Hidden 3 yrs ago Post by Enigmatik
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Can I just point out we seem to have really small populations? You'd think colonists on alien worlds would be prepared for some pretty big baby booms, especially to ensure the survivial of Earth, and most of them haven't done that.

Also, this OOC chatter is getting frustrating on the Guild. @Tortoise with your permission I'd like to make a Discord server.
Hidden 3 yrs ago 3 yrs ago Post by Tortoise
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@Irredeemable
Yeah, you can make a Discord server.

Honestly, the population discussion is unnecessary. Population growth is hard to figure- I really only included that field for the sake of realism, and so that we could see which nations are bigger/smaller than others.

But like, from 1700 to 2000, the U.S. went from about 250k to 250 million people. That's three centuries, just like our colonies, and they didn't get anywhere near the billions.

Plus, for most of that time America was a prosperous place with a ton of immigration; we're completely isolated and on hostile worlds. I'm not even sure most of our populations are physically possible without women giving birth to litters instead of children. 300 years is still only a handful of generations. I'm just trying to roll with so as not to put anyone out.
Hidden 3 yrs ago Post by Enigmatik
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Alright everyone, without further ado:

discord.gg/ZKcvNr2T4K
Hidden 3 yrs ago Post by ClocktowerEchos
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@Tortoise I'd argue that with the advent of modern agriculture, healthcare and technology it could be easy to see a huge population boom but I see your point. As the GM, just say what the average population of a world is and we can change ours to accommodate it.
Hidden 3 yrs ago Post by Sigma
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I not really super attached to specific pop numbers, I just go with what sounds good for a medium range, large-ish nation. So if we should lower the pop numbers, I won't complain.
Hidden 3 yrs ago Post by Tortoise
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@ClocktowerEchos
Probably a good idea. I was kind of hoping to be able to avoid dictating population levels, but the debate seems like it's starting to disrupt things, so:

500 Million: Small
1 Billion: Average
2 Billion: Large
3 Bil+:Massive

I'll accept smaller in cases where there is a limiting factor to population growth (like Datadogie's society living on space stations), or in cases where there is a good reason to let it be higher. But in general, I'm now going to ask that everyone center their populations around 500 million to 3 billion.




In lighter news: we seem to have a good crowd here now, so I will be launching the RP officially in between 24-48 hours. Anyone who has not completed their CS does not need to be worried; if you're late posting, we'll only say your Gateway opened a little bit later.

Tagging everyone so we're all on the same page:
@Irredeemable@Sigma
@Timemaster@datadogie@MetalWeight@GreyGoblin
@rezay
@Raylah@Aleranicus@an abomunist
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Hidden 3 yrs ago Post by Enigmatik
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And I am immediately dropping my population to around 400-500 million living Zetans.

Expect the update to come alongside the big tech overhaul I'm doing now that I realise other people have made better computers than the guys that are supposed to be good at computers.
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Hidden 3 yrs ago Post by Tortoise
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Expect the update to come alongside the big tech overhaul I'm doing now that I realise other people have made better computers than the guys that are supposed to be good at computers.


>waits for update
>immediately improves my tech to be just slightly better
>PMS EVERYONE TO DO THE SAME
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Hidden 3 yrs ago Post by MetalWeight
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I'm with Sigma, if we ever need to make changes its fine. I just went with a massive number because I like having the thiccest demographics and low life expectancy like being Russian Empire 2.0 to compensate for the fact the average person dies very often. Very. Often. Warhammer tier often. And because I thoroughly enjoy having mass waves of cannon fodder and writing about massive sprawling slum cities, among many violent things regularly occurring in said nation.

