Hidden 6 yrs ago Post by duskshine749
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duskshine749

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@Mae okay, got it, I'll reroll it then

>Fear tries real hard not to think about the poor soul that he just saw
Hidden 6 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae I'll go at D11
Hidden 6 yrs ago Post by Mae
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Mae Crayola

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@duskshine749 Fear only takes 2 Sanity damage.

@rocketrobie2 noted :D
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Hidden 6 yrs ago Post by Little Bill
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Little Bill Unbannable

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>Looks like there'll be a rain this afternoon
>Good weather for getting sent back to Hell by the fastest gun this side of the Adirondacks
>Spawn at F2
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Hidden 6 yrs ago 6 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae I think you forgot to add the void shot, bandages and jacket I bought on the second day in town to Dan's inventory. Also he now should have only 5 gold. And finally don't forget the bounty he picked up.

>Dan'll spawn at E15
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Room looks good place to start. No redraw..

And 3 choice of route :)
Hidden 6 yrs ago 6 yrs ago Post by Mae
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Mae Crayola

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T E A M B R I D G E

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@duthguy@CollectorofMyst@DeadBeatWalking@rocketrobie2
Round 1


The Darkness Stirrs!
No one spends a determination.

+Growing Dread!+
All Heroes immediately take 2 Sanity Damage without saves.
If every party member spends 1 Determination this Growing Dread can be cancelled.


A Void Hound enters the board along with the Void Spiders.

Reminders:
• Dan's lucky dice can redraw Monster, Loot, Darkness, Growing Dread and scavenge cards (once per Adventure)
• Hawkeye Harold automatically shoots at monster packs as they enter the board if he has a hand free.
• Jamie Hart can passively heal those she is standing adjacent to.
• Father C can attack as well as casting spells. He can use all his faith in his turn and it will refresh by his next turn.

Current Initiative, this will change:
Void Hound - 7
Spiders - 6
Deputy Hawkeye - 6
Void Sorceror - 5
Jamie - 5
Scafford Gang - 4
Night Terror - 3
Dan - 3
Father C - 2


Monsters To Spawn this Turn:
• A Void Sorceror and Night Terror in the Blocked Rail Room (E)
• There is an enemy approaching the Blocked Rail Room (E)
• 6 Scafford Gang members in the Rail Chutes Room (F)
• There is an enemy approaching the Rail Chutes Room (F)
• There is an enemy approaching the Rickety Bridge (D]


Hawkeye Harold's turn will trigger shortly.

1. DAN the RANCHER. created by Duthguy.

2. JAMIE HART the SALOON GIRL. created by CollectorofMyst.

3. HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

4. FATHER C the PASTOR. created by rocketrobie2.


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P O S S E L E V E L 2

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Hidden 6 yrs ago Post by Mae
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It's Deputy Hawkeye's turn. Is he currently dual wielding his pistols or equipping one?

If he has one hand free, Deputy Hawkeye can attack the Void Spiders before his turn starts (he is unable to get Line of Sight on the Void Hound until it has already moved, but the spiders are in range before they move) as a free attack.

For his turn, Deputy Hawkeye has 7 movement (due to rolling a 1, new determination/movement rules) this turn. He witnesses the Spiders charging towards him, desperate to get past to the exit. He hears a call of warning from Dan and see's a Void Hound bound up to the bridge.

What would he like to do?

Hidden 6 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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>>Due to her arachnophobia, Luciel is suddenly glad to NOT be guarding the bridge.
3x Laugh Laugh
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>pastor Jimmy maybe needs a mutant snail stead to keep up with the posse at this rate...

@Mae
Does carry weight and armaments slow me down?
Because I might of turned myself from slow Pastor to space Marine terminator.speed lpl.
Hidden 6 yrs ago 6 yrs ago Post by Mae
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Mae Crayola

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T E A M I D O L

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Round 1






Scare, the Law Holder shuffles up.

Fear recovers a little bit from his brush with his own sense of mortality.

If no one reveals the Mining Tunnel, it will automatically be revealed at the end of the turn once everyone has moved or passed their turn.

Movement:
If you wish to pass your movement this turn, please let me know.
@duskshine749Fear has 2 movement this turn. He has used his action.
@ScarescrowScare, the Law Holder has 3 movement left this turn.
@LeavesDick Grant has 5 movement this turn.
@CollectorofMystAaron Goldfeld has 1 movement left this turn. He has used his action.
Pastor Jimmy is out of movement this turn.
Luciel is out of movement this turn.


Actions:
New Players, feel free to ask if you are unsure of anything.
You may always move if you have movement available.
You may use your items and abilities in appropriate context.
You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round.
>SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round.
>EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a discovery will be revealed... aka what is in that room.
Note: The "arrow" map tiles count effects from both rooms.


1. FEAR the BANDIDO. created by Duskshine749.

2. LUCIEL the LAWMAN. created by Majoras End.

3. SCARE the LAW HOLDER, U.S. MARSHAL. created by Scarescrow.

4. DICK GRANT the PIANO PLAYER. created by Leaves.

5. AARON GOLDFELD the SCOUT. created by CollectorofMyst.

6. PASTOR JIMMY the PREACHER. created by Asura, played by PrinceAlexus.


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P O S S E L E V E L 1

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Hidden 6 yrs ago Post by Mae
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@PrinceAlexus Nope, but there are items you can get that increase movement.
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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@Mae

Me thinks I be needing some!
Hidden 6 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@Mae
>Aaron moves forward one space.

@PrinceAlexus
Hey! I'm speedy!
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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@CollectorOfMyst

Lol.

You are, but im a tad slower.

Why I got a 10 square range rifle as means being slow matters less lol..
Hidden 6 yrs ago Post by Mae
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@CollectorOfMystRedraw: 2 Encounters, 1 Clue?

1 Clue in this case becomes an Otherworld Gate and removes exits to this room as it becomes the Mine Objective room.
Hidden 6 yrs ago Post by CollectorOfMyst
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Hmm... do we really want to get the clue right away? Use my compass to look for another room.
Hidden 6 yrs ago Post by Mae
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Mae Crayola

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@CollectorOfMyst Redraw Exploration Token: 1 Door, 1 Encounter?
Hidden 6 yrs ago Post by duskshine749
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duskshine749

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>Fear stays put for now, the skeleton has him feeling a bit apprehensive
Hidden 6 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@Mae
>Lock it in.

Also... I see you found my secrets.
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