quite demanding about proceeding to a town near the border, insisting that she wanted to see how people were dealing with the possibility of battle not too distant from their homes. Eventually she was granted this chance, with a heavy escort and her whole compliment of employees, including her most loyal maids and her loyal butler.... However, something seems to have changed when it comes to her butler...
  • Abilities: Vivienne has a fairly high potential for magic, a common trait in the Croix line of the royal family. However, she is not suited for direct combat and instead has been taught several summoning and contracting spells, including one that allows her to call fairies to her location to serve her. She can also summon a flock of maids and her butler, but that's less magic and more having a bunch of maids and a butler.
  • Skills: Compared to her elder sister, Vivienne is quite lacking in many departments in terms of skills. However, she is actually an excellent artist, especially given her relatively young age.
  • Equipment: Vivienne carries a sketchpad with her rather frequently.
  • Origin: Native
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