Nonetheless very nice to see so many different nations...I thirst for open gateways.
Hidden 3 yrs ago Post by Tortoise
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@MetalWeight
I'm not sure if you missed it, but a couple of posts up, I set new pop rules and announced the coming open Gatewayz
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Hidden 3 yrs ago Post by MetalWeight
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Yes, yes, it begins soon. I've also set the pop to 3 Billion.
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Hidden 3 yrs ago 3 yrs ago Post by ClocktowerEchos
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Speaking of Warhammer, something I personally enjoy doing for NRPs is coming up with Codex/Army Book-esque rules for my faction and its always fun to share. I know most of us don't have an army but still, this is personally fun for me and I might as well post here to bump up the thread's post numbers

Sort of based on 40k 9e, WFB 8e, AoS and sort of written as a 1d4chan tactics page.


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Hidden 3 yrs ago Post by Enigmatik
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@ClocktowerEchos

Unfortunately I don't think the Consciousness really works in Warhammer framework. They're not Tyranids with synapse creatures that they need to disseminate orders or Necrons who revive on the battlefield, and they don't really have commanders and generals and other 'character' units.
Hidden 3 yrs ago 3 yrs ago Post by ClocktowerEchos
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@Irredeemable Well it was just mostly a personal thought bunny that ran amuck

One idea I had is that you'd probably have at least some specialized units for scouting/sniping/assault/etc. One of your faction gimmicks is that you don't have a "commander" and instead just designate a unit that is basically an overseer for the army as a whole that maybe acts a local nexus. Thing is that if you spend a CP you can "swap" one role for any other role. So like your commander could suddenly switch places with your scouting unit. Or your anti tank unit can switch out for assault rifles, that type of thing.

If someone wants me to try and make something similarly warhammer-y for their faction just lemme know ;D
Hidden 3 yrs ago Post by Timemaster
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@ClocktowerEchos I'm curious how it would look for the Enhanced. If you've got time for it, of course 😅
Hidden 3 yrs ago 3 yrs ago Post by ClocktowerEchos
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@Timemaster Honestly you really don't have a lot of info or lore to work with and really make something but I'll do my best.



Codex: Chosen of the Creator

Few are more blessed than the children of the Creator for unlike many gods, she walks with her mortal followers. Her gifts of knowledge and gene editing has given rise to a devoted crusading host of unparalleled faith and strength. Her followers are vast and her gifts are generous. Burn away the darkness of unbelief and set alight the torch of the Creator. Ashevelen be praised!
Special Rules

  • Favored of the Goddess - Units with the Enhanced rule treat units with the Rejected rule as expendable and do not suffer morale penalties when they flee or are wiped out. All units also get to take mutations from the Creator's Gifts table; Enhanced can take 1 while Rejected can take 2.
  • Enhanced - Models with this rule get a 6+ Regeneration roll, restoring 1 wound after damage calculation.
  • Rejected - Models wit this rule gain Frenzy and can reroll charge and run rolls.
  • Preacher of the Faith - Units within 9" of a model with this rule can use the model's leadership stat for morale instead of their own.

Play Style

At a first glance, the Chosen look underwhelming and nearly everything is overpriced; judging by base stats alone you are paying more for less (Enhanced Purifiers cost nearly twice as much as anything in their weight class and Rejected Spawn has a chaff-tier stat line for a battleline infantry cost). However, the Chosen are terrific buff magnets due to a great selection of battle prayers from their War Clerics (who also help stabilize the Reject's otherwise terrible leadership thanks to the Preacher of the Faith special rule), and are a highly customizable army. Rejected in particular partially make up for their terrible stats with their ability to take two gifts instead of one.

Rejected Fanatics with Extra Limbs and Bladed Talons are potent melee blenders while Rejected Spawn with Beastly Bodies and Feral Rage are as fast as cavalry and some vehicles when wounded (don't let the fact that Rejected Penitents and Enhanced Inquisitors can force wounds on other units instead of themselves run by you). Enhanced Church Wardens with Horizon Vision incredible snipers and even light anti-vehicle threats when paired with the Pillar of Light battle prayer, giving them AP to their shots. Enhanced Hierarch Guard with Blessed Flesh are practically an auto-include as their bodyguard aura is invaluable to the Chosen and regeneration from Blessed Flesh means that they can stay alive longer on a 5+, improving to a 4+ with the "Chalice of Purity" item.

Key to your play however (and the main target of the Hierarch Guard's bodyguard ability) are the War Clerics and RADX Relics. War Clerics are already pretty tanky at range but its still wise to keep them protection. One unlucky shot and suddenly your entire frontline of Rejects are having a crisis of faith and running away. RADX Relics however need the protection as while they're carried by Rejected, they can't take and Gifts but are still valuable due to their reroll morale test aura. If you are feeling brave, give them the Leeching Lodestone upgrade and charge them into melee to force mortal wounds on wounds rolls of 6+ (its really fucking funny watching Rejected Spawn suddenly be able to take down a vampire Umbraghiest because of this thing) or for even more memes, take the Radiant Lantern and turn the relic into a really shitty blessed turret that causes anything it hit to have a -1 to hit until the next turn.

Tl;dr - The Chosen are a widely customizable army due to the Creator's Gifts and have a selection of strong supporting units that are sorely needed for their overpriced buff sponges. Pray to the Creator and smite your foes with your mastery of the human body, the God Emperor Queen Protects!



Now is when I wished I could write up more stuff for these lol. Other ideas that aren't written include items that add to the Enhanced Regeneration roll and a Rejected war priest-lite called a Rejected Faithful who'd only know one ability that the War Clerics know.
Hidden 3 yrs ago Post by ClocktowerEchos
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@MetalWeight I've decided to do Augustillia next because I have some ideas and because I saw you looking at the page and I have terrible time management. I made this having stayed up all night without sleep so sorry if this comes off weird or offensive or whatever x-x

Codex: Armies of Augustilla

Raise the banners! Sound the drums! Rally the men! Gathers the arms! And sound the alarms! Augustillia marches to war and when they do, they do so in style and the trappings of Old Earth. They march to war in perfect formation of rifles and artillery with noble cavalry at on their flanks. Everything as it should be! Resplendent and chivalrous, nothing shakes the unwavering courage of the Augustillian solder for will conquers all! Only cowards run and there are no cowards who wear the color in the Armies of Augustillia!
Special Rules

  • Formation Fighting - Units with this rule gain +1 Ballistic Skill and Melee Skill if all the models are in base contact with each other in addition to rerolling all morale tests.
  • Blessing of Colonia - Characters with this rule have a 6+ Ward/Invul save against all ranged attacks and a 5+ Ward/Invul save when fighting in melee. Should the unit ever flee or deny a challenge, they loose the Blessing.
  • Rules of Engagement - Units with this rule fire their weapons at half range but gain Immunity to Psychology. The player can opt to have their units fire at full range but the unit will immediately loose their Immunity
  • Perfect Logistics - Once per turn and by spending a Command Point, one unit maybe change their main weapons to something else at the cost of being unable to move.
  • Historic Inspiration - Before each game, choose a faction from the Historic Inspiration list and apply its bonuses to the whole army.

Play Style

Augustillia... is just plain weird. They're an anachronistic stew of soldiers who purposely gimp themselves whose commanders think they're playing an RTS game or acting in a movie. Its probably good for you the player to get in a similar mindset as while they're one of the more meme factions on the tabletop, they can still pull out surprising wins against arguably more well rounded foes.

Their weapons suffer from a very fluffy but aggravating crunch-wise rule of only being able to fire at half their range (which also means say good by to using any rapid fire weapon beyond bayonetting distance). Thankfully though, Augustillians are stupidly resistant to Morale shocks that would normally cripple any other attempting something like this. When removing models, make sure to start removing models from the ends of the line to keep the bonuses from Formation Fighting active. Perfect Logistics has the power of completely ruining a push when the enemy finds that what they thought was a line of riflemen actually turns into a line of anti-tank gunners with RPGs (although given the average Augustillian Ballistic Skill, good luck on trying to hit anything with them). If you want to circumvent Rules of Engagement, take Barrent the Black as his special ability is that he lets any unit he's a part of make a full ranges attack without loosing Immunity to Psychology.

Another thing that Augustillia has going for it is its characters and commanders who are some of the strongest per point cost on the tabletop and have a lot of fun Noble Regalia they can take as war gear to kit them out. Taking the King of Augustillia provides some incredible buffs (Beloved Son of Augustillia is insanely powerful) and his "Divine Judgement" ability basically calls down an orbital laser on some poor sap. Blessings of Colonia however, while a nice buff, means that you have to be really sure your guy can kill their target in a fight or at least survive it. The alterative thinking is that you just play cowardly and make sure your characters don't get into challenges or fights at all.

Historic Inspiration is another great way to buff up otherwise mediocre troops. Legions of Rome and Colonial Conquest inspirations make Formation Fighting even stronger than it already is. Glory of Empire with its reroll to hit is a life saver given how low your BS can be. If you're playing character heavy, Wild West turns your characters and commanders into duelists (yes, the rule of rerolling wounds applies in melee, not just at ranged). Bushido is great for memes, giving bonuses to charge distances and dealing additional damage in the first round of combat (brutal with your cavalry). Grand Crusade can give all your units, not just characters, Blessings of Colonia but you should only take it if you want really tanky frontlines as you can't mix and match different inspirations unless you have Lord-Director Merlon as your general. Red Army combined with an Oligarch's "Levy Soldiers" ability can create a cheese-tastic endless wave of respawning unints. The only one you don't want to take is Trenchers because it forces you to take a turn of doing absolutely nothing to get some honestly meager defensive bonuses.

Armies of Augustillia is a faction full of memes and a ton of model customizability due to Historic Inspiration and their fluff. But they have just enough memes to have a viable game plan despite appearing to have soldiers who lack in just about everything besides bravery led by Broadway actors.
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Hidden 3 yrs ago Post by Timemaster
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@ClocktowerEchos This looks awesome! Honestly. You've made me think about the military part of the Enhanced, I need more details 😅

Thank you! Now, sleep!
Hidden 3 yrs ago 3 yrs ago Post by MetalWeight
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@ClocktowerEchos Pffhaha weird or offensive? If this was a 1d4chan article it'd be a polite and coherent one.

I'm honestly impressed the extent of detail you put into this and how you understand the faction right down to the letter, like "Everything is as it should be" in the italics and the Colonia religion referenced, as well as their anti-tank and the soldiers complete lack of human morale/psychology. Though I hadn't considered the wild west before when it came to inspirations...Which is beginning to give me some ideas. I gotta admit the whole idea of their leadership being the highest cost with tons of personal gear is pretty creative, it'd actually match pretty well with the idea of a army with so many expendable mob infantry like this.

and I'm happy I'm alone when reading this because "bravery led by Broadway actors." had me slamming the fucking table laughing, as well as the idea of someone actually doing trench warfare in tabletop

Honestly- and I kid you not -the idea of the Augustillian military was actually heavily inspired by the Imperial Guard. Or, at least how its described in older editions I guess. The idea of a bunch of different regiments with wildly different historic armies or pop-culture references, on top of detached or incompetent leadership, as well as using mass-wave tactics were all strong influences. The society was also inspired heavily by Bretonnia from Warhammer Fantasy Especially the "Peasants are property" kind of thing

I can only imagine the nightmare of playing Augustillia in Tabletop though...Having to perfectly measure distances, make sure no soldier is out of line, having metrictons of models to color and then keep count of. And then there is the dice. You'd need so much dice the Imperial Guard infantry blobs would seem merciful in comparison.
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Hidden 3 yrs ago Post by Tortoise
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@ClocktowerEchos
These are amazing
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